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Godless Matron
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Subjugator-class Heavy Cruiser
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4845 Meters
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60 MGLT
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14 engines
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Class 1, Backup Class 10
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Peak: >1,08 × 1025 W
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- Heavy turbolaser batteries
- Medium turbolaser batteries
- Point-defense light laser cannon batteries
- Tractor beam batteries
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11,568
- Crew: 8,447
- Security: 3,121
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44,214
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86 Vulture-class droid fighters
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4 Years
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- Pirate raider
- Base of operations
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The Godless Matron is a Lucrehulk-class battleship in the service of Dark Council, specifically the Herald. It is a ship out of time, far beyond its former glory, serving as a base of operations for Morgan B. Sorenn and her crew of cutthroats and brigands.
Vessel Info
The Godless Matron is a dated design, more than 50 years old, which is very rarely used in the galaxy anymore. She has been in active service for a very long time before being crippled during the Clone Wars. It was only returned to active service forty years later as a stationary base for an illicit smuggling ring, lead by a human named Jom Ferran. While its engines were still functional, as were most of her essential systems, her auxiliary generator, and weapons, including the droid assembly facilities were largely damaged and underpowered.
Today the Matron is fully refurbished and retrofitted with modern weapon systems and shields. Her old engines are still operational and were left alone, despite being a power sink and a potential future issue. She was retrofitted with additional power generators in place of the droid assembly facilities and portside hangar arm was refurbished into a large marketplace — Chute Town — where many smaller ships, such as freighters and shuttles, may freely trade in illicit goods. The starboard wing is used largely for larger vessels, such as transport ships and corvettes, to offload their cargo for trade. Still larger ships, such as frigates and destroyers, are anchored to the primary or secondary docking arms.
History
The Godless Matron was one of the many Lucrehulk droid control ships developed for the Confederacy of Independent Systems by the Hoersch-Kessel Drive, Inc. Christened under the name Perilous, during her maiden voyage in 21 BBY, she and her battlegroup were deployed against the Grand Army of the Republic in the Dustig sector in the Mid Rim. Her first deployment proved to be her last when three full Republic battlegroups attacked and pursued the Perilous’ battlegroup across the sector. Having fought and lost several battles, it lost its entire escort to swift hit and run attacks, and was left alone and severely damaged.
During a battle in a dense particle cloud in the Nuvar system, one of its main generators was damaged beyond repair, creating energy oscillations that destabilized the secondary power core. The ship was abandoned to its fate by the crew and left to drift in the particle cloud where Republic ships lost track of it shortly after the battle. Marking the ship as destroyed, while also capturing its crew, the Republic vessels left the system.
Meanwhile, the Perilous drifted through the particle cloud, its energy core depleted by the massive power sink created in still operating systems. It powered down and drifted through the nebula for the next forty-six years.
In 26 ABY the ship was found by the human smuggler, Jom Ferran, who refurbished and towed it into orbit around a planet in the Seswenna system, creating a small but stable smuggling ring. The smuggling ring lasted until 34 ABY, when Morgan B. Sorenn broke apart their operation and included it into the Shroud Syndicate’s business.
Specifics
Purpose
The Matron is the main operating base of the 'Shroud Syndicate', a criminal organization that rose from the Dark Council and their machinations. Its berth is the Shroud nebula surrounding the Antei system, a place the pirates and criminals have taken to calling home after the last war left the system barren of life. The 'Matron' does not remain stationary, however, keeping on the move most of the time to avoid authorities and keep her enemies on their toes.
The ship operates as a self-sustaining base where many different smugglers, pirates, slavers or merchants can dock, unload and sell their wares without prosecution and for a cut off the top for the Herald and their crew. Many of its hangars function as areas to drop off merchendise, while many of the areas once holding Trade Federation personnel, droids and equipment, now function as massive storage areas to stockpile and safeguard the same merchendise.
The Gathering
The Gathering is the name given to major players operating in and around the 'Matron'.
Places of interest
Chute Town
Chute Town is the nickname for the largest gathering of illegal traders, merchants, pirates, and slavers in Brotherhood space. It is a hive of scum and villainy not unlike any other in the galaxy. Many ships and crews arrive into Chute Town to sell their "well-earned" commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. Chute Town is run by the Matron's crew, who patrol and maintain peace in it's gritty, dirty, smell-ridden streets.
It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the 'Matron', reaching from it's heavily protected reactor — hidden behind triple-enforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town's streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed 'Murder alley', mostly because all the weapon shops are prominently opened there.
While the crew of the Matron generally maintains order and keep the many criminals from breaking out into full-blown war, the gangs of Chute Town — some of them prominently positioned within the Gathering itself — have divided their territory and mostly do what they want within it. Chute Town is often described as a "thermal detonator ready to blow", but the Herald maintains order through brute force or cunning, pitting the gangs against each other so that none may take advantage and own the whole hangar. Should that ever happen, the Matron might be lost.
Crew
TBA