Sith Powers

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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Sith Powers
Sith Powers

Sith Force Powers

Battle Prowess

Dark Pride

Dark Pride
Dark Pride

Perquisites:

  • Third Rite (EQ1 - EQ4)
  • Sith Order or Grand Master

Spurned on by the Sith's dislike of failure, this power opens a flow of unquestionable confidence for the user. While it doesn't make them more skilled, it makes them more daring, accepting of their fear and allows their mind to focus and become free of doubt. The effects of this power can last up to two minutes while under duress.

Sith Battle Prowess

Sith Battle Prowess
Sith Battle Prowess

Perquisites:

  • Mastery (DA - DP)
  • Sith Order or Grand Master
  • Force power: Dark Pride, 5 points

Temporary bolstering of a Sith's Force-sensitive minions' abilities with his own.

Sith Mastery
Sith Mastery

Sith Mastery

Perquisites:

  • Grand Mastery (GM only)
  • Force power: Sith Battle Prowess, 5 points

At the pinnacle of the Sith Tradition, the Sith Master obtains clairvoyance that lesser beings will never understand. This ability creates a connection between the Grand Master and the Dark Lords of the past as well as those yet to come. The Grand Master may draw upon their strength in times of dire need.

Tainted Bond

False Alliance

False Alliance
False Alliance

Prerequisites:

  • Third Rite (EQ1 - EQ4)
  • Sith Order or Grand Master

A power that cloaks the user in an air of honorable intent. Unless aware of the use of the power, or suspicious of the user, few would be able to discern an actual intent beyond what the user wants them to believe. It is most often used by those attempting to gain favor from others by falsifying an alliance with enemies to obtain information or sabotage operations.

Tainted Bond

Tainted Bond
Tainted Bond

Prerequisites:

  • Mastery (DA - DP)
  • Sith Order or Grand Master
  • Force power: False Alliance, 5 points

This is an ability specifically geared toward planting seeds of mistrust among allies and/or clan members. A variant form of Mind Trick, most victims are unaware of its use against them - until it's too late and relationships are in question.

Counterfeit

Counterfeit
Counterfeit

Prerequisites:

  • Grand Mastery (GM only)
  • Force power: Tainted Bond, 5 points

Through the power of ancient Sith secrets a Grand Master may cloak their strength while at the same time projecting an aura of light-side energy. This complicated process requires a balance of both strength and precision forcing the user to maintain complete focus. Disruption of any kind will end the effects of the power.

Destruction

Force Scream

Force Scream
Force Scream

Prerequisites:

  • Third Rite (EQ1 - EQ4)
  • Sith Order or Grand Master

In an instant of uncontrolled frustration, Scream is a sonic and psychic manifestation of anger which can produce shock waves that can clear a user's vicinity of opposition. Targets in the area of effect can suffer nausea and severe disorientation while leaving objects and structures largely untouched. It is an instant manifestation and possesses a very brief duration.

Destruction

Destruction
Destruction

Prerequisites:

  • Mastery (DA - DP)
  • Sith Order or Grand Master
  • Force power: Force Scream, 5 points

Certain gifted Sith warriors are able to perform devastating explosive attacks upon their enemies. This ability, fueled by the Sith's hatred, can create a powerful energy field that can be released in a wave of power at a singular target.

Thought Bomb

Thought Bomb
Thought Bomb

Prerequisites:

  • Grand Mastery (GM only)
  • Force power: Destruction, 5 points

The Thought Bomb is one of the most legendary powers in Sith lore. It is a technique that draws upon the power of all Force using individuals, both living and dead, to create an explosion so devastating it destroys all Force-users within a 1.6km radius, often including the user.

Waves of Darkness

Aura of Uneasiness

Auro of Uneasiness
Auro of Uneasiness

Prerequisites:

  • Third Rite (EQ1 - EQ4)
  • Sith Order or Grand Master

This power allows the Force-user to project a field of vague unease around them, which can cause non-sentient creatures to avoid them entirely.

Waves of Darkness

Waves of Darkness
Waves of Darkness

Prerequisites:

  • Mastery (DA - DP)
  • Sith or Grand Master
  • Force power: Aura of Uneasiness, 5 points

This ancient Sith technique is an advanced form of Aura of Uneasiness. The user will release his built up rage, anger, jealousy, and hatred into the environment causing sentient beings to not only avoid him, but to flee the area immediately.

Shroud of the Dark Side

Shroud of the Darkness
Shroud of the Darkness

Prerequisites:

  • Grand Mastery (GM only)
  • Force power: Waves of Darkness, 5 points

Having been used during great galactic coups, this power allows the Grand Master to cloak the Force in the Shroud of the Dark Side rendering all attempts to probe the Force for knowledge useless, and all Light Side user's other powers diminished - unless they probe the Dark Side for power. When working in concert, the Grand Masters may shroud even the Dark Side.