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| |- | | |- |
| | Win an ACC Match | | | Win an ACC Match |
| | 1 Combat Point | | | 2 Combat Point |
| |- | | |- |
| | Lose an ACC Match | | | Lose an ACC Match |
| | 0.5 Combat Points | | | 1 Combat Points |
| |- | | |- |
| | Timing out an ACC Match | | | Timing out an ACC Match |
Latest revision as of 12:57, 2 November 2024
The ACC Society is designed to reward active participation in ACC Matches, Championship Ladders, and Scoring completed matches. There are multiple avenues of great awards depending on the type of ACC activity you undertake.
Avatars
Historically Avatar of Strife has been a quarterly awarded title for the highest Elo gain in the ACC. With Elo being removed from the system, the Avatar of Strife has been on hold for a while. With the ACC Society there are now going to be two separate Avatar trophies to earn.
Avatar of Strife
Quarterly awarded the Avatar of Strife is a trophy that can only be earned once. With no Elo it is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you.
(Total Matches - Matches you cause a Timeout Closure) * ((2 * # of Wins) + (1.5 * # of Losses) + Closed matches you didn’t cause the timeout on)
Simplified: (TM - CT)(2W+1.5L+DCT)
Avatar of Judgment
Quarterly awarded the Avatar of Judgment is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score.
Total Judgments - Judgments Timed-out On
Simplified: TJ - JTO
All Judgments made before the new Judgment System was implemented will count toward total judgments.
Championships
Returning to the ACC are the earnable titles of Combat Center Champion and Combat Center Gladius, earned by placing first and second in an ACC Championship respectively. Taking first and second, also awards unique possession items. There is also a credit bonus awarded to the top three finishers in a Championship.
A Champion wins the Champion’s Gauntlet.
A Gladius wins the Champion’s Bracer
Championship Winners’ Purse
Champion Credits
|
Championship Placement
|
One-time Credit Award
|
First Place
|
5,400
|
Second Place
|
3,600
|
Third Place
|
2,400
|
Trophy Ranks & Rewards
At the core of the ACC Society is the trophy rank progression system, which awards unique bonuses. Much like the Envoy Corps, this progression has two split paths to follow, Completing Matches and Judging Matches.
The Spoils to the Victor trophy is earned by completing ACC Matches as a Combatant.
The Pays to Critique trophy is earned by completing ACC Matches as a Judge.
Each of these Trophies, respectively, grant new and unique character sheet bonuses, possession items, and dossier perks as you increase in rank from rank 1 to a maximum rank 12.
Spoils to the Victor Trophy
Progression in this trophy - with each milestone a new 'rank' - are earned by accumulating Combat Points. These are awarded by participating in ACC Matches. The following table details how Combat Points are calculated:
Earning Combat Points
|
Activity
|
Points
|
Win an ACC Match
|
2 Combat Point
|
Lose an ACC Match
|
1 Combat Points
|
Timing out an ACC Match
|
0 Combat Points
|
Pays to Critique Trophy
Progression in this trophy - with each milestone a new 'rank' - are earned by accumulating Judgment Points. These are awarded by scoring an ACC Match promptly. The following table details how Judgment Points are calculated:
Earning Judgment Points
|
Activity
|
Points
|
Complete Judgment within 48 Hours
|
1 Judgment Point
|
Complete Judgment within 24 Hours
|
1.5 Judgment Points
|
Serve 90 Days as Combat Master
|
2 Judgment Points
|
Trophy Rank Progression and Rewards
ACC Combat Ranks
|
Rank
|
Credits
|
Combat Points
|
Reward Type
|
Description
|
1
|
500
|
1
|
Warbanner
|
ACC Tasset
|
2
|
750
|
2
|
CS: +1 Lore/Language
|
Practical Knowledge I
|
3
|
1000
|
3
|
CS: Feat (Selectable)
|
The Thrill
|
4
|
1250
|
5
|
Possessions Item
|
Combatant's Foam Hand
|
5
|
1750
|
10
|
Possessions Item
|
Combatant's Personal Stereo
|
6
|
2250
|
15
|
NPC Level Boost
|
NPCs get +1 to rank level
|
7
|
3000
|
20
|
CS: +1 Lore/Language
|
Practical Knowledge II
|
8
|
4000
|
25
|
Possessions Item
|
Combatant's Portable Wall
|
9
|
5500
|
30
|
CS: Feat (Selectable)
|
It's Called Style
|
10
|
7500
|
35
|
CS: +1 Lore/Language
|
Practical Knowledge III
|
11
|
10000
|
40
|
Possessions Item
|
Combatant's Belt
|
12
|
12500
|
50
|
CS: Feat (Granted)
|
A Warrior's Call
|
ACC Judgment Ranks
|
Rank
|
Credits
|
Judgment Points
|
Reward Type
|
Description
|
1
|
500
|
1
|
Possessions Item
|
Judge's Seal
|
2
|
750
|
2
|
CS: +1 Lore/Language
|
Observant I
|
3
|
1000
|
4
|
CS: Feat (Selectable)
|
Well Read
|
4
|
1250
|
4
|
Warbanner
|
ACC Pattern
|
5
|
1750
|
6
|
Possessions Item
|
Judge's Hammer
|
6
|
2250
|
8
|
NPC Level Boost
|
NPCs get +1 to rank level
|
7
|
3000
|
10
|
CS: +1 Lore/Language
|
Observant II
|
8
|
4000
|
14
|
Possessions Item
|
Judge's Datapad
|
9
|
5500
|
18
|
CS: Feat (Selectable)
|
Nine Out of Ten
|
10
|
7500
|
22
|
CS: +1 Lore/Language
|
Observant III
|
11
|
10000
|
28
|
Possessions Item
|
Judge's Whistle
|
12
|
12500
|
34
|
CS: Feat (Granted)
|
Snap Judgement
|
NPC
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots 3 and 4
- When reaching *Rank 6* in "Combat" and “Judgment” Trophies, you unlock a +1 boost to your NPCs rank level.
Please note:
- The boost does not affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).
- NPC Slot 3 can raise up to your same Dossier rank.
- NPC Slot 4 can raise up to (2) ranks below your Dossier rank.
- The two bonuses can be stacked to give your NPCs +2 level rank increase.
To level up your NPC, you will need to head to:
Administration -> Additional Character Slots and NPCs -> Select NPC -> Manage -> and click “Character Details” where you can then select the new rank!
Possessions
Certain ranks will grant members "Brotherhood-issued" prototypes of the ACC Society possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from the Vault.
CS Feats
ACC Combat Feats
|
Name
|
Type
|
Related Skill
|
Description
|
The Thrill
|
Selectable
|
Stamina
|
Knowing what it is like to face a more powerful foe, {{member}} has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, {{member}} gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5).
|
It's Called Style
|
Selectable
|
Weapon Skills
|
{{member}} has learned to play to a crowd. {{member}} can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description)
|
A Warrior's Call
|
Granted
|
Intimidation
|
{{member}} has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to {{gender:his,her,its,their}} Intimidation Skill (up to a maximum of +5).
|
ACC Judgment Feats
|
Name
|
Type
|
Related Skill
|
Description
|
Well Read
|
Selectable
|
Intellect
|
{{member}} has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat {{gender:he,she,it,they}} can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).
|
Nine Out of Ten
|
Selectable
|
Resolve
|
{{member}} has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, {{member}} gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).
|
Snap Judgement
|
Granted
|
N/A
|
{{member}}'s experience in Combat Center judgments has honed {{gender:his,her,its,their}} their ability to notice a persons' tells. This gives {{member}} one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.
|