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Template:Krath charinfo
- "There are some who say I am crazy, although I doubt they know what insanity truly is. But even if you think me odd, do not take this as reason to disbelieve the teachings I am handing down to you. It is precisely their veracity that has furthered me down the road of madness."
- ―Sirrus
Sirrus has been a Krath High Priest, a bounty hunter of some renown and one of the most wanted criminals ever pursued by the Emperor's Hammer. Coming from humble origins on a remote desert planet in the Outer Rim, he established a reputation as one of the galaxy's most ruthless, clever and certainly most eccentric personalities. Having fully dedicated himself to the mysteries of the Dark Sides, he now serves as facility director at the Mystics Asylum on Yridia IX, where Clan Tarentum carry out some of their most esoteric and depraved experiments.
Early Life
Sirrus was born in 10 BBY on the isolated mining planet of Ord Cestus. His real name, along with his family history, are largely forgotten, even by Sirrus himself. Whether these memories were voluntarily pushed out of his mind, forced out by the degradation of his sanity or a combination of the two is unclear. What has been established with some certainty was that Sirrus' father was a man of small means, probably a miner; that Sirrus ran away from home shortly after his sixteenth birthday; and that he has never set foot again upon his homeworld since he left.
Sirrus did have a younger brother, Patrick, who according to records stayed with his parents and eventually enlisted in the Imperial Army. Sirrus balked at submitting to authority, which would become a constant theme throughout his life. He chose instead a career as a devil-may-care renegade, working jobs of dubious morality at local space ports before joining forces with a bounty hunter named Terin Ryger. Despite his boasting to the contrary, Ryger was mediocre at his chosen profession, but he knew enough to pass down his skills, talents and knowledge to his protege. Their partnership did not last long, and within five years Sirrus had betrayed his mentor for a bounty placed on him by a Hutt crimelord.
The Bounty Hunter's Guild
By this time, the Rebellion against the Galactic Empire was finally winning its decisive victories. Combat in the Outer Rim was already dominated by
local militias as opposed to elite stormtroopers, but with attrition on the rise and the Empire on the run, work for a mercenary was not difficult to find. The Empire, however, paid the best, and while he chafed against their obsession with order and control, Sirrus preferred working for them. They were desperate, and willing to hand out large amounts for relatively easy assignments. That is not to say he never assassinated an Imperial commissar or sabotaged an Imperial production plant when the pay was right; but, by and large, he took more jobs against the Alliance than for them.
This led to unfortunate consequences when the Empire lost. Although he had never donned an Imperial uniform, the so-called "New Republic" was ready to prosecute him for his crimes. The Empire, splintered to the wind and not obligated to help its mercenaries besides, provided no assistance. For years, Sirrus kept a low profile, staying in the seedy underbellies of obscure ports and planets where he would not be found. He ventured further and further to the edges of the known galaxy, looking for a place where he could peek his head out. It was not easy, and his reckless and abrasive personality had won him few friends upon which to depend.
The solution came in the form of the Bounty Hunter's Guild, a loose confederation of bounty hunters in the employ of an Imperial fleet that had been patrolling the farthest reaches of space and had thus been uninvolved in the Rebellion. It's commander, the self-promoted Grand Admiral Stefan Ronin, had a powerful fleet at his disposal but was lacking in other important areas -- such as manpower, intelligence and covert operations. These were all things he could depend on mercenaries on, so a guild of bounty hunters were formed, acting as basically hired guns in the Grand Admiral's fleet -- the Emperor's Hammer.
DJB Facts
Positions Held
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Trivia
Interesting or important facts that do not fall under the other two categories.