|
|
Line 1: |
Line 1: |
| The [[Inter-Club Training Event]], or ICTE for short, is a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICTE is officially hosted by the [[Dark Brotherhood]] under the management of the [[Gaming Tribune]]. | | The [[Inter-Club Training Event]], or ICTE for short, is a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICTE is officially hosted by the [[Dark Brotherhood]] under the management of the [[Fist of the Brotherhood]]. |
| [[Image:JAduel.jpg|thumb|Jedi Academy|250px|Jedi Academy duel]]
| |
| ==History and Background==
| |
|
| |
|
| The ICTE began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood [[Gaming Nights]], it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs. | | |
| | [[File:JAduel.jpg|thumb|250px|right|Jedi Academy duel]] |
| | |
| | == History and Background == |
| | The ICTE began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood [[Gaming Nights]], it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs. |
|
| |
|
| Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest. | | Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest. |
|
| |
|
| ==Basic Rules==
| |
|
| |
|
| | |
| | == Basic Rules == |
| The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006. | | The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006. |
|
| |
|
| *To participate in the ICTE you must join the #outerrim IRC channel during the event.
| |
| *Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted.
| |
| *Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.
| |
| [[Image:JOduel.jpg|thumb|Jedi Outcast|250px|left|Jedi Outcast duel]]
| |
| ===Team Match Rules===
| |
|
| |
|
| *You may play up to 3 team matches, including uneven matchups, with the same set of people. This means, no matter what the teams are, if it's the same 3+ people you can only play 3 times. If one player is substituted in for another you can play another 3 matches. | | * To participate in the ICTE you must join the #outerrim IRC channel during the event. |
| *Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills.
| | * Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted. |
| *CTF ([[CTF Primer|Capture the Flag]]) matches require a minimum of 4 participants (two per team).
| | * Players may play up to six 1v1 games per person, regardless of platform. Example: player A will play player B three times in JO, and three times in BF2. No more matches can be played after the sixth game has been reported. |
| *CTF matches are played until one team achieves at least 5 flag captures.
| | [[File:JOduel.jpg|thumb|250px|left|Jedi Outcast duel]] |
|
| |
|
| ===Conditional Game Rules=== | | === Supported Platforms === |
| | <table border="1"> |
| | <tr> |
| | <th style="background:#444"> Platform </th> |
| | <th style="background:#444"> Patch |
| | </th> |
| | </tr> |
| | <tr> |
| | <td>Battlefront </td> |
| | <td> [http://www.lucasarts.com/support/update/Battlefront.html Version 1.2] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Battlefront II </td> |
| | <td> [http://www.lucasarts.com/support/update/Battlefront2.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Empire at War </td> |
| | <td> [http://www.lucasarts.com/support/update/EAW1_5.html Version 1.5] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Empire at War: Forces of Corruption </td> |
| | <td> [http://www.lucasarts.com/support/update/EAWFOC1_1.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Academy </td> |
| | <td> [http://www.lucasarts.com/support/update/jediacademy.html Version 1.01] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Academy JA+ </td> |
| | <td> [http://www.filefront.com/6495507/JA-Plugin-v1.4-beta-3/ Version 1.4] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Outcast </td> |
| | <td> [http://www.lucasarts.com/support/update/jedioutcast2.html Version 1.04] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Republic Commando </td> |
| | <td> [http://www.lucasarts.com/support/update/commando.html Version 1.00] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Star Wars Galactic Battlegrounds </td> |
| | <td> [http://www.lucasarts.com/support/update/battlegrounds.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Star Wars Galactic Battlegrounds: Clone Campaigns </td> |
| | <td> [http://www.lucasarts.com/support/update/battlegroundscc.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>X-Wing Alliance </td> |
| | <td> [http://www.lucasarts.com/support/update/alliance.html Version 2.02] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>X-Wing vs Tie Fighter </td> |
| | <td> [http://www.lucasarts.com/support/update/xvt.html Version 1.1.4] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo: Combat Evolved PC </td> |
| | <td> [http://www.bungie.net/images/games/halopc/patch/patch_109.exe Version 1.09] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo 2 PC </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo 3 (Xbox 360) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo Reach (Xbox 360) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Alien Versus Predator (PC/Xbox 360/PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Starcraft 2 (PC) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Resistance 2 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Killzone 2 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Killzone 3 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Call of Duty 4:Modern Warfare - Galactic Warfare </td> |
| | <td> [http://callofduty.filefront.com/file/COD4_17_Patch;91506 1.7] |
| | </td> |
| | </tr> |
| | </table> |
| | === Team Match Rules === |
| | * You may play up to 6 team matches, including uneven matchups, with the same set of people. This means, no matter what the teams are, if it's the same 3+ people you can only play 6 times. If one player is substituted in for another you can play another 6 matches. |
| | * Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills. |
| | * CTF ([[CTF Primer|Capture the Flag]]) matches require a minimum of 4 participants (two per team). |
| | * CTF matches are played until one team achieves at least 5 flag captures. |
|
| |
|
| *JA/JO/RC games are played first to five kills. | | === Conditional Game Rules === |
| *BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser. | | * JA/JO/RC games are played first to five kills. |
| *XWA/XvT are played until the time limit expires. Games are reported using the full score. | | * BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser. |
| *Uneven JO/JA/RC matches are played until one team reaches at least 15 kills. | | * XWA/XvT are played until the time limit expires. Games are reported using the full score. |
| *In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host. | | * Uneven JO/JA/RC matches are played until one team reaches at least 15 kills. |
| | * In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host. |
|
| |
|
| ===Reporting Game Results=== | | === Reporting Game Results === |
| | Matches are currently reported online via a webpage submission form. This form can be located at [http://www.darkjedibrotherhood.com/icte/]. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return. |
|
| |
|
| Matches are currently reported online via a webpage submission form. This form can be located at [http://www.taldryan.net/shadow/submit.php http://www.taldryan.net/shadow/submit.php] though it will most likely be added to the ICTE website in the future. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.
| |
|
| |
|
| ===Player Rewards===
| |
| [[Image:sweaw.jpg|thumb|Star Wars: Empire at War|250px|right|Empire at War]]
| |
| Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for placing according to the rules in the following section.
| |
| {{CF}}
| |
|
| |
|
| ==All-Stars== | | === Player Rewards === |
| | [[File:Sweaw.jpg|thumb|250px|right|Empire at War]] |
| | Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for the top 3 members who play the most matches for that day. Members can also earn a Pendent of Blood for placing according to the rules in the following section. |
|
| |
|
| | '''FPS/Simulation Games''' |
| | |
| | |
| | <table border="1" cellpadding="5" cellspacing="0" style="text-align: center;"> |
| | <tr> |
| | <th> Match Types </th> |
| | <th> 1v1 </th> |
| | <th> 2v2 </th> |
| | <th> 3v3 </th> |
| | <th> 4v4 </th> |
| | <th> 5v5 </th> |
| | <th> 1v2 </th> |
| | <th> 1v3 </th> |
| | <th> 1v4 </th> |
| | <th> 1v5 </th> |
| | <th> 2v3 </th> |
| | <th> 2v4 </th> |
| | <th> 2v5 </th> |
| | <th> 3v4 </th> |
| | <th> 3v5 </th> |
| | <th> 4v5 |
| | </th> |
| | </tr> |
| | <tr> |
| | <th> Winning |
| | </th> |
| | <td>1.00 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | <td>4.00 |
| | </td> |
| | <td>5.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>2.33 |
| | </td> |
| | <td>2.33 |
| | </td> |
| | <td>2.66 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | <td>3.33 |
| | </td> |
| | <td>3.66 |
| | </td> |
| | <td>4.33 |
| | </td> |
| | </tr> |
| | <tr> |
| | <th> Losing |
| | </th> |
| | <td>0.33 |
| | </td> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>0.33 |
| | </td> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | </tr> |
| | </table> |
| | |
| | '''RTS Games''' |
| | |
| | |
| | <table border="1" cellpadding="5" cellspacing="0" style="text-align: center;"> |
| | <tr> |
| | <th> Match Types </th> |
| | <th> 1v1 </th> |
| | <th> 2v2 </th> |
| | <th> 3v3 </th> |
| | <th> 4v4 </th> |
| | <th> 5v5 </th> |
| | <th> 1v2 </th> |
| | <th> 1v3 </th> |
| | <th> 1v4 </th> |
| | <th> 1v5 </th> |
| | <th> 2v3 </th> |
| | <th> 2v4 </th> |
| | <th> 2v5 </th> |
| | <th> 3v4 </th> |
| | <th> 3v5 </th> |
| | <th> 4v5 |
| | </th> |
| | </tr> |
| | <tr> |
| | <th> Winning |
| | </th> |
| | <td>2.00 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | <td>4.00 |
| | </td> |
| | <td>5.00 |
| | </td> |
| | <td>6.00 |
| | </td> |
| | <td>2.66 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | <td>3.33 |
| | </td> |
| | <td>3.66 |
| | </td> |
| | <td>3.66 |
| | </td> |
| | <td>4.00 |
| | </td> |
| | <td>4.33 |
| | </td> |
| | <td>4.66 |
| | </td> |
| | <td>5.00 |
| | </td> |
| | <td>5.66 |
| | </td> |
| | </tr> |
| | <tr> |
| | <th> Losing |
| | </th> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>2.33 |
| | </td> |
| | </tr> |
| | </table> |
| | |
| | '''Free For All (FFA) Matches''' |
| | |
| | |
| | <table border="1" cellpadding="5" cellspacing="0" style="text-align: center;"> |
| | <tr> |
| | <th> Amount of People </th> |
| | <th> 2 (1v1) </th> |
| | <th> 3 </th> |
| | <th> 4 </th> |
| | <th> 5 </th> |
| | <th> 6 </th> |
| | <th> 7 </th> |
| | <th> 8 </th> |
| | <th> 9 </th> |
| | <th> 10 |
| | </th> |
| | </tr> |
| | <tr> |
| | <th> Winning |
| | </th> |
| | <td>1.00 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | <td>4.00 |
| | </td> |
| | <td>5.00 |
| | </td> |
| | <td>6.00 |
| | </td> |
| | <td>7.00 |
| | </td> |
| | <td>8.00 |
| | </td> |
| | <td>9.00 |
| | </td> |
| | </tr> |
| | <tr> |
| | <th> Losing |
| | </th> |
| | <td>0.33 |
| | </td> |
| | <td>0.66 |
| | </td> |
| | <td>1.00 |
| | </td> |
| | <td>1.33 |
| | </td> |
| | <td>1.66 |
| | </td> |
| | <td>2.00 |
| | </td> |
| | <td>2.33 |
| | </td> |
| | <td>2.66 |
| | </td> |
| | <td>3.00 |
| | </td> |
| | </tr> |
| | </table> |
| | |
| | '''Matchmaking''' |
| | |
| | |
| | <table border="1" cellpadding="5" cellspacing="0" style="text-align: center;"> |
| | <tr> |
| | <th> </th> |
| | <th> Set Amount |
| | </th> |
| | </tr> |
| | <tr> |
| | <th> Played |
| | </th> |
| | <td>0.50 |
| | </td> |
| | </tr> |
| | </table> |
| | |
| | |
| | |
| | |
| | == All-Stars == |
| The term All-Star designates the absolute winner of an ICTE. Although each edition has its winners, a player is eligible for All-Star status only if he or she meets the following requirements: | | The term All-Star designates the absolute winner of an ICTE. Although each edition has its winners, a player is eligible for All-Star status only if he or she meets the following requirements: |
|
| |
|
| #Has played against 7 different opponents, either in 1v1 or team games
| |
| #Has obtained a minimum of 12 [[CF|Clusters of Fire]]
| |
|
| |
|
| By meeting these requisites the top three placers, as chosen by their CF total, will receive [[Crescents|Cr-R]], [[Crescents|Cr-A]] and [[Crescents|Cr-S]] in that order. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placings --- Galactic Empire). | | # Has played against 7 different opponents, either in 1v1 or team games |
| | # Has obtained a minimum of 12 [[CF|Clusters of Fire]] |
| | By meeting these requisites the top three placers, as chosen by their CF total, a Pendant of Blood stating that they are the All-Star for that day. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placings --- Galactic Empire). |
| | |
|
| |
|
| [http://www.icte.darkjedibrotherhood.com/allstar.html List of All-Stars] | | [http://www.icte.darkjedibrotherhood.com/allstar.html List of All-Stars] |
|
| |
|
| ==ICTE Managers/Tribunes==
| |
|
| |
|
| [[Image:Clone_sharpshooter.jpg|thumb|Star Wars: Battlefront|250px|right|Battlefront Sharpshooter]] | | |
| | == ICTE Managers/Tribunes == |
| | [[File:Clone_sharpshooter.jpg|thumb|250px|right|Battlefront Sharpshooter]] |
| In ''chronological'' order: | | In ''chronological'' order: |
|
| |
|
| *[[Acxodim Pyralis]]
| |
| *[[Duga Taldrya Arkarso]]
| |
| *Du Maurier d'Tana
| |
| *[[Karel Tarentae]]
| |
| (Gaming Tribune hosts ICTE as of September 2007)<br>
| |
| *[[Shadow Taldrya]]
| |
| *[[Angelo Dante]]
| |
| *[[Vardar|Vardar Fen'Amar Ordo]]
| |
|
| |
|
| [[Category:DJB Info]] | | * [[Acxodim Pyralis]] |
| [[Category: DJB Help]] | | * [[Duga Taldrya Arkarso]] |
| | * Du Maurier d'Tana |
| | * [[Karel Tarentae]] |
| | (Gaming Tribune hosts ICTE as of September 2007) |
| | |
| | |
| | |
| | * [[Shadow Taldrya]] |
| | * [[Angelo Dante]] |
| | * [[Vardar|Vardar Fen'Amar Ordo]] |
| | (Gaming Tribune replaced by the [[Fist of the Brotherhood]] as of May '''2010''') |
| | |
| | |
| | [[Category:DJB Info]] [[Category:DJB Help]] |
The Inter-Club Training Event, or ICTE for short, is a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICTE is officially hosted by the Dark Brotherhood under the management of the Fist of the Brotherhood.
History and Background
The ICTE began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood Gaming Nights, it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs.
Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest.
Basic Rules
The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.
- To participate in the ICTE you must join the #outerrim IRC channel during the event.
- Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted.
- Players may play up to six 1v1 games per person, regardless of platform. Example: player A will play player B three times in JO, and three times in BF2. No more matches can be played after the sixth game has been reported.
Supported Platforms
Platform |
Patch
|
Battlefront |
Version 1.2
|
Battlefront II |
Version 1.1
|
Empire at War |
Version 1.5
|
Empire at War: Forces of Corruption |
Version 1.1
|
Jedi Academy |
Version 1.01
|
Jedi Academy JA+ |
Version 1.4
|
Jedi Outcast |
Version 1.04
|
Republic Commando |
Version 1.00
|
Star Wars Galactic Battlegrounds |
Version 1.1
|
Star Wars Galactic Battlegrounds: Clone Campaigns |
Version 1.1
|
X-Wing Alliance |
Version 2.02
|
X-Wing vs Tie Fighter |
Version 1.1.4
|
Halo: Combat Evolved PC |
Version 1.09
|
Halo 2 PC |
Auto-Updates
|
Halo 3 (Xbox 360) |
Auto-Updates
|
Halo Reach (Xbox 360) |
Auto-Updates
|
Alien Versus Predator (PC/Xbox 360/PS3) |
Auto-Updates
|
Starcraft 2 (PC) |
Auto-Updates
|
Resistance 2 (PS3) |
Auto-Updates
|
Killzone 2 (PS3) |
Auto-Updates
|
Killzone 3 (PS3) |
Auto-Updates
|
Call of Duty 4:Modern Warfare - Galactic Warfare |
1.7
|
Team Match Rules
- You may play up to 6 team matches, including uneven matchups, with the same set of people. This means, no matter what the teams are, if it's the same 3+ people you can only play 6 times. If one player is substituted in for another you can play another 6 matches.
- Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills.
- CTF (Capture the Flag) matches require a minimum of 4 participants (two per team).
- CTF matches are played until one team achieves at least 5 flag captures.
Conditional Game Rules
- JA/JO/RC games are played first to five kills.
- BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
- XWA/XvT are played until the time limit expires. Games are reported using the full score.
- Uneven JO/JA/RC matches are played until one team reaches at least 15 kills.
- In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.
Reporting Game Results
Matches are currently reported online via a webpage submission form. This form can be located at [1]. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.
Player Rewards
Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for the top 3 members who play the most matches for that day. Members can also earn a Pendent of Blood for placing according to the rules in the following section.
FPS/Simulation Games
Match Types |
1v1 |
2v2 |
3v3 |
4v4 |
5v5 |
1v2 |
1v3 |
1v4 |
1v5 |
2v3 |
2v4 |
2v5 |
3v4 |
3v5 |
4v5
|
Winning
|
1.00
|
2.00
|
3.00
|
4.00
|
5.00
|
1.33
|
1.66
|
2.00
|
2.33
|
2.33
|
2.66
|
3.00
|
3.33
|
3.66
|
4.33
|
Losing
|
0.33
|
0.66
|
1.00
|
1.33
|
1.66
|
0.33
|
0.66
|
1.00
|
1.33
|
0.66
|
1.00
|
1.33
|
1.00
|
1.33
|
1.33
|
RTS Games
Match Types |
1v1 |
2v2 |
3v3 |
4v4 |
5v5 |
1v2 |
1v3 |
1v4 |
1v5 |
2v3 |
2v4 |
2v5 |
3v4 |
3v5 |
4v5
|
Winning
|
2.00
|
3.00
|
4.00
|
5.00
|
6.00
|
2.66
|
3.00
|
3.33
|
3.66
|
3.66
|
4.00
|
4.33
|
4.66
|
5.00
|
5.66
|
Losing
|
0.66
|
1.00
|
1.33
|
1.66
|
2.00
|
0.66
|
1.00
|
1.33
|
1.66
|
1.33
|
1.66
|
2.00
|
1.66
|
2.00
|
2.33
|
Free For All (FFA) Matches
Amount of People |
2 (1v1) |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
|
Winning
|
1.00
|
2.00
|
3.00
|
4.00
|
5.00
|
6.00
|
7.00
|
8.00
|
9.00
|
Losing
|
0.33
|
0.66
|
1.00
|
1.33
|
1.66
|
2.00
|
2.33
|
2.66
|
3.00
|
Matchmaking
All-Stars
The term All-Star designates the absolute winner of an ICTE. Although each edition has its winners, a player is eligible for All-Star status only if he or she meets the following requirements:
- Has played against 7 different opponents, either in 1v1 or team games
- Has obtained a minimum of 12 Clusters of Fire
By meeting these requisites the top three placers, as chosen by their CF total, a Pendant of Blood stating that they are the All-Star for that day. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placings --- Galactic Empire).
List of All-Stars
ICTE Managers/Tribunes
In chronological order:
(Gaming Tribune hosts ICTE as of September 2007)
(Gaming Tribune replaced by the Fist of the Brotherhood as of May 2010)