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This sandbox is a collection of wiki code I am testing for whatever project I am working on.
This sandbox is a collection of wiki code I am testing for whatever project I am working on.


Darcy and Caden Wiki


{{Discipline
* Darcy
|DisciplineName=Shadow
* Caden
|DisciplineQuote=Sometimes, the most effective weapon is the one they never see coming.
* Droids
|DisciplineDescription= Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.
* Ruby
Shadows gain:
* Skar
* ''Ghosting'', which modifies the Force Power: '''Force Cloak'''
* Voice
* '''Faceless''', a unique Force Power for Shadows
* Maxx
* Ships
* Crescent Courier
* Covenant Runner
* Navigator


|Feat1Name=Ghosting
=Darcy Avarik=
Darcy Avarik is a human male smuggler and bounty hunter, aligned with [[Clan Vizsla]]. He is very young and usually quite brash, often acting impulsively. He provides a stream of conversation for anyone who will listen, which often alternates between irritating and entertaining his audience.


|Feat1Tier1Description=<nowiki>{{member}}</nowiki> has learned to utilize <nowiki>{{gender:his,her}}</nowiki> '''Force Cloak''' even while in motion. While moving slowly and deliberately, <nowiki>{{member}}</nowiki> can maintain the translucent veil as long as <nowiki>{{gender:he,she}}</nowiki> can maintain focus on the task. <nowiki>{{member}}</nowiki> uncloaks momentarily whenever <nowiki>{{gender:he,she}}</nowiki> attacks or strikes.
He was sold into slavery to settle his parents debts to a merchant guild owned by Nalya the Hutt, the Morakei Mercantile Reach. Always a bright boy with a gift of socialising, he quickly learnt the value of secrets and was able to leverage himself into a position within the guild's hierarchy. He even managed to outwit those he served, winning himself his freedom after securing a particularly valuable asset for Nalya.


|Feat1Tier2Description=<nowiki>{{member}}</nowiki> has become more efficient at using '''Force Cloak''' while moving anywhere between a slow crawl or a light jog as long as <nowiki>{{gender:he,she}}</nowiki> is maintaining focus. The faster the movement, the more concentration that <nowiki>{{gender:he,she}}</nowiki> requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and <nowiki>{{member}}</nowiki> uncloaks momentarily whenever <nowiki>{{gender:he,she}}</nowiki> attacks or strikes.
However, as the permanent tattoo on his neck proves, no one is ever truly free of the Hutts. Darcy enjoyed his freedom despite the price on his head, riding a combination of luck, lies and larceny until he found his way to the [[Godless Matron]], where Nalya had no influence. Then the [[Fourteenth Great Jedi War|Collective invaded]].


|Feat1Tier3Description=<nowiki>{{member}}</nowiki> can move freely when using '''Force Cloak'''. The faster the movement, the more concentration that <nowiki>{{gender:he,she}}</nowiki> requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. <nowiki>{{member}}</nowiki> still uncloaks momentarily before <nowiki>{{gender:he,she}}</nowiki> attacks or strikes.
During the battle on the Matron, Darcy aligned with Clan Vizsla and was given a choice: either pay his bounty to the Clan, or be returned to the Hutts. He became one of Clan Vizsla's foundlings, turning his skills at smuggling and fast-talking to the Clan's advantage.


|Feat1FooterText=Ghosting modifies the Force Power: Force Cloak.
After bringing in a large swath of credits and savings as a cargo runner and quartermaster, Darcy Avarik eventually formalised his belief in the [[starwars:Way of the Mandalore|Mandalorian Way]], and has recently adopted the Creed and tried his hand at bounty hunting, with mixed success. His first formal contract was to capture the thief responsible for stealing from the [[Kandosii Casino]], but Darcy made a different call.


|Feat2Name=Faceless
=Caden Itharus=
Caden Itharus is a Force-sensitive human male slicer and droid mechanic. Blessed with an incredible intellect and an amazing gift for droids and circuitry, Caden was discovered by the Morakei Mercantile Reach and employed as a droid engineer and slicer. He has never embraced his connection to the Force and relies heavily on his droids.


|Feat2Tier1Description=An Assassin can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes.  Height, weight, and hair length cannot be altered, and using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>s '''full''' concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the '''Faceless''' power.
In 39 ABY, he was escorted to [[starwars:Dandoran|Dandoran]] and tasked with stealing credits from the Garganta Galleria Casino before being evacuated when the conflict between the [[The Severian Principate|Severian Principate]] and the [[The Tenixir Revenants|Tenixir Revenants]] [[Rite of Supremacy: Escalation|grew out of hand]].


|Feat2Tier2Description=An Assassin can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>s '''partial''' concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the '''Faceless''' power.
Caden was able to escape his captors during the conflict, and made his way to the Kandosii Casino to try and lift some credits to evade discovery. After his crimes were discovered, a contract was placed on his head and Darcy Avarik was tasked with bringing him in. The bounty hunter made a different call, recognizing the value that his skills could bring to Clan Vizsla, and instead rescued him from some of [[starwars:Jakku|Jakku's]] shadier residents.


|Feat2Tier3Description=An Assassin can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features such as the shape of the nose eye, skin, and hair color, to the sentient eye. Using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>s ''minimal'' concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the '''Faceless''' power.
Caden has significant difficulty dealing with people coupled with a mild attachment disorder, and he typically finds himself tagging along with Darcy despite the stark differences in their personalities. The two of them are also accompanied by the many droids and AIs that Caden has programmed.


|Feat2FooterText=Faceless is a unique Force Power for Shadows.
=Droids=
}}


{{Discipline
==Ruby==
|DisciplineName=Seeker
[[starwars:BD unit|Backpack droid]] RU-B1, affectionately known as Ruby, is one of Caden's earliest AIs. She is also the craziest, possessing a high level of curiosity and a strong belief that she can accomplish anything and everything she decides to do. She was designed to be brave, curious and adventurous, qualities that Caden wished he held more strongly. These traits were programmed quite deliberately to help Caden with his endeavours.
|DisciplineQuote=The truth... is where you seek it.
|DisciplineDescription=Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.
Seekers gain:
* ''Force Interrogation'', which modifies the Force Power: '''Mind Trick'''
* '''Seeking''', a unique Force Power for Seekers


|Feat1Name=Force Interrogation
Ruby will often perform scouting, repairing or slicing duties on Caden's behalf, and these same traits will often lead to Ruby sparking a chain of events with her unpredictable behaviour, or causing significant mayhem while accomplishing the simplest of tasks.


|Feat1Tier1Description=Unlike a conventional interrogator, <nowiki>{{member}}</nowiki> can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing <nowiki>{{member}}</nowiki> to use his '''Mind Trick''' at one Force Power Level above <nowiki>{{gender:his,her}}</nowiki> current level, so long as the goal is to gain information from a target.
==Skar==
Standing two meters tall, 5K-4R is a sleek and imposing figure that towers above his wards. To the naked eye, Skar appears to be an old [[starwars:Third-generation design Dark Trooper|dark trooper droid]] with several modifications, including multiple layers of ultra-hard alloys that grant him exceptional strength and durability. His custom photoreceptors are blue, but will gradually redden through purple and into a furious scarlet depending on the threat level he senses. He has blasters built into his arms and a retractable blade for melee combat.


|Feat1Tier2Description=<nowiki>{{member}}</nowiki> can now influence stronger emotions like love and suffering. <nowiki>{{member}}</nowiki> can probe deep into the hearts of <nowiki>{{gender:his,her}}</nowiki> subjects and find hidden loves or fears and draw them to the surface. <nowiki>{{member}}</nowiki> can either torture a subject with this information, or use it to willingly coerce the information they desire. When using '''Mind Trick''' to probe for information, <nowiki>{{member}}</nowiki> uses this Force Power at one level higher and may use any successful '''Mind Trick''' to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in order to extract information.
Skar was designed as a bodyguard and valet droid, to anticipate Caden's needs and to protect him from danger. The AI that controls Skar is a marvel of combat programming, and he has a strong affinity for tactical analysis and decisive action. His extensive knowledge of combat behaviours comes at the expense of his social capabilities, leaving Skar very laconic. The AI will often use only one or two words to convey the meaning of his actions on the rare occasions that he bothers to explain his behaviour, which is almost exclusively fixated on the care and safety of those he considers family.


|Feat1Tier3Description=<nowiki>{{member}}</nowiki> can break even the strongest of wills. Given time alone with a subject, <nowiki>{{gender:his,her}}</nowiki> power of suggestion is powerful enough to manipulate any of the subjects six senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. It is also possible that <nowiki>{{gender:he,she}}</nowiki> can be much more violent and obtrusive, leaving the subject’s mind a mess. <nowiki>{{members}}</nowiki>’s '''Mind Trick''' is usable at one Skill Level above its current level when extracting information, and <nowiki>{{gender:he,she}}</nowiki> may choose to instill such strong emotions that it may leave <nowiki>{{gender:his,her}}</nowiki> target completely helpless for a time after the interrogation.
==Maxx==
Technically named the "Manager of Murder, Movement and Multiple Xenial Xenosystems", M4XX was programmed to manage the care and piloting of Caden's ship. The AI has a predatory nature born from Caden's overactive imagination when it comes to space battles, and a tendency towards sarcasm born from Caden's insecurities about socialising and sharing his home. Despite his rough edges and tough talk, Maxx has been modified to include a restraining function that drastically changes his personality. This helps to stop him from going too crazy, as unlike the other droids this one has laser cannons and a hyperdrive.


|Feat1FooterText=Force Interrogation modifies the Force Power: Mind Trick.
==Voice==
V0-1C is a [[starwars:L0-LA59|L0-LA droid]], and hovers around as a guest manager and personal translator. Caden programmed Voice with an encyclopaedic database of languages taken from a protocol droid, and she has been outfitted with a vocabulator to allow speech. She was designed to perform translation and social tasks for her master, and performs the all-important duty of shutting down his social calendar. She has, however, picked up a very superior attitude and will often make decisions beyond mere translation, frequently paraphrasing to achieve the results that she is aiming for.


|Feat2Name=Seeking
==Mouse==
Not an individual AI like the others, Mouse is the nickname given to all of Caden's [[starwars:MSE-series|mouse droids]], who are all programmed with the same main protocols. How the AI is able to determine which mouse droid he is actually speaking to is a mystery. The mouse droids are all programmed to accomplish their tasks exactly and without question, and often include models for transporting data and couriering objects, but occasionally Caden designs more specialised models for basic repairs, infiltration and even demolitions.


|Feat2Tier1Description= Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. When focused, <nowiki>{{member}}</nowiki> has developed a knack for piercing veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> is unaffected by any Force-sensitive being using '''Concealment'''or '''Illusion''', up to (+2).
=Ships=
==Navigator==
Caden's personal vessel is the [[starwars:S-161 "Stinger" XL|S-161 XL]] luxury yacht, ''Navigator''. The vessel includes a number of upgrades over the more common S-161 models, many of which Caden has made himself.


|Feat2Tier2Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. When focused, <nowiki>{{member}}</nowiki> can pierce veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> is unaffected by any Force-sensitive being using '''Concealment''' or '''Illusion''' up to (+4).
The cockpit includes a more advanced communication station allowing for limited slicing and encrypted communications. The pilot and co-pilot have joint control over the vessel, however both stations are rendered largely redundant thanks to the onboard AI, Maxx.


|Feat2Tier3Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. <nowiki>{{member}}</nowiki> has perfected the art of piercing veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> can see through the veil of any Force-sensitive being using '''Concealment''' or '''Illusion''' up to (+5).
The holotable room occupies the forward section of the vessel. The holotable itself has been replaced with a more advanced model of Caden's own design, and the room is ringed with comfortable chairs upholstered with Potolli-weave fabric. Smuggling compartments are built under the chairs.


|Feat2FooterText=Seeking is a unique Force Power for Seekers.
The common area is a little more cramped than a standard S-161. The room is dominated by a large curved lounge, with a holotable for entertainment. A small terrarium lines the forward port wall, and includes a sizeable coded storage locker for gear, armor and weapons. Another storage locker has been added to the forward starboard corner.
}}


{{Discipline
The galley occupies the raised area further into the ship. The roof opens to allow natural sunlight into the galley area. A large terrarium occupies the port wall, with smuggling compartments built underneath. Meals are almost always taken at the galley table.
|DisciplineName=Juggernaut
|DisciplineQuote=You’ll have to go through me first.
|DisciplineDescription=A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.
Juggernauts gain:
* ''Surge'', which modifies the Skill: ''Endurance''
* '''Iron Skin''', a unique Force Power for Juggernauts


|Feat1Name=Surge
The main corridor links the rest of the ship with three personal quarters and the engineering room. On the port side is Caden and Darcy's personal room, featuring a large bed, holoterminal, and clothing lockers. The forward starboard room has been converted into a refresher room for added comfort on long trips. The aft starboard room remains a guest bedroom complete with a small bed and personal storage locker, however it is often used an as extra workshop or smuggling space.


|Feat1Tier1Description= Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As <nowiki>{{member}}</nowiki>’s adrenaline surges with every hit they land or take, <nowiki>{{gender:he,she}}</nowiki> can begin to augment their ''Endurance''  to one Skill Point higher, as long as they are ''actively'' engaged in direct combat and focused solely on feats that utilize their ''Might'' or ''Athletics'' ability. When a lull in combat presents itself, <nowiki>{{member}}</nowiki> will immediately lose <nowiki>{{gender:his,her}}</nowiki> stamina boost, but suffers no penalty.
The engineering room provides a small workstation for Caden to tinker on things with, along with access to the hyperdrive and power generator. A ladder leads down to a lower section that includes maintenance access shared with a small cargo area that can be accessed from the exterior of the ship.


|Feat1Tier2Description= As <nowiki>{{member}}</nowiki>’s adrenaline surges with the song of battle or strife, <nowiki>{{gender:he,she}}</nowiki> can now augment <nowiki>{{gender:his,her}}</nowiki> ''Endurance'' to one Skill Point higher as long as <nowiki>{{gender:he,she}}</nowiki> remains ''actively'' engaged in various forms of combat. When a lull in combat presents itself, <nowiki>{{member}}</nowiki> no longer immediately loses <nowiki>{{gender:his,her}}</nowiki> stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty.
==Crescent Courier==
The ''Crescent Courier'' was a [[starwars:JumpMaster 5000|JumpMaster 5000]] owned by Darcy Avarik. It featured several smuggling compartments built into the cargo bay, and provided Darcy with a suitable home during his early smuggler days. The ship was involved in the [[The Children of Mortis|Children of Mortis]] [[Fifteenth Great Jedi War|invasion]] of Zsoldos in 40 ABY, where the backpack droid Ruby kidnapped Caden, seized control of the Crescent Courier and flew it into the warzone to provide air support before eventually crashing and destroying the ship.


|Feat1Tier3Description= They say an an Elder Juggernaut never rests when there is still a battle to be fought. <nowiki>{{member}}</nowiki> can effortlessly elevate their ''Endurance'' to one Skill Point higher, even when not actively engaged in combat and with little focus. Lulls in combat pose no obstacle, and <nowiki>{{member}}</nowiki> typically needs to be killed or rendered unconscious to end the effect.
==Covenant Runner==
 
The ''Covenant Runner'' is a [[starwars:YT-2000 Light Freighter|YT-2000 light freighter]] owned by Darcy Avarik. The freighter was used to the bulk of Darcy's smuggling career, and features a number of extra compartments and hidden areas. Combined with his role as one of the Clan resupply quartermasters, Darcy's deliveries of standard goods would often include extra presents and favours for everybody. The ship is currently owned by the Wookiee warrior Snowmane, an old acquaintance of Darcy, in settlement of a debt.
|Feat1FooterText=Surge modifies the Skill: Endurance.
 
|Feat2Name=Iron Skin
 
|Feat2Tier1Description= Juggernauts know how to take a hit better than most. <nowiki>{{member}}</nowiki> can dig <nowiki>{{gender:his,her}}</nowiki> heels into the ground and, with full concentration ''monetarily'' steel <nowiki>{{gender:his,her}}</nowiki> body against impact for the purpose of shrugging off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise.
 
|Feat2Tier2Description= The Juggernaut has learned to more quickly harden <nowiki>{{gender:his,her}}</nowiki> body with the Force.  As long as <nowiki>{{member}}</nowiki> has <nowiki>{{gender:his,her}}</nowiki> feet planted, <nowiki>{{gender:he,she}}</nowiki> only needs partial concentration to ''monetarily'' steel <nowiki>{{gender:his,her}}</nowiki> body at against impact for the purpose of shrugging off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise.
 
|Feat2Tier3Description= An Elder Juggernaut is seldom knocked off <nowiki>{{gender:his,her}}</nowiki> feet, even when <nowiki>{{gender:he,she}}</nowiki> is not able to plant <nowiki>{{gender:his,her}}</nowiki> feet. <nowiki>{{member}}</nowiki> can ''monetarily'' steel <nowiki>{{gender:his,her}}</nowiki> body at will like a sheet of Mandalorian Iron in order to shrug off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise.
 
|Feat2FooterText=Iron Skin is a unique Force Power for Juggernauts.
}}
 
{{Discipline
|DisciplineName=Marauder
|DisciplineQuote=Don't blink.
|DisciplineDescription=The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.
Marauders gain:
* ''Battlefield Awareness'', which modifies the Force Power: ''Precognition''
* '''Battle Haste''', a unique Force Power for Marauders
 
|Feat1Name=Battlefield Awareness
 
|Feat1Tier1Description= Marauders feed on the energy of combat. With every strike of <nowiki>{{gender:his,her}}</nowiki> weapon, <nowiki>{{member}}</nowiki>’s adrenaline flares and augments their ''Athletics'' skill. As they continue to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from <nowiki>{{member}}</nowiki>’s accuracy, and when the battle pauses or comes to an end <nowiki>{{gender:he,she}}</nowiki> experiences temporary fatigue as <nowiki>{{gender:he,she}}</nowiki> comes down from a battle-high.
 
|Feat1Tier2Description= The frenzy of battle drives <nowiki>{{member}}</nowiki> into a willing fury that they have learned to harness. <nowiki>{{gender:His,Her}}</nowiki> rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike faster, swifter, and more accurately.
 
|Feat1Tier3Description= An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. <nowiki>{{member}}</nowiki>’s alacrity, even in the chaos of battle, is rivaled by none. <nowiki>{{gender:His,Her}}</nowiki> strikes are not only quick but deadly accurate. As one foe falls, <nowiki>{{gender:he,she}}</nowiki> is already focused on their next kill. <nowiki>{{member}}</nowiki> no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to <nowiki>{{gender:his,her}}</nowiki> peaks at a moment’s notice.
 
|Feat1FooterText=Battlefield Awareness modifies the Force Power: Precognition.
 
|Feat2Name=Battle Haste
 
|Feat2Tier1Description= Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, <nowiki>{{member}}</nowiki> focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. <nowiki>{{member}}</nowiki> can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in line of sight or not. Once a target is flagged, <nowiki>{{member}}</nowiki> can better handle engaging two opponents within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness.
 
|Feat2Tier2Description= Equite Marauders have further refined their innate connection to the ambient Force of a battlefield and are able to perceive not only the relative position of nearby enemies, but <nowiki>{{member}}</nowiki> is able to track all enemy targets within <nowiki>{{gender:his,her}}</nowiki> immediate vicinity. Once tagged, <nowiki>{{member}}</nowiki> can better handle attacks from multiple opponents at the same time within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness.
 
|Feat2Tier3Description= Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlespace. <nowiki>{{member}}</nowiki> can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, <nowiki>{{gender:he,she}}</nowiki> can track not only close-quarter attacks, but long range as well, within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness.
 
|Feat2FooterText=Battle Haste is a unique Force Power for Marauders.
}}
 
{{Discipline
|DisciplineName=Sorcerer
|DisciplineQuote=...I shot Force Lightning at it, and it opened.
|DisciplineDescription= The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up.  Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.
Sorcerers gain:
* ''Lance'', which modifies any ''offensive'' Force Power
* '''Battle Mind''', a unique Force Power for Sorcerers
 
|Feat1Name=Lance
 
|Feat1Tier1Description=Initial training with accuracy allows <nowiki>{{member}}</nowiki> to launch offensive Force Powers from a greater distance than usual, but with reduced impact and effects. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''.
 
|Feat1Tier2Description=Further training with accuracy allows <nowiki>{{member}}</nowiki> to launch offensive Force Powers from a distance, but with slightly reduced impact and effects. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''.
 
|Feat1Tier3Description=Lethal training and accuracy allows <nowiki>{{member}}</nowiki> to sling <nowiki>{{gender:his,her}}</nowiki> offensive Force Powers at range while having them pack the same punch as if they were launched point-blank with no loss of effect. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''.
 
|Feat1FooterText=Lance modifies any offensive Force Power.
 
|Feat2Name=Battle Mind
 
|Feat2Tier1Description= A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep focus even when under fire. <nowiki>{{member}}</nowiki> has learned to tune out common distractions like taunts, loud noises and the chattering of crowds. <nowiki>{{gender:He,she}}</nowiki> is able to focus on using offensive Force Powers better when not being physically harassed or stressed.
 
|Feat2Tier2Description=<nowiki>{{member}}</nowiki> has become fluent at tuning out the distractions and rigours of battle. Detonations, blasters,  and the chaos of a battlefield fall on deaf ears,  increasing <nowiki>{{gender:his,her}}</nowiki> ability to focus on using offensive Force Powers without interruption even if taking a grazing blow. More persistent and intensive bodily harm or injury can still cause <nowiki>{{member}}</nowiki>s focus to momentarily falter.
 
|Feat2Tier3Description=<nowiki>{{member}}</nowiki> dances through warzones as casually as a stroll through the park. <nowiki>{{gender:His,Her}}</nowiki> focus when using the Force as an offensive weapon is unbreakable, even with explosions detonating in <nowiki>{{gender:his,her}}</nowiki> ear or the bloodcurdling cacophony of death and destruction.
 
|Feat2FooterText=Battle Mind is a unique Force Power for Sorcerers.
}}
 
{{Discipline
|DisciplineName=Arcanist
|DisciplineQuote= Mock our rituals all you want; the results speak for themselves.
|DisciplineDescription= Perhaps the most misunderstood of disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak.
Arcanists gain:
* ''Dowsing'', which modifies the Force Power: '''Sense'''
* '''Channel''', a unique ability for Arcanists
 
|Feat1Name=Dowsing
 
|Feat1Tier1Description= All things are tied together through the Force, and an Arcanists can use those links to create connections between two similar items. These sympathetic links manifest as hazy mental-images in <nowiki>{{member}}</nowiki>’s mind. This skill can then be used to track items or persons. Even as an initiate, <nowiki>{{member}}</nowiki> can track a target across a city and through crowds using an item they possessed. The item must have been in contact with the target within a matter of hours. The better the link back to the target, the stronger the ability becomes. Concentration is required to effectively use this ability.
 
|Feat1Tier2Description= Drawing links through the Force has become second nature to <nowiki>{{member}}</nowiki>. These sympathetic links manifest as semi-transparent mental-images in <nowiki>{{member}}</nowiki>’s mind.  Items that have been in contact with the target as long as a month prior are serviceable; an old shirt, a bundle of hair, and of course blood. The stronger the link back to the target, the stronger the visions of the target become. Concentration required.
 
|Feat1Tier3Description= There are few places one can hide from <nowiki>{{member}}</nowiki>. All <nowiki>{{gender:he,she}}</nowiki> needs to track a target down is the faintest link back to their target; be it fingernail clippings, a ripped piece of clothing, or a speck of blood. They can track accurately across a planet of any size, and do so without much concentration. These sympathetic links manifest as crystal clear mental-images in <nowiki>{{member}}</nowiki>s mind.  The better the link back to the target, the stronger the ability becomes. A mote of concentration is all that is required.
 
|Feat1FooterText=Dowsing modifies the Force Power: Sense.
 
|Feat2Name=Channel
 
|Feat2Tier1Description= Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill <nowiki>{{gender:his,her}}</nowiki> own energy reserves. If <nowiki>{{member}}</nowiki> is allowed to maintain this concentration for more than a few moments, <nowiki>{{gender:he,she}}</nowiki> can reuse Force Powers which normally require significant rest without penalty.
 
|Feat2Tier2Description=<nowiki>{{member}}</nowiki> can effortlessly pull energy from the Living Force to refill <nowiki>{{gender:his,her}}</nowiki> own energy reserves. <nowiki>{{member}}</nowiki> can do this in between combat skirmishes, but still requires a moment or two to restore <nowiki>{{gender:him,her}}</nowiki>self.
 
|Feat2Tier3Description= Leveraging a deep connection with the Force, <nowiki>{{member}}</nowiki> can draw energy from the Living Force around <nowiki>{{gender:him,her}}</nowiki> and fuse it with <nowiki>{{gender:his,her}}</nowiki> own. With this new energy, <nowiki>{{member}}</nowiki> can revitalize <nowiki>{{gender:his,her}}</nowiki> own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat.
 
|Feat2FooterText=Channel is a unique ability for Arcanists.
}}
 
{{Discipline
|DisciplineName=Techweaver
|DisciplineQuote= I had a hard time making friends, so I built new ones instead.
|DisciplineDescription= Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness.
They also have the unique ability to overload technology with the Force, causing it to malfunction.
Techweavers gain:
* ''Hexing'', a unique ability for Techweavers that modifies Telekinesis.
* '''Mechu-deru''', a unique Force Power that allows the user to animate and infuse Droids with sentience.
 
|Feat1Name=Hexing
 
|Feat1Tier1Description= Due to <nowiki>{{member}}</nowiki>s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. Requires a visual on target and a focusing gesture or cue.
 
|Feat1Tier2Description= Due to <nowiki>{{member}}</nowiki>s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry and even non-combat droids that are powered by an electrical circuit or have built in targeting or guidance systems. Requires a visual on target and a focusing gesture or cue.
 
|Feat1Tier3Description= Due to <nowiki>{{member}}</nowiki>s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. <nowiki>{{gender:He,She}}</nowiki> can disable an entire network of computers. With concentration, <nowiki>{{gender:he,she}}</nowiki> can even disable combat droids.
 
|Feat1FooterText=Hexing modifies the Force Power: Telekinesis.
 
|Feat2Name=Mechu-deru
 
|Feat2Tier1Description= As a journeyman, <nowiki>{{member}}</nowiki> can infuse sentience control into common droids such as protocol, medical, and drones and control them through a conscious connection in the Force. Once a droid has been slaved, <nowiki>{{member}}</nowiki> must actively maintain partial concentration for proper control.
 
|Feat2Tier2Description=<nowiki>{{member}}</nowiki> has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromechs and manipulate them through a connection through the Force. <nowiki>{{gender:He,She}}</nowiki> can slave a droid without conscious effort in maintaining the link unless implanting orders or commands.
 
|Feat2Tier3Description=<nowiki>{{member}}</nowiki> can infuse sentient life into even the most advanced Assassination and Combat droids.  <nowiki>{{gender:He,She}}</nowiki> can slave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.
 
|Feat2FooterText=Mechu-deru is a unique Force Power for Techweavers.
}}
 
{{Discipline
|DisciplineName=Defender
|DisciplineQuote= I make ‘hanging back’ look good.
|DisciplineDescription= Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify ''Suppression'' to help combat enemy Force-attacks, and extend their defensive powers to their allies.
Defenders gain:
* ''Force Pulse'' - A unique feat that modifies Suppression .
* '''Synergy''' - A unique ''Force Power'' for Defenders.
 
|Feat1Name=Force Pulse
 
|Feat1Tier1Description= As a journeyman, <nowiki>{{member}}</nowiki> can dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient <nowiki>{{gender:himself,herself}}</nowiki> and a single ally in close proximity as long as their full concentration is on the task. This ability works against  Slow, Illusion, Blackness, Blinding, and Terror.
 
|Feat1Tier2Description=<nowiki>{{member}}</nowiki> can negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient <nowiki>{{gender:himself,herself}}</nowiki> and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against  Slow, Illusion, Blackness, Blinding, and Terror.
 
|Feat1Tier3Description=<nowiki>{{member}}</nowiki> can negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Blackness, Blinding, and Terror.
 
|Feat1FooterText=Force Pulse modifies the Force Power: Suppression.
 
|Feat2Name=Synergy
 
|Feat2Tier1Description= As a journeyman, <nowiki>{{member}}</nowiki> has learned to extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a single ally within close proximity. <nowiki>{{member}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> Concealment, Force Cloak, Healing, or Control Pain so long as <nowiki>{{gender:his,her}}</nowiki> full concentration is dedicated to the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>’s level of training in them. Excludes: '''Barrier''' and '''Deflection'''.
 
|Feat2Tier2Description=<nowiki>{{member}}</nowiki> can more readily extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a small team of allies within close proximity. <nowiki>{{gender:he,she}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> Concealment, Force Cloak, Healing, or Control Pain so long as <nowiki>{{gender:he,she}}</nowiki> is concentration on the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>s level of training in them. Excludes Barrier and Deflection.
 
|Feat2Tier3Description=<nowiki>{{member}}</nowiki> can instantly extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a small team of allies within close proximity. <nowiki>{{gender:he,she}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> Concealment, Force Cloak, Healing, or Control Pain so long as they are concentrating on the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>s level of training in them. Excludes Barrier and Deflection.
 
|Feat2FooterText=Synergy is a unique Force Power for Defenders.
}}

Latest revision as of 22:50, 14 December 2022

This sandbox is a collection of wiki code I am testing for whatever project I am working on.

Darcy and Caden Wiki

  • Darcy
  • Caden
  • Droids
  • Ruby
  • Skar
  • Voice
  • Maxx
  • Ships
  • Crescent Courier
  • Covenant Runner
  • Navigator

Darcy Avarik

Darcy Avarik is a human male smuggler and bounty hunter, aligned with Clan Vizsla. He is very young and usually quite brash, often acting impulsively. He provides a stream of conversation for anyone who will listen, which often alternates between irritating and entertaining his audience.

He was sold into slavery to settle his parents debts to a merchant guild owned by Nalya the Hutt, the Morakei Mercantile Reach. Always a bright boy with a gift of socialising, he quickly learnt the value of secrets and was able to leverage himself into a position within the guild's hierarchy. He even managed to outwit those he served, winning himself his freedom after securing a particularly valuable asset for Nalya.

However, as the permanent tattoo on his neck proves, no one is ever truly free of the Hutts. Darcy enjoyed his freedom despite the price on his head, riding a combination of luck, lies and larceny until he found his way to the Godless Matron, where Nalya had no influence. Then the Collective invaded.

During the battle on the Matron, Darcy aligned with Clan Vizsla and was given a choice: either pay his bounty to the Clan, or be returned to the Hutts. He became one of Clan Vizsla's foundlings, turning his skills at smuggling and fast-talking to the Clan's advantage.

After bringing in a large swath of credits and savings as a cargo runner and quartermaster, Darcy Avarik eventually formalised his belief in the Mandalorian Way, and has recently adopted the Creed and tried his hand at bounty hunting, with mixed success. His first formal contract was to capture the thief responsible for stealing from the Kandosii Casino, but Darcy made a different call.

Caden Itharus

Caden Itharus is a Force-sensitive human male slicer and droid mechanic. Blessed with an incredible intellect and an amazing gift for droids and circuitry, Caden was discovered by the Morakei Mercantile Reach and employed as a droid engineer and slicer. He has never embraced his connection to the Force and relies heavily on his droids.

In 39 ABY, he was escorted to Dandoran and tasked with stealing credits from the Garganta Galleria Casino before being evacuated when the conflict between the Severian Principate and the Tenixir Revenants grew out of hand.

Caden was able to escape his captors during the conflict, and made his way to the Kandosii Casino to try and lift some credits to evade discovery. After his crimes were discovered, a contract was placed on his head and Darcy Avarik was tasked with bringing him in. The bounty hunter made a different call, recognizing the value that his skills could bring to Clan Vizsla, and instead rescued him from some of Jakku's shadier residents.

Caden has significant difficulty dealing with people coupled with a mild attachment disorder, and he typically finds himself tagging along with Darcy despite the stark differences in their personalities. The two of them are also accompanied by the many droids and AIs that Caden has programmed.

Droids

Ruby

Backpack droid RU-B1, affectionately known as Ruby, is one of Caden's earliest AIs. She is also the craziest, possessing a high level of curiosity and a strong belief that she can accomplish anything and everything she decides to do. She was designed to be brave, curious and adventurous, qualities that Caden wished he held more strongly. These traits were programmed quite deliberately to help Caden with his endeavours.

Ruby will often perform scouting, repairing or slicing duties on Caden's behalf, and these same traits will often lead to Ruby sparking a chain of events with her unpredictable behaviour, or causing significant mayhem while accomplishing the simplest of tasks.

Skar

Standing two meters tall, 5K-4R is a sleek and imposing figure that towers above his wards. To the naked eye, Skar appears to be an old dark trooper droid with several modifications, including multiple layers of ultra-hard alloys that grant him exceptional strength and durability. His custom photoreceptors are blue, but will gradually redden through purple and into a furious scarlet depending on the threat level he senses. He has blasters built into his arms and a retractable blade for melee combat.

Skar was designed as a bodyguard and valet droid, to anticipate Caden's needs and to protect him from danger. The AI that controls Skar is a marvel of combat programming, and he has a strong affinity for tactical analysis and decisive action. His extensive knowledge of combat behaviours comes at the expense of his social capabilities, leaving Skar very laconic. The AI will often use only one or two words to convey the meaning of his actions on the rare occasions that he bothers to explain his behaviour, which is almost exclusively fixated on the care and safety of those he considers family.

Maxx

Technically named the "Manager of Murder, Movement and Multiple Xenial Xenosystems", M4XX was programmed to manage the care and piloting of Caden's ship. The AI has a predatory nature born from Caden's overactive imagination when it comes to space battles, and a tendency towards sarcasm born from Caden's insecurities about socialising and sharing his home. Despite his rough edges and tough talk, Maxx has been modified to include a restraining function that drastically changes his personality. This helps to stop him from going too crazy, as unlike the other droids this one has laser cannons and a hyperdrive.

Voice

V0-1C is a L0-LA droid, and hovers around as a guest manager and personal translator. Caden programmed Voice with an encyclopaedic database of languages taken from a protocol droid, and she has been outfitted with a vocabulator to allow speech. She was designed to perform translation and social tasks for her master, and performs the all-important duty of shutting down his social calendar. She has, however, picked up a very superior attitude and will often make decisions beyond mere translation, frequently paraphrasing to achieve the results that she is aiming for.

Mouse

Not an individual AI like the others, Mouse is the nickname given to all of Caden's mouse droids, who are all programmed with the same main protocols. How the AI is able to determine which mouse droid he is actually speaking to is a mystery. The mouse droids are all programmed to accomplish their tasks exactly and without question, and often include models for transporting data and couriering objects, but occasionally Caden designs more specialised models for basic repairs, infiltration and even demolitions.

Ships

Navigator

Caden's personal vessel is the S-161 XL luxury yacht, Navigator. The vessel includes a number of upgrades over the more common S-161 models, many of which Caden has made himself.

The cockpit includes a more advanced communication station allowing for limited slicing and encrypted communications. The pilot and co-pilot have joint control over the vessel, however both stations are rendered largely redundant thanks to the onboard AI, Maxx.

The holotable room occupies the forward section of the vessel. The holotable itself has been replaced with a more advanced model of Caden's own design, and the room is ringed with comfortable chairs upholstered with Potolli-weave fabric. Smuggling compartments are built under the chairs.

The common area is a little more cramped than a standard S-161. The room is dominated by a large curved lounge, with a holotable for entertainment. A small terrarium lines the forward port wall, and includes a sizeable coded storage locker for gear, armor and weapons. Another storage locker has been added to the forward starboard corner.

The galley occupies the raised area further into the ship. The roof opens to allow natural sunlight into the galley area. A large terrarium occupies the port wall, with smuggling compartments built underneath. Meals are almost always taken at the galley table.

The main corridor links the rest of the ship with three personal quarters and the engineering room. On the port side is Caden and Darcy's personal room, featuring a large bed, holoterminal, and clothing lockers. The forward starboard room has been converted into a refresher room for added comfort on long trips. The aft starboard room remains a guest bedroom complete with a small bed and personal storage locker, however it is often used an as extra workshop or smuggling space.

The engineering room provides a small workstation for Caden to tinker on things with, along with access to the hyperdrive and power generator. A ladder leads down to a lower section that includes maintenance access shared with a small cargo area that can be accessed from the exterior of the ship.

Crescent Courier

The Crescent Courier was a JumpMaster 5000 owned by Darcy Avarik. It featured several smuggling compartments built into the cargo bay, and provided Darcy with a suitable home during his early smuggler days. The ship was involved in the Children of Mortis invasion of Zsoldos in 40 ABY, where the backpack droid Ruby kidnapped Caden, seized control of the Crescent Courier and flew it into the warzone to provide air support before eventually crashing and destroying the ship.

Covenant Runner

The Covenant Runner is a YT-2000 light freighter owned by Darcy Avarik. The freighter was used to the bulk of Darcy's smuggling career, and features a number of extra compartments and hidden areas. Combined with his role as one of the Clan resupply quartermasters, Darcy's deliveries of standard goods would often include extra presents and favours for everybody. The ship is currently owned by the Wookiee warrior Snowmane, an old acquaintance of Darcy, in settlement of a debt.