The Collective: Technocratic Guild: Difference between revisions

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== Roster ==
== Roster ==
=== Technocrats ===
The following data has been identified about the members of the Technocratic Guild.
'''Technocrat''' (Granted Character Feat)
<blockquote> As a member of the Technocratic Guild, the Character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base ''Athletics'', ''Might'', and ''Endurance'' skills by +1. </blockquote>
==== Technocrat Cybernetics ====
Designed by Guild Master Daggo Mouk, a Technocrat's cybernetic enhancements do not register pain and are shielded against standard ion weaponry and grenades. Blunt impact to a cybernetic from an electric weapon does not register more than a temporary stagger. However, when exposed to the powerful tendrils of a Force User's Lightning, the power cells contained within the cybernetics can be disabled entirely.
Any kind of Electro-magnetic pulse or bomb would also be effective against a Technocrat's cybernetics, disabling and short-circuting them. This method would also fry any kind of weapon or utlity that has an ignition, such as lightsabers, blasters, and datapads.
==== Cybernetics and the ACC ====
The Technocrats Cybernetic modifications function in line with the current [[ACC Guide]] policy. Cybernetics are cosmetic only.
The bonus stat attributes and stat modifiers  are a factor to consider in Fiction and Run-On writing.

Revision as of 19:56, 10 March 2018

The Technocratic Guild is a sub-faction of The Collective.

Organization

Founding

Culture

Leadership

Daggo Mouk

Name: Daggo Mouk
Position: Guild Master
Faction: Technocratic Guild
Character Sheet


Guildmaster Daggo Mouk is a master of blurring the lines between mechanical and biological technology. He has spent years developing experimental methods to push the limits of the Technocratic Guild’s members mental and physical capabilities well beyond their genetic capabilities. Daggo repeatedly uncovered the name Darth Plagueis throughout pursuit of scientific and experimental studies. Darth Plagueis’s capability to manipulate an organism’s capability mortality was a fascination that the Guild Master could not shake.


Roster

Technocrats

The following data has been identified about the members of the Technocratic Guild.

Technocrat (Granted Character Feat)

As a member of the Technocratic Guild, the Character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Endurance skills by +1.

Technocrat Cybernetics

Designed by Guild Master Daggo Mouk, a Technocrat's cybernetic enhancements do not register pain and are shielded against standard ion weaponry and grenades. Blunt impact to a cybernetic from an electric weapon does not register more than a temporary stagger. However, when exposed to the powerful tendrils of a Force User's Lightning, the power cells contained within the cybernetics can be disabled entirely.

Any kind of Electro-magnetic pulse or bomb would also be effective against a Technocrat's cybernetics, disabling and short-circuting them. This method would also fry any kind of weapon or utlity that has an ignition, such as lightsabers, blasters, and datapads.

Cybernetics and the ACC

The Technocrats Cybernetic modifications function in line with the current ACC Guide policy. Cybernetics are cosmetic only.

The bonus stat attributes and stat modifiers are a factor to consider in Fiction and Run-On writing.