The Collective: Difference between revisions

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== Capital Enterprises ==
== Capital Enterprises ==
'''Main Article:''' [[The Collective: Capital Enterprises]]


Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.

Revision as of 19:38, 10 March 2018

The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the Twelfth Great Jedi War that call themselves the Collective.

The Collective
General information
Leader(s):

Rath Oligard

Headquarters:

Unknown

Historical information
Other information
Notable members:

The Liberation Front, Capital Enterprises, The Technocratic Guild

[ Source ]

Organization

The Collective is a powerful organization that has chosen the recent events of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known.

Leaders of the Collective
Rath Oligard Daggo Mouk Ghafa Ordam
 

The Three Pillars

As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.

The Liberation Front

Main Article: The Collective: Liberation Front

At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.

Capital Enterprises

Main Article: The Collective: Capital Enterprises

Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.

The Technocratic Guild

The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of The Collective is the best way to keep it so.

Daggo Mouk

Name: Daggo Mouk
Position: Guild Master
Faction: Technocratic Guild
Character Sheet


Guildmaster Daggo Mouk is a master of blurring the lines between mechanical and biological technology. He has spent years developing experimental methods to push the limits of the Technocratic Guild’s members mental and physical capabilities well beyond their genetic capabilities. Daggo repeatedly uncovered the name Darth Plagueis throughout pursuit of scientific and experimental studies. Darth Plagueis’s capability to manipulate an organism’s capability mortality was a fascination that the Guild Master could not shake.


Advanced Scouting Report

The following report provides greater detail into the three sub-factions of the Collective.

Technocrats

The following data has been identified about the members of the Technocratic Guild.

Technocrat (Granted Character Feat)

As a member of the Technocratic Guild, the Character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Endurance skills by +1.

Technocrat Cybernetics

Designed by Guild Master Daggo Mouk, a Technocrat's cybernetic enhancements do not register pain and are shielded against standard ion weaponry and grenades. Blunt impact to a cybernetic from an electric weapon does not register more than a temporary stagger. However, when exposed to the powerful tendrils of a Force User's Lightning, the power cells contained within the cybernetics can be disabled entirely.

Any kind of Electro-magnetic pulse or bomb would also be effective against a Technocrat's cybernetics, disabling and short-circuting them. This method would also fry any kind of weapon or utlity that has an ignition, such as lightsabers, blasters, and datapads.

Cybernetics and the ACC

The Technocrats Cybernetic modifications function in line with the current ACC Guide policy. Cybernetics are cosmetic only.

The bonus stat attributes and stat modifiers are a factor to consider in Fiction and Run-On writing.

Stronghold: Nancora

Planet Nancora
Planet Nancora

The Inquisitorius has identified the Collectives stronghold on the planet Nancora.

Following the conclusion of the Twelfth Great Jedi War, Nancora has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity.

Technocratic Guild Presence

As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor's to finding it's location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.

The Collective Forces

The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.

Brotherhood combined forces clash against the Collective Fleet

Navy

Flagship

Captain: Colonel Sul Pahlee

The Dreadnaught-class Skylla serves as the Collectives current flagship. Combined with Rath Oligard's deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.

The Skylla, Collective fleet flagship

Rose Squadron

Rose squadron X-Wing.

Captain: Emery Rose

The leader of the Skylla’s best squadron is captained by its best pilot. It is said that Emery Rose has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked “Rose” Squadron at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.

Captain Emery Rose

Suicide Bomber Tactics

The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.

Conventional quadrijet spacetug.


Ground Forces