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What a desolate place this is. This article would greatly benefit from the addition of proper images. After editing is complete, please place a note on the article's talk page and remove this message.
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You plan to take them on.. with just those? This article does not contain very many links to other articles, which would be of use for easy navigation. After editing is complete, please place a note on the article's talk page and remove this message.
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== Immobilization ==
Stun
Prerequisites:
A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force.
Stasis
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Force power: Stun, 5 points
An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless.
Stasis Field
Prerequisites:
- Mastery (DA - DP)
- Force power: Stasis, 5 points
This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds.
Stasis Wave
Prerequisites:
- Grand Mastery (GM only)
- Force power: Stasis Field, 5 points
Allows the Grand Master to simultaneously incapacitate multiple targets rendering them in a catatonic state for up to 30 seconds.