ACC Facility

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
Revision as of 22:28, 9 August 2008 by Sith Bloodfyre (talk | contribs)
Abyss
Production information
Manufacturer:

Dark Jedi Brotherhood

Class:

Space station

Technical specifications
Length:

550 meters

Beam:

550 meters

Height:

900 meters

Shielding:
Serridge Shield Generators (7500 SBD)
Hull:

Titanium-reinforced Quadanium Steel (2650 RU)

Armament:
  • Heavy Turbolaser (12)
  • Quad Laser Cannon (24)
  • 4 Missile Launchers (10 each)
Complement:

12 XJ X-Wings

Crew:
  • 1-2 Staff
  • 12 Pilots
  • 80 droids
Cargo capacity:

90,000 Metric Tons

Consumables:

2 Years

Usage
Role(s):
  • Training Facility
  • Space station
Era(s):

Dark Jedi Brotherhood Era

Affiliation:
[ Source ]



Introduction

Although a proper evacuation of the Antei Combat Center was not feasible, newly appointed Combat Master Halcyon Rokir managed to remove the very essence of what allowed the ACC to function as it did. Coupled with the entire technological aspect of the Combat Centre being safely secure within the Dark Brotherhood’s database, the ability to re-create the Center anywhere was in hand.

With force-aided meditation, Halcyon scouted for a suitable location, away from the war-path of the Yuuzhan Vong, yet able to still cater to the members of the Dark Brotherhood. At the very end of the Corellian Run near the section of the galaxy termed “Wild Space”, a suitable location was found for the new home of the Center.

Procuring the necessary funding from the Grand Master, and under the watchful eye of the Seneschal Office, a new station was built, appearing as a mining facility, but within lay all of the necessary technologies, allowing for the continuing training and improvement of the Dark Brotherhood and their warriors. Although originally using only a generic name for the facility, it has since been nicknamed Abyss.


Northern Hemisphere

The day-to-day functions of the Combat Center occur within this hemisphere of the facility. Much of the equipment and power needed to run things come from this area alone.

Outer Level

At the very top of the hemisphere are the more delicate systems of the facility, including sensors and communications. One-half of the shield generators, as well as back-up power generators, are also located in this area.

Level One (Command Center)

The first true level houses the "brain" of the Combat Center. This area is off-limits to anyone but staff and the Dark Council. The Combat Master and Deputy Combat Master each had individual offices here in the beginning, which have since been converted to private offices for the Grand Master and Dark Council to conduct their own business when they may be lodged at the facility. All of the ACC staff now share a central "Command and Control" location from which they do the majority of the tasks they undertake to operate the facility, and coordinate the given matches going on at any one time. All functions within the facility can be run from this one level.

Level Two (Staff Quarters)

Just below the Command Center are the Staff Quarters. As with the Level One offices, the former Combat Master and Deputy living quarters have been converted for the use of the Grand Master and those other leaders of the Brotherhood who may be housed at the facility, including the Dark Council and Clan Consuls. The ACC staff share lodging within six well-kept and somewhat spacious living quarters. The quarters are modern, but somewhat spartan; they lack any distinguishable personal touches, and exhibit the idea well that even the staff of the ACC is not here for comfort, but for training. Pilot barracks are also located on this level, although their quarters are set apart from the main staff.

Level Three (General Quarters/Common Area)

Those wishing to stay with the ACC over an extended period of time are given a set of quarters, located on this level. Entertainment, food preparation, exercise rooms and other amenities are located throughout this area, open to both staff and anyone else staying with the ACC at the time.

Level Four (Power Generator)

The primary Power generator is located between the living area and the middle ring. Only staff, Dark Council and facility personnel have access to this area. The generator is able to run all facility functions simultaneously, including weapons and shielding.


Middle Ring

The large, circular area dividing the two hemispheres is divided into 3 separate sections: Docking Bay, Combat Halls and Medical Facility.

Docking Bay

Half of the entire section is the docking bay, where those visiting the ACC dock their vessels. The shuttles and starfighters of the facility are also located in this area.

Combat Halls

Taking up a third of the entire area are the very reason the facility exists: the Combat Halls. A number of halls have been built for the ACC’s use which formerly housed the "morphing hologram" technology that the ACC was known for in the past. The hologram technology has been stripped at an accelerated pace daily to make room for more combat halls, and other forms of technology that allow for realistic combat in additional halls that include various traps, pitfalls, combat droids and more. The "morph hall" technology has been removed and stored in off-facility locations by the Dark Hall for potential further use.

With literally dozens of combat halls now fully function, the majority of them have specific purposes, along with size designations. Alpha Halls are the largest, with Beta, Charlie and Delta Halls making up the rest; Delta Halls are the smallest, generally no more than several square meters in size to allow for cramped quarters battles. Hall numbers 1-15 are for general combat, with 16-19 housing training and qualification sessions. 20-22 are used for specific events put on by the Dark Council or the Combat Master himself. Hall numbers 23 and 24 are presently not in use, but are rumored to be the deadliest of all possible halls, leading to speculation about possible Brotherhood-sanctioned death matches.

Medical Facility

The remaining section is a state-of-the-art medical facility, built to help heal the large number of injuries that are incurred from battling in the Combat Center. A number of bacta tanks line the walls, while a team of five 2-1B surgical droids run the facility with the help of ten other FX-10 medical assistant droids.


Southern Hemisphere

Due to what is located in this hemisphere, the entire portion is only open to staff, Dark Council and droids working for the facility. Although unglamorous, the facility could not function without this section.

Level One (Storage)

A full 80% of this hemisphere has been converted into a storage facility, with all of the necessary consumables and parts necessary to keep the entire facility running for at least 2 years without needing re-supply.

Level Two

The remaining portion of this hemisphere is the location of the second set of shield-generators, as well as a back-up power generator should the main portion go off line. Secondary sensors and communications are also found in this level.


Defensive Systems

Although its name may be misleading, the facility itself is not meant for combat. However, it has not been left completely defenseless. Designed to absorb punishment until help can arrive, or the facility can be evacuated, the shielding system of the facility is comparable to the newest Star Destroyers. A dozen Heavy Turbolasers, two dozen quad lasers and 4 missile launchers with a magazine of 10 missiles each have been installed along the length of the facility for added protection. The entire system has been designed to be completely automated, with a highly advanced droid brain responsible for these weapons in case of attack; the defense systems can be bolstered by living soldiers manning specific weapons and other coordinating systems, though.

A squadron of XJ X-Wings have also been given to the facility for defensive purposes, as well as three Lambda-class shuttles in case of an evacuation. The pilots for the X-Wing serve for 4 months each before being rotated into the main DB fleet. The bulk of the pilots are newer recruits on their first assignment.

In the case of a large attack that the Facility itself cannot handle a distress beacon is sent out to all the nearest Clans as well as to the main DB fleet for reinforcements.


Staff

ACC staff do not generally spend a great deal of time onboard the station when their duties to not require them to, including the Combat Master. Instead, the facility is generally run by facility personnel which are coordinated by a female known only as "Sirei," who was brought aboard personally when Sith Bloodfyre took over as Combat Master. Sirei has her own staff that she works with to ensure the day-to-day activities of the station, in coordination with regular communication with Bloodfyre in the Yridia system, or wherever he may be. ACC staff members onboard the station will generally be kept informed of happening that require staff awareness or authorization, but Sirei has nearly complete access to the facility, allowed by the Combat Master.

Much of the facility is actually completely automated, with many of the day-to-day functions done by a large team of droids. This allows individual to effectively control the entire facility. As with the medical droids, each of the following droids are also responsible with certain area of the facility, and are pre-programmed with their duties and responsibilities although they can all be overridden by the staff in charge.

Sirei

Sirei and the staff personnel that serve to administrate the facility on a daily basis are actually HRDs, Human Replica Droids. The only people who are aware of this directly are Sith Bloodfyre and the Grand Master. Others who have enough interaction with Sirei and her staff may begin to sense enough to put the situation together in their own minds and discover it. It is not so much of a secret as just a non-issue. Sirei and the others know what they are. Each is capable of doing every job within the facility as any member of the ACC staff, though only Sirei has the appropriate command access to do so.

Each of the HRDs has been programmed mainly for administrative functions, but they are also programmed and skilled as warriors, as well.

(More to come...)