Knights of Allusis: Difference between revisions

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Battleteam Knights of Allusis has a few simple, casual policies. Rather than hard deadlines and limitations, one must show activity, be responsive on the House channels of communication, and work to better themselves and their team. Members will be expected to operate Jedi characters, and though their trials with the Dark Side might offer drama in future events, they are to be primarily and decidedly light-focused.
Battleteam Knights of Allusis has a few simple, casual policies. Rather than hard deadlines and limitations, one must show activity, be responsive on the House channels of communication, and work to better themselves and their team. Members will be expected to operate Jedi characters, and though their trials with the Dark Side might offer drama in future events, they are to be primarily and decidedly light-focused.


Members of Ooroo will not call down or criticize other members; they will operate in multiple House and Clan channels; they will seek to befriend and improve others within and outside of the House, and to learn from those above them with humility and dedication. The requirements of an active Battleteam are small, and easily sated - this will be the minimum benchmark for membership in the team.  
Members of Knights of Allusis will not call down or criticize other members; they will operate in multiple House and Clan channels; they will seek to befriend and improve others within and outside of the House, and to learn from those above them with humility and dedication. The requirements of an active Battleteam are small, and easily sated - this will be the minimum benchmark for membership in the team.  


[[Category:Battle Team]] [[Category:Odan-Urr]]
[[Category:Battle Team]] [[Category:Odan-Urr]]

Revision as of 02:15, 19 September 2013

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Battleteam Knights of Allusis
Unit Information
Active:

Yes

Allegiance:

House Odan-Urr

Branch:

Kotahitanga-Unity Defense Force

Type:
  • Overt strike team
Role:
  • Defensive and offensive front line ops
Size:
  • 7 Jedi
Part of:

House Odan-Urr

Garrison:
Patron:

Belth Allusis

Motto:

First to Defend, Last to Fall

Equipment:
Commander(s)
Commanders:
Notable commanders:
[ Source ]



"Jedi Master Belth Allusis, seven dozen of the Order's finest Knights, and four thousand of the Republic's strongest soldiers dug in to defend the shield generators…or die trying."
―Jedi Master Gnost-Dural's holodocumentary about the Battle of Bothawui

The Knights of Allusis are a team of Jedi within House Odan-Urr specialized in overt strike missions on valuable targets and/or personnel. Formed primarily to defend House Odan-Urr and the people of New Tython from such groups as the Dark Jedi Brotherhood, One Sith and other nefarious organizations. Suited for front-line warfare, they will lay down their lives for their House and the people who depend of them. They are the mailed fist of House Odan-Urr.

History

TBA

Patron

Main article: [[Belth Allusis|Belth Allusis]]
Master Belth Allusis' final stand

Belth Allusis was a Jedi Master who lived and fought against the Sith Empire 3700 years ago, during the Great Galactic War. He is said to have been a courageous and selfless person as well as a prominent member of the Jedi Council at the time.

His defense of Bothawui was a turning point in the Great Galactic War and a disheartening and utterly disastrous victory for the Sith. He and his men were named "The Heroes of Bothawui" for their actions in the defense of the planet which gave hope to the Republic and showed the Sith Empire that Jedi were to be feared and not taken lightly.

Because of this tremendous accomplishment and selfless sacrifice, the Knights of Allusis were named after the legendary hero and their tactics and role in combat reflects the Master's genius.

Tactics and Operations


"Neither pride nor foolhardiness drove the defenders' decision. They were guided by the Force. They had passed beyond the fear of death. Their glorious last stand will never be forgotten."
―Gnost-Dural

Built from the ground up as a strike team for precise and tough missions, the Knights see action in the toughest environments and are picked and trained specifically for special operations, such as:

  • Defending civilian populations
  • Intercepting and eliminating high priority threats
  • Spearhead missions
  • Frontline command and control

Armament is commissioned on mission-to-mission basis and every member is free to choose their respective weapons and gear as it suits the mission. During particularly tough and hostile missions some members will be given certain gear or weapons as needed, such as special heavy weapons for large target diss-assembly.(i.e. large enemy units such as tanks, walkers and the like.)

Policies

Battleteam Knights of Allusis has a few simple, casual policies. Rather than hard deadlines and limitations, one must show activity, be responsive on the House channels of communication, and work to better themselves and their team. Members will be expected to operate Jedi characters, and though their trials with the Dark Side might offer drama in future events, they are to be primarily and decidedly light-focused.

Members of Knights of Allusis will not call down or criticize other members; they will operate in multiple House and Clan channels; they will seek to befriend and improve others within and outside of the House, and to learn from those above them with humility and dedication. The requirements of an active Battleteam are small, and easily sated - this will be the minimum benchmark for membership in the team.