Siorc

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Siorc
Biographical Information
Homeworld:

Corellia

Date of Birth:

13 ABY

Place of Birth:

Unknown

Physical Description
Species:

Evereni

Gender:

Male

Height:

2.1 m / 6'11"

Weight:

114.0 kg / 251 lbs

Hair:

Black with red highlights

Eyes:

Black

Personal Information
Weapon(s):
Chronology & Political Information
Dossier:

Korvis

Character Sheet:

Siorc

[ Source ]


Siorc is a formidable Evereni warrior and a Mandalorian bounty hunter. Working primarily for Clan Vizsla, he is known for his relentless heavy assault tactics and unwavering personal code of honor. A foundling and trainee of Korvis Manda’vod, Siorc operates as a nomad, with his ship serving as his only real home.


"Korvis told me once: 'The armor doesn't make you Mando'ad; the choice to stand when others kneel does."
―Siorc

Character History

Early Life: The Coronet Dregs

Before he became a foundling, Siorc's life was defined by a far more humble, yet equally brutal, pursuit: the hunt for scrap. Abandoned on the smog-choked, eternally bustling industrial planet of Corellia, he was, to the locals and the corporate security, nothing more than a "shipyard rat", a nameless throwaway dwelling in the mechanical underbelly. His entire childhood passed beneath the monumental skeletal frames of starships being assembled and "birthed" in the colossal drydocks high above. Below, his world was the gritty, acidic taste of industrial smog and the perpetual twilight cast by the massive structures.

Living as a scavenger demanded an immediate mastery of keeping a low profile. Siorc could navigate the tunnels and crawlspaces of the yards with silent efficiency. Survival was a constant, grueling calculation: he lived by infiltrating the mountainous refuse piles and discarded component dumps of the Corellian Engineering Corporation (CEC). His specific quarry was high-grade circuitry and exotic metals—components that, though deemed scrap by the megacorporation, still retained a substantial value on the black market.

This crucible of his early life was a potent, dehumanizing lesson. The constant struggle for existence in the dregs of Corellian society stripped away any youthful empathy or compassion. It was replaced by a cold, sharp, and intensely predatory pragmatism. Siorc learned to perceive his environment and every being within it through a singular, unflinching lens: in the corrosive environment of the shipyards, everything was sorted purely into categories, either a tool to be exploited, a meal to be consumed, or a threat to be neutralized. This unforgiving philosophy would eventually set him up for a life as a Mandalorian

The Foundling

The Confrontation

The fated moment occurred on the rain-slicked docks of the industrial sector. Siorc had been cornered by four members of the Bofa Treat Gang, a local gang intent on reclaiming a stolen power cell. Despite being severely outmatched, suffering from a broken arm, and heavy bleeding, the boy, armed with only a blunt, rusted length of industrial rebar, refused to yield.

The stalemate ended when the Mandalorian Korvis descended from the rafters. He did not arrive as a savior in the traditional sense. Landing between the juvenile and the syndicate, Korvis ignored his blasters entirely. In a gesture that would define Siorc’s entire combat philosophy, Korvis reached into his belt, drew a standard-issue vibroblade, and presented the hilt to the boy.

Siorc’s response was instantaneous. Casting aside the rusted rebar, he snatched the humming blade and lunged. With the superior edge of the vibro-steel, Siorc dismantled the syndicate's front line in a matter of seconds, his raw instinct finally matched with a weapon capable of executing his intent. Throughout the skirmish, Korvis remained motionless, acting only as a physical wall to prevent the gang's retreat, forcing the young boy to finish the fight he had started.

When the last Iron-Head member lay dead in the Corellian mud, the boy stood heaving, blood-streaked, and still clutching the Mandalorian’s steel. When Siorc attempted to return the weapon, Korvis’s refusal marked the true beginning of their shared history. The exchange that followed has become a cornerstone of their lineage:

Korvis: "You’ve held your own with scrap metal. Imagine what you could do with Beskar."
Siorc: "I don't need your help."
Korvis: "I’m not offering help. I’m offering a Way."

Training

" You’re trying to look small again, Siorc. Stop it. If you walk into a cantina and they don't stop talking, you aren't walking heavy enough. Make them wonder not if you'll kill them, but who you'll start with."
―Korvis Manda’vod

The transition from a desperate "shipyard rat" to a disciplined nomadic hunter was less about martial arts and more about the psychological deconstruction of Siorc’s survival instincts. Korvis Manda’vod recognized that years of scavenging in the vents of Coronet City had programmed Siorc to remain small, frantic, and reactive. To break this, Korvis focused on forcing him to stop shrinking into the shadows and start occupying his rapidly growing body. He taught Siorc that his size was not a liability for concealment, but a tool for intimidation and structural control. By the end of his apprenticeship, the frantic energy of the scavenger had been replaced by a terrifying, heavy stillness.

Korvis instilled a philosophy of being economically brutal. Teaching Siorc that a fight is a tactical failure if it lasts longer than a few seconds, and that there is no fair fight. This "one-move, one-end" mentality birthed his belief in utilizing his mass and immense reach to end a confrontation before the opposition could even process the threat. This shifted Siorc's mindset from a boy who ran from trouble to a man who became the inevitable conclusion of any conflict.

The final result of this training was that Siorc emerged as a professional predator who walks with a heavy presence. He learned to enter a room and instantly map its exits, its threats, and its breaking points, often winning encounters through sheer physical imposition before a blaster was ever drawn. No longer a foundling, he emerged from his training as a Bounty hunter set to make a name for himself by traveling the galaxy and earning honor.

Physical Description

Siorc is an imposing figure, standing at 2.1 meters (6'11") with a massive, muscular frame and broad shoulders that reflect his 114 kg weight. His skin is a light gray with a distinct bluish tint, characteristic of the Evereni. His eyes and fingernails are a striking, solid black, and his sharp, pointed teeth are often visible behind his lips, adding to his predatory visage.

His dark black hair features emerging streaks of deep red, kept in a modern style with shaved sides and a six-inch length on top. A single silver hoop pierces his right ear, a small token of individuality against the cold steel of his Pure Beskar Armor. When fully geared, he is a walking fortress, typically seen with his heavy jetpack and the massive silhouette of his repeater cannon strapped to his back.

Ship and Equipment

The Salty Trinitaur

The Salty Trinitaur is a masterwork of Mandalorian utility, a Kom'rk-class "Nite Owl Edition" fighter that trades traditional comfort for the cold efficiency of the hunt. Clad in its signature Matte Obsidian and Solar Gold plating, the ship’s exterior is reinforced with heavy armor capable of weathering the most intense dogfights. Its core systems are driven by a specialized Droid Brain and an Experimental Interface, allowing Siorc to synchronize his helmet’s HUD directly with the ship’s sensors. This digital bond, combined with the Stealth Drive and Brotherhood Path Engine, transforms the vessel into a ghost—capable of slipping through high-security blockades and navigating uncharted hyperspace lanes to corner targets who think they are safe in the deep reaches of the Outer Rim.

Inside, the "luxury" of the Nite Owl edition has been gutted and replaced with the specialized tools of a bounty hunter. The main cabin serves as a pressurized tactical armory, featuring magnetic racks for a vast array of weaponry and a high-fidelity holographic projection table for mission briefings. Instead of plush seating, the interior features modular containment units for high-value targets and a compact medical suite designed for rapid-patching combat wounds. Despite its rugged purpose, the ship retains a sense of "bounty hunter’s opulence"—a pilot’s chair upholstered in Krayt-dragon leather and a customized galley stocked with premium rations, ensuring Siorc remains combat-effective during weeks of long-range surveillance. With its dual laser cannons and missile launchers ready to fire, the Salty Trinitaur is more than a ship; it is a mobile fortress dedicated to the pursuit and capture of the galaxy's most dangerous marks.

Equipment

Siorc’s inventory is a testament to the "Heavy Mandalorian" combat philosophy, favoring overwhelming firepower and unbreakable defense. His primary protection is a suit of Mandalorian Beskar Armor, a legendary deterrent against both blaster fire and lightsabers, which he pairs with a Mandalorian "Covert Edition" Heavy Jetpack for sustained aerial dominance. For long-range traversal across planetary surfaces, Siorc utilizes a QS-01 "Vandal" Swoop Bike, a high-speed vehicle perfectly suited for the quick, aggressive insertions required by a professional bounty hunter.

His offensive capability is anchored by the Mandalorian Heavy Repeater Cannon, a devastating suppression weapon used to clear landing zones or pin down multiple targets. For more personal engagements, he carries the WESTAR-35 "Phoenix Edition" Blaster Pistol, a precision sidearm with high-thermal output, and his signature blade, "Stabby." In close-quarters or ceremonial combat, Siorc wields the Munit'kad Halberd, a traditional Mandalorian polearm that provides lethal reach. His tactical utility is rounded out by an IM-40 Ammunition and Tool Pouch and a Utility Belt stocked with Thermal Detonators, Advanced Stuncuffs, and Medpacs, ensuring he has the tools to either stabilize a high-value asset or level the building they are hiding in.