Telepathy

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Communication

Hear

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Prerequisites:


The basic ability enabling one to receive telepathic communication.


Speak

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Prerequisites:


  • Second Rite (JM1 - JM4)
  • Force power: Hear, 5 points

A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.


Communicate

File:FP-Communicate.jpg

Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Speak, 5 points

Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.


Connect

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Prerequisites:


  • Mastery (DA - DP)
  • Force power: Communicate, 5 points

Unabated telepathic communication with one individual who can be sensed across vast distances.


Interconnect

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Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Connect, 5 points

The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.


Battle

Battlemind

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Prerequisites:


The ability to instill a sense of morale in a single ally.


Force Meld

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Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Battlemind, 5 points

A technique where a number of Force users join their minds together through the Force, drawing strength from each other.


Battle Meditation

File:FP-BattleMeditation.jpg

Prerequisites:


  • Mastery (DA - DP)
  • Force power: Force Meld, 5 points

This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.


Battle Coordination

Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Battle Meditation, 5 points

This ability is the Grand Master form of Battle Meditation. As well as influence over a battle, Battle Coordination also grants one powerful foresight. Though taxing, this power can be exerted by a Grand Master even while otherwise engaged.