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| {{government infobox
| | #REDIRECT [[Clan Tarentum]] |
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| |name=Clan Tarentum
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| |image=[[Image: Tarentum.jpg|center|250px|Clan Tarentum]]
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| | type = Monarchy
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| | founding = 13 ABY
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| | headofstate = Justinian Arcanious Khyron, Sith King
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| | headofgov = Prince of Yridia
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| | commander = Marshal
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| | defacto =
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| | executive = Governor-General
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| | legislative = Governor-General, Tarentae, Common House
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| | judicial = Tarentae & Equite Noctis
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| | capital = [[Castle Tarentum]], [[Yridia II]]
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| | language = Basic
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| | currency =
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| | religious =
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| | holiday =
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| | anthem =
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| |formed= House Tarentum of Alvaak
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| | established =
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| | reorganized =
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| | fragmented =
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| | dissolved =
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| | restored =
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| |era= [[Dark Jedi Brotherhood Era]]
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| }}
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| As with the other Clans now in existence, [[Clan Tarentum]] began as one of many Houses that dotted the socio-political landscape of the Brotherhood. The last of the "original" Houses to form, Tarentum was formed by the members of the legendary [[Tau Squadron]]. When Tarentum became a Clan proper, it sired the vassal Houses of [[House Tridens|Tridens]], [[House Gladius|Gladius]] and [[House Cestus|Cestus]].
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| == Brief History ==
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| Of all the Clans and Houses, Tarentum is the only one to be formed under direct order. Beset on all sides by the other Houses wishing them to join them, not wanting to tie themselves to any of the other Houses (thereby sharing their glory as the best of the best), and under increasing pressure from Grand Master Khyron to join or form a House, the pilots of Tau Squadron formed their own House: House Tarentum.
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| Eventually, the Clan would grow to serve the interests of the man who ordered them into existence - [[Justinian Khyron|Grand Master Khyron]]. The Clan now serves the [[Sith King]] unfailingly and unflinchingly.
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| == Government and Politics ==
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| As with all feudal societies, Clan Tarentum and the Yridia System is headed by a Monarch - Justinian Arcanious Khyron. The entire system falls under the command and control of his vassal, The Prince of Yridia, who has at his disposal a cabinat of military, secular and Brotherhood Captains.
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| Yridia also operates a limited parliamentary system. In matters of trade and internal taxation, the Legislature is called upon to handle these affairs.
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| === Offices ===
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| ==== Prince of Yridia ====
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| The head of the System Government, the Prince of Yridia is always the Consul and retains nearly complete control of his fief.
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| ==== Grand Chamberlain ====
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| [[Sith Bloodfyre]] was appointed Grand Chamberlain for life. The Grand Chamberlain is the steward of the Clan and oversees the day to day political affairs which include, but are not limited to calling a quorum of the [[Tarentae]], opening the Common House and managing the docket of supplicants wishing an audience with the Prince.
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| ==== Governor-General ====
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| The chief function of the Governor-General is to act as the head of the legislative branch of the Yridian government - The Common House. In times of conflict, the Governor-General commands the Yridia System's defense.
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| ==== Field Marshal ====
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| [[Maxamillian von Oberst-Tarentae]] is the Supreme Commander of military forces for the Clan. As Field Marshal, he acts with the leave of the King, Prince and Clan Summit to organize the military and marshall forces in times of war.
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| ==== Equite Noctis ====
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| The Equite Noctis, [[Rekio Corsair]], is the head of not only the Clan's law enforcement, but is rumored to also head the Clan's intelligence arm.
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| === Legislature ===
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| Yridia has a dual legislative arm. One half of the legislature is the Tarentae, the other half is the Common House. The Common House serves as the voice of the population in political affairs. Although The Common House has limited legal power, it is often respected and listened to so as to keep the government running smoothly and without snags from strikes, uprisings and all out rebellion. The Common House is chaired by the Governor-General and seats 21 members - one representative from each major city and large town.
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| When both legislative branches meet, the entire process is overseen by the Grand Chamberlain. When both branches meet, the Common House is afforded a total of two votes - one by the Governor-General and one by the House as a whole. Each seated Tarenate is given one vote. To date, both branches have never been convened to hear and vote upon legislation. The Tarentae are content to leave the day to day runnings of the government to the Common House.
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| === Judiciary ===
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| The Tarentae serve as the highest bench for the system and is generally reserved only to hear affairs within the Clan. Lesser cases (non-clan related, but System wide) are remanded over to a series of lower courts within the system. Once a year an appellate court convenes to re-hear and reconsider past verdicts. This special court is made up of three Clansmen, chosen by the Consul and is a mix of Clan and House Summits as well as Tarentae.
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| The Prince of Yridia and The Sith King reserve the right to overturn any verdict or hear any case that they wish.
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| == Economy ==
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| The Yridia System and Clan Tarentum serve as the economic front for the Brotherhood as a whole. Situated close to the Rimma Trade Route, the majority of the Brotherhood's trade funnels through Yridia in some way. To that end, a multitude of dummy corporations and false fronts are situated on Yridia IX.
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| In addition to being a financial and trade hub for the Brotherhood, Yridia is also a major exporter of solid minerals and foodstuffs. The seas of Yridia II and the arable land of Yrida III contribute greatly to the larders of the Brotherhood as a whole.
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| === Banking and Finance ===
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| A series of financial houses have been setup with their headquarters on Yridia IX. These houses serve as a laundering operation for the Brotherhood. Dealing in large sums (hundreds of millions of credits), these institutions muddle the paper trail leading to and from the Brotherhood. Branches have been founded on other mid-level planets, away from the major financial centers of the galaxy. The fees incurred for laundering offset the operational costs of these branches.
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| It is unknown who runs these institutions, if they operate as the front for one group or where the start up capital was obtained. The only information available is that the deeds list one [[Trevarus Caerick]] as the seller of the properties in question. It is assumed that various key members of the Clan know who runs the institutions, but they have been especially tight-lipped, claiming only that Tarentum has no direct stake in the financial interests aside from revenues garnered from taxation.
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| == Society and culture ==
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| Clan Tarentum is a part of Yridia. No more. No less. Ruling the system, the Clan has integrated itself as a part of the system.
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| === The Three Estates ===
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| The so-called "Three Estates" represent the castes of Yridia.
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| ==== Tarentae ====
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| The pinnacle of achievement for Tarentum and Yridia, the Tarentae represent the best of both. The equivalent of a feudal system's Upper Nobility, the Tarentae are charged with the long term health of both Clan and System. Politically, they are allowed to sponsor legislation at will and sit as some of the highest judges in the land. They pay for this liberty by being responsible for the well being of their populace through ''Noblesse Oblige''. Any citizen is welcome to petition a member of the Tarentae for aid. Rarely are sincere, lawful and honorable requests turned down.
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| ==== Tarenti ====
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| The Tarenti are the members of Clan Tarentum. They are charged with the defense of the system like the Knights of old. Controlled by the Summits of the Clan, the Tarenti are spread throughout the system. Every major city and town has at least 5 Clansmen residing within to aid local government. Serving as guardians of the system allow the Clan to devote the bulk of its military resources to defense of the system. Tarenti represent a wide swath of races, all devoted to Clan and home.
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| ==== Yridians ====
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| The people. The everyman and anyman. The Yridians are bankers, poets, businessmen, artists, physicians, laborers, soldiers, officers and everyone else. There is no "native" population to speak of, but the former colonies of Yridia II and the fringe trading outposts of Yridia IX represent the bulk of the population. Recently, in an effort to stimulate internal growth the Tarenti have sponsored new settlements on Yridia III and IV with the intent to cultivate new aggricultural and raw resources. Citizenship within Yridia requires at least 2 years of residency in the system and a the swearing of an oath of allegiance.
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| Clan Tarentum has a strict rule regarding interaction with the native population - no displays of The Dark Side of The Force. Tarentum intends to retain its control of the system without having to resort to raw displays of power, either arcane or military. It is expensive, time consuming and could very well interest the Jedi Order. Failure to comply with this edict has resulted in the quiet removal of that Tarenti and the need for a massive public relations campaign to clean up the resultant fallout.
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| == Military ==
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| Broken up into two distinct Branches (Army and Navy), Tarentum's Military Forces are under the command of Field Marshal Maxamillian von Oberst-Tarentae. Aiding him in these endeavours are his Chief of Staff and Commanding General , General [[Doni Tzu Tarentae]], and Naval Commander, Vice Admiral [[Kessian Armus]]. Below these three gentlemen are the respective Battlegroup and Army Group Commanders.
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| ==== Army ====
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| The Army comprises all ground and planet side military forces. In declared times of war, the local constabulary is pressed into service with civilian volunteers into a militia. The Army is divided into Army Groups, within each Army Group are a number of Corps. The Corps are then subdivided into Divisions, in turn divided into Regiments, Battalions, Companies, Platoons, Squads and then Fire Teams.
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| Tarenti not holding a rank act seperate from Army forces they are near. They do not give orders to the Army and the Army does not give them orders.
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| ==== Navy ====
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| The Navy comprises all spaceborne military forces. In declared times of war, merchant ships under the Clan's control or within the system may be pressed into military service. The Navy is divided into Battlegroups, each battlegroup can be divided at the request of the Field Marshal or Naval Commander into Task Forces. Battlegroups with three (3) or more squadrons of fighters and bombers are assigned a Commander, Air Group (CAG), whose job it is to coordinate fighter deployment and engagement.
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| Tarenti aboard military ships that do not hold rank are seperate from Naval forces they are near. They do not give orders to the Navy and the Navy does not give them orders, with one exception: personal fighters and transports can be commandeered by the CAG or Battlegroup commanders. Failure to comply with orders from CAG and above can and will be construed as treason.
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| See [[Tarentum Order of Battle]] for more info.
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| == Astrography ==
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| Clan Tarentum is situated within the [[Yridia system]]. Further information on Yridia can be found there.
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| It should be noted, that the Clan currently has a huge no-fly zone. Ships are not allowed past [[Yridia IX]] without clearance and military escort. To date, the only exceptions to this rule are Grand Master Khyron and Masters Mejas Doto and Trevarus Caerick. Violation will result in ships being fired upon.
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| == Allies and Enemies ==
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| == Typical Clan Actions/Reactions ==
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| == Important Figures ==
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| Former and current leaders, or any influential member associated with the Clan.
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| [[Category: Clan Prospectus]]
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