Meridian Prime space station

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Meridian Prime space station
Production information
Class:

Valor-type space station

Technical specifications
Length:

3500 m/11500 ft.

Beam:

3500 m/11500 ft.

Height:

2800 m/9200 ft.

Power plant:
  • Single main power generator
  • 8 auxiliaries
Shielding:

Experimental quadruple generators

Crew:

850

Passengers:

10000

Consumables:

6 months

Usage
Role(s):
  • Star base
  • Trading hub
  • Correctional facility
Era(s):

Dark Brotherhood Era

Affiliation:
Known owner(s):
  • Capital Enterprises
  • The Collective
Current Status:

Active

[ Source ]


Meridian Prime space station is a trading hub, starport and, most recently, a high-security correctional facility owned by Capital Enterprises, and the Collective. Situated on the edges of Wild Space, it is one of the primary trading hubs for Capital Enterprises and a major strategic location for the Collective.

History

Meridian Prime station was constructed during the Clone Wars as a Republic refueling and resupply station and jump-off point for exploratory missions into Wild Space. Protected from deep space scans by several spatial anomalies in the nearby nebula, it has been and still is, a perfect location for a secluded base. During the years of Imperial rule, the station was mostly used for the same purposes, though largely undermanned due to its lack of strategic value in peacetime. The station was bought from by Capital Enterprises from the rising New Republic a decade after the collapse of the Galactic Empire.

NPCs

Rutgar-4

Rutgar-4, prison warden

Character sheet: Rutgar-4

Rutgar-4 is the chief custodian and interrogator of the Meridian Prime correctional facility. A cunning Shard with centuries of experience, Rutgar-4 exhibits all the calculating nature of his species coupled with a sizable chunk of mania and paranoia. Often found in the facility’s main control room where he interacts directly with the main computer core, he oversees and judges every prisoner that arrives in his facility. As the chief interrogator, he utilizes interrogation droids, poisons and psychotropic to torture and eventually force prisoners to give him the needed information.


Facility Personnel: Technocrat Soldiers

Technocrat Soldiers have had their individual and defining characteristics flattened into an amorphous amalgamation of the "perfect" human beings. Through cybernetic modification and surgery, each has pale skin, squared noses, and thin lips. They have no hair on their bodies, making it difficult to distinguish their gender. Their limbs are lined with corded muscles and support a strong torso and powerful legs thanks to the modifications.

Locations

Public trading hub - Upper levels

Meridian Prime is a civilian space station first and foremost and so incorporates as bustling trade hub with several levels. The Upper levels, also called Corporate cage by the low-lives on lower levels, is the main trading area where several larger conglomerates trade their goods. Located at the very top of the station, and just several decks below the command deck, it is a massive open space converted and arranged into spiraling terraces where many companies and individuals sell sought-after goods and commodities. It has an elaborate grav-platform system which ferries visitors across terraces. It also houses the Holo-Market where brokers and billionaires make their wealth.

Public trading hub - Lower levels

The lower levels of Meridian Prime are a place not often visited by higher society unless they have an armed escort. The lower levels are a maze of corridors, staircases and room that once served as barracks for the Imperial navy men. These days bit of real estate is occupied by black market dealers or poor souls who never got the chance to leave. Many weapon stores and cantinas dot the lower levels as violence is commonplace.


Correctional facility

The Correctional facility is located between the two trading hubs, serving as a prison and security buffer between the low-lifes ad the higher-ups. A facility of at least several hundred security cells, solitary pods, and interrogation rooms. Many of the Brotherhood’s loyal soldiers, agents and members are kept in the prison, awaiting interrogation or some worse fate.

The prison itself is manned by a Shard custodian controlling a small army of Imperial Sentry droids as guards. Fully automated, the prison is devoid of any atmosphere, apart from the prisoner cells and key areas such as interrogation rooms. Automated defense turrets and ray shields can be found on every major hallway, whereas guard droids patrol the rest of the area.

Power generator

The power generator, located in the lowest levels of the station, is a heavily fortified citadel manned by Collective troops from all three branches. Security measures aren’t as strict as the correctional facility, however, they are compensated by the sheer mass of guards patrolling the area. The main power generator is the only location where a self-destruct may be started should the station need to be destroyed. Should the power generator be turned off, auxiliary generators located on upper levels would take over the majority of the strain.

Shield generators

The three shield generator rooms are located in each of the three arms of the station, creating a near-impenetrable, overlapping field that protects the station. They draw power directly from the power generator and have well-entrenched security should an attack on the station occur. They are also the station’s primary weakness. If one is destroyed, one of the docking sectors loses power.


Command center

The command center is the heart and brain of the station. Protected from outside with experimental shielding and ablative armor, it is accessible only from within. The command center houses the main computer core and all major facility functions. Appropriately defended by both organic and droid troops, the fiercest resistance may be found here.