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| {{Planet | | {{Planet |
| |image=[[Image:sukhur_kelantar984.jpg]] | | |image=[[Image:sukhur_kelantar984.jpg|300px]] |
| |name= Sukhur | | |name= Sukhur |
| |region= | | |region= |
| |sector= | | |sector= |
| |system= [[Dajorra System]] | | |system= [[Dajorra System]] |
| |suns= 1 (Dajorra) | | |suns= 1: [[Dajorra System|Dajorra]] |
| |moons= | | |moons= |
| |coord= | | |coord= |
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| == History == | | == History == |
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| The inner-most planet of Sukhur is also the harshest of the planets Arcona has made use of. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason | | The inner-most planet of Sukhur is also the harshest of the planets [[Arcona]] has made use of. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason |
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| Sukhur is continually baking in the glare of [[Dajorra System|Dajorra]], and its landscape is constantly being melted and rearranged. Sukhur's orbit gradually brings it closer to [[Dajorra System|Dajorra]], and scientists have theorized that it once was a desert planet. However, the sand has now melted into a shifting sea of glass, which are often as deep as 50 meters. The only time it's safe to be on Sukhur's surface is during the long night, after the glass has cooled to a solid. | | Sukhur is continually baking in the glare of [[Dajorra System|Dajorra]], and its landscape is constantly being melted and rearranged. Sukhur's orbit gradually brings it closer to [[Dajorra System|Dajorra]], and scientists have theorized that it once was a desert planet. However, the sand has now melted into a shifting sea of glass, which are often as deep as 50 meters. The only time it's safe to be on Sukhur's surface is during the long night, after the glass has cooled to a solid. |
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| Setting eyes on the endless glass plains of Sukhur will make one forget how terrible a place it really is; the crystalline seas continue to the horizon, punctured every now and again by igneous rock formations that haven't been washed away by the ever-changing landscape. | | Setting eyes on the endless glass plains of Sukhur will make one forget how terrible a place it really is; the crystalline seas continue to the horizon, punctured every now and again by igneous rock formations that haven't been washed away by the ever-changing landscape. |
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| The fact that [[Clan Arcona]] is able to maintain permanent structures on Sukhur is a testament to the skills of their engineers. Prefabricated, heat-resistant structures are sunk into the still-molten glass after sunset, resting on the rock below, and then connected by a series of tunnels. From these structures diggers carved halls and chambers out of the rock of Sukhur itself, where the heat of Dajorra cannot damage it. Tunnels run from the base to a point approximately 20 meters above glass level, ensuring that Arconans aren't trapped below. | | The fact that [[Clan Arcona]] is able to maintain permanent structures on Sukhur is a testament to the skills of their engineers. Prefabricated, heat-resistant structures are sunk into the still-molten glass after sunset, resting on the rock below, and then connected by a series of tunnels. From these structures diggers carved halls and chambers out of the rock of Sukhur itself, where the heat of [[Dajorra System|Dajorra]] cannot damage it. Tunnels run from the base to a point approximately 20 meters above glass level, ensuring that Arconans aren't trapped below. |
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| Since leaving Sukhur for [[Eldar]], the former [[House Galeres]] headquarters have been converted into a proverbial "Last Stand" for Arcona. The hidden base has been filled with supplies for a long-term guerilla war, should the Dajorra System ever be over-run by any enemies. The very location of this base has been stricken from all formal records, knowledge of it known only to top-ranking officials in the Arcona Military. A small garrison of troops however are stationed within the base at all times, ensuring all systems and equipments are kept in working order, should a worst-case scenario occur | | Since leaving Sukhur for [[Eldar]], the former [[House Galeres]] headquarters have been converted into a proverbial "Last Stand" for [[Arcona]]. The hidden base has been filled with supplies for a long-term guerilla war, should the [[Dajorra System]] ever be over-run by any enemies. The very location of this base has been stricken from all formal records, knowledge of it known only to top-ranking officials in the [[Arcona]] Military. A small garrison of troops however are stationed within the base at all times, ensuring all systems and equipments are kept in working order, should a worst-case scenario occur |
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| [[Category: Planets]] | | [[Category: Planets]] |
| [[Category: Clan Arcona]] | | [[Category: Clan Arcona]] |
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Sukhur
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Dajorra System
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1: Dajorra
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117 million kms (0.76 AU's)
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300 standard hours
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24 Local Days
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Terrestrial
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12,400 km
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Type II (Air masks required)
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Hot (90 to 150 F, darkside)
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Near standard (0.9 G)
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Glass and rock
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None
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None
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No non-military personnel
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None
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None
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Clan Arcona
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History
The inner-most planet of Sukhur is also the harshest of the planets Arcona has made use of. Sukhur was originally selected as the headquarters of House Galeres for this very reason
Sukhur is continually baking in the glare of Dajorra, and its landscape is constantly being melted and rearranged. Sukhur's orbit gradually brings it closer to Dajorra, and scientists have theorized that it once was a desert planet. However, the sand has now melted into a shifting sea of glass, which are often as deep as 50 meters. The only time it's safe to be on Sukhur's surface is during the long night, after the glass has cooled to a solid.
Setting eyes on the endless glass plains of Sukhur will make one forget how terrible a place it really is; the crystalline seas continue to the horizon, punctured every now and again by igneous rock formations that haven't been washed away by the ever-changing landscape.
The fact that Clan Arcona is able to maintain permanent structures on Sukhur is a testament to the skills of their engineers. Prefabricated, heat-resistant structures are sunk into the still-molten glass after sunset, resting on the rock below, and then connected by a series of tunnels. From these structures diggers carved halls and chambers out of the rock of Sukhur itself, where the heat of Dajorra cannot damage it. Tunnels run from the base to a point approximately 20 meters above glass level, ensuring that Arconans aren't trapped below.
Since leaving Sukhur for Eldar, the former House Galeres headquarters have been converted into a proverbial "Last Stand" for Arcona. The hidden base has been filled with supplies for a long-term guerilla war, should the Dajorra System ever be over-run by any enemies. The very location of this base has been stricken from all formal records, knowledge of it known only to top-ranking officials in the Arcona Military. A small garrison of troops however are stationed within the base at all times, ensuring all systems and equipments are kept in working order, should a worst-case scenario occur