Sith Force Powers
Battle Prowess
Dark Pride
Perquisites:
- Third Rite (EQ1 - EQ4)
- Sith Order or Grand Master
Spurned on by the Sith's dislike of failure, this power opens a flow of unquestionable confidence for the user. While it doesn't make them more skilled, it makes them more daring, accepting of their fear and allows their mind to focus and become free of doubt. The effects of this power can last up to two minutes while under duress.
Sith Battle Prowess
Perquisites:
- Mastery (DA - DP)
- Sith Order or Grand Master
- Force power: Dark Pride, 5 points
Temporary bolstering of a Sith's Force-sensitive minions' abilities with his own.
Sith Mastery
Perquisites:
- Grand Mastery (GM only)
- Force power: Sith Battle Prowess, 5 points
At the pinnacle of the Sith Tradition, the Sith Master obtains clairvoyance that lesser beings will never understand. This ability creates a connection between the Grand Master and the Dark Lords of the past as well as those yet to come. The Grand Master may draw upon their strength in times of dire need.
Tainted Bond
False Alliance
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Sith Order or Grand Master
A power that cloaks the user in an air of honorable intent. Unless aware of the use of the power, or suspicious of the user, few would be able to discern an actual intent beyond what the user wants them to believe. It is most often used by those attempting to gain favor from others by falsifying an alliance with enemies to obtain information or sabotage operations.
Tainted Bond
Prerequisites:
- Mastery (DA - DP)
- Sith Order or Grand Master
- Force power: False Alliance, 5 points
This is an ability specifically geared toward planting seeds of mistrust among allies and/or clan members. A variant form of Mind Trick, most victims are unaware of its use against them - until it's too late and relationships are in question.
Counterfeit
Prerequisites:
- Grand Mastery (GM only)
- Force power: Tainted Bond, 5 points
Through the power of ancient Sith secrets a Grand Master may cloak their strength while at the same time projecting an aura of light-side energy. This complicated process requires a balance of both strength and precision forcing the user to maintain complete focus. Disruption of any kind will end the effects of the power.
Destruction
Force Scream
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Sith Order or Grand Master
In an instant of uncontrolled frustration, Scream is a sonic and psychic manifestation of anger which can produce shock waves that can clear a user's vicinity of opposition. Targets in the area of effect can suffer nausea and severe disorientation while leaving objects and structures largely untouched. It is an instant manifestation and possesses a very brief duration.
Destruction
Prerequisites:
- Mastery (DA - DP)
- Sith Order or Grand Master
- Force power: Force Scream, 5 points
Certain gifted Sith warriors are able to perform devastating explosive attacks upon their enemies. This ability, fueled by the Sith's hatred, can create a powerful energy field that can be released in a wave of power at a singular target.
Thought Bomb
Prerequisites:
- Grand Mastery (GM only)
- Force power: Destruction, 5 points
The Thought Bomb is one of the most legendary powers in Sith lore. It is a technique that draws upon the power of all Force using individuals, both living and dead, to create an explosion so devastating it destroys all Force-users within a 1.6km radius, often including the user.
Waves of Darkness
Aura of Uneasiness
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Sith Order or Grand Master
This power allows the Force-user to project a field of vague unease around them, which can cause non-sentient creatures to avoid them entirely.
Waves of Darkness
Prerequisites:
- Mastery (DA - DP)
- Sith or Grand Master
- Force power: Aura of Uneasiness, 5 points
This ancient Sith technique is an advanced form of Aura of Uneasiness. The user will release his built up rage, anger, jealousy, and hatred into the environment causing sentient beings to not only avoid him, but to flee the area immediately.
Shroud of the Dark Side
Prerequisites:
- Grand Mastery (GM only)
- Force power: Waves of Darkness, 5 points
Having been used during great galactic coups, this power allows the Grand Master to cloak the Force in the Shroud of the Dark Side rendering all attempts to probe the Force for knowledge useless, and all Light Side user's other powers diminished - unless they probe the Dark Side for power. When working in concert, the Grand Masters may shroud even the Dark Side.