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Sirra is a female Kiffar recruited into Clan Odan-Urr of the Dark Jedi Brotherhood. Abandoned on Nar Shaddaa by her parents due to her telepathic abilities growing far beyond her control, she made a living hunting, scavenging and surviving among the undercity while listening to the thoughts of the dispossessed lurking there. This ended with the coming of Collective troops hunting for Force sensitive individuals to experiment upon in their campaign to exterminate anyone with a strong connection, but their efforts were thwarted by the Jensaarai Ka Tarvitz. Having never encountered others with her abilities, Sirra accepted an offer to follow the Jensaarai and learn how to control her powers. Since that time, she has served as an apprentice, training to focus and enhance her abilities.
Character History
Down Into a Sunless City
Sirra was one of a multitude of Force sensitive children to be born in the backwater reaches of the galaxy, beyond the reach of the Jedi or other factions. Her connection was a strong one from birth, and while most individuals typically required their true power to be unlocked through training, Sirra's abilities blossomed from an extremely young age. Gifted in the various forms of telepathy, her mind reached out to others barely a year after her birth, probing the thoughts of her parents and pushing into the minds of others. While this was initially seen as a promising sign, her powers developed at an astounding rate, and what at first looked to be innocent experiments soon grew far beyond her control. Sirra's intrusions began to torment others, unintentionally bringing fears to the forefront of their thoughts or leaving painful marks in her efforts to connect with them. More than once such acts drew unwanted attention, or left minds damaged after forcefully delving into their innermost impulses.
With little money for themselves and no way to halt these developments, her parents were left with no alternatives beyond killing or abandoning Sirra. Even with her lasting effects, neither parent could bring themselves to end her life. Instead, they abandoned her in the undercity of Nar Shaddaa, departing from her life never to be seen again. Barely old enough to walk and with little comprehension of her surroundings, for most children, this abandonment would have been a death sentence. Yet Sirra learned and adapted, hiding from those she sensed with ill intent and scavenging food from wherever it could be found. Through instinctive use of her powers and sheer fortune, she was able to escape those who might have killed or enslaved her, but also hid from any family who might have taken her in. Left to raise herself, Sirra gradually descended deeper into the corroding tunnels beneath Nar Shaddaa's surface, searching for the most isolated areas of the city to call her home.
Lost Beneath a Steel Sky
The Coming of Giants
And The Sky Was Full of Stars
Physical Description
Unusually short and notably slim for her age, Sirra's pale skin carries the telltale markings of someone who has spent much of their life without ever seeing the sky. While her body is notably athletic it still retains signs of once having been malnourished, and her features indicate an emphasis on pragmatism above all else. Sirra's hair is kept continually cropped short and is rarely in any state besides untidy, while the dark creases about her hazel eyes gives her a notably cynical quality to her otherwise youthful appearance. Both of her cheeks carry the three striped tattoos of clan Vel, but the skin about them is subtly scarred, indicating several fruitless efforts to remove them from Sirra's features. Her body retains a number of small scars, ranging from shallow cuts from daggers to bite marks from hawk-bats. Both hands are notably calloused and their skin thick, a reminder from having to scale the ruins of her home in search of food.
Sirra's clothing is typically based upon practicality over any aesthetic benefit. Lightweight, durable and with no shortage of pockets, they typically consist of very dull and earthy colours which can easily blend into her surroundings. She has only recently begun experimenting with wearing items with any degree of bright hues or noted colour, but is still cautious when it comes to anything which might draw too much unwanted attention to herself.
Personality
Equipment
Weapons
Having long associated bright light sources with possible danger and risk of discovery, Sirra has abandoned the use of a lightsaber. Having never found the energy swords to her liking, she instead opts to carry a variety of weapons which can more easily counter other Force users and benefits her existing skills. Throwing knives are among her more reliable choices, as they have proven to be both effective in melee and close range engagements. Silent, reusable and easily concealed on her person, their versatility has made them an excellent item in almost any environment. These are backed by a pair of blasters. The first of these is a DL-44 pistol for close range use against heavily armoured targets, with reliability and accuracy which makes it effective in bringing down opposing soldiers with single shots when required. Yet the more powerful of these items is a Bowcaster, fitted with plasma bolts. This has been refitted and reworked for human hands, with an auto-cocking mechanism which rapidly readies the bow for the next shot and a stripped down build which makes it far less cumbersome to carry.
Yet the most mysterious addition to her arsenal is a dagger forged from Sith Alchemical methods, allowing the blade to both deflect blaster bolts and even parry strikes from lightsabers. This was gifted to Sirra by Tarvitz upon hearing of her opposition to using lightsabers, but its exact origins remain a mystery to anyone but the Jensaarai.
Armour
The armour Sirra dons, when drawn into battle, emphasizes speed and silence above all else. Favouring the ability to quickly and easily move behind enemy lines over the heavier plating of assault troops, her outfits resemble her civilian clothes in many basic elements: A substantial number of pouches and secure pockets, ruggedly constructed and designed to blend into her surroundings. However, these take it to a new level, using camouflage and limiting the amount of skin exposed below her neck. Light plating is fitted into key points across the chest, thighs, and forearms, each strong enough to block a blade if not a blaster bolt, while plating across the knees and elbow allows for easier movement while lying prone. The addition of a thermal cape serves to help further conceal her body while also retaining heat, giving her an edge when sitting in ambush positions.
Powers and Abilities
Scout
The Force