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- "I do not follow my Elders of old. I seek as they once sought."
- ―Dreith
Dreith was... overview of character.
Physical Description
While predominately Zabrak, his self inflicted alchemical adaptions are augmented by a tough, dark hide and monstrous form. In likeness to his kin's primordial structure, thick, gnarled dreads and prominent horns grow from the back of his head. Deep-set, narrow eyes rest beneath vestigial bone-ridges; marred with a distinctive scar across his forehead and right eye, hindering vision. Harsh, scarified burns integrated over warrior tattoos give his hunched body a more disfigured appearance. His voice is deep and heavy, often guttural. An intermediary, root infused limb acts as a refined development for the missing counterpart.
Clothed in non-restrictive leggings and leather-aged harness, he wears a clan inherited helm blood-dried in triangular variants. Before battle, he will adorn bone plated armor carved from hunted prey to take on a frightening appearance.
History
Forsaken
Thrown into a sinkhole over a sarlacc pit by an elder brother, Dreith was forsaken at birth on Iridonia and would have been eaten had he not been caught by a local wrangler's net. Due to a strong attunement to the force, he managed to survive in an underground cavern for most of his childhood. Sustenance consisted of eggs and nearby geysers. He was then retrieved by a dark prophet who took it upon himself to train the boy.
Nomad
Due to the harsh terrain and isolation endured, Dreith grew wild and could not deal in a civilized environment, often referred to by Kro Var warlocks as the Lurking Shadow.
During a fit of blood-rage, he took advantage and lay waste to his master's sanctuary which effected surrounding territory. Because of this, Dreith had a debt to pay and was banished by his adopted cult. Before departure, Gohoron, the prophet, instructed him to learn patience and self control.
Primal Pact
He became adept at beast mastery and later formed a horde of desert monstrosities under secret observances of the night-sistren and their alchemical practice.
Conquest
Gladiator of the Night-brethren, forced to fight his monstrosities to prove strength and regain balance between the mystical Fanged God and Winged Goddess entities. He was allowed to store only one beast spirit into a totem.
Philosophy
- Due to a moral belief, he never visited the grave of his father.
- Trusts in the power of the Force to a default.