|
Under Construction This page seems to be Under Construction. Watch out for large groups of Rebel fighters. After construction is complete, please place a note on the article's talk page and remove this message.
|
Battleteam Krennic is the more military-minded arm of House Imperium's battleteams. They carry out duties similar to special teams missions.
Creation
WIP
Military Assets
Serving as Krennic’s flagship, this Marauder-class corvette serves as the main deployment force when it comes to space battles as well as deploying soldiers planetside – although not capable of deploying the full strength of Krennic’s troops without additional transports, it is still a force to be reckoned with. On its own it is also well suited for patrol and escort duties, and has the capacity to hold a squadron of fighters in its hangar as additional support. In addition to its powerful turbolaser armament, it has three tractor beams equipped for capturing ships as necessary.
Based off of the Aegis, this squadron of twelve TIE/SF starfighters is perfectly suited to Krennic’s needs. With their desirable specs in speed, maneuverability, and impressive array of weapons – the under-mounted turret proving especially lethal – these starfighters make for an excellent choice. Whether in the capacity of providing air support for the ground forces while in an atmosphere, or serving as space superiority fighters, these ships can be deadly, and should not be taken lightly.
Designated as Banshee I, II, III, and IV, this flight of four powerful assault ships fills any role imaginable. Whether it’s additional firepower for the Aegis, supporting the starfighters, serving as a transport for smaller teams, or even as additional cargo carriers, these assault ships certainly have the firepower to hold their own against attacks from enemy ships.
Designated as Valkyrie I, II, III, and IV, this flight of four assault transports is perfectly suited for deploying troops to their destination under any circumstances. Heavily armed, these troop transports also pack a serious punch in their own right and are more than capable of defending themselves while taking on enemy fire. If needed, they can also make a quick getaway by utilizing their equipped hyperdrives.
A company strength unit with a small command and support element, that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.