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| |era=[[Dark Jedi Brotherhood Era]] | | |era=[[Dark Jedi Brotherhood Era]] |
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| | {{Quote|Need a BT motto!|Harbingers motto}} |
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| The Harbingers are a multi-purpose battleteam in [[House Dinaari]] of [[Clan Taldryan]]. Formed during the Dark Crusade to fill some key gaps, the Harbingers are the unsung heroes operating in the shadows currently being led by [[Decimo Inferni]]. | | [[The Harbingers]] are a multipurpose battleteam in [[House Dinaari]] of [[Clan Taldryan]]. Formed during the [[Dark Crusade]] to fill some key gaps (expand on what gaps and why they needed to be filled), the Harbingers are the unsung heroes operating in the shadows. (Detail who created the team--Kaz--and bring up the resurrection of Dinaari. |
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| | [[The Harbingers]] are currently led by (rank) [[Decimo Inferni]]. |
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| ==History== | | ==History== |
| [[Image:Kazmir_Natas.jpg|left|thumb|[[Kazmir Natas]], Founder of Harbingers]] | | [[Image:Kazmir_Natas.jpg|left|thumb|[[Kazmir Natas]], Founder of Harbingers]] |
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| | To expand on history, break it down into various parts: |
| | * Creation/Planning (someone came up with the idea. What is the backstory there? Kaz going to Rian/Yacks with a proposal to expand on the Clan's need for an elite, covert unit to match the increased reliance on intelligence information during the Dark Crusades. |
| | * Actually setting up the team and its first members. Since it's a new BT, celebrate the first leader chosen and the first handful of members (think the first X-Men team or something) |
| | * If they haven't had any action yet, just prep for a historical account of what will happen in Crusades 2.0 (just a heading for now, leave it unfinished). |
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| Despite Taldryan boasting one of the largest and most effective intelligence networks this side of the Galaxy, sometimes Military Intelligence just is sub-par. A fact that during the Crusade versus the One Sith became blatantly obvious. For this reason the Harbingers were assembled and trained to handle sensitive covert operations that would be near impossible or suicidal for standard military operatives. | | Despite Taldryan boasting one of the largest and most effective intelligence networks this side of the Galaxy, sometimes Military Intelligence just is sub-par. A fact that during the Crusade versus the One Sith became blatantly obvious. For this reason the Harbingers were assembled and trained to handle sensitive covert operations that would be near impossible or suicidal for standard military operatives. |
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| Another key aspect of the unit is its multi-functionality and heavy training in all aspects of combat. Once again, despite Taldryan's impressive fleet and military, Force-assisted pilots were a missing component in frequent bouts for space supremacy. | | Another key aspect of the unit is its multi-functionality and heavy training in all aspects of combat. Once again, despite Taldryan's impressive fleet and military, Force-assisted pilots were a missing component in frequent bouts for space supremacy. (This is not history, but more of an explanation behind what the team is.) |
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| ==Role== | | ==Role== |
| The Harbingers are a natural counterpart to the Wardens. Where the Wardens frequently see use as a form of guardian unit for Taldryan and its dominion, the Harbingers serve as the cloak and dagger - quelling threats through immoral means. | | [[The Harbingers]] are a natural counterpart to the [[Wardens]] (, a BT in Dinaari's sister House of Ektrosis -- never assume the reader knows all these things). Where the Wardens frequently see use as a form of guardian unit for Taldryan and its dominion, the Harbingers serve as the cloak and dagger - quelling threats through immoral means. (expand on what type of threats and what type of means.) |
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| | Multi-faceted and highly trained. (expand on the type of training they do. physical, mental, Force, piloting, etc. How often they do it. Where. Who they train with (other members of the Clan? TalEx?) |
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| Multi-faceted and highly trained. The Harbingers may see use as a Force-enhanced flight squadron, and intelligence network, a death squad, or even secret police.
| | The Harbingers may see use as a Force-enhanced flight squadron, an intelligence network, a death squad, or even secret police. (each of these can be expanded on a bit. Say when and why they would be used for each. When does Tal need an elite flight squadron? Why would we pick harbingers to play the role?) |
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| Due to the sensitive nature of their work, the identities of individual members are kept highly secret. | | Due to the sensitive nature of their work, the identities of individual members are kept highly secret. (Eh... maybe say "outside of Taldryan" for a fictional backstop. Outside of fiction, we have rosters and it would be impossible to hide an entire team from the awesome powers of Dark Jedi on Karufr itself.) |
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| ==HQ== | | ==Headquarters== |
| The Harbingers have no set headquarters. A multitude of planetary safe houses and hidden compartments on fleet ships serve as briefing rooms and armories. | | The Harbingers have no set headquarters. A multitude of planetary safe houses and hidden compartments on fleet ships serve as briefing rooms and armories. (To expand on this, maybe describe what makes an ideal safehouse location, or what kind of things are stored in a safehouse and how it helps members complete missions--credits, weapons, ammunition, etc. What type of buildings do we use? Maybe how they're funded through secret, backdoor channels of the Karufr government or something) |
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| ==Training== | | ==Training== |
| Early on in the Crusade, the Harbingers were trained by veteran pilots to make up the gap left by the old Hyperion Flight. Their Force-enhanced spatial awareness and reflexes giving the Harbingers an added edge during dogfights. | | Early on in the Crusade, the Harbingers were trained by veteran pilots to make up the gap left by the old Hyperion Flight. Their Force-enhanced spatial awareness and reflexes giving the Harbingers an added edge during dogfights. |
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| Their covert training was supplied by hired help working in conjunction with an unnamed Taldryanite. | | Their covert training was supplied by hired help working in conjunction with an unnamed Taldryanite. (Again, expand on the training. What it entails.) |
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| ==Equipment== | | ==Equipment== |
| Despite their military role, the Harbingers work separate from the Taldryan forces. They are something bigger, something better. | | Despite their military role, the Harbingers work separate from the Taldryan forces. They are something bigger, something better. |
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| This allows the unit to tap into military resources as they see fit. Given the jurisdiction by the summit, the Harbingers can lay claim to any equipment within their proximity. An example of this is commandeering a squadron of X-wings without the express given consent of the onboard ship officers. | | This allows the unit to tap into military resources as they see fit. Given the jurisdiction by the summit, the Harbingers can lay claim to any equipment within their proximity. An example of this is commandeering a squadron of X-wings without the express given consent of the onboard ship officers. (fact check that with Rian/Yacks? Also, detail their personal equipment. Members of the team would still have certain equipment on their persons by default. Whether it's a type of pistol, or body armor, or whatever. |
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| | == Behind the Scenes == |
| | can add in info about who made the team and the wiki page and stuff. All out of character details. |
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| | Also, the page needs more pictures to break up text. But, it especially needs a main image in the infobox... maybe a team logo? Good chance to run a small competition for that... |
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| [[category: Battle Team]] | | [[category: Battle Team]] |
| [[category: Taldryan]] | | [[category: Taldryan]] |
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- "Need a BT motto!"
- ―Harbingers motto
The Harbingers are a multipurpose battleteam in House Dinaari of Clan Taldryan. Formed during the Dark Crusade to fill some key gaps (expand on what gaps and why they needed to be filled), the Harbingers are the unsung heroes operating in the shadows. (Detail who created the team--Kaz--and bring up the resurrection of Dinaari.
The Harbingers are currently led by (rank) Decimo Inferni.
History
To expand on history, break it down into various parts:
- Creation/Planning (someone came up with the idea. What is the backstory there? Kaz going to Rian/Yacks with a proposal to expand on the Clan's need for an elite, covert unit to match the increased reliance on intelligence information during the Dark Crusades.
- Actually setting up the team and its first members. Since it's a new BT, celebrate the first leader chosen and the first handful of members (think the first X-Men team or something)
- If they haven't had any action yet, just prep for a historical account of what will happen in Crusades 2.0 (just a heading for now, leave it unfinished).
Despite Taldryan boasting one of the largest and most effective intelligence networks this side of the Galaxy, sometimes Military Intelligence just is sub-par. A fact that during the Crusade versus the One Sith became blatantly obvious. For this reason the Harbingers were assembled and trained to handle sensitive covert operations that would be near impossible or suicidal for standard military operatives.
Another key aspect of the unit is its multi-functionality and heavy training in all aspects of combat. Once again, despite Taldryan's impressive fleet and military, Force-assisted pilots were a missing component in frequent bouts for space supremacy. (This is not history, but more of an explanation behind what the team is.)
Role
The Harbingers are a natural counterpart to the Wardens (, a BT in Dinaari's sister House of Ektrosis -- never assume the reader knows all these things). Where the Wardens frequently see use as a form of guardian unit for Taldryan and its dominion, the Harbingers serve as the cloak and dagger - quelling threats through immoral means. (expand on what type of threats and what type of means.)
Multi-faceted and highly trained. (expand on the type of training they do. physical, mental, Force, piloting, etc. How often they do it. Where. Who they train with (other members of the Clan? TalEx?)
The Harbingers may see use as a Force-enhanced flight squadron, an intelligence network, a death squad, or even secret police. (each of these can be expanded on a bit. Say when and why they would be used for each. When does Tal need an elite flight squadron? Why would we pick harbingers to play the role?)
Due to the sensitive nature of their work, the identities of individual members are kept highly secret. (Eh... maybe say "outside of Taldryan" for a fictional backstop. Outside of fiction, we have rosters and it would be impossible to hide an entire team from the awesome powers of Dark Jedi on Karufr itself.)
Headquarters
The Harbingers have no set headquarters. A multitude of planetary safe houses and hidden compartments on fleet ships serve as briefing rooms and armories. (To expand on this, maybe describe what makes an ideal safehouse location, or what kind of things are stored in a safehouse and how it helps members complete missions--credits, weapons, ammunition, etc. What type of buildings do we use? Maybe how they're funded through secret, backdoor channels of the Karufr government or something)
Training
Early on in the Crusade, the Harbingers were trained by veteran pilots to make up the gap left by the old Hyperion Flight. Their Force-enhanced spatial awareness and reflexes giving the Harbingers an added edge during dogfights.
Their covert training was supplied by hired help working in conjunction with an unnamed Taldryanite. (Again, expand on the training. What it entails.)
Equipment
Despite their military role, the Harbingers work separate from the Taldryan forces. They are something bigger, something better.
This allows the unit to tap into military resources as they see fit. Given the jurisdiction by the summit, the Harbingers can lay claim to any equipment within their proximity. An example of this is commandeering a squadron of X-wings without the express given consent of the onboard ship officers. (fact check that with Rian/Yacks? Also, detail their personal equipment. Members of the team would still have certain equipment on their persons by default. Whether it's a type of pistol, or body armor, or whatever.
Behind the Scenes
can add in info about who made the team and the wiki page and stuff. All out of character details.
Also, the page needs more pictures to break up text. But, it especially needs a main image in the infobox... maybe a team logo? Good chance to run a small competition for that...