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== Planet Statistics ==
{{historic|Plagueis}}
{{Planet
|image=[[File:Kapsina_dead.jpg|250px]]
|name=Kapsina
|region=Core Worlds
|system=[[Jusadih System]]
|suns=Sigil
|moons=Nasva
|lengthyear=194 Days
|atmosphere=Type II
|climate=Barren
|gravity=0.99 Factors
|terrain=Desert
|species=None
|otherspecies=
|language=
|population=None
|cities=Ruins
|imports=
|exports=
|affiliation=[[Clan Plagueis]]
}}


Mass: 3.941 x 1132
'''Kapsina''', also known as '''Sigil 1''', was the capital of the Jusadih System and former headquarters of [[Plagueis]]. Originally possessing massive oceans, the planet underwent the devastation of Jusadih’s sun, Sigil, turning the once luscious planet into a dry, desolate landscape with only small, isolted oceans. Kapsina possesses two Adegan crystal veins, giving the planet great importance to the Dark Jedi. It was spared the devastation of the [[Eighth Great Jedi War]], but its biosphere was decimated during the [[Horizons|Horizons Crisis]] in [[30 ABY to 39 ABY#36 ABY|30 ABY]]. Nearly incapable of support life, it was abandoned by House Plagueis and has been uninhabited ever since.
Radius: 4.157 x 98
Gravity (in meters per second): 13.37
Rotation Period: 38 hours (slow rotation)
Orbital Period: 194 days (circular)
Climate: Arid
Terrain: Mountainous, Barren
Majority Species: Human
Other Species: Culture - Myrsei
Population: Approximately 27.3 million
Capitol: Ellesmeria (El-is-mare-ya)
Landmarks: Land's End, Dragon Forge, Phoenix Falls, Gates of Vlagrand, Dragon's Graveyard, Fallen Moon, Howling Mine, Dark Tower, Monastery of the Sisters of the Sightless Eye
Conitnents: 5 (Kurast, Calimcha, Asinai, Schall, Khanduras)
Cities: Sapientia, Polleo, Dicio, Ellesmeria, Quies
Primary Exports: Alloy, Duracrete, Transpara-Steel
Primary Imports: Lumber, Livestock
Sattelites: 1 (Nasva)


== History ==
== History ==
[[File:Kapsina.jpg|thumb|left|Kapsina before the devastation of its biosphere.]]Once the star Sigil came into existence, the debris slowly began to cluster, grouping into a form. The first such mass became designated as Sigil 1 and was later named after the scientist that discovered the planet, Dr. Kapsina. The report was lost however in the antiquated Old Republic's database, to go undiscovered and largely unpopulated until the events elsewhere in the galaxy pressed people from the Core worlds towards the salvation and tranquility of the Outer Rim, which had become docile in comparison to the losing war the New Republic had been waging.


Once the star Sigil came into existence, the debris slowly began to cluster, grouping into a form. The first such mass became designated as Sigil 1 and was later named after the scientist that discovered the planet, Dr. Kapsina. The report was lost however in the antiquated Old Republic's database, to go undiscovered and largely unpopulated until the Yuzhan Vong pressed people from the Core worlds towards the salvation and tranquility of the Outer Rim, which had become docile in comparison to the losing war the New Republic had been waging.
But Kapsina had changed since her initial discovery, the voluminous water planet had been subject to Sigil's heat. Slowly, over the course thousands of years, the environment had changed. The vast oceans that had characterized the world were given over to expansive, arid terrain and few small bodies of water. Yet riches were found by those who searched, the first such culture was the Myrsei - a self-sustaining culture that lives in harmony with the ground, working each day to perfect themselves and their art. And soon the planet began to draw others, each interested in the planet's geology. Thus the population grew rapidly as new fortunes were mined from the planet's depths.
 
But Kapsina had changed since her initial discovery, the voluminous water planet had been subject to Sigil's heat. The water had first begun to boil, moving into massive cloud cover and strangling all but the most resilient forms of life. The result was vast amounts of arid land, compacted by a slightly heavier gravity compared to Sigil 2, Aerun. Yet riches were found by those whom searched, the first such culture was the Myrsei - a self sustaining culture that lives in harmony with the ground, working each day to perfect themselves and their art. And soon the planet began to draw others, each interested in the planet's geology. Thus the population grew rapidly as new fortunes were mined from the planet's depths.


Mining corporations soon became vast expansive centers of population and civilization, the wives and children of miners filling the newly constructed homes and schools, while the men risked the perils of the mines. And when the children grew up, they would bolster the miner's numbers - filling the voids of those lost previously.
Mining corporations soon became vast expansive centers of population and civilization, the wives and children of miners filling the newly constructed homes and schools, while the men risked the perils of the mines. And when the children grew up, they would bolster the miner's numbers - filling the voids of those lost previously.


Soon the Brotherhood took interest in the planet, realizing the benefits of having a direct interest invested into a source for necessary materials for their force: Starfighters and Capitol Ships. The Dark Council sent an Envoy, whom not only scouted the planet, but purchased an upstart mining corporation that would later provide a considerable amount of materials needed to construct the Antei Defense Groups. And so it remained until twenty two years after the Battle of Yavin. When the emergence of a new clan, Plagueis, drew designs upon the riches hidden in the Jusadih System. From the depths of the Acarr System they fled, leaving behind a faltering economy to the trade strong Jusadih. There a monumental base of operations was constructed within the grounds of their company, Ellesmeria. And thus the home of Clan Plagueis and the meddling of Dark Jedi fell upon the planet like a black curtain...
Soon the [[Dark Brotherhood]] took interest in the planet, realizing the benefits of having a direct interest invested into a source for necessary materials for their force: Starfighters and Capitol Ships. The [[Dark Council]] sent an [[Envoy]], whom not only scouted the planet, but purchased an upstart mining corporation that would later provide a considerable amount of materials needed to construct the Antei Defense Groups. And so it remained until twenty two years after the Battle of Yavin. When the emergence of a new clan, [[Plagueis]], drew designs upon the riches hidden in the Jusadih System. From the depths of the [[Acarr System]] they fled, leaving behind a faltering economy to the trade strong Jusadih. There a monumental base of operations was constructed within the grounds of their company, Ellesmeria. And thus the home of Clan Plagueis and the meddling of Dark Jedi fell upon the planet like a black curtain.
 
== Satellite Description ==
 
Nasva: A single moon orbits Kapsina, half the size of Aerun's moons, an uneven chunk of what could have once been a part of the planet. It is a score of jagged peaks and treacherous valleys -- and with no atmosphere it will not naturally support indigenous life or evolution. The ground is an unfathomable black, as if ash litters the entire surface. However, surprisingly, it is incredibly rich in minerals. The satellite is 'off-limits' per request of the Ruling Council. Some believe it has been abandoned because it is home to a resistance group, the Disciples of the Black Hand. It is possible they are using abandoned research outposts on the surface as headquarters.
 
== Planet Geography (by continent) ==
 
Kurast: In the northeast, from the shores of Khanduras, rests a land composed of sand and clay. The land is pocketed with natural caves, that are prone to complete collapses at the slightest tremor. Which have a tendency to rack the land almost weekly and in the most unpredictable manner - the only constant is that it will happen. Yet, the miners still venture out into the flat land, daring the holes, to harvest the small mountains and strip mines. The sand and clay do not hold temperature well, the average temperature runs 45 degrees F to 65 degrees F.
 
Calimcha: The large continent that rests in the north western corner, it is dominated by rugged mountains and large dunes, all of which is second to the perilous lava flows that span the land. Yet the ground yields the necessary ingredient/compound for Duracrete. Many will venture into the deadly ravines, daring the rivers of lava to harvest resources. Only one expanse of safe land exists, there a corporation and city have arisen. Due to the molten activity spanning the land the continent runs from 75 degrees F to over 100 degrees F, depending on the location.
 
Asinai: The southeast is dominated by the presence of a tiered continent, for it's vast differences in topography. Upon the far east coast runs a mountain range where large deposits of alloy are mined and refined in the headquarters of a nearby corporation/city. From there to the far west, runs the expanse known as the 'barrens', a vast stretch of nothingness. It has become a wasteland, a deposit for outdated machinery from all of the planet's miners. The winds constantly blow from the west, causing the temperatures to be relatively cold, 35 degrees F to 75 degrees F. Depending on how far one is across the barrens.
 
Schall: Southwest from the shores of Khanduras, Schall was once a profitable source of exotic metals. But the land was soon depleted and sold to the earliest inhabitants of Kapsina, an ancient culture known as the Myrsei. It is home of the last Adegan vein, which infuriates the local Dark Jedi populace. At it's center is a lone mountain, an active volcano - its outline dominates the skyline and causes a great deal of interference to advanced technology. A single coast has been cleared and leveled by the Myrsei, it is there they live and work. Though what they do is largely left to speculation and bits of truth. The land is greatly unknown due to the interference.
 
Khanduras: The central continent and center of trade, other continents will ship their finished products here awaiting shipments to be sent off-world to Shintura or other buyers. The landscape is a dusty, arid and reaches oppressively into the distance, only to be broken by the timid seas surrounding it or the massive 'spine' that runs through the middle of the continent. The temperatures are consistant and range from 60 degrees F to 80 degrees F. It is also home to one of the two Adegan veins; this one is controlled by agents of Clan Plagueis.
 
== Cities ==
 
Sapientia - The city of Wisdom, is designed to be efficient and effective. The Master Architects have pre-determined the exact layout, causing no room for error. But the result is a maze of buildings and streets that are identical in everything except name and hue. At the center of Sapientia is the processing plant, there they manufacture the mined materials into refined goods for export. The colony is rich in life, expanding its culture instead of its pocket book. Thus, the Ruling Council has little to criticize, though they keep a militia nearby.
 
Several notable structures are the museum, which explains a great deal of planet history. The Auditorium, a massive chamber designed for speakers, conventions and provides the necessary space for entertainment. And lastly, on the perimeter rest teh garages, which house all of Sapientia's portable mining equipment. As they spend top dollar on their city, they also have purchased some of the finest equipment on the planet -- it even exceeds the technology used in Ellesmeria, albeit, slightly.
 
Dicio - The sovereign city is the oldest, possibly most outdated corporation in the galaxy's existence. Which means it is the oldest city, most of its structures dating back to the time period of the Old Republic, which was a time of elegant stone work and masonry, though the tranquil, bright stones have now been washed dark by the arid ecosystem. The technology is grossly outdated as well, not having been updated since the Emperor perished above the skies of Endor. Yet what they lack in ability the have made up with experience. The buildings are sturdy and regularly repaired, providing necessary shelter for the inhabitants. And the miners are well trained, using time-tested processes that yield excellent results, giving boons to the civilization when they ship their goods off-world.
 
This has allowed for the purchase of a massive construct plant, where parts for star fighters are being created. The parts are later shipped off-world for assembly. And recently the corporation has invested large amounts of money into producing Capitol ship parts which are exclusively sold to the Ellesmeria Corporation.
 
Polleo - The city of Power, the corporation was named by it's opponents in the early days because they held so much power by their immense work force, a slave population. Originally a slave drive company and city, the old remnants of town can be seen on the Eastern horizon. Then it was populated with massive jailhouses where several people were forced into tight confines, given extremely poor rations and paid miserly wages. Yet new laws from the Ruling Council forced the corporation to swell from slavery to citizenship, as they were released from their bondage. The result was a haphazard arrangement of homes, stores and mining complexes. This city is spread over a great expanse, the resources are also spread across the distance, ultimately proving highly indefensible if an outside force were to attack.
 
The large central population gives Polleo a strong work force that is mobile and desperate for money, thus driving them to work in the dangerous environment - as they strive to earn their wages.
 
Topographical scans have given the Brotherhood a map of the twisting, sprawling city - yet it would still be considerably hard to navigate without prior experience.
 
Quies - The home city of the Myrsei, it is largely unknown as the borders are forcefully and dutifully guarded by the citizens.
 
Ellesmeria - Once known as Caldus, the City of Passion, it was renamed immediately after a dark clad envoy from Antei purchased the corporation. And though the Brotherhood has always owned the city, it has never been run by a Dark Jedi; left to the capable minds and hands of miners. Even after the city was 'given' by the Dark Council to the Clan, it is yet to be seen if they shall allow them to retain it. For the Brotherhood left the men and women to their own devices, and a experienced leader arose with ceaseless funds from the Dark Jedi - a wondrous city arose.
 
It is the equivalent to Byss, where the buildings are uniformly smooth, and the beauty flowing across the expanse of the town. Each building melds into the overall image, the colors gently shifting from brilliant to dull with each connected walkway and passage. The largest difference from Byss is the fact that most of the buildings do not reach higher than two stories in the air, allowing the skyline to be dominated by several prominent locations: The factories, spaceport and an outlying structure, the Dark Tower.
 
Wealth and considerable luck have given the corporation the ability to export materials and purchase a space platform, which is recently in construction - orbiting Kapsina - and will have the ability to build Capitol Ships, as well as repair vessels. It should not go without mention Ellesmeria also has direct access to the Adegan vein of Khanduras - strangely all mined material is transported to the Dark Tower.
 
== Landmarks ==
 
Land's End - At the end of the barrens, an expansive cliff that drops into the sea. The face of the drop is pocketed with caves that are inhabited by an odd winged creature **Suggested: Send BT to scout**
 
Dragon Forge- The legendary forge of the Myrsei, it is said that weapons, armor, even ships of great power are crafted and made under the divine eye of the smiths. **Suggestion: Send an Envoy to the Myrsei**
 
Phoenix Falls - A meeting place of several rivers of lava, they slowly fall over the lip of a mountain creating an effect that appears like a waterfall. May have unknown uses, geothermically stays at 500 degrees F. **Suggested: Send BT to scout**
 
Gates of Vlagrand - A critical pass that has been sculpted in an ornate, forgotten fashion from days long past. It is a defensive 'choke point' for people to pass through, the Ruling Council has decided to place a militia here. **Suggested: Send BT to scout**
 
Dragon's Graveyard - Once a piece has achieved the rank of 'legendary' amongst the Myrsei culture it is worn by the creator until the end of days. When the maker perishes, their pieces of legendary quality are retired to the graveyard - a small shrine is built in honor of both crafter and equipment. **Suggested: Envoy should inquire to customs/traits**
 
Fallen Moon - The Adegan vein upon Khanduras. It is rumored that when one walks into the main chamber, where the purest Adegan is growing, a slight light will refract off the crystals, causing a brilliant visual effect. **Suggested: Send BT to scout**
 
Howling Mine - A collapsed mine, was later cleared by the Clan Elder, Sarin. There he performed alchemy and brought a tremendous beast and guardian to life - it continually howls, warding off strangers. It is a defensive beast alone, only prone to attack those whom are not inducted into the Clan. A great mystery resides here...  


Dark Tower - Home of the Iron Throne. A massive five story complex rests on horizon of Ellesmeria, a central square building connected with archways to four circular towers that mirror the height of the other buildings. This is the strong hold of the Clan Plagueis, their official headquarters on Kapsina - it is here that the Consul, Proconsul, Envoys and Council of the Wise reside or meet in conference. The building appears archaic, built in black stone, a deep gray ore placed for accents, defining the graceful lines and breaks in the building.
When aliens invaded the system in 21 ABY, Kapsina was fourth in line of their route, right after [[Shintera]]. Luckily, however, the alien fleet was pulled back, and Kapsina was spared. Repercussions were still felt, however, as both [[Sistros Acquisitions and Holdings]] and [[House Exar Kun]] were forced to set up HQs on the planet due to the damage done to their own planets, Shintera and [[Aerun]], respectively. This initial influx of refugees caused a definite strain upon the static population. Many such refugee camps needed immediate resources in order to function. However, after these circumstances became the status quo, the refugees were able to begin contributing to the planet's economy in such a way that more than replaced the original loss of resources.


The Central building, or Core, is made up of five levels. The first level is the entrance and display halls of the Clan Plagueis, one enters two onyx doors, each spanning ten feet in height, as they progress into the entrance hall. Here a comb of halls and passages are filled with works from the members of Clan Plagueis, scrolls of great wisdom, weapons forged by artisans, even past awards the Clan has received from their courageous exploits. In addition a single passage way commemorates the histories of Clan Exar Kun, Clan Satal Keto and the forming of Clan Plagueis - here an outside observer can begin to understand the depths of the Clan; to begin to understand the members that hold her together.
During the invasion by former [[Grand Master]] [[Zoraan]] in 30 ABY, significant enemy forces attacked the Plagueis home system. Lead by the enemy flagship, the ''Avenger II'', the attackers battered aside the defending fleet and deployed a bio-weapon into the atmosphere of Kapsina. The impact of the weapon was swift and deadly, killing most higher life forms on the planet within a matter of minutes of exposure. The weapon spread throughout the biosphere within a matter of hours, and had wiped out all life within a few days. The atmosphere decayed rapidy after what plant life remained following the climate shift succumbed, leaving a planet with a thin atmosphere and very little free water. The weather patterns changed quickly, giving over to violent sandstorms that rage for months on end during the planet's spring and fall.


A massive stair case leads to the Audience Chamber of the Clan, the second floor is a spacious room dominated by several features. In the back another set of stairs exist to take one to the third floor, but in the front exists a platform used for ceremony, discussion and placeholder for the Iron Throne, a massive stout tract that has been perfectly crafted in 90 degree angles. The concept is to make the Consul, whom sits in the Iron Throne, dutifully uncomfortable - so that he remembers the tasks before him, not falling into lavish contempt. Attached on the right and left sides are conference rooms, these are used to hold general meetings, hear complaints and handle day to day business. In essence, they are the offices of the Consul and Proconsul.
==Satellite - Nasva==
[[File:Nasva.jpg|thumb|200px|right|Nasva, Moon of Sigil 1: Kapsina]]A single moon orbits Kapsina, half the size of Aerun's moons, an uneven chunk of what could have once been a part of the planet. It is a score of jagged peaks and treacherous valleys -- and with no atmosphere it will not naturally support indigenous life or evolution. The ground is an unfathomable black, as if ash litters the entire surface. However, surprisingly, it is incredibly rich in minerals. The satellite is 'off-limits' per request of the Ruling Council. Some believe it has been abandoned because it is home to a resistance group, the Disciples of the Black Hand. It is possible they are using abandoned research outposts on the surface as headquarters.


The third floor is a Dojo, dedicated to training hand to hand martial arts, instructional leadership and mentorship on lightsaber basics (known as Dulon), practical and advanced application of the Force - in combative circumstances, and any other means or desires set before the Trainer of the given day. This level is seemingly higher, double standard regulation at twenty feet high. This allows for more acrobatic maneuvers and proper training in several lightsaber forms. Here regular tournaments are held between Clan members to determine whom is most skilled in the art of war. In each corner is the outside access to the arch ways that are connected to the four towers - these will be explained in greater detail. Along the back are a series of rooms used for private mentorship and instruction and the stair case that leads to the fourth floor.
==  Planet Geography ==
The geography of Kapsina has changed greatly since it was devastated, but many of the old continents can still be discerned from orbit by the naked eye. More advanced scanning equipment can easily pick out the continental shelf where they separate from the former oceanic basins.


The Fourth floor is designated for personnel. It is broken into quadrants, each with a specific purpose. The first quadrant is a full squadron, plus four, of flight simulators - these are used to train the Dark Jedi and pilots alike. The adjacent quadrant is the mess hall - here all the meals are served to those whom are living on Kapsina, and guests alike. The third quadrant is a barracks, the bunks are stacked and space is limited - it is designed for capacity, not comfort and can hold a majority of the Clan in times of need. The last quadrant is guest quarters. These are considerably more lavish and are reserved for visiting Elders, Tribunes, Staff or Dark Council members themselves. A series of steps lead to the fifth floor and a massive, vaulted door.
===  Kurast  ===
In the northeast, from the former shores of Khanduras, rests a land composed of sand and clay. The land is pocketed with natural caves, that are prone to complete collapses at the slightest tremor. Which have a tendency to rack the land almost weekly and in the most unpredictable manner - the only constant is that it will happen. Yet, while the world was inhabited the miners would still venture out into the flat land, daring the holes, to harvest the small mountains and strip mines.


The Fifth floor is home to the War Room and the Equipment lockers. In the center a tactical screen is situated upon a circle dais, so Clan and House Summits can view and add input in times of war. This is the nerve center of war time operations, it is only accessible to members whom hold sensitive positions - though they can bring others in, especially for access to the arms lockers. A stash of weapons, ammo and materials are stored here in the event of a standoff - the Weapon Master is responsible for distribution at all times.
===  Calimcha  ===
The large continent that rests in the north western corner, it is dominated by rugged mountains and large dunes, all of which is second to the perilous lava flows that span the land. Yet the ground yields the necessary ingredient/compound for Duracrete. Many ventured into the deadly ravines, daring the rivers of lava to harvest resources. Only one expanse of safe land existed.


The towers are four, each with a specific purpose, housing a single element of Clan Plagueis: Clan Summit, Envoys, Council of the Wise, Armed troops.  
===  Asinai  ===
The southeast is dominated by the presence of a tiered continent, for it's vast differences in topography. Upon the far east edge runs a mountain range where large deposits of alloy were once mined and refined. From there to the far west, runs the expanse known as the 'barrens', a vast stretch of nothingness. Even before the devastation wrought by Zoraan it had become a wasteland, a deposit for outdated machinery from all of the planet's miners. The winds constantly blow from the west, causing the temperatures to be relatively cold.


The first tower, those there is no real order, is designated for the troops of Clan Plagueis. There are their necessary rooms and they are the only tower that has ground level access. It is sealed from the remainder of the complex, except for a one way door in the Dojo - where the Consul or Proconsul may enter the Officer's quarters when they desire.  
===  Schall  ===
Southwest from Khanduras, Schall was once a profitable source of exotic metals. But the land was soon depleted and sold to the earliest inhabitants of Kapsina, an ancient culture known as the Myrsei. It is home of the last Adegan vein. At its center is a lone mountain, an active volcano - its outline dominates the skyline and causes a great deal of interference to advanced technology. A single coast had been cleared and leveled by the Myrsei, it is there they lived and worked.


The second tower is for the Envoys of the Clan - in their frequent travels to train, recruit and meet the deadlines set before them by the Knight Commander they have only this tower to call home. The first level is non existent, the pillars stand, but air travels freely through the gaps creating a spot for meditation instead of work. The second story is designated for the archives and records of the Envoys, while the third holds a vast library necessary for them to understand the galaxy, the fourth floor is the living quarters of the House Envoys - the fifth level is held as the personal quarters of the Clan Envoy.
===  Khanduras  ===
The was once the central continent and center of trade, with other continents shipping their finished products there to await shipments to be sent off-world to Shintura or other buyers. The landscape is now dusty, arid and reaches oppressively into the distance, only to be broken by the small seas that run along its edge.


The third tower is reserved for the Council of the Wise. Only those upon the board know what goes on in that tower, the only known fact is that the entrance is on the third level of the tower - a sort of lounge, library and conversational piece used by the members.
==  Cities  ==
The former cities of Kapsina are now little more than decaying ruins. The constant blasting by sandstorms and other inclement weather have weathered down much of the duracrete construction, leaving only skeletal remains of those structures that utilized durasteel frames. The major cities (Sapientia, Dicio, Polleo, and Ellesmeria) are the only recognizable structural ruins on the planet that remain. Ellesmeria is the former city that has the largest number of structures still standing due to its prior dedication to the Kapsinan military, the more durable military structures better resisting decay. The one exception to this is the city center, where the destruction of the Dark Tower reduced much of the surrounding area to rubble as Plagueis withdrew from the system.


The fourth tower is the personal quarters of the Consul and Proconsul, they share the third story as an entry way, but the bottom levels are for the Proconsul to do with as he pleases - the top floors are the Consul's. There are rumors that he has converted one of the levels into a laboratory, exclusively designed to investigate the properties of Sith Alchemy.
==  Landmarks  ==
*'''Land's End:''' At the end of the barrens, an expansive cliff that drops to the edge of the former shoreline of the western sea. The face of the drop is pocketed with caves that were inhabited by an odd winged creature that was never identified, but is potentially dangerous to any living thing.


== Political Outlook ==
*'''Dragon Forge:''' The legendary forge of the Myrsei, it was said that weapons, armor, even ships of great power were crafted and made under the divine eye of the smiths. Though none of the ancient smiths had been seen since the beginning, it was said that their spirit roamed the Forge.


The planet is run by a representative from each of the five cities, though the representative for the Myrsei never attends any meetings - sending in their votes on matters. No other contact is received or expected. An additional seat has recently been added, and the Consul of Clan Plagueis holds this position. From here one adept in the Force can manipulate the minds of the weaker members, forcing the vote in the favor the Brotherhood wishes.  
*'''Phoenix Falls:''' A meeting place of several rivers of lava, they slowly fall over the lip of a mountain creating an effect that appears like a waterfall. May have unknown uses, geothermically stays at 500 degrees F.  


The Council meets quarterly, unless a special, emergency meeting is demanded by one of the members. During these meetings they are tasked with deciding tariffs, how much material to export, how much to allow imported, regulations and to hear any disputes between the corporations - most of these relate to territory disputes and allegations of theft or sabotage. This form of government has existed for over a hundred years, never being met with public outcry or challenge until a new group began demands for democracy. They are the Disciples of the Black Hand - a resistance group that is everywhere and nowhere, at once. They have begun terrorist attacks on all corporations, even attempting to destroy the Plagueis headquarters.
*'''Gates of Vlagrand''' A formerly critical pass that has been sculpted in an ornate, forgotten fashion from days long past. It was a defensive choke point for people to pass through, the Ruling Council of the Myrsei had stationed one of their primary militia bases here.  


Change is not seen in the imminent future, though it is a possibility. If the government was ever changed to a senate, the members of Plagueis could easily fill the empty seats - giving their desires a fall illusion of 'pure' in the public eye. In addition, there is little worry about military coup, as the agents were enlisted early on, pledging their undying allegiance to the Clan. These warriors could be used to safeguard key locations, but never large enough to enforce a martial law.
*'''Dragon's Graveyard:''' Once an object had achieved the rank of 'legendary' amongst the Myrsei culture it was worn by the creator until the end of days. When the maker perished, their pieces of legendary quality are retired to the graveyard - a small shrine built in honor of both crafters and equipment.  


== Military Presence ==
*'''Fallen Moon:''' The Adegan vein upon Khanduras. It is rumored that when one walks into the main chamber, where the purest Adegan is growing, a slight light will refract off the crystals, causing a brilliant visual effect. The location of the vein is known only to the Dark Jedi and some council members.


As previously stated, the military force is unusually small on the planet - most of the 'soldiers' are equivalent to the status of 'militia'. The corporations have given limited training and basic weaponry to their miners, breaking them into platoons that have specific duties, bases of operation in the event of a crisis. This level of soldier is extremely unreliable, but sometimes is enough to discourage outside forces from attacking.
*'''Howling Mine:''' A collapsed mine, was later cleared by the Clan Elder, Sarin. There he performed alchemy and brought a tremendous beast and guardian to life - it continually howled, warding off strangers. It was a defensive beast alone, only prone to attack those who were not inducted into the Clan. It is thought that the beast perished with the fall of Kapsina.


The main Army, however, is ruthlessly efficient and posted in the town of Ellesmeria. With the Brotherhood funds funneling into the defense program, they have established an excruciating platform that produces few, but amazing warriors. Whom are later outfitted with the best equipment available. To ensure quick response time the main force has been broken into rotations, spanning the globe to give immediate response where it is needed. They are under the direct authority of the Ruling Council, and as such, the leader of the Council may solely order their actions in times of war or martial law. Giving the Consul of Plagueis a much needed ground force in addition to his own surrounding the Dark Tower.
[[Category:Planets]]
[[Category:Former Plagueis territories]]

Latest revision as of 08:57, 14 October 2023

The Jedi were real?
This article is part of the history of Clan Plagueis and isn't part of current events.
Please do not remove this tag or the contents. These articles exist for historic purposes.


Kapsina
Astrographical
Region:

Core Worlds

System:

Jusadih System

Suns:

Sigil

Moons:

Nasva

Orbital period:

194 Days

Physical
Atmosphere:

Type II

Climates:

Barren

Gravity:

0.99 Factors

Primary Terrain:

Desert

Societal
Native species:

None

Population:

None

Major cities:

Ruins

Affiliation:

Clan Plagueis

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Kapsina, also known as Sigil 1, was the capital of the Jusadih System and former headquarters of Plagueis. Originally possessing massive oceans, the planet underwent the devastation of Jusadih’s sun, Sigil, turning the once luscious planet into a dry, desolate landscape with only small, isolted oceans. Kapsina possesses two Adegan crystal veins, giving the planet great importance to the Dark Jedi. It was spared the devastation of the Eighth Great Jedi War, but its biosphere was decimated during the Horizons Crisis in 30 ABY. Nearly incapable of support life, it was abandoned by House Plagueis and has been uninhabited ever since.

History

Kapsina before the devastation of its biosphere.

Once the star Sigil came into existence, the debris slowly began to cluster, grouping into a form. The first such mass became designated as Sigil 1 and was later named after the scientist that discovered the planet, Dr. Kapsina. The report was lost however in the antiquated Old Republic's database, to go undiscovered and largely unpopulated until the events elsewhere in the galaxy pressed people from the Core worlds towards the salvation and tranquility of the Outer Rim, which had become docile in comparison to the losing war the New Republic had been waging.

But Kapsina had changed since her initial discovery, the voluminous water planet had been subject to Sigil's heat. Slowly, over the course thousands of years, the environment had changed. The vast oceans that had characterized the world were given over to expansive, arid terrain and few small bodies of water. Yet riches were found by those who searched, the first such culture was the Myrsei - a self-sustaining culture that lives in harmony with the ground, working each day to perfect themselves and their art. And soon the planet began to draw others, each interested in the planet's geology. Thus the population grew rapidly as new fortunes were mined from the planet's depths.

Mining corporations soon became vast expansive centers of population and civilization, the wives and children of miners filling the newly constructed homes and schools, while the men risked the perils of the mines. And when the children grew up, they would bolster the miner's numbers - filling the voids of those lost previously.

Soon the Dark Brotherhood took interest in the planet, realizing the benefits of having a direct interest invested into a source for necessary materials for their force: Starfighters and Capitol Ships. The Dark Council sent an Envoy, whom not only scouted the planet, but purchased an upstart mining corporation that would later provide a considerable amount of materials needed to construct the Antei Defense Groups. And so it remained until twenty two years after the Battle of Yavin. When the emergence of a new clan, Plagueis, drew designs upon the riches hidden in the Jusadih System. From the depths of the Acarr System they fled, leaving behind a faltering economy to the trade strong Jusadih. There a monumental base of operations was constructed within the grounds of their company, Ellesmeria. And thus the home of Clan Plagueis and the meddling of Dark Jedi fell upon the planet like a black curtain.

When aliens invaded the system in 21 ABY, Kapsina was fourth in line of their route, right after Shintera. Luckily, however, the alien fleet was pulled back, and Kapsina was spared. Repercussions were still felt, however, as both Sistros Acquisitions and Holdings and House Exar Kun were forced to set up HQs on the planet due to the damage done to their own planets, Shintera and Aerun, respectively. This initial influx of refugees caused a definite strain upon the static population. Many such refugee camps needed immediate resources in order to function. However, after these circumstances became the status quo, the refugees were able to begin contributing to the planet's economy in such a way that more than replaced the original loss of resources.

During the invasion by former Grand Master Zoraan in 30 ABY, significant enemy forces attacked the Plagueis home system. Lead by the enemy flagship, the Avenger II, the attackers battered aside the defending fleet and deployed a bio-weapon into the atmosphere of Kapsina. The impact of the weapon was swift and deadly, killing most higher life forms on the planet within a matter of minutes of exposure. The weapon spread throughout the biosphere within a matter of hours, and had wiped out all life within a few days. The atmosphere decayed rapidy after what plant life remained following the climate shift succumbed, leaving a planet with a thin atmosphere and very little free water. The weather patterns changed quickly, giving over to violent sandstorms that rage for months on end during the planet's spring and fall.

Satellite - Nasva

Nasva, Moon of Sigil 1: Kapsina

A single moon orbits Kapsina, half the size of Aerun's moons, an uneven chunk of what could have once been a part of the planet. It is a score of jagged peaks and treacherous valleys -- and with no atmosphere it will not naturally support indigenous life or evolution. The ground is an unfathomable black, as if ash litters the entire surface. However, surprisingly, it is incredibly rich in minerals. The satellite is 'off-limits' per request of the Ruling Council. Some believe it has been abandoned because it is home to a resistance group, the Disciples of the Black Hand. It is possible they are using abandoned research outposts on the surface as headquarters.

Planet Geography

The geography of Kapsina has changed greatly since it was devastated, but many of the old continents can still be discerned from orbit by the naked eye. More advanced scanning equipment can easily pick out the continental shelf where they separate from the former oceanic basins.

Kurast

In the northeast, from the former shores of Khanduras, rests a land composed of sand and clay. The land is pocketed with natural caves, that are prone to complete collapses at the slightest tremor. Which have a tendency to rack the land almost weekly and in the most unpredictable manner - the only constant is that it will happen. Yet, while the world was inhabited the miners would still venture out into the flat land, daring the holes, to harvest the small mountains and strip mines.

Calimcha

The large continent that rests in the north western corner, it is dominated by rugged mountains and large dunes, all of which is second to the perilous lava flows that span the land. Yet the ground yields the necessary ingredient/compound for Duracrete. Many ventured into the deadly ravines, daring the rivers of lava to harvest resources. Only one expanse of safe land existed.

Asinai

The southeast is dominated by the presence of a tiered continent, for it's vast differences in topography. Upon the far east edge runs a mountain range where large deposits of alloy were once mined and refined. From there to the far west, runs the expanse known as the 'barrens', a vast stretch of nothingness. Even before the devastation wrought by Zoraan it had become a wasteland, a deposit for outdated machinery from all of the planet's miners. The winds constantly blow from the west, causing the temperatures to be relatively cold.

Schall

Southwest from Khanduras, Schall was once a profitable source of exotic metals. But the land was soon depleted and sold to the earliest inhabitants of Kapsina, an ancient culture known as the Myrsei. It is home of the last Adegan vein. At its center is a lone mountain, an active volcano - its outline dominates the skyline and causes a great deal of interference to advanced technology. A single coast had been cleared and leveled by the Myrsei, it is there they lived and worked.

Khanduras

The was once the central continent and center of trade, with other continents shipping their finished products there to await shipments to be sent off-world to Shintura or other buyers. The landscape is now dusty, arid and reaches oppressively into the distance, only to be broken by the small seas that run along its edge.

Cities

The former cities of Kapsina are now little more than decaying ruins. The constant blasting by sandstorms and other inclement weather have weathered down much of the duracrete construction, leaving only skeletal remains of those structures that utilized durasteel frames. The major cities (Sapientia, Dicio, Polleo, and Ellesmeria) are the only recognizable structural ruins on the planet that remain. Ellesmeria is the former city that has the largest number of structures still standing due to its prior dedication to the Kapsinan military, the more durable military structures better resisting decay. The one exception to this is the city center, where the destruction of the Dark Tower reduced much of the surrounding area to rubble as Plagueis withdrew from the system.

Landmarks

  • Land's End: At the end of the barrens, an expansive cliff that drops to the edge of the former shoreline of the western sea. The face of the drop is pocketed with caves that were inhabited by an odd winged creature that was never identified, but is potentially dangerous to any living thing.
  • Dragon Forge: The legendary forge of the Myrsei, it was said that weapons, armor, even ships of great power were crafted and made under the divine eye of the smiths. Though none of the ancient smiths had been seen since the beginning, it was said that their spirit roamed the Forge.
  • Phoenix Falls: A meeting place of several rivers of lava, they slowly fall over the lip of a mountain creating an effect that appears like a waterfall. May have unknown uses, geothermically stays at 500 degrees F.
  • Gates of Vlagrand A formerly critical pass that has been sculpted in an ornate, forgotten fashion from days long past. It was a defensive choke point for people to pass through, the Ruling Council of the Myrsei had stationed one of their primary militia bases here.
  • Dragon's Graveyard: Once an object had achieved the rank of 'legendary' amongst the Myrsei culture it was worn by the creator until the end of days. When the maker perished, their pieces of legendary quality are retired to the graveyard - a small shrine built in honor of both crafters and equipment.
  • Fallen Moon: The Adegan vein upon Khanduras. It is rumored that when one walks into the main chamber, where the purest Adegan is growing, a slight light will refract off the crystals, causing a brilliant visual effect. The location of the vein is known only to the Dark Jedi and some council members.
  • Howling Mine: A collapsed mine, was later cleared by the Clan Elder, Sarin. There he performed alchemy and brought a tremendous beast and guardian to life - it continually howled, warding off strangers. It was a defensive beast alone, only prone to attack those who were not inducted into the Clan. It is thought that the beast perished with the fall of Kapsina.