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| ==== Floor B1 ==== | | ==== Floor B1 ==== |
| Floor B1 is accessable by a single lift tube. The tube is only accessable by those who have, or those who accompany, a person who knows the passcode which is obtained from the Quaestor of Tarentum. These measures have been taken to assure security of files and data kept on Floor B1. B1 serves as the security center for the entire base. | | Floor B1 is accessible by a single lift tube. The tube is only accessible by those who have, or those who accompany, a person who knows the passcode which is obtained from the Quaestor of Tarentum. These measures have been taken to assure security of files and data kept on Floor B1. B1 serves as the security center for the entire base. |
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| ==== Floor B2 ==== | | ==== Floor B2 ==== |
| Floor B2 is accessable by three lift tubes and is dominated by the base's main hangar bay. The rest of the floor includes a control room for a network of arrays. It also houses an emergency elevator leading directly to the Hangar Bay should an attacker infiltrate the base. | | Floor B2 is accessible by three lift tubes and is dominated by the base's main hangar bay. The rest of the floor includes a control room for a network of arrays. It also houses an emergency elevator leading directly to the Hangar Bay should an attacker infiltrate the base. |
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| Section B3-South consists of a barracks and a secondary weapons cache. The barracks serve as the quarters for all non-Force using personnel of the base and for those Dark Jedi that are not affiliated with a Battleteam. The barracks can hold up to 75 people. The weapons cache holds a variety of weapons from training sabers to small firearms and serves as the base's secondary source of weapons. | | Section B3-South consists of a barracks and a secondary weapons cache. The barracks serve as the quarters for all non-Force using personnel of the base and for those Dark Jedi that are not affiliated with a Battleteam. The barracks can hold up to 75 people. The weapons cache holds a variety of weapons from training sabers to small firearms and serves as the base's secondary source of weapons. |
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| Section B3-North consists of other barracks and commons and two lift tubes. One tube connects to the offices and is encrypted with the same security password, while the other is specially code locked and leads to a restricted section of the base only accessable by Summit members and designated vistors of high rank and importance. | | Section B3-North consists of other barracks and commons and two lift tubes. One tube connects to the offices and is encrypted with the same security password, while the other is specially code locked and leads to a restricted section of the base only accessible by Summit members and designated visitors of high rank and importance. |
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| The each of the battleteam barracks can hold up to 20 members and are customized to fit certain parameters established by Spectre. The Battleteam commons are a secure area where Tarentii can review Spectre and Tarentum plans and activities. Only select Tarenti can enter, unless otherwise designated. | | The each of the battleteam barracks can hold up to 20 members and are customized to fit certain parameters established by Spectre. The Battleteam commons are a secure area where Tarentii can review Spectre and Tarentum plans and activities. Only select Tarenti can enter, unless otherwise designated. |
Revision as of 23:31, 6 October 2014
Located on Yridia III, The Pyramid served as a base for Spectre, after a brief stint serving as the base of House Reinthaler and laboratory for House Tarentum. Created by the Galactic Empire as a research and development laboratory, it had since been abandoned by the Imperials with the destruction of the Death Star over Endor. Quaestor Saitou Tarentae and then Aedile Raimi Mistwalker discovered the Pyramid, with help from Black Phoenix, while determining whether Yridia III would be a suitable base planet. While its many archives remain intact and even updated, the Pyramid has been sealed off since the departure of Ronovi Tavisaen from Yridian space, with access of the lower levels given only to her and Raimi Mistwalker, who is said to be isolated in the Pyramid to this day.
Description
Summary
The Pyramid is made up of the old pyramidal structure and an extensive underground addition. It is nestled in the beginning of the densest of Yridia III's forests. The base cannot be spotted from space and is naturally protected from the planet's elements. From the ground, the Pyramid is a daunting structure yet matches with the dimness of the forest around it.
Below the ground is most of the base's most critical rooms and equipment. Offices as well as barracks and armories are located in the sub-level structure.
Above Ground
First Floor
The First Floor houses a central lobby for visitors to the house as well as several additional rooms which offer logistics support and other services to visiting dignitaries or returning land-based expeditions.
Second Floor
The Second Floor houses a complex Communications Center and its communications personnel. Many modifications have been made to the standard communications equipment including amplifiers to counterbalance Yridia III's rapidly changing atmospheric conditions.
Below Ground
Floor B1
Floor B1 is accessible by a single lift tube. The tube is only accessible by those who have, or those who accompany, a person who knows the passcode which is obtained from the Quaestor of Tarentum. These measures have been taken to assure security of files and data kept on Floor B1. B1 serves as the security center for the entire base.
Floor B2
Floor B2 is accessible by three lift tubes and is dominated by the base's main hangar bay. The rest of the floor includes a control room for a network of arrays. It also houses an emergency elevator leading directly to the Hangar Bay should an attacker infiltrate the base.
Floor B3
Floor B3 is by and far the largest of all the floors in the base and serves as the primary level for all House and battle team operations. A large central courtyard dominates the interior and serves as a primary gathering spot for meetings or social gatherings. It is also where the offices of the Sith Commander and the Phalanx of Spectre are situated, as they were once the offices of the Quaestor and Aedile of Reinthaler.
Section B3-East contains Security Offices, and the most available Conference Chambers. The Krath Laboratories were once established in this section and were ran, overseen, and maintained by the Director (currently Raimi Mistwalker). The Laboratories main function was to analyze the planets plant growth and determine future benefits the growth will have for Tarentum. The labs were also used to study objects that would come in to Tarentum and house an extensive DNA databank containing data on various species and individuals from all around the Yridia system. The laboratories have since been relocated to the Mystics Asylum.
The Security Offices are for the base's security chief and his secretary. The Conference rooms are large rooms that can be used by various members and groups for the purpose of meetings.
Section B3-South consists of a barracks and a secondary weapons cache. The barracks serve as the quarters for all non-Force using personnel of the base and for those Dark Jedi that are not affiliated with a Battleteam. The barracks can hold up to 75 people. The weapons cache holds a variety of weapons from training sabers to small firearms and serves as the base's secondary source of weapons.
Section B3-North consists of other barracks and commons and two lift tubes. One tube connects to the offices and is encrypted with the same security password, while the other is specially code locked and leads to a restricted section of the base only accessible by Summit members and designated visitors of high rank and importance.
The each of the battleteam barracks can hold up to 20 members and are customized to fit certain parameters established by Spectre. The Battleteam commons are a secure area where Tarentii can review Spectre and Tarentum plans and activities. Only select Tarenti can enter, unless otherwise designated.
Section B3-West consists of the Battle Arena control center and the base's armory. The Battle Arena control serves to coordinate events held in the Battle Arena. The Armory itself hold all of the House's main equipment, including Battleteam weapons and armor and heavy weapons and armor. The door is resilient to all weapons save lightsabers and certain heavy weapons and requires a code, DNA, and retinal scan to open.
Floor B4
Floor B4 is split into two parts. The first is the Battle Arena which is the site for action in the base and the second is the restricted area.