|
|
Line 30: |
Line 30: |
| The '''''Godless Matron''''' is a [[starwars:Lucrehulk-class battleship|Lucrehulk-class battleship]] in the service of [[Dark Council]], more specifically the [[Herald]]. It is a ship out of time, far beyond its former glory, serving as a base of operations for the ''Shroud Syndicate'', and their crews of cutthroats and brigands. | | The '''''Godless Matron''''' is a [[starwars:Lucrehulk-class battleship|Lucrehulk-class battleship]] in the service of [[Dark Council]], more specifically the [[Herald]]. It is a ship out of time, far beyond its former glory, serving as a base of operations for the ''Shroud Syndicate'', and their crews of cutthroats and brigands. |
|
| |
|
| To its enemies it is a visage of terror, emerging from the darkest parts of the galaxy. For its allies it is, at best, an ill omen and a sign of trouble to come. ''The Matron'' constantly spreads her influence across [[Dark Brotherhood]] space, ready to engulf its next victim. | | To its enemies it is a visage of terror, emerging from the darkest parts of the galaxy. For its allies, it is, at best, an ill omen and a sign of trouble to come. ''The Matron'' constantly spreads her influence across [[Dark Brotherhood]] space, ready to engulf its next victim. |
|
| |
|
| ==Vessel Info== | | ==Vessel Info== |
| [[File:Matron Flag.png|200px|left|thumb|The ''Matron's'' flag]] | | [[File:Shanty-town.jpg|180px|left|thumb|Interior of the ''Matron'']] |
| | [[File:Matron Flag.png|250px|right|thumb|The ''Matron's'' flag]] |
| The ''Godless Matron'' is a dated design, more than fifty years old, which is very rarely used in the galaxy anymore, if ever. She has been in active service for a short time before being crippled during the [[starwars:Clone Wars|Clone Wars]]. It was only returned to active service forty years later as a base for an illicit smuggling ring, lead by a human pirate named Jom Ferran. While its engines were still functional, as were most of her essential systems, her auxiliary generators, and weapons, including the droid assembly facilities were largely damaged, under-used and under-powered. | | The ''Godless Matron'' is a dated design, more than fifty years old, which is very rarely used in the galaxy anymore, if ever. She has been in active service for a short time before being crippled during the [[starwars:Clone Wars|Clone Wars]]. It was only returned to active service forty years later as a base for an illicit smuggling ring, lead by a human pirate named Jom Ferran. While its engines were still functional, as were most of her essential systems, her auxiliary generators, and weapons, including the droid assembly facilities were largely damaged, under-used and under-powered. |
|
| |
|
| Today the ''Matron'' is fully refurbished and retrofitted with modern weapon systems and shields. Her old engines were upgraded to achieve more speed, and she was retrofitted with additional power generators in place of the droid assembly facilities. These generators power the massive gravity well installed into the Core ship in place of the now defunct droid control computer. While less powerful and much less effective than those mounted on a [[starwars:Immobilizer 418 cruiser|Immobilizer cruiser]], this gravity well is good enough to immobilize any frigates or smaller craft. Additionally, auxiliary engines have been mounted on the ship that help her manouverability. | | Today the ''Matron'' is fully refurbished and retrofitted with modern weapon systems and shields. Her old engines were upgraded to achieve more speed, and she was retrofitted with additional power generators in place of the droid assembly facilities. These generators power the massive gravity well installed into the Core ship in place of the now defunct droid control computer. While less powerful and much less effective than those mounted on a [[starwars:Immobilizer 418 cruiser|Immobilizer cruiser]], this gravity well is good enough to immobilize any frigates or smaller craft. Additionally, auxiliary engines have been mounted on the ship that help her maneuverability. |
|
| |
|
| Her portside hangar arm was refurbished into a large marketplace — ''Chute Town'' — where many smaller ships, such as freighters and shuttles, may freely trade in illicit goods. The starboard wing is used for larger vessels, such as larger classes of transport ships and corvettes, to offload their cargo for trade. Still larger ships, such as frigates and destroyers, are anchored to the primary or secondary docking arms. | | Her port side hangar arm was refurbished into a large marketplace — ''Chute Town'' — where many smaller ships, such as freighters and shuttles, may freely trade in illicit goods. The starboard wing is used for larger vessels, such as larger classes of transport ships and corvettes, to offload their cargo for trade. Still larger ships, such as frigates and destroyers, are anchored to the primary or secondary docking arms. |
|
| |
|
| While much of the ship is very much operable, a lot of it is in severe disrepair, only ever maintained to keep the ship running. There are several areas on the ship that remain very much derelict ever since the Clone Wars. Some of these areas haven't even been explored, their life support and other systems bypassed or otherwise rendered useless through disrepair. The ship itself is full of dangling wires, additional transformers, consoles, automated repair droids and other implements to keep it running by any means necessary. Some areas, like the dreaded Gauntlet, remain very much dangerous to humanoids, what with many traps laying around, or malfunctioning machinery too dangerous to operate. | | While much of the ship is very much operable, a lot of it is in severe disrepair, only ever maintained to keep the ship running. There are several areas on the ship that remain very much derelict ever since the Clone Wars. Some of these areas haven't even been explored, their life support and other systems bypassed or otherwise rendered useless through disrepair. The ship itself is full of dangling wires, additional transformers, consoles, automated repair droids and other implements to keep it running by any means necessary. Some areas, like the dreaded Gauntlet, remain very much dangerous to humanoids, what with many traps laying around, or malfunctioning machinery too dangerous to operate. |
|
| |
|
| The ship is one of the largest in the [[Dark Council]] fleet, dwarfed only by the massive [[starwars:Executor-class Star Dreadnoughts|Executor-class Star Dreadnoughts]], the [[Suffering|''Suffering'']]. The [[Herald]] uses its massive bulk to instill fear in smaller ship, usually forcing them to surrender without resistance. When it does come to a battle, the ship uses its gravity well to immobilize enemy ships and unleashes the full force of its fighter and gunboat complement. Her weapons may not be the best in the fleet, but she can easily fend off multiple enemy capital ships before evading and escaping. | | The ship is one of the largest in the [[Dark Council]] fleet, dwarfed only by the massive [[starwars:Executor-class Star Dreadnoughts|Executor-class Star Dreadnoughts]], the [[Suffering|''Suffering'']]. The [[Herald]] uses its massive bulk to instill fear in smaller ships, usually forcing them to surrender without resistance. When it does come to a battle, the ship uses its gravity well to immobilize enemy ships and unleashes the full force of its fighter and gunboat complement. Her weapons may not be the best in the fleet, but she can easily fend off multiple enemy capital ships before evading and escaping. |
|
| |
|
| The ''Matron's'' hull is pockmarked with hull breaches, some intentional others not so. The ones that are, however, hold smoke generators that provide the ''Matron'' with limited smoke cover. Their actual function is to further spread the ''Matron's'' reputation as a dangerous pirate raider emerging from black clouds to assail its prey. | | The ''Matron's'' hull is pockmarked with hull breaches, some intentional others not so. The ones that are, however, hold smoke generators that provide the ''Matron'' with limited smoke cover. Their actual function is to further spread the ''Matron's'' reputation as a dangerous pirate raider emerging from black clouds to assail its prey. |
|
| |
|
| ==History== | | ==History== |
| [[File:Matron-CWera.png|200px|left|thumb|The ''Perilous'' during the Clone Wars]] | | [[File:Matron-CWera.png|180px|left|thumb|The ''Perilous'' during the Clone Wars]] |
| [[File:Matron-gang.jpg|250px|right|thumb|Gangs hold sway in the streets]]
| | When she was laid down, the ''Godless Matron'' was one of the many Lucrehulk droid control ships developed for the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] by the [[starwars:Hoersch-Kessel Drive, Inc.|Hoersch-Kessel Drive, Inc.]] Christened under the name ''Perilous'', during her first engagement in the war in [[20_ABY_to_29_ABY#21_ABY|21 BBY]], she and her battlegroup were deployed against the [[starwars:Grand Army of the Republic|Grand Army of the Republic]] in the [[starwars:Dustig sector|Dustig sector]] in the [[starwars:Mid Rim|Mid Rim]]. Her first deployment proved to be her last when three full Republic battlegroups attacked and pursued the ''Perilous’'' battlegroup across the sector. Having fought and lost several battles, she lost her entire escort to swift hit and run attacks and was left alone and severely damaged. |
| When she was laid down, the ''Godless Matron'' was one of the many Lucrehulk droid control ships developed for the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] by the [[starwars:Hoersch-Kessel Drive, Inc.|Hoersch-Kessel Drive, Inc.]] Christened under the name ''Perilous'', during her first engagement in the war in [[20_ABY_to_29_ABY#21_ABY|21 BBY]], she and her battlegroup were deployed against the [[starwars:Grand Army of the Republic|Grand Army of the Republic]] in the [[starwars:Dustig sector|Dustig sector]] in the [[starwars:Mid Rim|Mid Rim]]. Her first deployment proved to be her last when three full Republic battlegroups attacked and pursued the ''Perilous’'' battlegroup across the sector. Having fought and lost several battles, she lost her entire escort to swift hit and run attacks, and was left alone and severely damaged. | | [[File:Matron-gang.jpg|180px|right|thumb|Gangs hold sway in the streets]] |
| | During a battle in a dense particle cloud in the [[starwars:Nuvar system|Nuvar system]], one of its main generators was damaged beyond repair, creating energy oscillations that destabilized the secondary power core. The ship was abandoned to its fate by the crew and left to drift in the particle cloud where Republic ships lost track of it shortly after the battle. Marking the ship as destroyed, while also capturing its crew, the Republic vessels left the system. Meanwhile, the ''Perilous'' drifted through the particle cloud, its energy core depleted by the massive power sink created in her still operating systems. It powered down and drifted through the nebula for the next forty-six years. |
|
| |
|
| During a battle in a dense particle cloud in the [[starwars:Nuvar system|Nuvar system]], one of its main generators was damaged beyond repair, creating energy oscillations that destabilized the secondary power core. The ship was abandoned to its fate by the crew and left to drift in the particle cloud where Republic ships lost track of it shortly after the battle. Marking the ship as destroyed, while also capturing its crew, the Republic vessels left the system.
| | In 26 ABY the ship was found by a pirate, Jom Ferran, who refurbished and towed her into orbit around a moon in the [[starwars:Sesewanna|Seswenna system]], creating a small but stable smuggling ring. The smuggling ring lasted until 34 ABY, when [[Morgan B. Sorenn]] broke apart their operation and included it into the ''Shroud Syndicate’s'' business. |
| | |
| Meanwhile, the ''Perilous'' drifted through the particle cloud, its energy core depleted by the massive power sink created in her still operating systems. It powered down and drifted through the nebula for the next forty-six years.
| |
| | |
| In 26 ABY the ship was found by a pirate, Jom Ferran, who refurbished and towed her into orbit around a planet in the [[starwars:Sesewanna|Seswenna system]], creating a small but stable smuggling ring. The smuggling ring lasted until 34 ABY, when [[Morgan B. Sorenn]] broke apart their operation and included it into the ''Shroud Syndicate’s'' business. | |
|
| |
|
| ==Specifics== | | ==Specifics== |
| ===Purpose=== | | ===Purpose=== |
| The Matron is the main operating base of the ''Shroud Syndicate'', a criminal organization that rose from the [[Dark Council]] and their machinations. Its berth is the Shroud nebula surrounding the [[Antei]] system, a place the pirates and criminals have taken to calling home after the last war left the system barren of life. The ''Matron'' does not remain stationary, however, keeping on the move most of the time to avoid authorities and keep her enemies on their toes. | | [[File:Matron-Murder.jpg|180px|left|thumb|Murder is common on the ship]] |
| | The Matron is the main operating base of the ''Shroud Syndicate'', a criminal organization that rose from the [[Dark Council]] and their machinations. In the year 34 ABY, [[Grand Master]] [[Pravus]] commanded [[Herald]] [[Morgan B. Sorenn]] to organize the many disparate smuggling rings, pirate enclaves and slaver gangs in Brotherhood space into one coherent entity to serve the [[Dark Council]]. for this purpose, the Herald had taken possession and retrofitted a [[starwars:Lucrehulk-class Droid Control Ship|Lucrehulk-class battleship]]. Its berth is [[The Shroud|the Shroud nebula]] surrounding the [[Antei]] system, a place the pirates and criminals have taken to calling home after the last war left the system barren of life. The ''Matron'' does not remain stationary, however, keeping on the move most of the time to avoid authorities and keep her enemies on their toes. |
|
| |
|
| The ship operates as a self-sustaining base where many different smugglers, pirates, slavers or merchants can dock, unload and sell their wares without prosecution and for a cut off the top for the Herald and their crew. Many of its hangars function as areas to drop off merchandise, while many of the areas once holding Trade Federation personnel, droids, and equipment, now function as massive storage areas to stockpile and safeguard that same merchandise. | | The ship operates as a self-sustaining base where many different smugglers, pirates, slavers or merchants can dock, unload and sell their wares without prosecution and for a cut off the top for the Herald and their crew. Many of its hangars function as areas to drop off merchandise, while many of the areas once holding Trade Federation personnel, droids, and equipment, now function as massive storage areas to stockpile and safeguard that same merchandise. |
|
| |
|
| ===The Gathering=== | | ===The Gathering=== |
| [[File:Matron-Murder.jpg|200px|right|thumb|Crime is common]] | | [[File:Matron-gathering.jpg|180px|right|thumb|Crime lords gather and deliberate]] |
| ''The Gathering'' is the name given to a group of major players operating in and around the ''Matron''. Lead by the [[Herald]] as its head, the ''Gathering'' controls the inner workings of the ''Shroud Syndicate'' and leads all its crews and gangs. It may consist of as many as ten individuals but usually consists of less than that, mostly due to constant in-fighting among the crew captains and gang leaders vying for power. The Herald uses the ''Gathering'' as a tool to control illicit trade in the many systems under the Brotherhood's reign but also to control the masses that the ''Matron's'' crew cannot contain aboard its own ship. | | ''The Gathering'' is the name given to a group of major players operating in and around the ''Matron''. Lead by the [[Herald]] as its head, the ''Gathering'' controls the inner workings of the ''Shroud Syndicate'' and leads all its crews and gangs. It may consist of as many as ten individuals but usually consists of less than that, mostly due to constant in-fighting among the crew captains and gang leaders vying for power. The Herald uses the ''Gathering'' as a tool to control illicit trade in the many systems under the Brotherhood's reign but also to control the masses that the ''Matron's'' crew cannot contain aboard its own ship. |
|
| |
|
| In the absence of the Herald, the Gathering is preceded over by the [[Praetor|First Mate]] of the ''Matron'', or the Majordomo. They usually meet at the top of the control spire in the ''Matron's'' [[starwars:Core ship|Core ship]] in an observation lounge designated for this purpose. Here they deliberate on the economy, security and future investments of the organization and its many assets. | | In the absence of the Herald, the Gathering is preceded over by the [[Praetor|First Mate]] of the ''Matron'', or the Majordomo. They usually meet at the top of the control spire in the ''Matron's'' [[starwars:Core ship|Core ship]] in an observation lounge designated for this purpose. Here they deliberate on the economy, security and future investments of the organization and its many assets. |
|
| |
|
| The hierarchy of the ''Gathering'' is simple with the Herald, representing the Dark Council — and the Grand Master as the true power behind the ''Syndicate'' — as the primary benefactor, with all other members swearing one sort of allegiance or another to them and the Syndicate. | | The hierarchy of the ''Gathering'' is simple with the Herald also known as ''Captain'', representing the Dark Council — and the Grand Master as the true power behind the ''Syndicate'' — as the primary benefactor, with all other members swearing one sort of allegiance or another to them and the Syndicate. |
| | |
| | ====The Majordomo==== |
| | [[File:Matron-Majordomo.png|120px|left|thumb|Iden Sult]] |
| | '''The Majordomo''' is not just a position of prestige and wealth within the ''Syndicate'', indeed it is crucial for the ''Syndicate's'' survival and daily operation. |
| | |
| | The Majordomo's task is to always follow, assist and protect the [[Herald|Captain]] whenever possible. If the First Mate is the Captain's right arm, the Majordomo is the left, often handling very sensitive tasks such as trade negotiations in the Captain's stead. The current majordomo is Iden Sult, a Duros smuggler, and entrepreneur who found his way into the Herald's employ through mysterious circumstances. What is not a mystery, however, is that he is completely devoted to the ''Syndicate'', and by extension the Captain as well. |
| | |
| | The Majordomo has multiple other responsibilities aboard the ship, as well. He precedes ''the Gathering'' in the absence of the Captain, skillfully navigating the diplomatic streams that constantly swirl in among the many different crews. He knows the gangs, the crews and the people living on the ship intimately, and often mingles with them to gather new information. The Majordomo thereby holds the role of spymaster for the Captain, as well as an adviser. He is a highly respected individual, but one who knows his place in the world and how easy it ois to lose it. |
|
| |
|
| ==Places of interest== | | ==Places of interest== |
| ===Chute Town=== | | ===Chute Town=== |
| [[File:Shanty-town.jpg|200px|left|thumb|Murder alley]] | | [[File:Matron-shanty2.jpg|180px|right|thumb|One of the many slum shops in Chute Town]] |
| | |
| '''Chute Town''' is the nickname for the largest gathering of illegal traders, merchants, pirates, and slavers in [[Dark Jedi Brotherhood|Brotherhood]] space. It is a hive of scum and villainy not unlike any other in the galaxy. Many ships and crews arrive into Chute Town to sell their "well-earned" commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. Chute Town is run by the Matron's crew, who patrol and maintain peace in it's gritty, dirty, smell-ridden streets. | | '''Chute Town''' is the nickname for the largest gathering of illegal traders, merchants, pirates, and slavers in [[Dark Jedi Brotherhood|Brotherhood]] space. It is a hive of scum and villainy not unlike any other in the galaxy. Many ships and crews arrive into Chute Town to sell their "well-earned" commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. Chute Town is run by the Matron's crew, who patrol and maintain peace in it's gritty, dirty, smell-ridden streets. |
|
| |
| [[File:Matron-shanty2.jpg|200px|right|thumb|One of the many slum shops in Chute Town]]
| |
|
| |
|
| It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the ''Matron'', reaching from it's heavily protected reactor — hidden behind triple-enforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town's streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed ''Murder alley'', mostly because all the weapon shops are prominently opened there. | | It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the ''Matron'', reaching from it's heavily protected reactor — hidden behind triple-enforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town's streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed ''Murder alley'', mostly because all the weapon shops are prominently opened there. |
Line 84: |
Line 88: |
|
| |
|
| ===Hangar Zerek=== | | ===Hangar Zerek=== |
| '''Hangar ''Zerek''''' is a nickname given to one of the crews' favorite locations on the ship. The hangar is located in the bridge connecting the Core ship to the massive hangar arms. Its funxtion is simple: it is a gladiatorial arena where any and all internal fights between hangar and crews on the ship are handled. Two men enter, one man leaves. | | [[File:Matron-hangarzerek.jpg|180px|left|thumb|Hangar Zerek]] |
| | '''Hangar ''Zerek''''' is a nickname given to one of the crews' favorite locations on the ship. The hangar is located in the bridge connecting the Core ship to the massive hangar arms. Its function is simple: it is a gladiatorial arena where any and all internal fights between hangar and crews on the ship are handled. Two men enter, one man leaves. |
|
| |
|
| It is constructed from an old repair bay, outfitted with servoarms, old droids, wrecked machinery and a singular arena with a force field holding the vacuum of space at bay. The walls are outfitted with holocameras connected to holoterminals across the ship where the population can enjoy a bit of bloodsport from time to time.
| | Once a dedicated repair bay, ''Hangar Zerek'' is still equipped with fabricator arms and an assortment of Trade Federation droid parts that have fallen into disrepair. A squared off section, including illumination banks at each corner, designates the intended 'arena'. The section is denoted by active shock fences, run by nearby generators. It is here that the crew lets off steam, with the hangar bay sealed. |
| | |
| | The hangar itself still has a fully functioning force field that comes into play when matches are meant to become more interesting, or when it comes time to jettison troublesome captives. The hangar bay doors peel open, leaving only the active field to separate the arena from the vacuum of space. The control mechanisms for the hangar doors can be operated manually from the control booth or on a set timer, including the force field's toggle switch. |
| | |
| | The control booth is the last segment of ''Hangar Zerek'' worth noting. Doubling as an observation deck, it is the only obvious entrance to the hangar. All maintenance hatches and accessways have been sealed in advance, though the catwalks crisscrossing along the upper layers of the hangar remain. The booth itself is sealed, providing a safe haven for when the force field comes down. |
|
| |
|
| ===The Gauntlet=== | | ===The Gauntlet=== |
| | [[File:Matron-Gauntlet.jpg|180px|right|thumb|The Gauntlet]] |
| '''The Gauntlet''' is a derelict area of the Core ship destroyed during the Clone Wars and never really repaired since. It is maintained due to its importance in the power grid but other than that not a lot of effort is put into "reclaiming" the area. | | '''The Gauntlet''' is a derelict area of the Core ship destroyed during the Clone Wars and never really repaired since. It is maintained due to its importance in the power grid but other than that not a lot of effort is put into "reclaiming" the area. |
|
| |
|
| The crew have come to call the area ''the Gauntlet'' due to the debria, damage and the many, many traps found in the area. It is assumed that the crew of the ''Perilous'' maintained a last ditch defense of the ship in this area and has laid down traps for the incoming Republic forces. It is unknown what happened, but what is obvious is that hull had been penetrated in several areas, venting the ship's contents into space. | | The crew has come to refer to this section of the ''Matron'' as ''The Gauntlet'', largely due to the danger it represents. Located in the lower regions of the command sphere, it is a crosshatched network of ruined and damaged hallways, repair bays, and even crew quarters. While most power — save for critical systems such as life support — has been shut off to this section, the systems and circuitry still require occasional maintenance in order to keep the entire framework operational. Such tech runs have become a matter of betting amongst the crew, earning it the nickname: running the gauntlet. |
| | |
| ==Crew==
| |
| ===Iden Sult - The Majorodomo===
| |
| [[File:Matron-Majordomo.png|100px|left|thumb]]
| |
| *'''Species:''' Duros
| |
| *'''Role:''' Majordomo of the ''Godless Matron''
| |
| *'''Equipment:''' [[starwars:DL-44 heavy blaster pistol|DL-44 heavy blaster pistol]]
| |
| *'''Motto:''' "Give me an hour-long conversation and I will build you empires."
| |
|
| |
|
| *'''Biography'''
| | A heavy layer of dust sits mostly undisturbed along the debris of the halls, save for the footprints of the few crew that have tread the path before. These previously walked paths are a safety net for those who venture into ''The Gauntlet'' unknowingly. It is also thought that the remaining Separatist forces staged a last-ditch defense within this area of the ship, and did so by any means necessary. Many traps, ranging from explosives to spring-loaded mechanisms, are littered throughout the untravelled pathways — or even still undisturbed within the known sections. Further still, malfunctioning [[starwars:B1 battle droid|B1 droids]] and even semi-active Spy Drones remain, ready to ambush the unsuspecting observer and adding to the dangers of the dark, debris-filled tomb ''The Gauntlet'' has become. |
|
| |
|
| ===Jom Ferran=== | | ===''Sinning Den'' bar=== |
| [[File:Jom Ferran.png|100px|left|thumb]]
| | TBA |
| *'''Species:''' Human
| |
| *'''Role:''' Weapon's master
| |
| *'''Equipment:''' [[starwars:DH-17 blaster pistol|DH-17 blaster pistol]]
| |
| *'''Motto:''' "TBA."
| |
|
| |
|
| *'''Biography'''
| |
|
| |
|
| [[Category:Dark Council OOB]] | | [[Category:Dark Council OOB]] |
|
Under Construction This page seems to be Under Construction. Watch out for large groups of Rebel fighters. After construction is complete, please place a note on the article's talk page and remove this message.
|
|
Godless Matron
|
Lucrehulk-class battleship
|
3,356.9 meters
|
60 MGLT
|
14 engines
|
Class 0.75, Backup Class 10
|
- Heavy turbolaser batteries
- Medium turbolaser batteries
- Point-defense light laser cannon batteries
- Tractor beam batteries
|
12,568
- Crew: 8,447
- Security: 4,121
|
74,214
|
- 12 squadrons (144) of TIE/fo
- 4 flights (28) of VT-49 Decimators
|
4 Years
|
- Pirate raider
- Base of operations
|
The Godless Matron is a Lucrehulk-class battleship in the service of Dark Council, more specifically the Herald. It is a ship out of time, far beyond its former glory, serving as a base of operations for the Shroud Syndicate, and their crews of cutthroats and brigands.
To its enemies it is a visage of terror, emerging from the darkest parts of the galaxy. For its allies, it is, at best, an ill omen and a sign of trouble to come. The Matron constantly spreads her influence across Dark Brotherhood space, ready to engulf its next victim.
Vessel Info
The Godless Matron is a dated design, more than fifty years old, which is very rarely used in the galaxy anymore, if ever. She has been in active service for a short time before being crippled during the Clone Wars. It was only returned to active service forty years later as a base for an illicit smuggling ring, lead by a human pirate named Jom Ferran. While its engines were still functional, as were most of her essential systems, her auxiliary generators, and weapons, including the droid assembly facilities were largely damaged, under-used and under-powered.
Today the Matron is fully refurbished and retrofitted with modern weapon systems and shields. Her old engines were upgraded to achieve more speed, and she was retrofitted with additional power generators in place of the droid assembly facilities. These generators power the massive gravity well installed into the Core ship in place of the now defunct droid control computer. While less powerful and much less effective than those mounted on a Immobilizer cruiser, this gravity well is good enough to immobilize any frigates or smaller craft. Additionally, auxiliary engines have been mounted on the ship that help her maneuverability.
Her port side hangar arm was refurbished into a large marketplace — Chute Town — where many smaller ships, such as freighters and shuttles, may freely trade in illicit goods. The starboard wing is used for larger vessels, such as larger classes of transport ships and corvettes, to offload their cargo for trade. Still larger ships, such as frigates and destroyers, are anchored to the primary or secondary docking arms.
While much of the ship is very much operable, a lot of it is in severe disrepair, only ever maintained to keep the ship running. There are several areas on the ship that remain very much derelict ever since the Clone Wars. Some of these areas haven't even been explored, their life support and other systems bypassed or otherwise rendered useless through disrepair. The ship itself is full of dangling wires, additional transformers, consoles, automated repair droids and other implements to keep it running by any means necessary. Some areas, like the dreaded Gauntlet, remain very much dangerous to humanoids, what with many traps laying around, or malfunctioning machinery too dangerous to operate.
The ship is one of the largest in the Dark Council fleet, dwarfed only by the massive Executor-class Star Dreadnoughts, the Suffering. The Herald uses its massive bulk to instill fear in smaller ships, usually forcing them to surrender without resistance. When it does come to a battle, the ship uses its gravity well to immobilize enemy ships and unleashes the full force of its fighter and gunboat complement. Her weapons may not be the best in the fleet, but she can easily fend off multiple enemy capital ships before evading and escaping.
The Matron's hull is pockmarked with hull breaches, some intentional others not so. The ones that are, however, hold smoke generators that provide the Matron with limited smoke cover. Their actual function is to further spread the Matron's reputation as a dangerous pirate raider emerging from black clouds to assail its prey.
History
When she was laid down, the Godless Matron was one of the many Lucrehulk droid control ships developed for the Confederacy of Independent Systems by the Hoersch-Kessel Drive, Inc. Christened under the name Perilous, during her first engagement in the war in 21 BBY, she and her battlegroup were deployed against the Grand Army of the Republic in the Dustig sector in the Mid Rim. Her first deployment proved to be her last when three full Republic battlegroups attacked and pursued the Perilous’ battlegroup across the sector. Having fought and lost several battles, she lost her entire escort to swift hit and run attacks and was left alone and severely damaged.
During a battle in a dense particle cloud in the Nuvar system, one of its main generators was damaged beyond repair, creating energy oscillations that destabilized the secondary power core. The ship was abandoned to its fate by the crew and left to drift in the particle cloud where Republic ships lost track of it shortly after the battle. Marking the ship as destroyed, while also capturing its crew, the Republic vessels left the system. Meanwhile, the Perilous drifted through the particle cloud, its energy core depleted by the massive power sink created in her still operating systems. It powered down and drifted through the nebula for the next forty-six years.
In 26 ABY the ship was found by a pirate, Jom Ferran, who refurbished and towed her into orbit around a moon in the Seswenna system, creating a small but stable smuggling ring. The smuggling ring lasted until 34 ABY, when Morgan B. Sorenn broke apart their operation and included it into the Shroud Syndicate’s business.
Specifics
Purpose
The Matron is the main operating base of the Shroud Syndicate, a criminal organization that rose from the Dark Council and their machinations. In the year 34 ABY, Grand Master Pravus commanded Herald Morgan B. Sorenn to organize the many disparate smuggling rings, pirate enclaves and slaver gangs in Brotherhood space into one coherent entity to serve the Dark Council. for this purpose, the Herald had taken possession and retrofitted a Lucrehulk-class battleship. Its berth is the Shroud nebula surrounding the Antei system, a place the pirates and criminals have taken to calling home after the last war left the system barren of life. The Matron does not remain stationary, however, keeping on the move most of the time to avoid authorities and keep her enemies on their toes.
The ship operates as a self-sustaining base where many different smugglers, pirates, slavers or merchants can dock, unload and sell their wares without prosecution and for a cut off the top for the Herald and their crew. Many of its hangars function as areas to drop off merchandise, while many of the areas once holding Trade Federation personnel, droids, and equipment, now function as massive storage areas to stockpile and safeguard that same merchandise.
The Gathering
The Gathering is the name given to a group of major players operating in and around the Matron. Lead by the Herald as its head, the Gathering controls the inner workings of the Shroud Syndicate and leads all its crews and gangs. It may consist of as many as ten individuals but usually consists of less than that, mostly due to constant in-fighting among the crew captains and gang leaders vying for power. The Herald uses the Gathering as a tool to control illicit trade in the many systems under the Brotherhood's reign but also to control the masses that the Matron's crew cannot contain aboard its own ship.
In the absence of the Herald, the Gathering is preceded over by the First Mate of the Matron, or the Majordomo. They usually meet at the top of the control spire in the Matron's Core ship in an observation lounge designated for this purpose. Here they deliberate on the economy, security and future investments of the organization and its many assets.
The hierarchy of the Gathering is simple with the Herald also known as Captain, representing the Dark Council — and the Grand Master as the true power behind the Syndicate — as the primary benefactor, with all other members swearing one sort of allegiance or another to them and the Syndicate.
The Majordomo
The Majordomo is not just a position of prestige and wealth within the Syndicate, indeed it is crucial for the Syndicate's survival and daily operation.
The Majordomo's task is to always follow, assist and protect the Captain whenever possible. If the First Mate is the Captain's right arm, the Majordomo is the left, often handling very sensitive tasks such as trade negotiations in the Captain's stead. The current majordomo is Iden Sult, a Duros smuggler, and entrepreneur who found his way into the Herald's employ through mysterious circumstances. What is not a mystery, however, is that he is completely devoted to the Syndicate, and by extension the Captain as well.
The Majordomo has multiple other responsibilities aboard the ship, as well. He precedes the Gathering in the absence of the Captain, skillfully navigating the diplomatic streams that constantly swirl in among the many different crews. He knows the gangs, the crews and the people living on the ship intimately, and often mingles with them to gather new information. The Majordomo thereby holds the role of spymaster for the Captain, as well as an adviser. He is a highly respected individual, but one who knows his place in the world and how easy it ois to lose it.
Places of interest
Chute Town
Chute Town is the nickname for the largest gathering of illegal traders, merchants, pirates, and slavers in Brotherhood space. It is a hive of scum and villainy not unlike any other in the galaxy. Many ships and crews arrive into Chute Town to sell their "well-earned" commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. Chute Town is run by the Matron's crew, who patrol and maintain peace in it's gritty, dirty, smell-ridden streets.
It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the Matron, reaching from it's heavily protected reactor — hidden behind triple-enforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town's streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed Murder alley, mostly because all the weapon shops are prominently opened there.
While the crew of the Matron generally maintains order and keep the many criminals from breaking out into full-blown war, the gangs of Chute Town — some of them prominently positioned within the Gathering itself — have divided their territory and mostly do what they want within it. Chute Town is often described as a "thermal detonator ready to blow", but the Herald maintains order through brute force or cunning, pitting the gangs against each other so that none may take advantage and own the whole hangar. Should that ever happen, the Matron might be lost.
Hangar Zerek
Hangar Zerek is a nickname given to one of the crews' favorite locations on the ship. The hangar is located in the bridge connecting the Core ship to the massive hangar arms. Its function is simple: it is a gladiatorial arena where any and all internal fights between hangar and crews on the ship are handled. Two men enter, one man leaves.
Once a dedicated repair bay, Hangar Zerek is still equipped with fabricator arms and an assortment of Trade Federation droid parts that have fallen into disrepair. A squared off section, including illumination banks at each corner, designates the intended 'arena'. The section is denoted by active shock fences, run by nearby generators. It is here that the crew lets off steam, with the hangar bay sealed.
The hangar itself still has a fully functioning force field that comes into play when matches are meant to become more interesting, or when it comes time to jettison troublesome captives. The hangar bay doors peel open, leaving only the active field to separate the arena from the vacuum of space. The control mechanisms for the hangar doors can be operated manually from the control booth or on a set timer, including the force field's toggle switch.
The control booth is the last segment of Hangar Zerek worth noting. Doubling as an observation deck, it is the only obvious entrance to the hangar. All maintenance hatches and accessways have been sealed in advance, though the catwalks crisscrossing along the upper layers of the hangar remain. The booth itself is sealed, providing a safe haven for when the force field comes down.
The Gauntlet
The Gauntlet is a derelict area of the Core ship destroyed during the Clone Wars and never really repaired since. It is maintained due to its importance in the power grid but other than that not a lot of effort is put into "reclaiming" the area.
The crew has come to refer to this section of the Matron as The Gauntlet, largely due to the danger it represents. Located in the lower regions of the command sphere, it is a crosshatched network of ruined and damaged hallways, repair bays, and even crew quarters. While most power — save for critical systems such as life support — has been shut off to this section, the systems and circuitry still require occasional maintenance in order to keep the entire framework operational. Such tech runs have become a matter of betting amongst the crew, earning it the nickname: running the gauntlet.
A heavy layer of dust sits mostly undisturbed along the debris of the halls, save for the footprints of the few crew that have tread the path before. These previously walked paths are a safety net for those who venture into The Gauntlet unknowingly. It is also thought that the remaining Separatist forces staged a last-ditch defense within this area of the ship, and did so by any means necessary. Many traps, ranging from explosives to spring-loaded mechanisms, are littered throughout the untravelled pathways — or even still undisturbed within the known sections. Further still, malfunctioning B1 droids and even semi-active Spy Drones remain, ready to ambush the unsuspecting observer and adding to the dangers of the dark, debris-filled tomb The Gauntlet has become.
Sinning Den bar
TBA