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The following article is the culmination of the Brotherhood’s intelligence reports on the organization introduced prior to the Thirteenth Great Jedi War that call themselves the [https://www.darkjedibrotherhood.com/factions/the-severian-principate The Severian Principate].
{{Organization
|name=The Severian Principate
|image=[[File:TSP-logo.png|250px]]
|founder=Lucian Niatinus
|leader=Unknown
|members=
|headquarters=Unknown
|location=*Outer-Rim
*Kastolar and Essaga sectors
|formed=18 BBY
|founded=
|reorganized=6 ABY
|fragmented=
|dissolved=
|restored=
|affiliation=
|era=
}}
== History ==
The Severian Principate is a rare [http://starwars.wikia.com/wiki/Warlord/Legends#After_Endor  Imperial Warlord] state which not only endured but thrived following the [http://starwars.wikia.com/wiki/Galactic_Empire Empire’s] collapse. Originally a network of mining worlds and orbital facilities in the [https://starwars.fandom.com/wiki/Kastolar_sector Kastolar Sector], it existed to fuel the Empire’s war machine. This changed with the governorship of Lucian Niatinus, a commander disillusioned with the Emperor’s self-destructive policies. Devoted to improving the lives of his citizens and secretly allying with the smugglers and pirates from the nearby Hutt Space, he sought to create an ordered state free of the tyranny which inspired the [http://starwars.wikia.com/wiki/Alliance_to_Restore_the_Republic Rebellion].
Niatinus was one of the first Warlords to declare independence following Palpatine’s death. Culling the ranks of those hidebound by [http://starwars.wikia.com/wiki/Commission_for_the_Preservation_of_the_New_Order COMPNOR] dogma, he took the first steps to abolish slavery within his territories and gave former serfs a voice in his new government. Through the promise of protection and trade deals, the Principate was able to quickly encompass nearby systems and expand its commerce to Hutt Space and the Core.
Despite its early successes, the Severian Principate was soon forced to merge with the [http://starwars.wikia.com/wiki/New_Republic New Republic] when threatened by rival Warlords. Their acceptance required Niatinus to step down, but allowed the Principate to retain much of its autonomy. Under New Republic rule, the Principate instead opted to expand through trade. As worlds recovered from the war, it was able to use its facilities to establish itself as a commercial empire in the eastern Outer-Rim. Nevertheless, the Principate was far from trusted by its allies thanks to its authoritarian policies and ability to control others through trade. The matter was only made worse by its willingness to circumvent the [http://starwars.wikia.com/wiki/Military_Disarmament_Act Military Disarmament Act] through various means.
== Organization ==
[[File:SeverianMap.png|thumb|260px|right|Territories of the Principate]]
=== Governmental Systems and Structure ===
The Severian Principate is governed by a small elite, selected from the highest ranking members of their respective fields: International Diplomacy, Industry and Social Administration. These form the Triumvirate, which serves as a head of state and oversees the development of the Principate on a grand scale. While successors can be elected, the role was ultimately seen as a natural final step in a successful career.
Day-to-day decisions are handled by the Senate, formed from elected representatives of each planet within Principate space. Issues of policy and judicial alterations are handled by a smaller Parliament, the members of who are selected from a second group of system representatives. Protectorate states are not permitted seats on either council until they accept full integration into the Principate.
=== Culture and Territories ===
The Severian Principate’s territories cover seven populated systems and four protectorates. Situated between Hutt Space and the Core worlds, it can rapidly transport ships to and from the Outer-Rim. This has been further assisted by the alliance with trader, smuggler and pirate factions, some of which have settled within the Principate’s borders. Most core worlds are barren mining planets of extreme temperatures, with the more temperate worlds residing in its outlying systems.
Due to its disparate populations, the Principate is a melting pot of varied cultures. Most emulate the traditions of their homeworlds, albeit with an emphasis on order and productivity encouraged by propagandists. The collectivist ideal of everyone working their part has helped unite the varied species, focusing them upon strengthening their holdings.
=== Industry & Economy ===
Having served as a large cluster of mining worlds and spacedocks at the time of its independence, the Severian Principate has long benefitted from a strong industry. A multitude of its key worlds are rich in the likes of Nova Crystals, Tibanna gas, and Lommite.
The turmoil following the Empire’s collapse allowed the Principate to quickly establish itself as a major power within the region. Many facilities previously devoted to weapons production were repurposed for manufacturing various items for civilian use, such as agricultural machinery and communications technology. This has only expanded over time, with the Principate buying out previously domineering companies and utilising its protectorate states to bypass laws preventing industry monopolies. Controversially, the Principate has even used elements of its military as mercenary companies.
Many vessels of the Principate’s trading fleet are refitted warships purchased cheaply from deconstruction yards, with the likes of Carracks serving as sprint traders. Larger ships such as Star Destroyers operate as mobile harbours, allowing the Principate to establish stronger ties with trading partners. While each was disarmed, most were left in a state where they could be refitted with weapons in times of war.
=== Military Doctrine & Formations ===
Formed out of whatever resources it had on hand, the military arm of the Severian Principate is the diametric opposite to that of the Empire. The tactics of the Grand Army of the Republic have far more influence than anything listed within the Tarkin Doctrine, as its military relies on being able to adapt basic units to most forms of warfare while launching rapid strikes on enemy targets.
=== Command Structure ===
Unusually for a military spawned from the Empire, the Principate favors a decentralized command structure over a rigid hierarchy. As competence is prized above blind obedience, commanders are given leeway in how to achieve their goals. Officers will outline necessary objectives and risks, allowing for subordinates to take initiative within wider plans. This also allows the Principate’s forces to maintain a coherent leadership in the face of heavy casualties.
The most experienced of the Principate’s soldiers are drafted into the Lantic Council. This organisation discusses worst case scenarios and simulates conflicts with any power from the Hutt Cartels to the Dark Jedi Brotherhood. This is then be used to form new contingency plans, while also examining how new technological developments might impact battles.
=== Fleet & Army Elements ===
The fleet and army elements are divided into the Principate Defense Fleet and Evocati Legions, each of which is commonly combined into Phalanx battle groups.
The Phalanx groups place a great deal of value in rapidly delivering substantial firepower. As such the fleet places an emphasis on carriers and frigate wolf packs over battleships. These fleets are a mix of older generation models and mothballed vessels rescued from deconstruction yards. This makes for the bizarre sight of Venator-class Star Destroyers being escorted by Assault frigates and A/SF-01 B-Wing Starfighter Squadrons.
By comparison, the Evocati Legions are structured about the use of heavy infantry tactics and airborne assaults. At its most fundamental level, the Legions are organized by the principle of equipping individual soldiers to combat any foe. Individual squads carry a far more varied number of weapons than those found in rival militaries and utilise of blast shields, which form an essential part of assault tactics.
Every citizen of the Severian Principate undergoes several years of mandatory service within the military. This allows the Principate to rapidly expand its armies during times of war.
== Foreign Association and Affairs ==
=== Hutt Clans ===
Early in its development, the Principate relied heavily on imports from and exports to the Hutt cartels. Many smugglers and traders found their home in the Principate as it was near enough to Hutt space. Since their merger with the New Republic, asn in more recent years, the Principate has officially moved away from the Hutts. However, much of the underground trade still remains intact.
=== New Republic ===
While a nominally a member of the New Republic, diplomatic relations between it and the Principate were often strained. The use of Imperial ideologies was decried by planets which had openly supported the Rebellion, a matter which was not helped by its expansionist policies.
Nevertheless, the Principate’s efforts to eradicate nearby slavery operations earned it allies, and likes of Kashyyyk and Alzoc III remain on positive terms as many families originated from those worlds. Equally, the Principate’s strong industry was essential in allowing multiple worlds to recover from Imperial occupation, which permitted it a more positive reputation among minor Mid-Rim powers.
=== Galactic Empire & First Order ===
At best, the Principate’s citizens view the Empire as a grand concept poisoned by the megalomania of its rulers. While the Principate utilised its ideals of order and control as its foundations, the Empire is regarded as a blight that the galaxy is better without.
Yet while the Empire is viewed with bitter disdain, the First Order is regarded with absolute contempt. Deemed a collection of old monsters who escaped justice and young fools that fetishized tyranny, the Principate saw the First Order as its dark mirror: a government which did not learn from the Empire’s atrocities but instead came to venerate them.
=== The Collective ===
Despite the distrust the Severian Principate leadership has towards Force Users given their history with the Empire, it regards the Collective as a pressing threat. This stems from an attempted coup by the Collective, to turn the Principate into a source of new recruits to use against the Brotherhood.

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The following article is the culmination of the Brotherhood’s intelligence reports on the organization introduced prior to the Thirteenth Great Jedi War that call themselves the The Severian Principate.

The Severian Principate
General information
Founder(s):

Lucian Niatinus

Leader(s):

Unknown

Headquarters:

Unknown

Location:
  • Outer-Rim
  • Kastolar and Essaga sectors
Historical information
Formed from:

18 BBY

Reorganization:

6 ABY

Other information
[ Source ]


History

The Severian Principate is a rare Imperial Warlord state which not only endured but thrived following the Empire’s collapse. Originally a network of mining worlds and orbital facilities in the Kastolar Sector, it existed to fuel the Empire’s war machine. This changed with the governorship of Lucian Niatinus, a commander disillusioned with the Emperor’s self-destructive policies. Devoted to improving the lives of his citizens and secretly allying with the smugglers and pirates from the nearby Hutt Space, he sought to create an ordered state free of the tyranny which inspired the Rebellion.

Niatinus was one of the first Warlords to declare independence following Palpatine’s death. Culling the ranks of those hidebound by COMPNOR dogma, he took the first steps to abolish slavery within his territories and gave former serfs a voice in his new government. Through the promise of protection and trade deals, the Principate was able to quickly encompass nearby systems and expand its commerce to Hutt Space and the Core.

Despite its early successes, the Severian Principate was soon forced to merge with the New Republic when threatened by rival Warlords. Their acceptance required Niatinus to step down, but allowed the Principate to retain much of its autonomy. Under New Republic rule, the Principate instead opted to expand through trade. As worlds recovered from the war, it was able to use its facilities to establish itself as a commercial empire in the eastern Outer-Rim. Nevertheless, the Principate was far from trusted by its allies thanks to its authoritarian policies and ability to control others through trade. The matter was only made worse by its willingness to circumvent the Military Disarmament Act through various means.

Organization

Territories of the Principate

Governmental Systems and Structure

The Severian Principate is governed by a small elite, selected from the highest ranking members of their respective fields: International Diplomacy, Industry and Social Administration. These form the Triumvirate, which serves as a head of state and oversees the development of the Principate on a grand scale. While successors can be elected, the role was ultimately seen as a natural final step in a successful career.

Day-to-day decisions are handled by the Senate, formed from elected representatives of each planet within Principate space. Issues of policy and judicial alterations are handled by a smaller Parliament, the members of who are selected from a second group of system representatives. Protectorate states are not permitted seats on either council until they accept full integration into the Principate.

Culture and Territories

The Severian Principate’s territories cover seven populated systems and four protectorates. Situated between Hutt Space and the Core worlds, it can rapidly transport ships to and from the Outer-Rim. This has been further assisted by the alliance with trader, smuggler and pirate factions, some of which have settled within the Principate’s borders. Most core worlds are barren mining planets of extreme temperatures, with the more temperate worlds residing in its outlying systems.

Due to its disparate populations, the Principate is a melting pot of varied cultures. Most emulate the traditions of their homeworlds, albeit with an emphasis on order and productivity encouraged by propagandists. The collectivist ideal of everyone working their part has helped unite the varied species, focusing them upon strengthening their holdings.

Industry & Economy

Having served as a large cluster of mining worlds and spacedocks at the time of its independence, the Severian Principate has long benefitted from a strong industry. A multitude of its key worlds are rich in the likes of Nova Crystals, Tibanna gas, and Lommite.

The turmoil following the Empire’s collapse allowed the Principate to quickly establish itself as a major power within the region. Many facilities previously devoted to weapons production were repurposed for manufacturing various items for civilian use, such as agricultural machinery and communications technology. This has only expanded over time, with the Principate buying out previously domineering companies and utilising its protectorate states to bypass laws preventing industry monopolies. Controversially, the Principate has even used elements of its military as mercenary companies.

Many vessels of the Principate’s trading fleet are refitted warships purchased cheaply from deconstruction yards, with the likes of Carracks serving as sprint traders. Larger ships such as Star Destroyers operate as mobile harbours, allowing the Principate to establish stronger ties with trading partners. While each was disarmed, most were left in a state where they could be refitted with weapons in times of war.

Military Doctrine & Formations

Formed out of whatever resources it had on hand, the military arm of the Severian Principate is the diametric opposite to that of the Empire. The tactics of the Grand Army of the Republic have far more influence than anything listed within the Tarkin Doctrine, as its military relies on being able to adapt basic units to most forms of warfare while launching rapid strikes on enemy targets.

Command Structure

Unusually for a military spawned from the Empire, the Principate favors a decentralized command structure over a rigid hierarchy. As competence is prized above blind obedience, commanders are given leeway in how to achieve their goals. Officers will outline necessary objectives and risks, allowing for subordinates to take initiative within wider plans. This also allows the Principate’s forces to maintain a coherent leadership in the face of heavy casualties.

The most experienced of the Principate’s soldiers are drafted into the Lantic Council. This organisation discusses worst case scenarios and simulates conflicts with any power from the Hutt Cartels to the Dark Jedi Brotherhood. This is then be used to form new contingency plans, while also examining how new technological developments might impact battles.

Fleet & Army Elements

The fleet and army elements are divided into the Principate Defense Fleet and Evocati Legions, each of which is commonly combined into Phalanx battle groups.

The Phalanx groups place a great deal of value in rapidly delivering substantial firepower. As such the fleet places an emphasis on carriers and frigate wolf packs over battleships. These fleets are a mix of older generation models and mothballed vessels rescued from deconstruction yards. This makes for the bizarre sight of Venator-class Star Destroyers being escorted by Assault frigates and A/SF-01 B-Wing Starfighter Squadrons.

By comparison, the Evocati Legions are structured about the use of heavy infantry tactics and airborne assaults. At its most fundamental level, the Legions are organized by the principle of equipping individual soldiers to combat any foe. Individual squads carry a far more varied number of weapons than those found in rival militaries and utilise of blast shields, which form an essential part of assault tactics.

Every citizen of the Severian Principate undergoes several years of mandatory service within the military. This allows the Principate to rapidly expand its armies during times of war.


Foreign Association and Affairs

Hutt Clans

Early in its development, the Principate relied heavily on imports from and exports to the Hutt cartels. Many smugglers and traders found their home in the Principate as it was near enough to Hutt space. Since their merger with the New Republic, asn in more recent years, the Principate has officially moved away from the Hutts. However, much of the underground trade still remains intact.

New Republic

While a nominally a member of the New Republic, diplomatic relations between it and the Principate were often strained. The use of Imperial ideologies was decried by planets which had openly supported the Rebellion, a matter which was not helped by its expansionist policies.

Nevertheless, the Principate’s efforts to eradicate nearby slavery operations earned it allies, and likes of Kashyyyk and Alzoc III remain on positive terms as many families originated from those worlds. Equally, the Principate’s strong industry was essential in allowing multiple worlds to recover from Imperial occupation, which permitted it a more positive reputation among minor Mid-Rim powers.

Galactic Empire & First Order

At best, the Principate’s citizens view the Empire as a grand concept poisoned by the megalomania of its rulers. While the Principate utilised its ideals of order and control as its foundations, the Empire is regarded as a blight that the galaxy is better without.

Yet while the Empire is viewed with bitter disdain, the First Order is regarded with absolute contempt. Deemed a collection of old monsters who escaped justice and young fools that fetishized tyranny, the Principate saw the First Order as its dark mirror: a government which did not learn from the Empire’s atrocities but instead came to venerate them.

The Collective

Despite the distrust the Severian Principate leadership has towards Force Users given their history with the Empire, it regards the Collective as a pressing threat. This stems from an attempted coup by the Collective, to turn the Principate into a source of new recruits to use against the Brotherhood.