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| ==Contents== | | ==Contents== |
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| '''Scholae Palatinae'''
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| '''Basic Information:''' House Scholae Palatinae is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY. With the decree from the Dark Council in 33 ABY it returned to its original House status. Independent and Proud, today, it presides as the rules of the Cocytus system as its dominion. The Empire, although small, is an important and historic force within the Dark Brotherhood.
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| '''Training Schemes:'''House Force Powers - Animalism: Animalism was a technique specifically with the House Scholae Palatinae that was formed within three tiers with twelve levels. Tier one had Feral Understanding, Beastial Empathy, Animal Aspect. These three things focused on being able to understand the animal tongue but not speak it, precieve the animal’s general emotions and take on specific characteristics of the animal. Tier two Feral Conversation, Bestial Telepathy, Animal Alteration, and Summons of Nature. These were focused on conversation both ways with the animals, superficially alteration to resemble certain aspects of the given animal, and summoning the animal. The third and final tier levels were Call Familiar, Feral Translation, Animal Magnetism, Animal Form and Spirit brother. This tier helped the members call for help from the animal, talk to other humans while in human form, emit animal pheromones, transform entirely into the animal and understanding the animal through the force.
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| '''House Special Items:'''
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| | ===Scholae Palatinae=== |
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| '''Acrona'''
| | ====Basic Information==== |
| '''Basic Information:'''
| | Clan Scholae Palatinae is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY. With the decree from the Dark Council in 33 ABY it returned to its original House status. Independent and Proud, today, it presides as the rules of the Cocytus system as its dominion. The Empire, although small, is an important and historic force within the Dark Brotherhood. |
| '''Training Schemes:'''
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| '''House Force Powers:'''
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| '''House Special Item(s):''' The Ring of H’tamen
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| '''Tarentum'''
| | ====Training Schemes==== |
| '''Basic Information:'''
| | The Praetorian Regiment is an elite regiment of Scholae Palatinae military. The Praetorian Regiment is the only one with a structure that is entirely devoted to black ops and it is always the order called upon to do critical missions. Their secondary mission was also to defend the Clan’s headquarters on Judecca and any other important area in the Cocytus system. They were the last defense. |
| '''Training Schemes:'''
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| '''House Force Powers:'''
| | ====Clan Force Powers - Animalism==== |
| '''House Special Item(s):''' Tome of the Falin-Shar
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| '''Taldryan'''
| | Animalism was a technique specifically with the Clan Scholae Palatinae that was formed within three tiers with twelve levels. Tier one had Feral Understanding, Beastial Empathy, Animal Aspect. These three things focused on being able to understand the animal tongue but not speak it, precieve the animal’s general emotions and take on specific characteristics of the animal. Tier two Feral Conversation, Bestial Telepathy, Animal Alteration, and Summons of Nature. These were focused on conversation both ways with the animals, superficially alteration to resemble certain aspects of the given animal, and summoning the animal. The third and final tier levels were Call Familiar, Feral Translation, Animal Magnetism, Animal Form and Spirit brother. This tier helped the members call for help from the animal, talk to other humans while in human form, emit animal pheromones, transform entirely into the animal and understanding the animal through the force. |
| '''Basic Information:'''
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| '''Training Schemes:'''
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| '''House Force Powers:'''
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| '''House Special Item(s):''' Orb of Pomojema
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| '''Naga Shadow'''
| | ===Arcona=== |
| '''Basic Information:'''
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| '''Training Schemes:'''
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| '''House Force Powers:'''
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| '''House Special Item(s):''' Ring of Wrath
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| '''Alvaak'''
| | ====Basic Information==== |
| '''Basic Information:'''
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| '''Training Schemes:'''
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| '''House Force Powers:'''
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| '''House Special Item(s):'''
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| '''Satal Keto''' | | Clan Arcona is one of two remaining Dark Jedi Clans within the Brotherhood of Dark Jedi. It currently has two constituent Houses: House Qel-Droma and Galeres. A third house House Oriens Obscurum, has also been active in Arcona's past. For a brief time in 34ABY, the clan was reorganized into a house, before reforming into a clan towards the start of 35ABY. |
| '''Basic Information:'''
| | |
| '''Training Schemes:'''
| | ===Training Schemes=== |
| '''House Force Powers:''' | | |
| '''House Special Item(s):''' | | Acrona specialized in a group called the Light Infantry. They were a unit that were quintessential scouts with all military units, their ranks are filled from the members of the Warrior caste and differ from the Skirmishing Infantry in that they do not utilize armor and are expected to have much more mobility as a direct result. |
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| | ====Clan Force Powers – Shadowcrafting==== |
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| | Shadowcrafting was Acrona’s special force power. This had four tiers and ten levels. Tier one consisted of levels one through three and were Slave Silhouette, Shadow Construct and Dark Sight. These were the basic Skills that one had control over one’s shadow, and heightened perception in darkness. Tier two were levels four through nine that were Cloak of Shadow, The Dark Forge, Oubliette, Touch of Darkness, Dark Matter, and Become the Shadow, these were considered the path to the outer darkness and helped one’s control of shadow and darkness in interacting with the physical world. Tier three was the Inner Darkness that was also levels four through nine but a different path to take within the power tier, they were Sense of Shadows, Shades of the Past, The Shaded Mind, Dark Soul, The Black Chamber and Extinquish the light, and this helped one’s control of shadow and darkness as abstracts along the mental/psychic plane. The last Tier was Shadow Master and was level ten, which was called Darkest night and helped one’s pinnacle of Shadowcrafting. |
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| | ===Tarentum=== |
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| | Basic Information: As with the other Houses now in existence, House Tarentum began as one of many Houses that dotted the socio-political landscape of the Dark Jedi Brotherhood. The last of the "original" Houses to form, Tarentum was formed by the members of the legendary Tau Squadron. When Tarentum became a Clan proper, it originally sired the vassal Houses of Tridens, Gladius and years later spawned a third House, Cestus. However, all three of these Houses were closed during the reign of Maxamillian von Oberst-Tarentae and two new Houses were created after two heroes of Tarentum: Kaerner and Reinthaler. |
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| | ====Training Schemes==== |
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| | The Draugr is one of the deadliest of risen corpses. Of the corporeal undead, it is the one that requires the body and corrupted soul of a Force User. How strong the Force User was in life matters little. What does matter is the strength of will of the Necromancers used to craft and raise this hellish warrior. Possessing super-Human speed, strength and agility, the Draugr is a near juggernaut on the battlefield. And they learn. While newly risen Draugr are terrors, given time and training, they can become elite warriors, serving their creator as nearly unstoppable weapons. The Draugr are corpses, and so their creators must take care to ensure that they do not give themselves away. Normally swathed head to toe in heavy robes or the skintight bodysuits that thieves favor, usually only their eyes are visible. And these eyes tend to give them away, as they never blink – starting out red and bloodshot, and finally becoming a jaundiced yellow. Draugr do not normally speak, but will answer questions from their creator in a direct fashion. Normally this is not necessary, as their Creator can communicate telepathically with the Draugr. |
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| | ====Clan Force Powers – Necromancy==== |
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| | Necromancy was the dark and mysterious art practiced exclusively by Clan Tarentum. While the art involved several core Force powers under different names, the term "necromancy" was used to classify the ritualistic and ceremonial practices that the clan partook in. It also symbolized Tarentum's alliance with the strange entities known as the Keepers, who had been able to strengthen the Force powers of the Tarenti so that they may better commune with both the dead and the living. |
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| | ===Taldryan=== |
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| | ====Basic Information==== |
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| | Taldryan is the First House of the Brotherhood of Dark Jedi. The Clan was initially founded from Independent House Ektrosis, at which point House Archanis and House Dinaari joined with them to complete the structure of what would be the most dominant Clan in the Brotherhood's history. Today that record still holds true with the House continuing to push for an even more successful future. With the downsizing from Clan to House, Taldryan has two Battle Teams: Old Folks' Home and Phoenix Phyle. |
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| | ====Training Schemes==== |
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| | The "Consul's Fist" was the step up from the Consul's Honor Guard. One member from the ranks of the Cohors Praetoria Taldryae served for a term of 3 months. During this time he or she would serve as an extension of the Consul's will across the Brotherhood. Rarely exercising his power directly, the Fist would more often use subterfuge and backchannels to deal with the Consul's problems. However when it was necessary he could unleash his deadly potential in the name of Taldryan. Much as former guard members never completely lost their title, former Fist's would always remain in the Consul's service in some manner. Following the Yuuzhan Vong Incursion Consul Duga Taldrya Arkarso dissolved the guard and the Consul's Fist while announcing a new elite unit to come. |
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| | ====Clan Force Powers – Elementalism==== |
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| | Elementalism was divided into three tiers. The first one had levels one through three, they were Vortex, Fissure, and Water Manipulation. These focused on the basics of the power allowed them to manipulate the currents of the aire, fissures in the earth and controlling where and how a body gathered water. Tier two consisted of levels four through seven which were Barrier, Combustion, Lightning Shield and Cryokinesis. These focused more on the defense with using the earth as a shield, increasing body temperature of any object, electrical energy protection as well as decreasing the temperature of moisture in the air. Tier four were levels eight through twelve, they were Pyrokinesis, Levitation, Kinetic Charge, Elemental Empathy and Elemental Transference. These experienced levels focused on altering the basic elements for fire for offense and defense, wind to levitate, electricity for offense and the last ability to transfer the essence of any element into themselves for their properties. |
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| | ===Naga Shadow=== |
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| | ====Basic Information==== |
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| | House Naga Sadow is the body of Sons, Daughters and Disciples who serve Astronicus Aurelius Sadow, the heir of the Sadow dynasty and Overlord of the Clan. The House was reformulated in 33 ABY, formed out of the union of the cults of Marka Ragnos and Ludo Kressh when the Sadow dynasty reaffirmed its singular rule. It operates under the cover of the Dlarit Corporation. In recent years the House's followers have also adopted the teachings of Urias Orian in addition to those of its three originating cults of disciples. |
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| | ====Training Schemes==== |
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| | The Dlarit Army is the main security and law enforcement division of the Dlarit Security Force. The Dlarit Army is overseen by the chief of staff, who holds the rank of general and reports to the adjutant general of the DSF. The army is organised into two main branches: the police force and the naval marines. The police provide day to day law enforcement and security for the main mining colonies throughout the Orian system. There are about fifteen thousand uniformed officers on the streets and in the mines. The marines provide support for the Dlarit Navy, including security for the main space stations above Tarthos. |
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| | ====Clan Force Powers – Telekinetics==== |
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| | This was a technique that was specific for Naga Shadow, it had three tiers and twelve levels. The basics were levels one through three and focused on Force Push, Force Barrier, and Telekinetic Grip. These focused on the easy parts to become a gateway towards more powerful techniques. The second tier were levels four through seven that were Projected Fighting, Kinetic Combat, Force Flight and Kinetic Might. These were focused on combat specific techniques in order to help the user gain power of their opponent. The third tier was levels eight to twelve. They were Force Wave, Telekinetic Crush, Force Whrilwind, Kinetic Storm, and Manipulation. This is what the creators themselves were made of and it is with the power of the Inner Order that one can move the stars and shape the galaxy itself. |
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| | ===Alvaak=== |
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| | ====Basic Information==== |
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| | Clan Alvaak was a clan formed within the Brotherhood when they were operating with the Emperor's Hammer. Formed by Ronin, leader of the Emperor's Hammer, the clan was comprised of houses Tarentum and Satal Keto before they grew to become their own clans. The Clan did not join the rest of the Brotherhood when they left the Emperor's Hammer in what would later be termed the Exodus. Here is some information that the Emperor's Hammer had about Clan Alvaak. |
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| | ====Clan Force Powers – Mind Control==== |
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| | Because Clan Alvaak was lost to the generations for some time, the Dark Council Scholars believe that the Mind Control that was unique to this clan, they could not uncover their secrets after Clan Alvaak disappeared. Though it is suspected that the secrets to the clan’s Mind Control abilities are hidden and yet to be found, all that we know is that it is speculated to completely control the enemy against their will. |
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| | ===Satal Keto=== |
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| | ====Basic Information==== |
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| | Named after the Krath Lord Satal Keto, Clan Satal Keto was once one of seven clans in the Dark Jedi Brotherhood until it was merged with Clan Exar Kun to form Clan Plagueis. It was subsequently divided into houses Aleema, Kirleta, and Galthain. Though their remaining strength constantly ebbed. After one particular war, the Clan was irrevocably weakened. It was then that the Crimson Tide, having been hired by an unknown individual, attacked Clan Satal Keto. The two factions battled for four brutal days. Just as the Crimson Tide was beginning to gain the upper hand, Consul Selket requested aide from Keto's sister Clan, Clan Exar Kun. |
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| | ====Training Schemes: ==== |
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| | Clan Satal Keto based most of their operations on their founders principles. There were no units or military organizations, but each person was in charge of their own protection for their leaders based on his ideals of self preservation and survival of the fittest. If anyone was not strong enough to protect themselves, then they therefore could not protect others in their Clan. Because Satal Keto excelled in space combat, so did the clan. It was a requirement to be part of the Clan, to have extra ordinary piloting skills. |
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| | ====Clan Force Powers – Dominance==== |
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| | Because Satal Keto became Plagueis, their force power remained Dominance. This technique focused on Mind Control and Illusion, there were three tiers and twelve levels. Tier one were levels one through three and were composed of Bastion of the Dark Might, Empathic Imprint and Cognitive Prescience. The first three helped affect Force effects by twisting emotions and projecting/receiving with their ability to read thoughts. Tier two were levels four through eight, they were Compulsion, Confusion, Psychic Rendering and Voice of the Dark Master. These were the middle ground, enhancing the mind tricks with implanting, confusing, stunning, brainwashing and compiling their presence to their most effective means. The third and final tier were levels nine through twelve which were Weirdling, Dominate, Mind Lance, Dark Regalia and Gif of Plagueis. The final levels were meant to pro-long his life span by manipulating the midicholrians within his own body. This power is one of such a Dark Nature that the toll it takes is sometimes said to be a sign of a user unworthy the benefits of a prolonged life. |
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| ==Trivia== | | ==Trivia== |
Template:GJW X
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I see the contestants are making their way out onto the starting grid. This article was originally created as an entry for a Tenth Great Jedi War competition and is not official DJB canon content. It is preserved here for historical purposes only.
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Umbra Holocron
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Production Information
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Model:
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Custom Design
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Type:
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Hepta-hedral Information Repository
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Culture:
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Dark Brotherhood
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Creator(s):
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Kreeayt Havok
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Created:
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12 ABY
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Destroyed:
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n/a
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Owner(s):
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Dark Council
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Keeper(s):
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Kreeayt Havok
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Location(s):
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- Majority: Antei
- Alvaak Section: New Tython
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Physical and Technical Specifications
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Shape:
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Hepta-hedral
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Size:
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Buckler-sized
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Color:
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Greys with Order colors in inlays
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Material(s):
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Unknown alloy composition
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Length:
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35 centimeters (roughly)
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Height:
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5 centimeters (roughly)
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Weight:
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39 kilogratms (roughly)
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Protection:
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Suff
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Inscription(s):
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"Forget not, Teach all"
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Markings:
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None
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Usage and History
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Contents:
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Various, see section below
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Heritage:
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Dark Brotherhood Grand Masters and their teachings
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Era(s):
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Affiliation:
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[ Source ]
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Created initially during the time of Grand Master Kreeayt Havok to hold the secrets of the Brotherhood, the HOLOCRON was added onto as the Brotherhood underwent tremendous growth over the next decade. At the time of the Exodus, the holocron was a hepta-hedral with the original portion of the holocron signifying the Dark Council as the centerpiece. During the Exodus, the holocron was broken up into pieces in order to smuggle it out from the Emperor's Hammer, but the ships carrying it away from Eos were ambushed by units of the Avenger Task Force who remained loyal to Grand Admiral Ronin. All of the pieces were recovered eventually by the members of the Dark Jedi Brotherhood except for one, but it has recently been located on New Tython.
History
History
Keeper
Keeper
Contributors
Jac Cotelin
During his first stint as Grandmaster, Jac Cotelin was one of the youngest people to ever reach the highest ranks within the Brotherhood. This fact led him to become universally feared and respected by the Brotherhood. His intense studies led to issues with Dark Council. However due to his studies he was able to store much of his findings withing the holocron.
It was often remarked about Jac Cotelin’s facial expressions. He was able to display his emotions to the most extreme degrees. The dark side is also often seen to have a wider usage of emotion than the light side. Jac poured his understandings of emotions during his first stint as Grandmaster in to the holocron.
Justinian Khyron
Khyron was Cotelin’s successor. His leadership of the Brotherhood was punctuated by a serious uprising, leading to him being temporarily removed from his position. It was under Khyron that the Grandmaster’s Royal Guard was first formed. Khyron began to set up safeguards to prevent the Clans from rising up to overthrow the Iron Throne again.
Khyron’s experience with uprisings and resistance from the Clans of the Brotherhood left him furiously planning to prevent it from ever occurring again. All of his studies, thoughts and final plans should it ever occur again were stored within the holocron for safekeeping.
Thedek
Thedek was the ninth serving Grandmaster of the Brotherhood and a extremely influential Master at Arms. His rule saw modifications to several aspects of the Brotherhood including the Envoy system and the Royal Guard that was established during Khyron’s rule. Importantly it was under Thedek that the Chamber of Justice was created, establishing a system of law within the Brotherhood.
Thedek saw the need for a balance to the way the Brotherhood functioned. He understood there were basic rights, privileges and rules that Brotherhood members needed to follow in order for the Brotherhood to survive. The all out chaos of past large groups of dark side users had always failed because of the lack of rights and rules. Thedek stored the basic operations of the Chamber of Justice within the holocron so that future generations may learn from it and implement it should anything happen to the Brotherhood.
Faethor
Grandmaster Faethor served as the eleventh Grandmaster and was the last to have his full time spent pre-Exodus. He is also notable for having two stints in as the Herald for the Brotherhood. His long time standing service to the Brotherhood and multiple positions held meant that he had large amounts of Dark Council level experience.
The Herald is seen as the “face” of the Brotherhood and one of the large contributors to insuring the Brotherhood’s identity is hidden from the Galaxy at large. Due to his multiple times of experience with this Faethor learned much about the art of deception and concealment. He stored his knowledge of these factors into the holocron during his time as Grandmaster to ensure the Brotherhood could continue to be hidden from prying eyes.
Description
Description
Contents
Scholae Palatinae
Basic Information
Clan Scholae Palatinae is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY. With the decree from the Dark Council in 33 ABY it returned to its original House status. Independent and Proud, today, it presides as the rules of the Cocytus system as its dominion. The Empire, although small, is an important and historic force within the Dark Brotherhood.
Training Schemes
The Praetorian Regiment is an elite regiment of Scholae Palatinae military. The Praetorian Regiment is the only one with a structure that is entirely devoted to black ops and it is always the order called upon to do critical missions. Their secondary mission was also to defend the Clan’s headquarters on Judecca and any other important area in the Cocytus system. They were the last defense.
Clan Force Powers - Animalism
Animalism was a technique specifically with the Clan Scholae Palatinae that was formed within three tiers with twelve levels. Tier one had Feral Understanding, Beastial Empathy, Animal Aspect. These three things focused on being able to understand the animal tongue but not speak it, precieve the animal’s general emotions and take on specific characteristics of the animal. Tier two Feral Conversation, Bestial Telepathy, Animal Alteration, and Summons of Nature. These were focused on conversation both ways with the animals, superficially alteration to resemble certain aspects of the given animal, and summoning the animal. The third and final tier levels were Call Familiar, Feral Translation, Animal Magnetism, Animal Form and Spirit brother. This tier helped the members call for help from the animal, talk to other humans while in human form, emit animal pheromones, transform entirely into the animal and understanding the animal through the force.
Arcona
Basic Information
Clan Arcona is one of two remaining Dark Jedi Clans within the Brotherhood of Dark Jedi. It currently has two constituent Houses: House Qel-Droma and Galeres. A third house House Oriens Obscurum, has also been active in Arcona's past. For a brief time in 34ABY, the clan was reorganized into a house, before reforming into a clan towards the start of 35ABY.
Training Schemes
Acrona specialized in a group called the Light Infantry. They were a unit that were quintessential scouts with all military units, their ranks are filled from the members of the Warrior caste and differ from the Skirmishing Infantry in that they do not utilize armor and are expected to have much more mobility as a direct result.
Clan Force Powers – Shadowcrafting
Shadowcrafting was Acrona’s special force power. This had four tiers and ten levels. Tier one consisted of levels one through three and were Slave Silhouette, Shadow Construct and Dark Sight. These were the basic Skills that one had control over one’s shadow, and heightened perception in darkness. Tier two were levels four through nine that were Cloak of Shadow, The Dark Forge, Oubliette, Touch of Darkness, Dark Matter, and Become the Shadow, these were considered the path to the outer darkness and helped one’s control of shadow and darkness in interacting with the physical world. Tier three was the Inner Darkness that was also levels four through nine but a different path to take within the power tier, they were Sense of Shadows, Shades of the Past, The Shaded Mind, Dark Soul, The Black Chamber and Extinquish the light, and this helped one’s control of shadow and darkness as abstracts along the mental/psychic plane. The last Tier was Shadow Master and was level ten, which was called Darkest night and helped one’s pinnacle of Shadowcrafting.
Tarentum
Basic Information: As with the other Houses now in existence, House Tarentum began as one of many Houses that dotted the socio-political landscape of the Dark Jedi Brotherhood. The last of the "original" Houses to form, Tarentum was formed by the members of the legendary Tau Squadron. When Tarentum became a Clan proper, it originally sired the vassal Houses of Tridens, Gladius and years later spawned a third House, Cestus. However, all three of these Houses were closed during the reign of Maxamillian von Oberst-Tarentae and two new Houses were created after two heroes of Tarentum: Kaerner and Reinthaler.
Training Schemes
The Draugr is one of the deadliest of risen corpses. Of the corporeal undead, it is the one that requires the body and corrupted soul of a Force User. How strong the Force User was in life matters little. What does matter is the strength of will of the Necromancers used to craft and raise this hellish warrior. Possessing super-Human speed, strength and agility, the Draugr is a near juggernaut on the battlefield. And they learn. While newly risen Draugr are terrors, given time and training, they can become elite warriors, serving their creator as nearly unstoppable weapons. The Draugr are corpses, and so their creators must take care to ensure that they do not give themselves away. Normally swathed head to toe in heavy robes or the skintight bodysuits that thieves favor, usually only their eyes are visible. And these eyes tend to give them away, as they never blink – starting out red and bloodshot, and finally becoming a jaundiced yellow. Draugr do not normally speak, but will answer questions from their creator in a direct fashion. Normally this is not necessary, as their Creator can communicate telepathically with the Draugr.
Clan Force Powers – Necromancy
Necromancy was the dark and mysterious art practiced exclusively by Clan Tarentum. While the art involved several core Force powers under different names, the term "necromancy" was used to classify the ritualistic and ceremonial practices that the clan partook in. It also symbolized Tarentum's alliance with the strange entities known as the Keepers, who had been able to strengthen the Force powers of the Tarenti so that they may better commune with both the dead and the living.
Taldryan
Basic Information
Taldryan is the First House of the Brotherhood of Dark Jedi. The Clan was initially founded from Independent House Ektrosis, at which point House Archanis and House Dinaari joined with them to complete the structure of what would be the most dominant Clan in the Brotherhood's history. Today that record still holds true with the House continuing to push for an even more successful future. With the downsizing from Clan to House, Taldryan has two Battle Teams: Old Folks' Home and Phoenix Phyle.
Training Schemes
The "Consul's Fist" was the step up from the Consul's Honor Guard. One member from the ranks of the Cohors Praetoria Taldryae served for a term of 3 months. During this time he or she would serve as an extension of the Consul's will across the Brotherhood. Rarely exercising his power directly, the Fist would more often use subterfuge and backchannels to deal with the Consul's problems. However when it was necessary he could unleash his deadly potential in the name of Taldryan. Much as former guard members never completely lost their title, former Fist's would always remain in the Consul's service in some manner. Following the Yuuzhan Vong Incursion Consul Duga Taldrya Arkarso dissolved the guard and the Consul's Fist while announcing a new elite unit to come.
Clan Force Powers – Elementalism
Elementalism was divided into three tiers. The first one had levels one through three, they were Vortex, Fissure, and Water Manipulation. These focused on the basics of the power allowed them to manipulate the currents of the aire, fissures in the earth and controlling where and how a body gathered water. Tier two consisted of levels four through seven which were Barrier, Combustion, Lightning Shield and Cryokinesis. These focused more on the defense with using the earth as a shield, increasing body temperature of any object, electrical energy protection as well as decreasing the temperature of moisture in the air. Tier four were levels eight through twelve, they were Pyrokinesis, Levitation, Kinetic Charge, Elemental Empathy and Elemental Transference. These experienced levels focused on altering the basic elements for fire for offense and defense, wind to levitate, electricity for offense and the last ability to transfer the essence of any element into themselves for their properties.
Naga Shadow
Basic Information
House Naga Sadow is the body of Sons, Daughters and Disciples who serve Astronicus Aurelius Sadow, the heir of the Sadow dynasty and Overlord of the Clan. The House was reformulated in 33 ABY, formed out of the union of the cults of Marka Ragnos and Ludo Kressh when the Sadow dynasty reaffirmed its singular rule. It operates under the cover of the Dlarit Corporation. In recent years the House's followers have also adopted the teachings of Urias Orian in addition to those of its three originating cults of disciples.
Training Schemes
The Dlarit Army is the main security and law enforcement division of the Dlarit Security Force. The Dlarit Army is overseen by the chief of staff, who holds the rank of general and reports to the adjutant general of the DSF. The army is organised into two main branches: the police force and the naval marines. The police provide day to day law enforcement and security for the main mining colonies throughout the Orian system. There are about fifteen thousand uniformed officers on the streets and in the mines. The marines provide support for the Dlarit Navy, including security for the main space stations above Tarthos.
Clan Force Powers – Telekinetics
This was a technique that was specific for Naga Shadow, it had three tiers and twelve levels. The basics were levels one through three and focused on Force Push, Force Barrier, and Telekinetic Grip. These focused on the easy parts to become a gateway towards more powerful techniques. The second tier were levels four through seven that were Projected Fighting, Kinetic Combat, Force Flight and Kinetic Might. These were focused on combat specific techniques in order to help the user gain power of their opponent. The third tier was levels eight to twelve. They were Force Wave, Telekinetic Crush, Force Whrilwind, Kinetic Storm, and Manipulation. This is what the creators themselves were made of and it is with the power of the Inner Order that one can move the stars and shape the galaxy itself.
Alvaak
Basic Information
Clan Alvaak was a clan formed within the Brotherhood when they were operating with the Emperor's Hammer. Formed by Ronin, leader of the Emperor's Hammer, the clan was comprised of houses Tarentum and Satal Keto before they grew to become their own clans. The Clan did not join the rest of the Brotherhood when they left the Emperor's Hammer in what would later be termed the Exodus. Here is some information that the Emperor's Hammer had about Clan Alvaak.
Clan Force Powers – Mind Control
Because Clan Alvaak was lost to the generations for some time, the Dark Council Scholars believe that the Mind Control that was unique to this clan, they could not uncover their secrets after Clan Alvaak disappeared. Though it is suspected that the secrets to the clan’s Mind Control abilities are hidden and yet to be found, all that we know is that it is speculated to completely control the enemy against their will.
Satal Keto
Basic Information
Named after the Krath Lord Satal Keto, Clan Satal Keto was once one of seven clans in the Dark Jedi Brotherhood until it was merged with Clan Exar Kun to form Clan Plagueis. It was subsequently divided into houses Aleema, Kirleta, and Galthain. Though their remaining strength constantly ebbed. After one particular war, the Clan was irrevocably weakened. It was then that the Crimson Tide, having been hired by an unknown individual, attacked Clan Satal Keto. The two factions battled for four brutal days. Just as the Crimson Tide was beginning to gain the upper hand, Consul Selket requested aide from Keto's sister Clan, Clan Exar Kun.
Training Schemes:
Clan Satal Keto based most of their operations on their founders principles. There were no units or military organizations, but each person was in charge of their own protection for their leaders based on his ideals of self preservation and survival of the fittest. If anyone was not strong enough to protect themselves, then they therefore could not protect others in their Clan. Because Satal Keto excelled in space combat, so did the clan. It was a requirement to be part of the Clan, to have extra ordinary piloting skills.
Clan Force Powers – Dominance
Because Satal Keto became Plagueis, their force power remained Dominance. This technique focused on Mind Control and Illusion, there were three tiers and twelve levels. Tier one were levels one through three and were composed of Bastion of the Dark Might, Empathic Imprint and Cognitive Prescience. The first three helped affect Force effects by twisting emotions and projecting/receiving with their ability to read thoughts. Tier two were levels four through eight, they were Compulsion, Confusion, Psychic Rendering and Voice of the Dark Master. These were the middle ground, enhancing the mind tricks with implanting, confusing, stunning, brainwashing and compiling their presence to their most effective means. The third and final tier were levels nine through twelve which were Weirdling, Dominate, Mind Lance, Dark Regalia and Gif of Plagueis. The final levels were meant to pro-long his life span by manipulating the midicholrians within his own body. This power is one of such a Dark Nature that the toll it takes is sometimes said to be a sign of a user unworthy the benefits of a prolonged life.
Trivia
Scholae Palatinae Team
- Arch
- Dante
- Xen'Mordin
- Rayne
- Eetherbiail