Nfolgai - KarnessMuur

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Nfolgai (Grid Coordinates: R-4)
Astrographical
Region:
Sector:

Esstran Sector

System:

Nfolgai System

Suns:

Nfolgai

Moons:

None

Physical
Class:

Planet

Atmosphere:

Type I (breathable)

Climates:

Primarily Arid with some rainforest regions

Gravity:

1.0G

Primary Terrain:

Mainly mountainous and barren, with jungles and swamps comprising the remainder of the planet’s terrain.

Points of interest:

Great source of Dark Side power in planet’s southern hemisphere.

Societal
Primary language(s):
Population:

Unknown

Affiliation:
[ Source ]


Nfolgai, an ancient Sith world along the edge of the Stygian Caldera, was the site of intense fighting in 36 ABY when it was invaded by Clan Naga Sadow and Houses Plagueis, Scholae Palatinae, and Tarentum in the Brotherhood's retaliatory crusade against the One Sith.

History

Manderon Period

Post-Manderon Period

Old Sith Wars

New Sith Wars

Great Peace of the Republic

Imperial Period

Post-Imperial Period

In 35 ABY Nfolgai, once again, attracted the attention of outsiders. A expedition of the One Sith, lead by the Duros Sith Lord Yobd Nan, landed on the planet. They immediately gained the attention of the “native” population: the remaining Mrlssi and Draethos tribes stalked the One Sith expedition. The former slave races, now savage and perfectly adapted to the planet, not to mention possessing an unusually strong connection to the Dark Side of the Force, intrigued the One Sith.

As they explored the planet, the expedition fought repeated battles with the savage tribesmen. The One Sith destroyed several pockets of the savage former slaves, but were weakened in the effort. Eventually, the expedition found what it had been after, the tomb of Sorzus Syn. By 36 ABY they had set up a base camp at the entrance to the tomb, but were still making preparations to enter the structure.

Arrival of the Brotherhood

The NSD Ascendency, flagship of House Plagueis, arriving over Nfolgai

As these preparations neared their end a new threat appeared in the system: the combined forces of Clan Naga Sadow, House Plagueis, House Scholae Palatinae, and House Tarentum descended upon the Nfolgai System. The meager space force protecting the planet was swiftly brushed aside by the might of the Brotherhood. Within days troops were landing on the surface, vying, both with the One Sith and each other, for control of the world.

Geography

Deserts make up most of Nfolgai's surface


Nfolgai has a harsh climate and hazardous terrain. Over half of the world’s surface is desert, with many rainforest type valleys scattered throughout the mountain ranges. The equatorial region of Nfolgai consists of vast, high plateaus open to the north, and mountain chains on the east and west, with scorching hot lowlands beyond.

The mountains are a thick mass of overgrown jungles and forgotten ruins. The ground beneath is inhabited by dense, tangled growths of vines, shrubs and small trees. The vegetation is sufficiently dense and hinders movement of sentients and other species, requiring that travelers ‘cut’ their way through.

In the lower valleys, there are unforgiving rain forests with a humidity-factor of 90 percent. Restricting the exploration of many areas by the poor penetration of sunlight to ground level. Water is abundant here, most of the planet’s water sources are located in these areas.

The polar ice caps cover the North and South Poles and their surrounding territory, including a entire continent in the North. The polar ice caps are sheets of ice that feed ice to massive glacial formations. They remain frozen year-round, and they serve as sources for glaciers that feed ice into the polar seas in the form of icebergs. Because the polar ice caps have very cold temperatures between 0 and 27°F [-18 and 8°C]) and exist for a long time. The area holds no known inhabitants, with the exception of a small colony of Mrlissi reported in the area of the crash site of the Render.

Jungles of Nfolgai


Climate and Regions

The vast majority of Nfolgai's surface bares a dry, and desolate visage. With no shrubbery or vegetation to speak of, save for carnivorous plant-life, these hot desert climate regions stretch on for hundreds of kilometers of sweltering, windblown sand drifts and dunes, Sand storms and desert-tornadoes are normal weather patterns for these lands. Varying in temperature(averaging 40°C/104°F; regions vary and tend to be hotter in the summer), the deserts of this world almost meld together in a number of regions, becoming high altitude, cold-deserts(temperatures below freezing, with even dryer air than in the hot desert climates), and giving way to sub-zero ice-lands(-28°C/-18.4°F) in it's mountainous Southern-Pole(providing a third of the planet's freshwater), and frozen(-50°C/-58°F) glacial-tundras in its, Northern Polar ice-cap.

Snow-storms can last weeks in the heart of the North, with a month-long blizzard being extreme but not entirely uncommon. The canopied jungles seperating parts of Nfolgai's arid plains do not harbor any comfortable temperatures to speak of either(45°C/113°F), but cool considerably after each sustained rainfall(30°C/86°F), frequent tropical lightning-storms and group-tornadoes holding exception to this rule(35°C/95°F, in most regions). With humidity-factors far beyond what would be considered temperate, every jungle in the Southern-Hemisphere maintains some sort of swampland or bogland, possessing further densely moist air; ranging from nearly-unbreatheable to unbreatheable, due to noxious fumes, and in some areas, toxic-gases. It is duely noted these areas show distinct signs of Dark-Side influence.

The cavernous regions beneath Nfolgai's jungle-plateaus, and occaisional volcanoes, bare unrecorded climates, and explorers would be advised to utilise bio-suits. The northern jungles give over to the cold deserts affore mentioned. The lands north of these cold-deserts are bombarded by constant wind, freezing-rains, sleet and hail. Explorers of these regions are at high-risk of personal danger, due to occaisional climatic changes and the extremely hazardous terrain.

Landmarks

Mausoleum of Sorzus Syn

Sorzus Syn's Mausoleum

While not the only mausoleum on the planet, the dominant landmark of the southern hemisphere is the monolithic Mausoleum of Sorzus Syn. Situated deep in the rain forests and frequently used as a camp for the tribal Mrlssi and Draethos species, the sharp pyramidal structure shares the architectural designs found on other Sith worlds like Ziost and Korriban. Carved into the sides of a mountain, its vast interior is littered with the corpses of explorers killed by the mausoleum-traps and snares.

Inside the Tomb

Some noteworthy traps that had been revealed were: a pit trap with metal spikes at the bottom, two opposing slabs of rock containing metal spikes that slapped together if one stood on the pressure plate and a pressurised acid. The final was only discovered by a slave making the same fatal error in attempting to forcefully open the sarcophagus, just as it had done to an explorer decades if not a full century before. Corpses were hard to tell just how long they had lay there, as the Dark Jedi had constructed the tomb to reseal itself after a certain amount of time with little activity. Some explorers found dead in a tent tells that the tomb also pressurises itself, sucking out all oxygen from within.

The tomb is littered with corpses, though there was a pile of cursed artifacts, the original scrolls and holocrons from where Syn had gained a large portion of her knowledge. The obelisks and other columns bore writings in the ancient Sith script, though some are Sith Sorcery: Curses that drive the reader insane, forcing them to kill whoever is alive in the tomb; the bowls that held the fire whilst her followers were alive would only light in the presence of a Force User and many others.

Unlike later entombed Dark Lords of the Sith, Sorzus Syn chose for her sarcophagus to be a painted stone that was discovered to be the very same black crystal that Sith Holocrons are made from, atop a pyramid of stone. The interior of the mausoleum is made from sandstone, though later generations added to it. The Dark Jedi, one of the first Sith Lords, requested that those ardent followers that remained faithful to her after her death, including the ones who had guarded her tomb for centuries, be entombed with her to honour their service. The walls of her tomb are hollowed out with numerous places with a sandstone sarcophagus containing each of those followers.

It is rumoured that her personal holocron, containing all of her gathered knowledge of things, including Syn’s works on Sith Alchemy and the original formulae is still in her grasp, within the cursed sarcophagus. A line of Ancient Sith script on her tomb translates to: “Only one who has the same motives as the Sith Lord Sorzus Syn may unlock this sarcophagus and gain the treasures contained therein.”


Render Crash Site

The Sith Interdictor Render
Aerial images of the crash site

Deep in the southern polar regions of Nfolgai is an unusual site. Initial scans detected a variety of wreckage of a number of ships scattered through out a ten square kilometer area. At the center of this area is a rather remarkable wreck. Buried meters into the ice,searches revealed the nearly intact wreck of a Sith Interdictor Class Cruiser. Later examinations revealed this to be the cruiser Render.

Initial attempts to explore the ancient vessel were met with frustration. Scans of the interior were inconclusive, likely due to the meters of ice and the latent Dark Side energies emanating from the ship. Probe droids sent in to investigate were destroyed without a trace. Thus far there are no indications as to what might lurk within the ancient hulk, but the wreck is still of great interest to Brotherhood researchers.

Biology

Although it is recorded as having no indigenous life, Nfolgai is home to a catalog of imported biological beings. The Draethos and Mrlssi have established themselves at the apex of the of the food-chain, jockeying all the while for the seat of the planet's power. But, it wasn't an easy task. The self appointed 'natives' have been at war with the planet itself, since aquiring their freedom. Transformed over generations by Dark-side influence, the Draethos have not only reverted to their warlike, tribal selves, they've grown grotesque and hulking. Their verbal speach has been replaced by a more bestial vocalization requiring further study(if even necessary). It has been deduced, through captive tribesmen, the Draethos of Nfolgai communicate amongst themselves strictly by way of advanced telepathy. Violence and murder are commonplace in this culture, and a excuse 'not' to kill is far more difficult to find than the opposite.


The Draethos of Nfolgai are of a treacherous, savage nature, matched only by their apparent disdain for higher-technology. Tribes are based on a fuedalistic system, brutally pitting hunter and warrior-societies against each other, in a power struggle only momentarily ignored to fight threats to one's tribe. Which brings us to the planet's next sentient species, vying for control of its most facilitous areas, as well as regions radiating obvious power, the Mrlssi of Nfolgai.


These Dark-Side devolutes are perhaps the more intellectual of the two species. Possessing rocketpack-level technology allows Mrlssi raiders to traverse larger areas of the planet's surface and caverns. Horribly reshaped by the Dark-Side, the Mrlssi have grown ominous in appearance; larger than species specifications, with gnarled beaks and huge, clawed talons on all four limbs. The large feathers covering their bodies are soot-grey and greasy, with blood-red plumage adorning the heads of adults. Nfolgai's Mrlssi tribes keenly ahdere to a practice of feeding on conquered enemies(presumably to absorb their 'mystical energies'). This apparent contrast to their petty interest in tech' has not gone unnoticed by the Draethos, who point to it as a means of precipitating war with them on any and all fronts. The Mrlssi, on the other hand, see themselves as spiritual explorers on a quest to unlock Nfolgai's dark energy. They claim the 'diety' they worship demands it, they simply accomodate 'her'.


Other than their craving, and quests, for places of power, Mrlssi on this planet differ from their Mrlssti counter-parts in a number of ways. One of those being Energy-Absorbtion; a Dark-Side ability that varies in strength among individuals and tribes, but seems to be posessed by all. Bloodthirsty though they may be, the Mrlssi reserve useage of this particular ability for religious ceremonies, preferring to keep subjects alive for long periods of time, so as to drain the most they can from each and every one.

Mutated and malicious

Team Members