ACC Society

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Dark Jedi Brotherhood
This article is part of the series:
Antei Combat Center
ACC Guide
ACC Guide
ACC Challenge Issuing Guide
ACC Posting Guide
ACC Combat Guide
ACC Scoring Guide
ACC Society
ACC Judging Guide
ACC Venues
Scoring Rubric
ACC Combat Studies Exam
Character Sheet Information
Character Sheet Overview
Species
Disciplines
Aspects
Languages
Skills
Force Powers
Lightsaber Forms
Martial Arts Forms
Feats
Loadouts
Core Skills & F.A.Q.
Combat Master
CM Zenod'ande'rson


The ACC Society is designed to reward active participation in ACC Matches, Championship Ladders, and Scoring completed matches. There are multiple avenues of great awards depending on the type of ACC activity you undertake.

Avatars

Historically Avatar of Strife has been a quarterly awarded title for the highest Elo gain in the ACC. With Elo being removed from the system, the Avatar of Strife has been on hold for a while. With the ACC Society there are now going to be two separate Avatar trophies to earn.

Avatar of Strife

Avatar of Strife Trophy

Quarterly awarded the Avatar of Strife is a trophy that can only be earned once. With no Elo it is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you.

(Total Matches - Matches you cause a Timeout Closure) * ((2 * # of Wins) + (1.5 * # of Losses) + Closed matches you didn’t cause the timeout on) 
Simplified: (TM - CT)(2W+1.5L+DCT)




Avatar of Judgment

Avatar of Judgment Trophy

Quarterly awarded the Avatar of Judgment is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score.

Total Judgments - Judgments Timed-out On
Simplified: TJ - JTO

All Judgments made before the new Judgment System was implemented will count toward total judgments.



Championships

Returning to the ACC are the earnable titles of Combat Center Champion and Combat Center Gladius, earned by placing first and second in an ACC Championship respectively. Taking first and second, also awards unique possession items. There is also a credit bonus awarded to the top three finishers in a Championship.

A Champion wins the Champion’s Gauntlet.

A Gladius wins the Champion’s Bracer

Championship Winners’ Purse

Champion Credits
Championship Placement One-time Credit Award
First Place 5,400
Second Place 3,600
Third Place 2,400
 

Trophy Ranks & Rewards

At the core of the ACC Society is the trophy rank progression system, which awards unique bonuses. Much like the Envoy Corps, this progression has two split paths to follow, Completing Matches and Judging Matches.

Spoils to the Victor Trophy

The Spoils to the Victor trophy is earned by completing ACC Matches as a Combatant.

The Pays to Critique trophy is earned by completing ACC Matches as a Judge.

Each of these Trophies, respectively, grant new and unique character sheet bonuses, possession items, and dossier perks as you increase in rank from rank 1 to a maximum rank 12.

Spoils to the Victor Trophy

Progression in this trophy - with each milestone a new 'rank' - are earned by accumulating Combat Points. These are awarded by participating in ACC Matches. The following table details how Combat Points are calculated:

Earning Combat Points
Activity Points
Win an ACC Match 1 Combat Point
Lose an ACC Match 0.5 Combat Points
Timing out an ACC Match 0 Combat Points
 

Pays to Critique Trophy

Pays to Critique Trophy

Progression in this trophy - with each milestone a new 'rank' - are earned by accumulating Judgment Points. These are awarded by scoring an ACC Match promptly. The following table details how Judgment Points are calculated:

Earning Judgment Points
Activity Points
Complete Judgment within 48 Hours 1 Judgment Point
Complete Judgment within 25 Hours 1.5 Judgment Points
Serve 90 Days as Combat Master 2 Judgment Points
 

Trophy Rank Progression and Rewards

ACC Combat Ranks
Rank Credits Combat Points Reward Type Description
1 500 1 Warbanner ACC Tasset
2 750 2 CS: +1 Lore/Language Practical Knowledge I
3 1000 3 CS: Feat (Selectable) The Thrill
4 1250 5 Possessions Item Combatant's Foam Hand
5 1750 10 Possessions Item Combatant's Personal Stereo
6 2250 15 NPC Level Boost NPCs get +1 to rank level
7 3000 20 CS: +1 Lore/Language Practical Knowledge II
8 4000 25 Possessions Item Combatant's Portable Wall
9 5500 30 CS: Feat (Selectable) It's Called Style
10 7500 35 CS: +1 Lore/Language Practical Knowledge III
11 10000 40 Possessions Item Combatant's Belt
12 12500 50 CS: Feat (Granted) A Warrior's Call
ACC Judgment Ranks
Rank Credits Judgment Points Reward Type Description
1 500 1 Possessions Item Judge's Seal
2 750 2 CS: +1 Lore/Language Observant I
3 1000 4 CS: Feat (Selectable) Well Read
4 1250 4 Warbanner ACC Pattern
5 1750 6 Possessions Item Judge's Hammer
6 2250 8 NPC Level Boost NPCs get +1 to rank level
7 3000 10 CS: +1 Lore/Language Observant II
8 4000 14 Possessions Item Judge's Datapad
9 5500 18 CS: Feat (Selectable) Nine Out of Ten
10 7500 22 CS: +1 Lore/Language Observant III
11 10000 28 Possessions Item Judge's Whistle
12 12500 34 CS: Feat (Granted) Snap Judgement
 

NPC

There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots 3 and 4

  • When reaching *Rank 6* in "Combat" and “Judgment” Trophies, you unlock a +1 boost to your NPCs rank level.

Please note:

  • The boost does not affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).
  • NPC Slot 3 can raise up to your same Dossier rank.
  • NPC Slot 4 can raise up to (2) ranks below your Dossier rank.
  • The two bonuses can be stacked to give your NPCs +2 level rank increase.

To level up your NPC, you will need to head to:

Administration -> Additional Character Slots and NPCs -> Select NPC -> Manage -> and click “Character Details” where you can then select the new rank!

Possessions

Brotherhood-issued ACC items.

Certain ranks will grant members "Brotherhood-issued" prototypes of the ACC Society possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from the Vault.
















CS Feats

ACC Combat Feats
Name Type Related Skill Description
The Thrill Selectable Stamina Knowing what it is like to face a more powerful foe, {{member}} has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, {{member}} gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5).
It's Called Style Selectable Weapon Skills {{member}} has learned to play to a crowd. {{member}} can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description)
A Warrior's Call Granted Intimidation {{member}} has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to {{gender:his,her,its,their}} Intimidation Skill (up to a maximum of +5).
ACC Judgment Feats
Name Type Related Skill Description
Well Read Selectable Intellect {{member}} has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat {{gender:he,she,it,they}} can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).
Nine Out of Ten Selectable Resolve {{member}} has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, {{member}} gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).
Snap Judgement Granted N/A {{member}}'s experience in Combat Center judgments has honed {{gender:his,her,its,their}} their ability to notice a persons' tells. This gives {{member}} one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.