Roleplaying Handbook: Difference between revisions

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This page serves as the official source for all recommended Roleplaying systems utilized in the Brotherhood's Roleplaying Society.
This page serves as the official source for all recommended Roleplaying systems utilized in the Brotherhood's Roleplaying Society.
* For information on the Roleplaying supplemental society, and the trophy-based progression system, please see the [[Envoy Corps]] page.
* For information about the Exarch and Exarch Staff, see the [[Exarch]] page.


=== Shadow Academy Exams ===
=== Shadow Academy Exams ===

Revision as of 17:09, 19 March 2023

This page serves as the official source for all recommended Roleplaying systems utilized in the Brotherhood's Roleplaying Society.

  • For information on the Roleplaying supplemental society, and the trophy-based progression system, please see the Envoy Corps page.
  • For information about the Exarch and Exarch Staff, see the Exarch page.

Shadow Academy Exams

The Shadow Academy is a great place to learn more about the Brotherhood's RP activities.

Activities 104: Roleplaying

  • Course Notes and Exam- This course will show you how to quickly and easily join a roleplaying (RP) activity, set up an RP activity, as well as what to do when participating in a session, and how to run one yourself if interested!

Exarch Resources

You can find a folder of all the Exarch Resources on Google Drive at the link below:

Adventure Kits

The following "kits" were made to help you run your first RP with some visual aides.

Players Tokens & NPCs

Map Making

"RP Type"

When setting up the RP Typefield, these are the recommended "game modes" or archetypes that can be used to help organize the types of Roleplaying activity you are running.

SOCIAL

  • Suggested size: 3+ players
  • Suggested run time: 1-4 weeks
    • Optional: Voice Session (2-4 hours)
Social RPs can be set up in a cantina, an event space, or any venue, really. They are usually treated as casual sessions, and are a good way to get as many members involved as they tend to be more free-form and less structured. They’re also great for focusing on interpersonal character drama and not getting bogged down in mechanics, turn orders, or awareness of Star Wars/Brotherhood lore. While dice rolls are not required, they can be used to help play games that make use of “drink points”, or casual attribute checks such as arm-wrestling, darts, billiards, etc.

ADVENTURE

  • Suggested size: 3-6 players
  • Suggested run time: 1-3 weeks
    • Optional: Voice Session (2-4 Hours)
Adventures function more like a conventional TableTop/DnD session. There will usually be a venue, an objective, and a more hands-on structure set by the DM and an overarching plot/story. While dice rolls are not required, they are what most TableTop players are accustomed to and tend to help keep members engaged and with more indication of what they can/can’t do.

CHARACTER

  • Suggested size: 2-3 players
  • Suggested run time: N/A
 Character focused RPs can be anything that focuses on character development and interactions with other characters in the Brotherhood. These can range from an overdue conversation between two characters meeting at a given location, to a slice of life outing, to sparring or training matches, and even for duels. The idea with Character RPs is that there is no impetus for scheduling or a DM, and the onus is placed on a small group of members to self-manage and enjoy writing together in RP format.

OTHER

  • Covers anything that falls outside the previous three archetypes.

Rules and Systems

DM/GM's have the option of deciding what system they will use when running a session. The following list is a collection of suggested guides for running different kind of RP activities.


Rulesets
Author System
Turel Sorenn Starfighter PvE Guide
Teebu Nyrrire Clan Taldryan d6 Source Book
Exarch Brotherhood d20
Leeadra Halcyon Drinking Game (D10)
Archenskov Brotherhood Fate (Beta)
Aura Ta'var Dice-less Social