Talk:Necromancy: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
(New page: LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac)
 
m (talk template begone)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac
LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac
Well, funny thing is, there's options, but people can only learn one power per level, at the moment (unless things ever change).  So it's not like someone is going to be picking up 60 Necromancy powers just by being in the Clan.  And I'm pretty sure we weren't talking about how they're TOO powerful, so much as they're not gods (like some people seem to think).  Get it straight, Jaccy. :P  -Bloodfyre
And there's 62 --options--.  Nerd.  Go back to your buffalo.  -Bloodfyre
== Necromancy Gone ==
It seems my previous comment was removed with the wiki going down.  Just to re-iterate, all of the old Clan Force Powers are completely and utterly gone from the DB.  They no longer exist.  While historically they did, they no longer have any place within the current club.  As such there should be no mention of being able to use or wield such powers.  The idea of being very "dark" is one that can of course be used, but the only powers that can be wielded are those that are on your Character Sheet.  Thanks. --[[User:Halcyon|Halcyon]] ([[User talk:Halcyon|talk]]) 19:05, 30 August 2011 (UTC)

Latest revision as of 23:44, 7 October 2014

LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac

Well, funny thing is, there's options, but people can only learn one power per level, at the moment (unless things ever change). So it's not like someone is going to be picking up 60 Necromancy powers just by being in the Clan. And I'm pretty sure we weren't talking about how they're TOO powerful, so much as they're not gods (like some people seem to think). Get it straight, Jaccy. :P -Bloodfyre

And there's 62 --options--. Nerd. Go back to your buffalo. -Bloodfyre


Necromancy Gone

It seems my previous comment was removed with the wiki going down. Just to re-iterate, all of the old Clan Force Powers are completely and utterly gone from the DB. They no longer exist. While historically they did, they no longer have any place within the current club. As such there should be no mention of being able to use or wield such powers. The idea of being very "dark" is one that can of course be used, but the only powers that can be wielded are those that are on your Character Sheet. Thanks. --Halcyon (talk) 19:05, 30 August 2011 (UTC)