Ateliuc

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
Revision as of 22:49, 26 November 2009 by Solari (talk | contribs) (Windos Bot: Replacing human with Human)
File:Planet ateliuc.jpg
Ateliuc
Astrographical
Region:

Expansion Region

System:

Kr'Tal System

Suns:

Kr'Tal

Moons:
  • Urani
Rotation period:

20 Standard Hours

Orbital period:

398 Standard Days

Physical
Class:

Pelagic

Diameter:

9,888km

Atmosphere:

Type I

Climates:

Standard

Gravity:

Standard (1.00 Standard)

Primary Terrain:

Mountainous, Oceanic

Points of interest:
  • Rancor's Lair
Societal
Primary language(s):

Galactic Basic

Population:

210,000 approx.

Affiliation:

Clan Taldryan

[ Source ]


Ateliuc resides in the Kr'Tal System, which is currently controlled by Clan Taldryan.


History

When Ateliuc was first discovered civilians were banned from ever going down to the planet itself. Taldryan had decided that this planet would make an excellent fallback point for their space navy and accordingly set up depots and supply areas along with planetary ion cannons and housing for soldiers. As time moved on the planet was opened up to civilians as stability spread throughout the Brotherhood, allowing Taldryan to take a more relaxed stance with its military. With a nicer environment than Altur, Ateliuc has become a regular R&R planet for new members of Dinaari coming off their first few weeks of training.

Continents

Kre'Tak

This is the second smallest continent on the planet with only one city for civilization to flourish. Kre'Tak is home to the Blidge Forest, a place of local legend and mysticism to those that live on the continent. A few wild fields of fruit bushes and trees are scattered across the land with rolling hills and no mountain ranges. Soft and fertile soil has made this continent an ideal area for farming and raising livestock.

Dolsioud

The largest continent on the planet, Dolsioud has a few mountains and plentiful waterfalls. The clearings here are used for farming grain and vegetables with only one larger city having much industrialization. Only one mountain has anything worth mining which is the bronze like metal Kelsh used to decorate clothing and making basic tools.

Nostramus

The desert continent of Ateliuc, Nostramus, is hills and valleys of hard rocks and sand. Few oases are to be found here, however sandpits are far too common. Travel is limited to a few square miles outside city limits and only those on religious pilgrimage dare to go deep into the hot wastelands.

Cities

Cha'van'su

This small town has relinquished its use of all forms of major technology and has decided to live as a more hardworking and honest society. Keeping mostly to themselves the people have managed to create enough farming and a textile business to be self sufficient.

Xo

Being the main city on Dolsioud, Xo is the home of all major economic activity and tourism. The starport here was designed and constructed entirely by the top military minds and using Clan Taldryan resources for the purpose of having a suitable planet side command post in case the clan had to fall back at Ateliuc and Rancor Lair.

Ourrn

This city is an alternate supply depot for the backup base. Warehouses sealed off by high walls and guarded with electronic security systems hold crates filled with everything from rifles and pistols to hand held rocket launchers and warheads to be used by star fighters. Some minor repair equipment and communications gear is stored here as well. The civilian population is limited directly by the clan to ensure the safety of innocents and the security of their stockpiles.

Etix

This is the processing city for Kelsh, the city of Etix is located at the base of the Frida Mountains. As well as mining the bronze metal for export the people here help produce parts for speeders and components for engine blocks used in capital ships. Perhaps the most industrialized city on the planet, Etix sunsets are purpler and red due to the amount of pollution produced from the factories around the city.

Kidr

Kidr is a tropical paradise of choice for retired Taldryan elders and top Brotherhood counsel members. Sandbars and tropical trees surround the outer ring of this continent while the interior has waterfalls and lagoons. Small resorts along with the port city are filled with accommodations and boats available for charter to take guests out to explore the Lanf Ocean. No industry is permitted on the island to help keep the natural beauty in pristine condition.

Palorius

The only town located on Kidr, this dream resort is lined with small huts and has natural sand roads that lead into the jungle or to the coast where the citizens can go boating or relax on the sunny warm beaches. Local fruits are kept on the island as a special privilege to the retired members of Taldryan. Only the current Consul or members Dark Side Adept from Taldryan or above are allowed to live or visit in Palorius.

Grendari

This center of this city has one of the grandest temples in the Kr'Tal system. The outside of this religious palace is constructed from ordinary sandstone but the insides are a work of art. Gold inlay lines the black marble pillars inside the church and paintings composed of deep blues and greens provide a stark contrast to the white stone walls. A small oasis on the southern border of Grendari provides fresh water for the inhabitants of the city and irrigation water for small home farming.

Forests

Blidge Forest

Located on Kre'Tak this forest covers large portions of the continent and is rarely traveled. Locals believe that this forest is home to spirits that were once people sacrificed by natives to their gods. Strange noises and eerie glows can been seen and heard at night with figures ranging from Human to animal like being spotted glowing white or red. Locals refuse to enter the forest and the few Journeymen from Taldryan that have entered have never returned. Not only have ghosts been reported but tales of upright walking serpents the height of small children have been supposedly seen. Scientists refute such claims but won't venture into the woods to prove or disprove this theory.

Seas

Vogth Ocean

Marred by the sand storms that blow from Nostramus, the Vogth Ocean has a yellow brown appearance. No fish inhabit these waters and no one dares to take water from it for fear of becoming ill. The only other source of water for the desert continent, Vogth has a small refinery next to it to boil and re-boil the water for desalinization.

Lanf Ocean

Lanf, the main ocean for Ateliuc, is a large source for the fishing industry and exotic sea shells to export for decoration purposes. Sky blue waters combined with yellow and red coral reefs scattered almost everywhere and coves against cliff edges making Lanf seem like a perfect place to just relax. However some of the most aggressive and dangerous sea creatures live in this ocean. Variants of sharks and large types of squid hunt these waters and will devour any kind of meat they can find. Time and time again locals have tried to kill off the populations of these predators but they have managed to survive to keep lurking in the ocean.

Moons

Urani
Urani

Urani

Uriani is the only moon in the Kr'Tal system that has an ice blue tint to the atmosphere due to trace amounts of Xenon. Viewed from space this moon would appear to be nothing more than a frozen wasteland but stepping on the surface one would find that isn't the case. The temperature is slightly cooler than what mammals can tolerate but not so much as to prevent habitation. The core of Urani however doesn't fill the entire center completely, leading scientists to believe that the moon will inevitably collapse in on itself. From orbit around the equator of the moon there is a visible canyon that goes down a few miles below the surface. Almost certain that the canyon will be the starting point for the future collapse of the moon the few cities that are on Urani are constructed as far away as possible.

Points of Interest

Rancor's Lair

This is a naval base for Clan Taldryan. While the fleet's home base is centered around Karufr, the Rancor's Lair is a fallback point as well as the main repair yard for smaller vessels. The Lair has a garrison of auxiliary Taldryan soldiers as well as three squadrons of planetary fighters. Although no Force users are stationed here there is a small security force that rotates shifts regularly. To defend the Lair small shield generators and ion cannons are placed strategically on the planet's surface.