| Aethersong
|
|
ACE
|
|
Custom
|
|
Exploration Cruiser
|
|
Adventurer-class
|
|
550m
|
|
Envoy Corps
|
|
1
|
The flagship of The Adventurer-class Landing Ship was designed as a long range exploration vessel and carrier. It is a slightly scaled down version of the Abundance-class Landing Ship, that has been stripped of non-defensive weaponry and has had its primary cargo holds replaced with sizable hangars. This vessel features an Envoy Guild hall, cantina/lounge, training facilities, research labs and diplomatic offices. It is also capable of carrying any necessary vehicles that would be required for an Envoy Corps mission deployment. Advanced automation has reduced the necessary crew to minimal levels. Hyperdrive capable, this vessel has average maneuverability and great speed, with light armor and shielding. Created by Arx Fleet Systems, it serves as part of the Envoy Corps.
History
A custom commission by Regent Thran for the Envoy Corps to celebrate its success in expanding the Brotherhood's influence and helping to showcase the prowess of Arx Capital Exchange.
Deck Plan
| Deck |
Sections
|
| D1 – Command |
Bridge · Exarch & senior staff offices · Golden Envoy briefing room · Sensors/comms (AIN uplink) · Defensive systems
|
| D2 – Diplomatic |
Envoy Guild Hall · Viewport Corridor · Private Negotiation Suites · Diplomatic Offices (bullpen + individual offices) · Envoy Reception Area · Administration
|
| D3 – Living |
Envoy Accommodations · Cantina/Lounge · Crew Quarters & Mess · Quartermaster
|
| D4 – Medical / Science |
Med Bay · Recovery & staging · Research Labs
|
| D5 – Training / Archives |
Training Facilities (PERIL hub + attached facilities) · Vault & Archives (Stacks, Arcanum, Vault) · Armory & Equipment
|
| D6–D7 – Hangars |
Forward hangar · Vehicle bay with drop ramps · Engineering
|
A central turbolift spine links all seven decks.
Facilities
The Med Bay is newly commissioned and fitted with state-of-the-art equipment. Recovery is central to keeping Envoys active in the field. The Exarch put the largest share of the ship's budget here, since Brotherhood members habitually throw themselves into harm's way. The facilities are spotless and sterile and walk-in injuries are handled promptly. Placards in the corridors direct visitors to the Med Bay.
Features and equipment
- Updated scanners
- Bacta tanks
- Partitioned treatment rooms lining the walls
- A round central kiosk with charts and information
- Waiting and staging areas
- A small pharmacy
Staff
- Tamsin Vane
- Nynaeve al’Meara
- Medical probe droids work alongside the human staff.
Envoy Reception Area [3]
The reception area is mostly open in the middle, with stalls and windows lining the hull walls. The largest and most central stall is Reception, staffed by a mixture of droid and organic receptionists working at terminals.
Services
- Approving missions
- Exchanging bounty pucks
- Paying compensation to passing Envoys
- Issuing bounties and contracts
- Filing missions
- Directions, such as pointing Envoys to the quartermaster
- Pay complaints, which are escalated to other staff
Staff
- Alina, a receptionist with long dark hair and aquamarine eyes, wearing a white, neatly ironed Envoy uniform. She is one of the best at her job, but always tends to get stuck with other people's work or get backlogged by Envoys inability to finish missions. All she wants to do is clock out on time and go home to be comfortable and read and enjoy her quiet time, but sometimes she secretly suits up for missions to help them fail less.
Notes
- Aedile Aurelis Phaelor, a Golden Envoy, made friends with Alina and gets priority treatment as a result of that relationship.
Diplomatic Offices [4]
The offices are efficient and clean. Every terminal is recessed into the wall, every chair is bolted down, and every corner is rounded. ACE engineers clearly had a particular vision of what diplomats do, and the minimalism was definitely a nod to the Exarch's aesthetics.
The shared outer office is a wide room ringed by about a dozen identical desks. These are usually occupied by Envoys, attachés, and functionaries. Industrial climate recyclers hum quietly. Individual offices and private negotiation suites can be found further inside the facilities. Behind frosted sliding glass doors across a bare corridor.
There is a long viewport that runs the length of the corridor toward the Envoy Guild Hall. Recessed vents near the ceiling draw smoke away almost immediately.
Staff
- "Clem" Fandango Magarin uses a corner desk in the outer office, with her back to a wall and a clear view of the door. She prepares relief-shipment audits and requisition requests ahead of her next tour of duty, and only visits the Aethersong when strictly necessary.
Vault and Archives [5]
The Vault and its archives is where registered Envoys can access data as well as store relics, assets, and items collected during missions that will eventually be transferred upon return to the Shadow Academy to the ACS. It is broken into two sections under two distinct access levels:
- The Stacks: open to regular Envoys, with access to the Advanced Inquisitor Network (AIN) and other Brotherhood databanks, reports, and resources and archives.
- The Arcanum: reserved for Golden Envoys of a certain rank and clearance, granting access
Staff: The Keeper
- Archimedes is an Architect droid in Jedi-style robes. He is tall and long-armed, keeps his hands folded behind his back, and has golden eyes. He challenges anyone entering to identify themselves, and notes that being on board doesn't make someone an Envoy. He speaks in an aggressive tone said to mirror the late Mace Windu.
Envoy Accommodations [6]
The quarters accommodated to visiting Envoys open via palm scan and retina scans when an Envoy brooch isn’t on hand. A digital droid brain assistant voice greets you by name. Each room has a desk and a terminal, as well as a bed opposite, storage, and a refresher. The rooms are utilitarian but comfortable, meant for short stays The terminal gives access to the Advanced Inquisitorius Network and other Brotherhood databases, plus standard Envoy services.
Training Center [7]
A spacious central room connects the different branches of facilities, which can be used as a lecture hall when needed or as a briefing/debriefing room for training operations. Golden Envoy Dr. Bril Teg Erinos
, who consulted on the technologies implementation with Envoy Engineering, gave the introductory demonstration of the facilities to new stakeholders, Envoys, and civilian visitors.
Technology
- The system combines the simulation technology of the Lunar Training Facility on Arx Minor with state-of-the-art droid brain technology.
- It draws on the digital archives of the Aurora Collegium of Sciences.
- Together, these generate simulations that are more powerful and true to life than before, with a functionally unlimited number of scenarios.
- Hidden holoprojectors throughout the room let the empty space become any environment.
PERIL
- Personalized Environment and Real-time Interactive Lesson simulator- the Training Center's advanced AI, a sister to the Lunar Training Facility's C3D3, aka CD
- It appears as a near-human holographic droid face with a smooth, slightly tinny voice.
Staff
Penna Madox - Leader of the Runners, mentor and trainer aboard the Aethersong.
Contributors