Communication
Hear
Prerequisites:
The basic ability enabling one to receive telepathic communication.
Speak
Prerequisites:
- Second Rite (JM5 - JM8)
- Force power: Hear, 5 points
A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.
Communicate
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Force power: Speak, 5 points
Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.
Connect
Prerequisites:
- Mastery (DA - DP)
- Force power: Communicate, 5 points
Unabated telepathic communication with one individual who can be sensed across vast distances.
Interconnect
Prerequisites:
- Grand Mastery (GM only)
- Force power: Connect, 5 points
The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.
Battle
Battlemind
Prerequisites:
The ability to instill a sense of morale in a single ally.
Force Meld
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Force power: Battlemind, 5 points
A technique where a number of Force users join their minds together through the Force, drawing strength from each other.
Battle Meditation
Prerequisites:
- Mastery (DA - DP)
- Force power: Force Meld, 5 points
This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.
Battle Coordination
Prerequisites:
- Grand Mastery (GM only)
- Force power: Battle Meditation, 5 points
This ability is the Grand Master form of Battle Meditation. As well as influence over a battle, Battle Coordination also grants one powerful foresight. Though taxing, this power can be exerted by a Grand Master even while otherwise engaged.