Telepathy: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
m (→‎Hear: Assimilate!, replaced: [[ACO → [[Proselyte)
m (Sigh)
Line 7: Line 7:




* First Rite ([[INI]] - [[Proselyte]])
* First Rite ([[JM1]] - [[JM4]])
The basic ability enabling one to receive telepathic communication.
The basic ability enabling one to receive telepathic communication.


Line 16: Line 16:




* Second Rite ([[PRT]] - [[DJK]])
* Second Rite ([[JM5]] - [[JM8]])
* Force power: Hear, 5 points
* Force power: Hear, 5 points
A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.
A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.
Line 58: Line 58:




* Second Rite ([[PRT]] - [[DJK]])
* Second Rite ([[JM5]] - [[JM8]])
The ability to instill a sense of morale in a single ally.
The ability to instill a sense of morale in a single ally.



Revision as of 03:41, 21 August 2015

Communication

Hear

File:FP-Hear.jpg

Prerequisites:


The basic ability enabling one to receive telepathic communication.


Speak

File:FP-Speak.jpg

Prerequisites:


  • Second Rite (JM5 - JM8)
  • Force power: Hear, 5 points

A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.


Communicate

File:FP-Communicate.jpg

Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Speak, 5 points

Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.


Connect

File:FP-Connect.jpg

Prerequisites:


  • Mastery (DA - DP)
  • Force power: Communicate, 5 points

Unabated telepathic communication with one individual who can be sensed across vast distances.


Interconnect

File:FP-Interconnect.jpg

Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Connect, 5 points

The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.


Battle

Battlemind

File:FP-Battlemind.jpg

Prerequisites:


The ability to instill a sense of morale in a single ally.


Force Meld

File:FP-ForceMeld.jpg

Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Battlemind, 5 points

A technique where a number of Force users join their minds together through the Force, drawing strength from each other.


Battle Meditation

File:FP-BattleMeditation.jpg

Prerequisites:


  • Mastery (DA - DP)
  • Force power: Force Meld, 5 points

This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.


Battle Coordination

Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Battle Meditation, 5 points

This ability is the Grand Master form of Battle Meditation. As well as influence over a battle, Battle Coordination also grants one powerful foresight. Though taxing, this power can be exerted by a Grand Master even while otherwise engaged.