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| *Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic. | | *Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic. |
| *Physical Description should NOT explain how a character behaves. Aspects are used for this purpose. | | *Physical Description should NOT explain how a character behaves. Aspects are used for this purpose. |
| | *Physical Description should NOT be used for 'extensive'' character history of how and why a character behaves - this is for Aspects. L |
| *Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species. | | *Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species. |
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Revision as of 16:37, 17 January 2015
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These approval guidelines are drawn from the Character Creation Guide and Voice staff discussions. The Voice staff have authority for approval of character sheets. Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a comment from the Voice Staff, but will otherwise be approved.
Primary Criterion
Violation of any of the primary criterion will lead to a character sheet being remanded.
Physical Description and Species
- Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic.
- Physical Description should NOT explain how a character behaves. Aspects are used for this purpose.
- Physical Description should NOT be used for 'extensive character history of how and why a character behaves - this is for Aspects. L
- Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species.
Weapon Loadout
- The Weapons Loadout should be a listing of weapons a character brings into general, small-scale combat, such as a duel or small skirmish.You do not need to list a weapon for each weapon skill they have, and long lists are discouraged (4 being the usual guideline).
- Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”). Lightsabers that are displayed on the member’s Dossier are excepted from this rule. .
- Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects. Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into more detail than that. There should be no specific references to Powers, and this must be accompanied by a consistent Aspect
- Any non-lightsaber custom armor or weapon must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors.
- No weapons made of lightsaber resistant materials are allowed, unless otherwise approved by the Voice or Grand Master.
- Lightsaber choices must abide by current rank restrictions:
- INI-ACO: Access to single Training Saber
- PRT-JH: Access to single Armory Saber
- DJK+: Access to single Custom Saber
- EQ3+: Lightsaber Staff
- EQ4+: Dual Custom Sabers
- DA+: Custom Lightsaber Staff
Aspects
- Custom Aspects should have each letter of each word capitalized in their title.
- Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you're using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you're trying to get across.
- Custom Aspects meet the criteria listed below.
Skills, Feats and Force Powers
- If a feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it
- Skills and Force Powers should be consistent with one’s aspects. For example, if a character has an aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range
.
Lore and Languages
- There should be a number of [Character_Creation_Guide#Lore|Lore topics] equal to the number of points in the Lore Skill. All characters are expected to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history. A Lore item is not needed to reflect this.They would also not require a lore topic to cover areas of general education available to their species nor topics that would be covered by other skills.
- Lore topics should show an expertise in an area of knowledge that would set them apart from others of their order, species, or unit. The more specific the topic, the better.
- Aspects may make reference of a topic that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.
- There should be a number of languages known equal to the number of points in the Linguistics Skill. Alien races get their native tongue by default, as well as Galactic Basic.
- Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain Language usage.
Secondary Criterion
Secondary criteria will be noted for improvement, but will not generally warrant a remand on their own. It is highly recommended that any comments given by the approving staff member be acted on in short order.
Physical Description and Species
- Physical Description is vague and unspecific and lacking in description entirely (e.g. "Red hair and blue eyes" may be approved, but ideally should be improved)
Weapon Choices
- If a member has a weapon in his or her loadout but no skill points in that type of weapon, the character sheet will be approved with the comment that the member would not be very good with the weapon indicated in his or her weapon loadout.
- Weapon loadouts should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.
Custom Aspects
Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.”
Another thing reviewers will consider is whether the Aspect is supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “blademaster of the first echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.
Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is. It's important that Aspects be easily read and understood.