|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| The [[Qel-Droma|House Qel-Droma]] headquarters is located within a secret pocket within the massive asteroid known as [[Port Ol'val]]. Having been discovered by the members of Qel-Droma during a routine mission, this small hold-out was expanded into a massive structure after the obliteration of the House Qel-Droma temple. | | The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol'val]]. The new headquarters was built during the reconstruction effort following [https://wiki.darkjedibrotherhood.com/view/Port_Ol'val#Revenge_of_the_Hutt Whallatta the Hutt’s attempted coup] of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. Access to the Phantom Complex is via a trio of means. The Phantom Complex houses its own hangar, accessible via starship. On the side of the renamed *Blind Spot,* the Phantom Complex has a front of a pristine office building of dark glass, ostensibly the local offices of Naruba Investments. Thirdly, a limited number of access tunnels lead to the base level of the Complex, these narrow passageways only large enough to let a single person pass on foot. |
| | |
| {{Structure | | {{Structure |
| |image=[[File:PhantomComplexTunnel.jpg|250px]] | | |image=[[File:Phantom_Complex_Layout_1.jpeg|250px]] |
| |name=Phantom Complex | | |name=Phantom Complex |
| |laiddown= | | |laiddown= |
| |constructed=31 ABY | | |constructed=38 ABY |
| |destroyed= | | |destroyed= |
| |location=[[Port Ol'val]] | | |location=[[Port Ol'val]] |
| |builder=[[Naruba Investments]] | | |builder=[[Naruba Investments]] |
| |population=50 | | |population=150 |
| |height=250m | | |height= |
| |width= | | |width= |
| |era=[[Dark Jedi Brotherhood Era]] | | |era=[[Dark Jedi Brotherhood Era]] |
| |affiliation=[[Qel-Droma|House Qel-Droma]] | | |affiliation=[[Qel-Droma|House Qel-Droma]] |
| }} | | }} |
| | |
| == Complex Proper == | | == Complex Proper == |
| The Phantom Complex is named as such by the fact that the Qel-Droman presence is rumored but remains unconfirmed by the general populace. The entire asteroid is under the control of Qel-Droma and is split into 4 different levels which are concealed between the Jerem Plaza and the Minefield quadrants. Once a small holdout for a fledgling Black Sun lieutenant, the complex had been greatly expanded to house the Arconans after the destruction of their previous temple. | | The Phantom Complex is named as such by the fact that the Qel-Droman presence is rumored but remains unconfirmed by the general populace. During the fighting against Whallatta’s forces in [[36 ABY]], a portion of the Besadii Entertainment District collapsed, uncovering a previously unknown cavern left behind by the original mining operation. This was swiftly taken up by Qel-Droma as a suitable site for their new base of operations, with the extensive rebuilding effort masking most of the more clandestine construction. |
| | |
| | Unlike the previous Phantom Complex, the new HQ is a more compact affair, acting as the administrative and operational nexus of House Qel-Droma. Vast quantities of galactic intelligence, surveillance data, and various unconfirmed rumors all flow through it, feeding the command of Qel-Droma with information necessary to conduct its clandestine operations in service of Clan Arcona. |
| | |
| | Due to the shape of the existing cavern, the Phantom Complex was built in three main levels, each connected to the other by a slanted central elevator shaft. |
| | |
| | |
| | |
| | |
| | |
| | == Base Level == |
| | Housing the majority of Qel-Droman personal quarters, staff lounges, briefing rooms, and workshops the Bottom level is a near perpetual hubbub of activity. Smartly dressed officers, returning field agents, and the colorful cadre of Qel-Droman specialists can all be found rubbing shoulders on this level of the HQ. |
| | |
| | Entrance to the Base Level is done via the front of a Naruba Investments office building at the edges of the Blind Spot. Upon presenting valid credentials at the reception, the turbolift will descend to the lobby of the Qel-Droman HQ. |
| | |
| | Upon entry to the HQ, one is greeted by a pleasant central garden in the shape of the House insignia, with meeting and common rooms on either side. Further down lie the personal quarters of various Qel-Droman operatives. |
| | |
| | === Main Elevator === |
| | The main elevator runs diagonally through all three main levels of the HQ, starting at the lobby of the Base level, bisecting the Mid level, and ending up at the Top level, near the Aedile’s quarters. Six high-speed turbolifts carry Qel-Droman personnel between the levels, each separated from the others by tens of meters of Ol’val rock. Housed within this massive column lies a zig-zagging walkway that snakes through a brightly lit hydroponic garden. |
| | |
| | A circulating system feeds water from the top of the shaft in a cascading waterfall which makes its way down from layer to layer until finally pooling up at the base in a waist-deep pool. Fed by the water, the artificial sunlight, and maintained by dozens of robotic attendants, the garden on the ground floor is rich with life. Thousands of different plant species from a multitude of worlds are grown; tall, springy tropical trees from Selen sprout through the gaps in the walkway, joined by great, baby-wroshirs from Kashyyk. There are small, decoratively trimmed tschupera bushes, copied from the avenues of Coruscant, and great swaths of bryophytes; singing ferns from Corellia, glass ferns from Haruun-Kal, and tall, lacy feather-ferns from Yavin-4. From Felucia come phosphorescent lichens, shining in the shadowy undergrowth, and crystalline, multi-chromatic bell-heads. Endor’s historic moon provides creep-vines and monk-lilies, floating peacefully across the pools of water. Barabells, kasavas, jorgan fruit, and countless other fruits and veggies are grown in thick, multi-colored clusters, harvested on occasion by the headquarters kitchen staff. |
| | |
| | While the turbolifts offer a speedy means of transit between the main levels, the walkway through this brightly lit floral cornucopia is an oft-preferred method for those not in a hurry, offering a much-needed escape from the confines of a space rock to something more organic and airy. |
| | |
| | === Hangar === |
| | The far end of the Bottom level extends up to Ol’val’s exterior, offering a more secluded entry point directly into the Phantom Complex for personal craft and small shuttles. Ships up to light freighters are able to pass through the narrow opening, although landing pads are usually reserved only for short-term stays and House shuttles. |
| | |
| | For more long-term storage, rotating racks of docking cradles line the walls, able to hold both starfighters and even YT-series freighters, although access to the ship is limited and retrieval somewhat cumbersome. |
| | |
| | === Ol’Val Specialized Training Center === |
| | ''[https://www.darkjedibrotherhood.com/members/15543| by Karran Val’teo]'' and ''[https://www.darkjedibrotherhood.com/members/15931| by Zaric Jarard]'' |
| | |
| | The Ol’val Specialized Training Center is available to all members of House Qel-Droma for training and sparring. However, its true utilitarian purpose is for training elite enforcers and guards for service to the Summit. All types of combat can be trained in here, from lightsaber wielding to physical martial arts, and also ranged weaponry. |
| | |
| | The Training Center sports a full armory with wooden swords and staves on some rackets and also training blasters and bows. It has a firing range with different distance settings, a sparring room with a circle ring in the middle, an exercise gym with equipment for different purposes, some for stamina training and other for strength training and then some for endurance. And a first aid center staffed with medical droids. |
| | |
| | Some of the best fighters that House Qel-Droma has to offer cycle through this facility in order to ensure that its recruits receive well-rounded instruction and learn a variety of techniques. |
| | |
| | |
| | === Operative Suites === |
| | Personal quarters for Qel-Droman operatives, these chambers come with a modular design that can be easily configured to cater to the individual’s preferences. As standard, they contain a comfortable bed, kitchenette, refresher cubicle and basic lounge furniture. The rooms are spacious enough to host small gatherings of a handful of people and come standard with personal keycards or biometric locks, as per user preference. |
| | === Briefing Rooms === |
| | Standard office rooms with excellent sound isolation, the briefing rooms come available in several sizes to fit small teams to even platoon sized elements. All come equipped with data terminals, central holodisplays, and uncomfortable seating to keep the attendants suitably alert. |
| | === Workshops === |
| | Compact, but well-stocked and isolated rooms near the Hangar intended for all manner of gear or equipment repairs, modifications, and jury-rigs. A wide selection of tools and basic materials are available for the construction of specialist equipment, ranging from stocks of durasteel to 3D printers, lathes, and hydrogrinders. |
| | === Staff Quarters === |
| | Small, personal rooms for Qel-Droma personnel who are on stand-by rotation. The rooms are equipped with simple amenities and extensive entertainment suites to let the menials relax after working at their posts. These come both as assigned to certain key personnel or given out on a rotation basis to, e.g. security personnel. |
| | === Tunnel Access === |
| | A handful of small, one-man abreast, tunnels lead up to a small room in the sub-basement of the Base Level. From here, various points of the Blind Spot can be accessed discreetly. The access is heavily defended and fail-safes built in to prevent the tunnels being used against Qel-Droma by malicious forces. |
| | |
| | == Mid Level == |
| | The most protected and isolated level of the Qel-Droman Headquarters, the Mid Level houses the ‘brains’ of the intelligence operations. The ambient temperature is kept a few degrees lower than on the other levels to keep the operatives alert and the banks of computing cores cool. Several rooms of frosted transparisteel and holographic displays fill the level, housing data-analysts, intelligence officers, signals interpreters, and a myriad other specialists all sifting through galactic data streams and organizing vast quantities of information into useful reports. It is this leg work that keeps Qel-Droma one step ahead of its competitors. |
| | |
| | === Operations Center === |
| | Housed at the center of the level, the Operations Center contains the most senior staff of the Phantom Complex whose task it is to monitor and advise on active intelligence missions. The auditorium-style room is dominated by a series of large displays showing pertinent data on ongoing missions by Qel-Droman field agents, opposed by rows of data terminals from which various mission controllers can observe and advise field agents on their deployments. Seated so close to each other and observing a limited number of operations at once, the cadre of specialists is able to quickly divert their attention to pressing developments. Secure holonet links allow near-realtime tactical analysis, offering agents access to believable cover stories, alerts on local developments, and guidance on best courses of action. |
| | |
| | Only Qel-Droman personnel of the highest security clearance is allowed access to the Operations Center, the veracity of their person being triple-checked via a combination of physical pass-key, verbal security phrase, and DNA sample. Save for the Vault, it is the most secure space within the HQ, and by extension, Ol’val. |
| | |
| | === Signals Analysis === |
| | The department is located immediately by the main elevator, containing within its electromagnetically isolated rooms the equipment and experts used to identify, analyze, and decrypt vast quantities of secure holonet transmissions captured by the Qel-Droman assets, the DIA, or the Inquisitorius. Powerful computer cores work alongside droid brains and cybernetically augmented crypto-analysts with a number of tools ranging from direct neural uplinks to holotables and even physical flimsi sheets. An extensive gallery of mass-produced literature, cultural regalia, and phrases of significance from all around the galaxy are stored in a compact store room at the back of the main offices. Though some might consider such items trivial in modern code-breaking, they have still proven useful in decrypting confounding ciphers based on obscure and culturally-sensitive understanding. |
| | |
| | |
| | == Top Level == |
| | At the topmost level of the Headquarters lie the offices of the Quaestor and Aedile, as well as those of many other senior members of staff and other administrative offices. |
| | |
| | === Quaestor’s Suite === |
| | The Quaestor’s Suite is the working chambers of the Qel-Droman Quaestor, known among the Ol’val populace as the ‘Blind Man’. Entry within is regulated by a high-level passkey, requiring certain access privileges to even let the Quaestor know that someone is seeking an appointment. Only the Consul of Clan Arcona has an immediate override key which opens the secure blast door without verification from within. |
| | |
| | The floor of the relatively compact room is laid in a herringbone pattern of dark maroon floorboards, giving off an elegant and warm ambiance. The walls are lined with pict-screens cleverly disguised as portraits, depicting the preceding line of Quaestors down to the House’s founder. These same screens can be used to display security recordings or tactical feeds, if required. |
| | |
| | The far end of the quarters is dominated by a large office desk and an ergonomically shaped chair, the desk’s robust structure capable of withstanding blaster bolts as well as bureaucracy in equal measure. Behind it, carved into the raw rock face of Ol’val’s side, is a heavy armored transparisteel viewing port that allows a small luxury in the shape of a genuine view of outer space and a ‘breathing hole’ within the otherwise claustrophobic confines of the asteroid base. |
| | |
| | Along the middle of the office, nestled around a faux fireplace flanked by a small library, is a cluster of nerf hide couches. Between the two opposing couches of supple dark brown leather is a small table inlaid with a holographic projector. Hidden within the bookshelves lies a well-stocked drinks cabinet; a staple for Arconan officials. |
| | |
| | === Aedile’s Suite === |
| | ''[https://www.darkjedibrotherhood.com/members/15665| by Aru Law]'' |
| | |
| | The Aedile’s Suite has been built according to the specifications of the current Aedile [[Aru Law|Aru Law]]. |
|
| |
|
| The northern face of the complex is near the southern Jerem Plaza cavern. Most of the buildings along that rock wall are either owned or under the influence of the Arconans and the [[27's|27's]] | | The sleeping chamber has a polished black marble floor with a white square in the middle. A large bed with red sheets and dark wood frame is located against a wall. On the opposite wall there’s a soft fur couch with a small table that contains a holoprojector for personal calls. On the walls, small speakers are installed, usually playing [[starwars: Jizz|Jizz]] and some paintings are hung on the walls with a gambling theme. On the side there’s a bathroom with a soaking tub, a standard toilet and all hygiene amenities. |
|
| |
|
| The headquarters is unique among the structures of Ol’Val in many respects. First and foremost it is the only complex that is completely concealed from the general public. Well placed sources in the Ol’Val administration keep the complex completely off any charts or survey maps. Another unique trait is that it is the only structure that spans from near the top to the bottom of the asteroid. The final unique trait is the extensive rail system that connects to three separate exit points and various structures in nearly every zone in Ol’Val. | | The living room is where the Aedile can conduct private meetings and entertain guests of the House. It has two large couches angled against each other, both slightly turned to a holo fireplace. The center table contains several ashtrays because the Aedile smokes [[starwars: Tabac|Tabac]] and usually one deck of [[starwars: Sabacc|Sabacc]] for casual play. Behind the couches, there’s a desk where official business can be conducted. The Aedile’s chair is a big black velvet office chair. Behind it stand two sculptures, one of a Twi’Lek and one of [[starwars: Fay|Jedi Master Fay]]. Above, stands a shelf with the Aedile’s personal collection of [[starwars: Caf|Caf blends]], [[starwars: Havao tabacc|Havao Tabacc]] and Sabacc decks. |
|
| |
|
| == Level Alpha == | | === Administrative Offices === |
| The primary living quarters of the Qel-Dromans. They are sparse in room and comfort, but contain all the necessities to maintain the House and its members. This level consists of a common room, 28 standard rooms, 6 large suite-type quarters, 2 large guest suites and the personal quarters for the Aedile and Quaestor. The primary turbolift shaft, which connects all four levels of the complex, is on the eastern wall of the common room.
| | Dreaded by even the bravest of warriors and fiercest of huntresses, the Administrative Offices house the palid, bespectacled bean counters who nevertheless keep Qel-Droma running, her assets properly supplied, her agents armed, safe-houses stocked, and bills paid on time. Rows of generic work desks stand upon rough wall-to-wall carpeting, with the heavy smell of caf and muted tones of cigarros wafting from the breakroom. |
| === Quaestor’ Suite ===
| |
| Contains a standard sleeping chamber, guest reception/living area, other necessities and a private turbolift in the north wall. The lift leads to the Quastor's office on the level below and is only accessible via rental scanner that is keyed to the Quaestor's eyes. This room differs from the Aedile suite with the addition of a private meditation chamber on the eastern side of the suite. In a place where space is a premium, this addition is a valuable commodity. Unfortunately, it has been painted entirely psychedelic pink.
| |
| === Aedile’s Suite ===
| |
| Contains a standard sleeping chamber, guest reception/living area, other necessities and a private turbolift in the south wall, which leads to the Aedile’s office one level below. This turbolift is keyed to the Aedile’s genetic signature and cannot be activated by any other being. The suite has been painted in various purples and seems to have sparkles infused into the paint.
| |
| === Guest’s Suite (2) ===
| |
| Sleeping chamber, small guest reception/living area, other necessities and small walk in closet. These suites are reserved for guests visiting the House, either Arcona Summit, Galeres Summit, or other varied important guests.
| |
| === Large Quarters (6) ===
| |
| These rooms are roughly twice the square living footage as a regular living chamber and are reserved for some of the older and higher-ranking members of the House. These chambers have been customized by their respective occupants but all share the same basics such as a standard sleeping chamber separated by a small partition from a small guest reception/living area, necessities and a small walk in closet.
| |
| === Standard Chamber (28) ===
| |
| Contains a small sleeping chamber and the basic necessities. While they contain the barest of essentials, these chambers are standard for all civilian staff.
| |
|
| |
|
| == Level Beta ==
| | The men and women working here are best left to their own devices, unless you find yourself short an accountant, or require professional assistance in navigating the bureaucratic labyrinths of [Coruscant]. |
| This level, separated from Alpha by thirty meters of Ol’Val rock, is the primary administration level of the Phantom Complex. It was the primary level that housed the Black Sun presence on Ol’Val before they were forcibly removed by the Arconans. On the west end is the main operations center, the single entryway nestled in-between the offices of the House Summit. Also on this level are three smaller briefing rooms and a large amphitheater that is separated by a wide gathering hall, ending with the primary turbolift shaft on the east wall.
| |
| === Operations Center ===
| |
| This secured area contains the observation and communications apparatus for the entire complex. There are six status and control consoles lining the sides of the circular room. These terminals control external functions such as surveillance and sensors of the different zones within Ol’Val. On a raised tier in there are three computer terminals which regulate the primary functions of the base, such as internal security and sensors, environmental controls and power regulation. In the center of the room, on a three step raised dias is the master control terminal. This coded and biometrically locked terminal is connected directly to the three story tall main computer core located in a secure silo beneath the operations center. If any information is to be added to the primary computer core, it is stored in this terminal until the Quaestor authorizes the download.
| |
|
| |
|
| The main computer core beneath the operations center is one of the most protected structures in the entire complex. The computer shielding is a heat-reactive substance that is able to absorb the immense heat created by the computer core and transfer it through processing generators into the central power generator. This provides power for the entire complex without tapping into any of the standard Ol’Val power lines. This system makes the entire complex self-sufficient and also masks the heat from being detected by external Ol’Val sensors.
| |
| === Quaestor’s Office ===
| |
| This office is a standard administrative office capable of seating fifteen at max capacity. Two large banks of computers are located behind the main desk, which has nearly un-restricted access to the main computer. Due to security concerns, only the main computer in the Ops center has total access to the core, but the Quaestor’s terminal has greater access than a standard terminal, however, like all other terminals, it has read-only access to the core itself to prevent software or data sabotage. On the northern edge of the office is a small private turbolift that leads to the Quaestor’s personal quarters. The only difference between the Quaestor’s office and the Aedile’s is a small rail car terminus located on the eastern wall. This maglev railcar leads to a small hub with a three-seater escape pod in case of a catastrophic event in which the QUA would need to evacuate the complex. It also has a new addition to the office's door. It now has a crude and inappropriate mark and smiley face spray-painted on it.
| |
| === Aedile’s Office ===
| |
| This office is a standard administrative office capable of seating fifteen at max capacity. However, like the Aedile's quarters, it has been decorated by the current Aedile to have a strange and glittery purple paint job. Two large banks of computers are located behind the main desk, which has nearly un-restricted access to the main computer. Due to security concerns, only the main computer in the Ops center has total access to the core, but the Aedile’s terminal has greater access than a standard terminal, but like all other terminals, has read-only access to the core itself to prevent software or data sabotage. On the southern edge of the office is a small private turbolift that leads to the Aedile’s personal quarters.
| |
| === Main Auditorium ===
| |
| This room, the largest on this level, is shaped in a cone downward towards a center stage, the design maximizing acoustics in the chamber. This chamber seats 76 comfortably in coliseum-style seating.
| |
| === Briefing Room (3) ===
| |
| Small square rooms containing three split rows of six seats for a max capacity of 20 guests and a small center podium facing the crowd. These rooms are ideal for group meetings or battleteam briefings.
| |
| == Level Ceti ==
| |
| This is the main transportation hub of the Phantom Complex. Over the course of construction, small natural tunnels threaded in the bedrock gave designers the idea of creating a network of transport tubes to give access to the entirety of Ol’Val to the house. At great expense, and with a large degree of stealth, small rail tubes were dug under the various caverns housing all the major districts within the asteroid. By purchasing or controlling various locations within these zones, small lift tubes were crafted in abandoned or little used structures allowing members of Qel-Droma access to any zone in minutes. The main turbolift system is in the center of this level, with small tubes branching out in all directions. The entrance to the Phantom Complex from the tube leading from the Docks is on the western face of this hub and is the primary entrance point to the headquarters. There are 25 entry/exit portals threaded throughout Port Ol’Val, and each district has more than one. A few of the more notable ones are listed below.
| |
| === Portals of Note ===
| |
| • '''The ''Albatross''''': This star-hopper class shuttle was a wreck recovered from the walls of the Kas Tunnel after a disastrous failed entry in which the crew and passengers were killed. Once the vessel was removed and placed in Malikie’s Repairs & Upgrades repair area, it was quickly purchased by shadow agents of Arcona and placed in the farthest repair bay to await repairs. Inside this shattered wreck’s cargo compartment is a biometric key pad which opens to a turbolift car. This lift car descends six meters beneath the floor of the bay into a small cubby which holds three rail cars at any one time. These cars then transport visitors to Phantom Complex to the central hub.
| |
|
| |
|
| • '''The Lucky Lekku''': This bar/club, is run by Galaxia, a gender fluid Zeltron. In the back stockroom conceals the lift tube which is the most used of the three exits into the Besadii Entertainment District.
| | === The Vault === |
| | The Vault is Qel-Droma’s safe, offering a secure place to collect items of value or great power. The Vault is located near the elevator terminus, with its meter-thick durasteel door capable of withstanding even lightsaber attacks, for a while. Within, the Vault is split into smaller sectors with the immediate holding stacks of data records and intelligence of particularly high importance or value. Separated from this section by a laser gate lies the Treasury, containing the physical wealth of the House in a variety of precious metals, gemstones, credit chits and unmarked currencies of a dozen major denominations. Further on still, past another laser gate, and plugged by a smooth rock cylinder weighing several tonnes and no operating mechanism, is the Crypt, housing various artefacts of Jedi or Sith origin, or beyond. The Crypt is kept near frozen and flooded with an inert gas, all in an effort to minimize any danger of the volatile artefacts stored within, though also making the atmosphere unbreathable. |
|
| |
|
| • '''The Shack''': This small, four room shack is considered ‘cursed’ by the locals that dwell in the Pride of Corellia district. After a bizarre massacre in which an unidentified male killed 6 people, cut off his own hand and replaced it with an automatic cutting implement and then jumped into a dark hole presumably to his death, the locals shun this small structure located in the northern end of the Pride. Since the ownership of the dwelling is unknown, Qel-Droma constructed an exit aperture in one of the smaller rooms and concealed the room from curious onlookers. This is the least popular exit in all of Or’Val and one of four in the Pride of Corellia district.
| |
|
| |
|
| • '''The Vannacutt''': This dark stone building looks as if it was carved right from the cavern wall, and indeed it was. This six-story structure is one of the more popular hotels in Jerem Plaza. It was its particular construction that drew the attention to the Arconan engineers. Deep in the power core of the hotel, a small auxiliary power capacitor sits off to the side, looking like it’s connected to the primary power core. In reality, the capacitor is hollow and houses a small entrance turbolift. This is one of five portals within Jerem Plaza.
| |
| == Level Delta ==
| |
| This is the deepest level of the Phantom Complex and has the greatest amount of square footage, totaling well over double that of the entire complex combined. Carved in the semblance of the Massassi Temples, the pyramid shaped cavern was shaped by master masons to give the natural cavern the inner appearance of the ancient Sith ruins. With smaller chambers leading off from the center for private training or meditation. Delta runs from near the center of the asteroid to within 40 meters of the ventral surface, causing a slight distortion effect due to the natural gravity of the asteroid. Different floors have greater gravimetric disturbance, with the topmost floors being relatively stable and the outer levels with near reversed gravity. Various students of the more advanced forms of fighting tend to favor the middle floors, adding that bit of gravity flux to enhance their own personal sense of balance and environmental awareness. Varied training equipment and droids inhabit the multiple levels, each catering to specific situations and scenarios.
| |
| === Center Pyramid ===
| |
| With a small level at the top, this area contains sixteen different levels, with standard gravity only at the top. On the lowest level, the standard gravity is reversed, causing the students to actually stand on the ‘ceiling’. As the levels meet in the center, the gravity shifts, causing a natural imbalance in most beings.
| |
| === North ===
| |
| The northern pylon is a four sided chamber closest to the bottom of the central computer core. Specialized heating ducts channel excess thermal output from the core into this room, causing the standard temperature to be close to 38 degrees Celsius. This temperature can be increased to as high as 45 degrees Celsius, but cannot go any cooler than the standard 38. There are 3 floors, each with varied degrees of gravimetric distortion. This pylon is used for meditation and high heat environmental training mainly.
| |
| === East ===
| |
| The eastern pylon, which is even with the top level, contains the House library and archive. Six separate meditation/study chambers radiate outwards in a semi-circle form the circular room. The primary turbolift is in the center of this structure, with circular bookshelves radiating outwards. This is the primary entrance point for Delta. Gravity is standard on this level.
| |
| === South ===
| |
| The southern pylon is located off of the center levels, where gravity is at its worst. To add to the hazards of this area, this cavern, the result of a natural gas pocket during the formation of Ol’Val, was untouched by the masons and there are no lights or power sources anywhere within. Stalactite and stalagmites grow at odd angles, with natural crystal formations sprouting from various areas. Of all the training levels, this is the most dangerous. With gravity in chaos, no lights, no sounds and sharp points and obstructions, only the most confident Arconans choose to train here.
| |
| === West ===
| |
| The western pylon is similar to the north, being an environmental challenge level; only this level is near the surface and has no temperature controls. Life support consists of breathable atmosphere and that’s all. The temperature averages between -3 to -27 Celsius depending on the location of Ol’Val’s position in relation to Dajorra. All three floors are closer to the ventral surface, which makes the gravity almost opposite to normal orientation.
| |
|
| |
|
| {{Clear}} | | {{Clear}} |
| [[Category:Arcona Locations]] | | [[Category:Arcona locations]] |
The current House Qel-Droma headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of Port Ol'val. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. Access to the Phantom Complex is via a trio of means. The Phantom Complex houses its own hangar, accessible via starship. On the side of the renamed *Blind Spot,* the Phantom Complex has a front of a pristine office building of dark glass, ostensibly the local offices of Naruba Investments. Thirdly, a limited number of access tunnels lead to the base level of the Complex, these narrow passageways only large enough to let a single person pass on foot.
Complex Proper
The Phantom Complex is named as such by the fact that the Qel-Droman presence is rumored but remains unconfirmed by the general populace. During the fighting against Whallatta’s forces in 36 ABY, a portion of the Besadii Entertainment District collapsed, uncovering a previously unknown cavern left behind by the original mining operation. This was swiftly taken up by Qel-Droma as a suitable site for their new base of operations, with the extensive rebuilding effort masking most of the more clandestine construction.
Unlike the previous Phantom Complex, the new HQ is a more compact affair, acting as the administrative and operational nexus of House Qel-Droma. Vast quantities of galactic intelligence, surveillance data, and various unconfirmed rumors all flow through it, feeding the command of Qel-Droma with information necessary to conduct its clandestine operations in service of Clan Arcona.
Due to the shape of the existing cavern, the Phantom Complex was built in three main levels, each connected to the other by a slanted central elevator shaft.
Base Level
Housing the majority of Qel-Droman personal quarters, staff lounges, briefing rooms, and workshops the Bottom level is a near perpetual hubbub of activity. Smartly dressed officers, returning field agents, and the colorful cadre of Qel-Droman specialists can all be found rubbing shoulders on this level of the HQ.
Entrance to the Base Level is done via the front of a Naruba Investments office building at the edges of the Blind Spot. Upon presenting valid credentials at the reception, the turbolift will descend to the lobby of the Qel-Droman HQ.
Upon entry to the HQ, one is greeted by a pleasant central garden in the shape of the House insignia, with meeting and common rooms on either side. Further down lie the personal quarters of various Qel-Droman operatives.
Main Elevator
The main elevator runs diagonally through all three main levels of the HQ, starting at the lobby of the Base level, bisecting the Mid level, and ending up at the Top level, near the Aedile’s quarters. Six high-speed turbolifts carry Qel-Droman personnel between the levels, each separated from the others by tens of meters of Ol’val rock. Housed within this massive column lies a zig-zagging walkway that snakes through a brightly lit hydroponic garden.
A circulating system feeds water from the top of the shaft in a cascading waterfall which makes its way down from layer to layer until finally pooling up at the base in a waist-deep pool. Fed by the water, the artificial sunlight, and maintained by dozens of robotic attendants, the garden on the ground floor is rich with life. Thousands of different plant species from a multitude of worlds are grown; tall, springy tropical trees from Selen sprout through the gaps in the walkway, joined by great, baby-wroshirs from Kashyyk. There are small, decoratively trimmed tschupera bushes, copied from the avenues of Coruscant, and great swaths of bryophytes; singing ferns from Corellia, glass ferns from Haruun-Kal, and tall, lacy feather-ferns from Yavin-4. From Felucia come phosphorescent lichens, shining in the shadowy undergrowth, and crystalline, multi-chromatic bell-heads. Endor’s historic moon provides creep-vines and monk-lilies, floating peacefully across the pools of water. Barabells, kasavas, jorgan fruit, and countless other fruits and veggies are grown in thick, multi-colored clusters, harvested on occasion by the headquarters kitchen staff.
While the turbolifts offer a speedy means of transit between the main levels, the walkway through this brightly lit floral cornucopia is an oft-preferred method for those not in a hurry, offering a much-needed escape from the confines of a space rock to something more organic and airy.
Hangar
The far end of the Bottom level extends up to Ol’val’s exterior, offering a more secluded entry point directly into the Phantom Complex for personal craft and small shuttles. Ships up to light freighters are able to pass through the narrow opening, although landing pads are usually reserved only for short-term stays and House shuttles.
For more long-term storage, rotating racks of docking cradles line the walls, able to hold both starfighters and even YT-series freighters, although access to the ship is limited and retrieval somewhat cumbersome.
Ol’Val Specialized Training Center
by Karran Val’teo and by Zaric Jarard
The Ol’val Specialized Training Center is available to all members of House Qel-Droma for training and sparring. However, its true utilitarian purpose is for training elite enforcers and guards for service to the Summit. All types of combat can be trained in here, from lightsaber wielding to physical martial arts, and also ranged weaponry.
The Training Center sports a full armory with wooden swords and staves on some rackets and also training blasters and bows. It has a firing range with different distance settings, a sparring room with a circle ring in the middle, an exercise gym with equipment for different purposes, some for stamina training and other for strength training and then some for endurance. And a first aid center staffed with medical droids.
Some of the best fighters that House Qel-Droma has to offer cycle through this facility in order to ensure that its recruits receive well-rounded instruction and learn a variety of techniques.
Operative Suites
Personal quarters for Qel-Droman operatives, these chambers come with a modular design that can be easily configured to cater to the individual’s preferences. As standard, they contain a comfortable bed, kitchenette, refresher cubicle and basic lounge furniture. The rooms are spacious enough to host small gatherings of a handful of people and come standard with personal keycards or biometric locks, as per user preference.
Briefing Rooms
Standard office rooms with excellent sound isolation, the briefing rooms come available in several sizes to fit small teams to even platoon sized elements. All come equipped with data terminals, central holodisplays, and uncomfortable seating to keep the attendants suitably alert.
Workshops
Compact, but well-stocked and isolated rooms near the Hangar intended for all manner of gear or equipment repairs, modifications, and jury-rigs. A wide selection of tools and basic materials are available for the construction of specialist equipment, ranging from stocks of durasteel to 3D printers, lathes, and hydrogrinders.
Staff Quarters
Small, personal rooms for Qel-Droma personnel who are on stand-by rotation. The rooms are equipped with simple amenities and extensive entertainment suites to let the menials relax after working at their posts. These come both as assigned to certain key personnel or given out on a rotation basis to, e.g. security personnel.
Tunnel Access
A handful of small, one-man abreast, tunnels lead up to a small room in the sub-basement of the Base Level. From here, various points of the Blind Spot can be accessed discreetly. The access is heavily defended and fail-safes built in to prevent the tunnels being used against Qel-Droma by malicious forces.
Mid Level
The most protected and isolated level of the Qel-Droman Headquarters, the Mid Level houses the ‘brains’ of the intelligence operations. The ambient temperature is kept a few degrees lower than on the other levels to keep the operatives alert and the banks of computing cores cool. Several rooms of frosted transparisteel and holographic displays fill the level, housing data-analysts, intelligence officers, signals interpreters, and a myriad other specialists all sifting through galactic data streams and organizing vast quantities of information into useful reports. It is this leg work that keeps Qel-Droma one step ahead of its competitors.
Operations Center
Housed at the center of the level, the Operations Center contains the most senior staff of the Phantom Complex whose task it is to monitor and advise on active intelligence missions. The auditorium-style room is dominated by a series of large displays showing pertinent data on ongoing missions by Qel-Droman field agents, opposed by rows of data terminals from which various mission controllers can observe and advise field agents on their deployments. Seated so close to each other and observing a limited number of operations at once, the cadre of specialists is able to quickly divert their attention to pressing developments. Secure holonet links allow near-realtime tactical analysis, offering agents access to believable cover stories, alerts on local developments, and guidance on best courses of action.
Only Qel-Droman personnel of the highest security clearance is allowed access to the Operations Center, the veracity of their person being triple-checked via a combination of physical pass-key, verbal security phrase, and DNA sample. Save for the Vault, it is the most secure space within the HQ, and by extension, Ol’val.
Signals Analysis
The department is located immediately by the main elevator, containing within its electromagnetically isolated rooms the equipment and experts used to identify, analyze, and decrypt vast quantities of secure holonet transmissions captured by the Qel-Droman assets, the DIA, or the Inquisitorius. Powerful computer cores work alongside droid brains and cybernetically augmented crypto-analysts with a number of tools ranging from direct neural uplinks to holotables and even physical flimsi sheets. An extensive gallery of mass-produced literature, cultural regalia, and phrases of significance from all around the galaxy are stored in a compact store room at the back of the main offices. Though some might consider such items trivial in modern code-breaking, they have still proven useful in decrypting confounding ciphers based on obscure and culturally-sensitive understanding.
Top Level
At the topmost level of the Headquarters lie the offices of the Quaestor and Aedile, as well as those of many other senior members of staff and other administrative offices.
Quaestor’s Suite
The Quaestor’s Suite is the working chambers of the Qel-Droman Quaestor, known among the Ol’val populace as the ‘Blind Man’. Entry within is regulated by a high-level passkey, requiring certain access privileges to even let the Quaestor know that someone is seeking an appointment. Only the Consul of Clan Arcona has an immediate override key which opens the secure blast door without verification from within.
The floor of the relatively compact room is laid in a herringbone pattern of dark maroon floorboards, giving off an elegant and warm ambiance. The walls are lined with pict-screens cleverly disguised as portraits, depicting the preceding line of Quaestors down to the House’s founder. These same screens can be used to display security recordings or tactical feeds, if required.
The far end of the quarters is dominated by a large office desk and an ergonomically shaped chair, the desk’s robust structure capable of withstanding blaster bolts as well as bureaucracy in equal measure. Behind it, carved into the raw rock face of Ol’val’s side, is a heavy armored transparisteel viewing port that allows a small luxury in the shape of a genuine view of outer space and a ‘breathing hole’ within the otherwise claustrophobic confines of the asteroid base.
Along the middle of the office, nestled around a faux fireplace flanked by a small library, is a cluster of nerf hide couches. Between the two opposing couches of supple dark brown leather is a small table inlaid with a holographic projector. Hidden within the bookshelves lies a well-stocked drinks cabinet; a staple for Arconan officials.
Aedile’s Suite
by Aru Law
The Aedile’s Suite has been built according to the specifications of the current Aedile Aru Law.
The sleeping chamber has a polished black marble floor with a white square in the middle. A large bed with red sheets and dark wood frame is located against a wall. On the opposite wall there’s a soft fur couch with a small table that contains a holoprojector for personal calls. On the walls, small speakers are installed, usually playing Jizz and some paintings are hung on the walls with a gambling theme. On the side there’s a bathroom with a soaking tub, a standard toilet and all hygiene amenities.
The living room is where the Aedile can conduct private meetings and entertain guests of the House. It has two large couches angled against each other, both slightly turned to a holo fireplace. The center table contains several ashtrays because the Aedile smokes Tabac and usually one deck of Sabacc for casual play. Behind the couches, there’s a desk where official business can be conducted. The Aedile’s chair is a big black velvet office chair. Behind it stand two sculptures, one of a Twi’Lek and one of Jedi Master Fay. Above, stands a shelf with the Aedile’s personal collection of Caf blends, Havao Tabacc and Sabacc decks.
Administrative Offices
Dreaded by even the bravest of warriors and fiercest of huntresses, the Administrative Offices house the palid, bespectacled bean counters who nevertheless keep Qel-Droma running, her assets properly supplied, her agents armed, safe-houses stocked, and bills paid on time. Rows of generic work desks stand upon rough wall-to-wall carpeting, with the heavy smell of caf and muted tones of cigarros wafting from the breakroom.
The men and women working here are best left to their own devices, unless you find yourself short an accountant, or require professional assistance in navigating the bureaucratic labyrinths of [Coruscant].
The Vault
The Vault is Qel-Droma’s safe, offering a secure place to collect items of value or great power. The Vault is located near the elevator terminus, with its meter-thick durasteel door capable of withstanding even lightsaber attacks, for a while. Within, the Vault is split into smaller sectors with the immediate holding stacks of data records and intelligence of particularly high importance or value. Separated from this section by a laser gate lies the Treasury, containing the physical wealth of the House in a variety of precious metals, gemstones, credit chits and unmarked currencies of a dozen major denominations. Further on still, past another laser gate, and plugged by a smooth rock cylinder weighing several tonnes and no operating mechanism, is the Crypt, housing various artefacts of Jedi or Sith origin, or beyond. The Crypt is kept near frozen and flooded with an inert gas, all in an effort to minimize any danger of the volatile artefacts stored within, though also making the atmosphere unbreathable.