Telepathy: Difference between revisions

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* First Rite ([[INI]] - [[ACO]])
* First Rite ([[INI]] - [[ACO]])
The basic ability enabling one to receive telepathic communication.
The basic ability enabling one to receive telepathic communication.




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* Force power: Hear, 5 points
* Force power: Hear, 5 points
A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.
A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.




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* Force power: Speak, 5 points
* Force power: Speak, 5 points
Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.
Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.




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* Force power: Communicate, 5 points
* Force power: Communicate, 5 points
Unabated telepathic communication with one individual who can be sensed across vast distances.
Unabated telepathic communication with one individual who can be sensed across vast distances.




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* Force power: Connect, 5 points
* Force power: Connect, 5 points
The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.
The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.




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* Second Rite ([[PRT]] - [[DJK]])
* Second Rite ([[PRT]] - [[DJK]])
The ability to instill a sense of morale in a single ally.
The ability to instill a sense of morale in a single ally.




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* Force power: Battlemind, 5 points
* Force power: Battlemind, 5 points
A technique where a number of Force users join their minds together through the Force, drawing strength from each other.
A technique where a number of Force users join their minds together through the Force, drawing strength from each other.




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* Force power: Force Meld, 5 points
* Force power: Force Meld, 5 points
This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.
This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.





Revision as of 21:56, 29 May 2011

Communication

Hear

File:FP-Hear.jpg

Prerequisites:


The basic ability enabling one to receive telepathic communication.


Speak

File:FP-Speak.jpg

Prerequisites:


  • Second Rite (PRT - DJK)
  • Force power: Hear, 5 points

A slightly more advanced understanding of telepathy allows, not only hearing, but telepathic communication of simple ideas to those within their line of sight.


Communicate

File:FP-Communicate.jpg

Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Speak, 5 points

Two-way telepathic communication of thoughts and intentions to those within the user's line of sight.


Connect

File:FP-Connect.jpg

Prerequisites:


  • Mastery (DA - DP)
  • Force power: Communicate, 5 points

Unabated telepathic communication with one individual who can be sensed across vast distances.


Interconnect

File:FP-Interconnect.jpg

Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Connect, 5 points

The unabated process of telepathic communication with multiple individuals who can be sensed, no matter the distance.


Battle

Battlemind

File:FP-Battlemind.jpg

Prerequisites:


The ability to instill a sense of morale in a single ally.


Force Meld

File:FP-ForceMeld.jpg

Prerequisites:


  • Third Rite (EQ1 - EQ4)
  • Force power: Battlemind, 5 points

A technique where a number of Force users join their minds together through the Force, drawing strength from each other.


Battle Meditation

File:FP-BattleMeditation.jpg

Prerequisites:


  • Mastery (DA - DP)
  • Force power: Force Meld, 5 points

This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies. It requires concentration and minimal distraction - often performed by a skilled practitioner under guard and alone.


Battle Coordination

Prerequisites:


  • Grand Mastery (GM only)
  • Force power: Battle Meditation, 5 points

This ability is the Grand Master form of Battle Meditation. As well as influence over a battle, Battle Coordination also grants one powerful foresight. Though taxing, this power can be exerted by a Grand Master even while otherwise engaged.