Krayiss II- OdanTeam1: Difference between revisions

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Barren and mountainous, the surface of Krayiss II is an extremely unforgiving enviroment to any who dare to venture there. Massive seas of sand dominate the landscape, making travelling by foot across the harsh enviroment nearly impossible. These great expanses of sand and dirt are also coupled with the frequent mountains spread throughout the planet's surface. These mountains are often seen as great spikes of rock jutting out from the thick layer of sand covering the landscape. While the majority of the lanscape is a barren and harsh envoroment, the large and expansive deserts are pockmarked with small bodies of water, saturated with salt. Larger bodies of water are a rarer occurance, and often exist as anomolies uncommon to Krayiss II's surface. These larger bodies of water separate Krayiss II's great deserts by establishing boundaries used as guidelines for mapping the planet's surface. Due to it's arid climate, Kraiss II is largely prone to enormouse sandstorms as great gusts of wind pick up the loose sand from the dry surface of the planet's landscape, carrying it over an incredible distance. Often, these sandstorms can leave thick layers of sand covering entire mountains, concealing and uncovering these great monoliths with each passing hour. These sandstorms can transport large volumes of sand unexpectedly, ensuring that anyone unprepared for such an occurance perish.
Barren and mountainous, the surface of Krayiss II is an extremely unforgiving enviroment to any who dare to venture there. Massive seas of sand dominate the landscape, making travelling by foot across the harsh enviroment nearly impossible. These great expanses of sand and dirt are also coupled with the frequent mountains spread throughout the planet's surface. These mountains are often seen as great spikes of rock jutting out from the thick layer of sand covering the landscape. While the majority of the lanscape is a barren and harsh envoroment, the large and expansive deserts are pockmarked with small bodies of water, saturated with salt. Larger bodies of water are a rarer occurance, and often exist as anomolies uncommon to Krayiss II's surface. These larger bodies of water separate Krayiss II's great deserts by establishing boundaries used as guidelines for mapping the planet's surface. Due to it's arid climate, Kraiss II is largely prone to enormouse sandstorms as great gusts of wind pick up the loose sand from the dry surface of the planet's landscape, carrying it over an incredible distance. Often, these sandstorms can leave thick layers of sand covering entire mountains, concealing and uncovering these great monoliths with each passing hour. These sandstorms can transport large volumes of sand unexpectedly, ensuring that anyone unprepared for such an occurance perish.


Over the years during the reign of the Ancient Sith Empire, Krath sorceries have left their mark on the planet in the form of terrifying electrical storms. These storms occur frequently and at random; the most frequent occurances of these lightning storms are most often seen during a sandstorm, when the unbalanced electrical charges in the air induce these storms in the form of powerful elecrostatic discharges.
Over the years during the reign of the Ancient Sith Empire, Krath sorceries have left their mark on the planet in the form of terrifying electrical storms. These storms occur frequently and at random; the most frequent occurances of these lightning storms are most often seen during a sandstorm, when the unbalanced electrical charges in the air induce these storms in the form of powerful elecrostatic discharges, clinging to the airborne unbalanced particles carried by the wind.  


===Laime iv Hadzuska===
===Laime iv Hadzuska===

Revision as of 20:43, 4 February 2013

The planet Krayiss II is situated in the Sith Worlds Region of the Outer Rim Territories. The planet is shrouded in the Stygian Calera and positioned along the Nache Bhelfia hyperlane.

Krayiss II
Astrographical
Region:

Outer Rim Territories, Stygian Calera

Sector:

Sith Worlds

System:

Krayiss System

Suns:

1

Moons:

Hakagram, Nakgru

Physical
Class:

Rocky Inner Terrestrial

Atmosphere:

Breathable

Climates:

Arid

Gravity:

1.0G

Primary Terrain:

Mountainous, Barren

Societal
Population:

None

Affiliation:

Ancient Sith Empire

[ Source ]


Geography

Barren and mountainous, the surface of Krayiss II is an extremely unforgiving enviroment to any who dare to venture there. Massive seas of sand dominate the landscape, making travelling by foot across the harsh enviroment nearly impossible. These great expanses of sand and dirt are also coupled with the frequent mountains spread throughout the planet's surface. These mountains are often seen as great spikes of rock jutting out from the thick layer of sand covering the landscape. While the majority of the lanscape is a barren and harsh envoroment, the large and expansive deserts are pockmarked with small bodies of water, saturated with salt. Larger bodies of water are a rarer occurance, and often exist as anomolies uncommon to Krayiss II's surface. These larger bodies of water separate Krayiss II's great deserts by establishing boundaries used as guidelines for mapping the planet's surface. Due to it's arid climate, Kraiss II is largely prone to enormouse sandstorms as great gusts of wind pick up the loose sand from the dry surface of the planet's landscape, carrying it over an incredible distance. Often, these sandstorms can leave thick layers of sand covering entire mountains, concealing and uncovering these great monoliths with each passing hour. These sandstorms can transport large volumes of sand unexpectedly, ensuring that anyone unprepared for such an occurance perish.

Over the years during the reign of the Ancient Sith Empire, Krath sorceries have left their mark on the planet in the form of terrifying electrical storms. These storms occur frequently and at random; the most frequent occurances of these lightning storms are most often seen during a sandstorm, when the unbalanced electrical charges in the air induce these storms in the form of powerful elecrostatic discharges, clinging to the airborne unbalanced particles carried by the wind.

Laime iv Hadzuska

Meaning "Land of Shadow," these lands are in a state of perpetual darkness, induced by the centuries of Krath sorceries and Dark Side worship of the planet's ancient inhabitants. The Land of Shadow is full of dangers as electrical Force Storms are most common here, and can last weeks, if not months.

Planetary History

Geological History

Ancient Sith Empire (~14,000 BBY- 4,000 BBY)

The Middle Period (4,000 BBY- 34 ABY)

Dark Crusades (34 ABY- Present)

Points of Interest

Ancient Sith Empire Library-Temple

High Value Targets

Collaborators

Morotheri Mithfaron (12049)

Kaira Rohana (10057)

Mar Sûl (13009)