Character Sheet Approval Guidelines: Difference between revisions

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These approval guidelines are drawn from the [[Character Creation Guide]] and [[Voice]] staff discussions.  The [[Voice]] staff have authority for approval of character sheets.  Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a note in the approval.
These approval guidelines are drawn from the [[Character Creation Guide]] and [[Voice]] staff discussions.  The [[Voice]] staff have authority for approval of character sheets.  Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a comment from the Voice Staff, but will otherwise be approved.


=== Primary Criterion===
=== Primary Criterion===
Violation of any of the primary criterion will lead to a remand of the character sheet in question
Violation of any of the primary criterion will lead to a character sheet being remanded.


==== Aspects ====
==== Physical Description and Species ====
*Custom Aspects should have each letter of each word capitalized in their title.
*Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic.
*Custom Aspects meet the criteria listed below.
*Physical Description should NOT explain how a character behaves. Aspects are used for this purpose.
*Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you're using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you're trying to get across.
*Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species.  
 
==== Lore and Languages ====
*Do the points in Lore Skill match up with the number of Lore Topics listed.  Members are allowed to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history. They may also reference a topic in an Aspect that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.
*Do the points in language match up with the Languages listed. Alien races get their native tongue by default, as well as Galactic Basic. In addition, Aspects may make references to a specific cult or the like that could be used to explain Language usage.


==== Physical Description and Species ====
==== Weapon Loadout ====  
*Physical Description should match the species choice.
*Physical Description should NOT explain how a character behaves - this is for Aspects.
*Physical Description should be purely cosmetic, so while tattoos, cybernetics, or other “modifications” are allowed, they are PURELY cosmetic.
*Hybrid species are HIGHLY discouraged.  Should a member go with a hybrid despite this, they may only have one set of advantages/disadvantages from one of their parental species - the other is purely cosmetic.
*Physical Description should give a basic idea of what the character looks like.


==== Weapon Choices ====
*The Weapons Loadout should be a listing of weapons a character brings into general, small-scale combat, such as a duel or small skirmish.You do not need to list a weapon for each weapon skill they have, and long lists are discouraged (4 being the usual guideline).  
*Preferred Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects.
*Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”). Lightsabers that are displayed on the member’s Dossier are excepted from this rule. .
*Preferred Weapons should essentially be a typical loadout a character brings into general, small-scale combat, such as a duel or small skirmish. It is NOT essential a member reflects a weapon for each weapon skill they have, and long lists are discouraged.  
* Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects. Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into more detail than that. There should be no specific references to Powers, and this must be accompanied by a consistent Aspect  
*Preferred Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”) except in the case of Lightsabers where the lightsaber is displayed on the Dossier.
*Any non-lightsaber custom armor or weapon must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors.
*Preferred Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into much more detail than that - No specific references to Powers, and this must be accompanied by an Aspect that says the same.
*No weapons made of lightsaber resistant materials are allowed, unless otherwise approved by the Voice or Grand Master.
*Any Preferred Weapon that is not a lightsaber and is custom in some way must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors.
*Lightsaber choices must abide by current rank restrictions:
*Lightsaber choices must abide by current rank restrictions:
**INI-ACO: Access to single Training Saber
**INI-ACO: Access to single Training Saber
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**EQ4+: Dual Custom Sabers
**EQ4+: Dual Custom Sabers
**DA+: Custom Lightsaber Staff
**DA+: Custom Lightsaber Staff
==== Aspects ====
*Custom Aspects should have each letter of each word capitalized in their title.
*Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you're using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you're trying to get across.
*Custom Aspects meet the criteria listed below.
====Skills, Feats and Force Powers====
*If a feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it
*Skills and Force Powers should be consistent with one’s aspects. For example, if a character has an aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range
.
==== Lore and Languages ====
*There should be a number of [Character_Creation_Guide#Lore|Lore topics] equal to the number of points in the  Lore Skill. All characters are expected to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history. A Lore item is not needed to reflect this.They would also not require a lore topic to cover areas of general education available to their species nor topics that would be covered by other skills.
*Lore topics should show an expertise in an area of knowledge that would set them apart from others of their order, species, or unit. The more specific the topic, the better.   
* Aspects may make reference of a topic that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.
*There should be a number of languages known equal to the number of points in the Linguistics Skill. Alien races get their native tongue by default, as well as Galactic Basic. 
*Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain Language usage.


===Secondary Criterion===
===Secondary Criterion===


Secondary criteria should be noted to members, but do not usually warrant a remand.
Secondary criteria will be noted for improvement, but will not generally warrant a remand on their own. It is highly recommended that any comments given by the approving staff member be acted on in short order.  


==== Physical Description and Species ====
==== Physical Description and Species ====
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==== Weapon Choices ====  
==== Weapon Choices ====  
*If a member has a preferred weapon in a weapon skill with no points, Approve the character sheet with the comment that the member would not be very good with the weapon indicated in his or her preferred weapon box.
*If a member has a weapon in his or her loadout but no skill points in that type of weapon, the character sheet will be approved with the comment that the member would not be very good with the weapon indicated in his or her weapon loadout.
*Preferred Weapons should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.
*Weapon loadouts should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.


===Custom Aspects===
===Custom Aspects===
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Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.”  
Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.”  


Things to also look for are, “Is the Aspect supported by the characters skillset/force powers?”. For example, if you have a feat that says, “blademaster of the first echelon!”, you would expect the character to have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.
Another thing reviewers will consider is whether the Aspect is supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “blademaster of the first echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.


Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is.  It's important that Aspects be easily read and understood.
Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is.  It's important that Aspects be easily read and understood.


[[Category: Character Sheets]]
[[Category: Character Sheets]]

Revision as of 00:27, 31 December 2014

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Real World Perspective.


These approval guidelines are drawn from the Character Creation Guide and Voice staff discussions. The Voice staff have authority for approval of character sheets. Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a comment from the Voice Staff, but will otherwise be approved.

Primary Criterion

Violation of any of the primary criterion will lead to a character sheet being remanded.

Physical Description and Species

  • Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic.
  • Physical Description should NOT explain how a character behaves. Aspects are used for this purpose.
  • Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species.

Weapon Loadout

  • The Weapons Loadout should be a listing of weapons a character brings into general, small-scale combat, such as a duel or small skirmish.You do not need to list a weapon for each weapon skill they have, and long lists are discouraged (4 being the usual guideline).
  • Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”). Lightsabers that are displayed on the member’s Dossier are excepted from this rule. .
  • Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects. Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into more detail than that. There should be no specific references to Powers, and this must be accompanied by a consistent Aspect
  • Any non-lightsaber custom armor or weapon must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors.
  • No weapons made of lightsaber resistant materials are allowed, unless otherwise approved by the Voice or Grand Master.
  • Lightsaber choices must abide by current rank restrictions:
    • INI-ACO: Access to single Training Saber
    • PRT-JH: Access to single Armory Saber
    • DJK+: Access to single Custom Saber
    • EQ3+: Lightsaber Staff
    • EQ4+: Dual Custom Sabers
    • DA+: Custom Lightsaber Staff

Aspects

  • Custom Aspects should have each letter of each word capitalized in their title.
  • Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you're using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you're trying to get across.
  • Custom Aspects meet the criteria listed below.

Skills, Feats and Force Powers

  • If a feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it
  • Skills and Force Powers should be consistent with one’s aspects. For example, if a character has an aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range

.

Lore and Languages

  • There should be a number of [Character_Creation_Guide#Lore|Lore topics] equal to the number of points in the Lore Skill. All characters are expected to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history. A Lore item is not needed to reflect this.They would also not require a lore topic to cover areas of general education available to their species nor topics that would be covered by other skills.
  • Lore topics should show an expertise in an area of knowledge that would set them apart from others of their order, species, or unit. The more specific the topic, the better.
  • Aspects may make reference of a topic that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.
  • There should be a number of languages known equal to the number of points in the Linguistics Skill. Alien races get their native tongue by default, as well as Galactic Basic.
  • Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain Language usage.


Secondary Criterion

Secondary criteria will be noted for improvement, but will not generally warrant a remand on their own. It is highly recommended that any comments given by the approving staff member be acted on in short order.

Physical Description and Species

  • Physical Description is vague and unspecific and lacking in description entirely (e.g. "Red hair and blue eyes" may be approved, but ideally should be improved)

Weapon Choices

  • If a member has a weapon in his or her loadout but no skill points in that type of weapon, the character sheet will be approved with the comment that the member would not be very good with the weapon indicated in his or her weapon loadout.
  • Weapon loadouts should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.

Custom Aspects

Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.”

Another thing reviewers will consider is whether the Aspect is supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “blademaster of the first echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.

Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is. It's important that Aspects be easily read and understood.