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| Predominately Zabrak, his self inflicted alchemical adaptions are augmented by a tough, dark hide and monstrous form. In likeness to his kin's primordial structure, thick, gnarled dreads and prominent yet broken horns grow from the back of his head. Deep set, narrow eyes rest beneath vestigial bone ridges that rim along the cheekbones. Marred with a distinctive scar across forehead and right eye, vision is hindered. Harsh, scarified burns integrated over warrior tattoos give his hunched body a more disfigured appearance. His gruff voice is slow, deep and heavy; often guttural. An intermediary, root infused limb acts as a refined development for the missing counterpart. | | Predominately Zabrak, his self inflicted alchemical adaptions are augmented by a tough, dark hide and monstrous form. In likeness to his kin's primordial structure, thick, gnarled dreads and prominent yet broken horns grow from the back of his head. Deep set, narrow eyes rest beneath vestigial bone ridges that rim along the cheekbones. Marred with a distinctive scar across forehead and right eye, vision is hindered. Harsh, scarified burns integrated over warrior tattoos give his hunched body a more disfigured appearance. His gruff voice is slow, deep and heavy; often guttural. An intermediary, root infused limb acts as a refined development for the missing counterpart. |
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| Clothed in non-restrictive leggings and leather-aged harness with an embedded amulet, he wears a cult inherited helm blood-dried in triangular variants. Before battle, he will adorn bone plated armor carved from hunted prey to take on a frightening appearance and wields an assortment of weaponry such as larang, arg'garok war sword and casks of poison. | | Clothed in non-restrictive leggings and leather-aged harness with an embedded amulet, he wears a cult inherited helm blood-dried in triangular variants. Before battle, he will adorn bone plated armor carved from hunted prey to take on a frightening appearance and wields an assortment of weaponry: larang, war sword variant and casks of poison. |
| == History == | | == History == |
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| Thrown into a sinkhole over a sarlacc pit by an elder brother, Dreith was forsaken at childhood on Dromund Kaas and would have been eaten had he not been caught by a local wrangler's net. Due to an attunement to the force, he managed to survive in an underground cavern most of his childhood. He was then retrieved by a dark prophet whom took him in as an apprentice. | | Thrown into a sinkhole over a sarlacc pit by an elder brother, Dreith was forsaken at childhood on Dromund Kaas and would have been eaten had he not been caught by a local wrangler's net. Due to an attunement to the force, he managed to survive in an underground cavern most of his childhood. He was then retrieved by a dark prophet whom took him in as an apprentice. |
| === Nomad === | | === Nomad === |
| Due to the harsh terrain and isolation endured, Dreith grew wild therefor unable to dwell in a civilized environment, often referred to by Kro Var warlocks as the Black primality or Fanged God daemon. | | Due to the harsh terrain and isolation, Dreith grew wild therefor unable to dwell in a civilized environment and often referred to by Kro Var warlocks as the Black primality or Fanged God daemon. |
| During a fit of blood rage, he took advantage and lay waste to their master's sanctuary which effected surrounding territory. Because of this, Dreith had a debt to pay and was banished by the adopted cult. Before departure, Gohoron, the prophet, instructed him to learn patience and self control. | | During a fit of rage, he took advantage and lay waste to his master's sanctuary which effected surrounding territory. Due to this Dreith had a debt to pay and was again forsaken, by the adopted cult. Before departure, Gohoron, the prophet, gave instruction to learn patience and self control. |
| ===Primal Pact=== | | ===Primal Pact=== |
| He became adept at beast mastery and later formed a horde of desert monstrosities through alchemy. | | He became adept at beast mastery and later formed a horde of desert monstrosities through alchemy. |
Revision as of 02:49, 15 July 2017
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- "I do not follow my Elders of old. I seek as they once sought."
- ―Dreith
Dreith was... overview of character.
Physical Description
Predominately Zabrak, his self inflicted alchemical adaptions are augmented by a tough, dark hide and monstrous form. In likeness to his kin's primordial structure, thick, gnarled dreads and prominent yet broken horns grow from the back of his head. Deep set, narrow eyes rest beneath vestigial bone ridges that rim along the cheekbones. Marred with a distinctive scar across forehead and right eye, vision is hindered. Harsh, scarified burns integrated over warrior tattoos give his hunched body a more disfigured appearance. His gruff voice is slow, deep and heavy; often guttural. An intermediary, root infused limb acts as a refined development for the missing counterpart.
Clothed in non-restrictive leggings and leather-aged harness with an embedded amulet, he wears a cult inherited helm blood-dried in triangular variants. Before battle, he will adorn bone plated armor carved from hunted prey to take on a frightening appearance and wields an assortment of weaponry: larang, war sword variant and casks of poison.
History
Forsaken
Thrown into a sinkhole over a sarlacc pit by an elder brother, Dreith was forsaken at childhood on Dromund Kaas and would have been eaten had he not been caught by a local wrangler's net. Due to an attunement to the force, he managed to survive in an underground cavern most of his childhood. He was then retrieved by a dark prophet whom took him in as an apprentice.
Nomad
Due to the harsh terrain and isolation, Dreith grew wild therefor unable to dwell in a civilized environment and often referred to by Kro Var warlocks as the Black primality or Fanged God daemon.
During a fit of rage, he took advantage and lay waste to his master's sanctuary which effected surrounding territory. Due to this Dreith had a debt to pay and was again forsaken, by the adopted cult. Before departure, Gohoron, the prophet, gave instruction to learn patience and self control.
Primal Pact
He became adept at beast mastery and later formed a horde of desert monstrosities through alchemy.
Conquest
Gladiator of the Night-brethren, forced to fight his monstrosities to prove strength and regain balance between the mystical Fanged God and Winged Goddess. He was allowed to store one spirit into a totem, which he often summoned as an animal mount and eventually likened in appearance through alchemical adaption.
Philosophy
- Due to a moral belief, he never visited the grave of his father.
- Trusts in the power of the Force to a default.