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Template:Obbie charinfo
- "Oyula Basic gedet'ye"
- ―Xar'Kahn
Xar'Kahn is a member of House Galeres, formerly of House Oriens Obscurum. He was momentarily in House Qel-Droma when it was reopened after Oriens was closed as part of 'Project: Ressurection'.
Character History
Childhood - Our choices are made for us (0 BBY - 16 ABY)
Xar'Kahn was born on Corellia. Perhaps a coincidence, he was born on the very day the first Death Star was defeated. Following a great lineage of Kahn's he was named in a rather odd fashion for humans with his first and last names separated by an apostrophe, something one would normally see in an alien race. Before he was old enough to walk Xar's parents, wealthy business types, had a large dinner party at the family mansion. The building collapsed and all were killed, save for the child. It took two hours for Xar to be saved. Rescue crews work for days pulling the dead from the rubble. When Xar was pulled out, he had lost the use of his right eye. Thanks to the kindness of a wealthy family, he was taken in. His life was set out before him. He was sent to the Military Academy as soon as they could.
Education - (8 ABY - 21 ABY)
During his schooling he never excelled in any of the written theory, however his practical assessments always topped the class. Creating a fondness for blaster rifles and pistols, Xar took on extra-curricular studies about the subjects and excelled. As part of his education he grasped a working knowledge of most weaponry used by humans and an ability to pilot most Imperial land-based transports. He also found a fascination for daggers later on in his studies, grasping the techniques quickly. Before graduating, his adopted family sent him for a surgery to receive a new cybernetic right eye. He was fast-tracked to the Special Forces.
Survival - We do what we must (21 ABY - 24 ABY)
Xar, already an expert in most forms of blaster weaponry, forged a name for himself as one of the best. After two months of basic training Xar chose to serve the SpecForces in the 4th Regiment as a "Wilderness Fighter". Xar spent a year doing mission after mission, secretly taking out any threat that the Alliance deemed worthy. After a year of this Xar felt more like an assassin rather than a soldier. Hearing through various contacts that his skills would be highly sought after as a gun-for-hire he quickly retired from service.
Xar returned home to Corellia and greeted his adopted family to find his father died (supposedly of old age) and his ailing mother on her deathbed. Stricken by grief he did all he could to make her last days and weeks as comfortable as he could. Following her death, Xar inherited everything. Mansions, money, power. With his new found fortune he set up a school and orphanage in the country for less fortunate children. Hiring staff to teach the young assortment was not difficult and within two years it was well underway to being a first-class school with even the wealthy looking to enroll their children. As Xar loved nothing more than for excel in combat, he took to teaching the older kids that showed potential how to defend themselves.
Invasion - We can't predict life (24 ABY)
At the first news of an invasion, Xar had re-signed with the Alliance.
<Under construction>
Battle of Ithor -> Captured -> Escape via help from Ganner Rhysode and Kyp Durron -> Fascination with Jedi -> Forbidden to join Praexium -> Found by a Rogue Dark Jedi -> Slight training and introduction to DB -> Arcona -> (26 ABY) Bas-Tyra -> (27 ABY) Project: Ressurection -> Galeres
The Obelisk Warrior
Having read extensively and watched many a holovision documentary on the subject, Xar has decided to model himself after a Mandalorian/Obelisk hybrid. One thing that tears at Xar is his lack of a family which is such a great part of Mandalorian culture.
Personality
Xar'Kahn is a loner and a soldier. His service as a Rebel sniper has impacted the way he reacts to people. He only trusts a few people and they know who they are. Xar is mostly insecure about himself when around people he doesn't know, in particular females. Give him a weapon and he will learn it to proficiency in almost no time at all. He doesn't talk much unless he has something useful to say (this may only be useful in his mind). Is known for his overly-simplistic ideas and is never one to try to make something more complicated. Try not to use complicated or technical language around Xar. He will most likely tune out. He is almost child-like and a lot of his humour is thus. He loves practical jokes.
Xar has grasped a very basic knowledge of Mando'a from listening to his fellow Arconan brethren and members of the Erinos family. As it is a language of fighters, Xar strives to learn all he can about them. The fact that these "Mandalorians" do nothing but train for combat all day fascinates Xar. He has a great respect for the Brothers.
Personal Effects
Weapons
<Under construction>
Ship
Xar owns more than one ship, but more for show than anything else. He uses one ship predominently, that being the Broken Alliance.
DJB Facts
Trivia
- Xar'Kahn is the only person to have been in battleteam Bas-Tyra from its inception to it's closure.
- The name Xar'Kahn is derived from the words 'tsar' a male monarch or emperor (especially of Russia prior to 1917) and 'khan' a title given to rulers or other important people in Asian countries.