Rites of Combat

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
Revision as of 01:15, 7 October 2006 by Korras (talk | contribs)

The Rites of Combat are guidelines to be enforced throughout the Brotherhood for all major competitions and weekly MP nights to provide a sense of fair play and consistency to how we deal with combat. If you choose not to follow these rules, you will be accused of cheating as cheating is defined as violating accepted standards or rules. Cheating is dealt with by the Chamber of Justice.

Of course, not all members who play will know these rules. New members especially will not be used to having rules enforced on them. If you encounter a person who isn’t following the rules explain it to them and point them towards the Rites of Combat. It would also be good practice for Quaestors and Aediles to point new members to the RoC when they first join a House.

All competitions will follow the rules of the Rites of Combat unless the person(s) running the competition specifically opt to not use certain parts. Any alterations must be made clear prior to the start of any such competition and enforced throughout the entirety of the event.

Rules:

To be able to participate in a competition you must be in the channel that the competition is being hosted from. No hiding in clan or other channels to exclude people from getting matches. If you are not present in the channel but are reporting matches they will be discounted. The current channel for competition is #DBGaming.

To refuse a challenge you must have a good reason, which you will have to verify with the person in charge of the competition in question. If you’re playing during a competition but deny certain people matches you will be disqualified from said competition and the Chamber of Justice will have a talk with you about sportsmanship.

All MP matches in the DB will follow a basic "Soft Cap" ruling. We will allow 6 games maximum per person you play but normally we would like it to remain around 3 games. At times you may find that not everyone is up for 6 games, so this rule will not come into play. Feel free to play as much as you like, but only the first 6 submitted games will gain you credit. We prefer the rules to be flexible in the Brotherhood to allow everyone to enjoy there time here and have fun; not be hampered by rules and regulations.

General Rules of Multi-Player Combat (JO, JA)

  • For Vendetta purposes, only servers that are PURE may be used to play matches. All other types of servers are restricted to "for fun" gaming only.
  • One vs. One matches are played to five (5) points
  • Team matches are played to ten (10) or more points based on how many people are participating
  • CTF matches are played to five (5) or ten (10) captures, or to a specific time-limit (Example: a 30 minute match)
  • For Vendetta purposes, only standard maps and settings will be played unless maps are specifically made for a Vendetta event (Example: SP Missions), or if both fighters can agree on a different map. (note: inform those organizing the Vendetta of such an event)
  • Unless all parties agree to it beforehand, there will be no creating of new rules for a match. (Example: JK – "We can play No Force guns but you aren’t allowed to use the concussion rifle.")
  • Lightsaber duels are to be played with 100/100 in JA and 100/25 in JO unless otherwise decided by both participants
  • You may not use bacta tanks during a lightsaber duel
  • You may not attack your opponent in a duel until you are both prepared (No attacking right off the start with thrusts or DFA’s)
  • You may not attack a player who has fallen to the ground in a saber duel
  • You may not attack another player who has the chat box active, though the player should make some effort to distance themselves from combat
  • Dropping out of a match because you are losing results in an automatic win to your opponent and can result in being suspended from gaming nights
  • If you and your opponent can’t decide on settings you will each get to choose one (Example: One person chooses Force the other weaponry)
  • Swaying, and/or Laming will not be tolerated, this will be judged on a case by case situation. With a warning first, and then proceeding to further measures if continued. Going as far as a ban from Gaming Nights, or a Visit with the Council of Justice

General Rules of Multi-Player Combat (JK)

  • In a Lightsaber match, changing to fists constitutes a "peace" Do not attack a person when they have fists out
  • For Vendetta purposes the following settings can be used: BGJ NF, BGJ FF, CO FF, JiO/CO NF unless maps are specifically made for a Vendetta event (Example: SP Missions)
  • In a No Force Guns match, you may not pick up your opponents backpack when they die. Until that player respawns and picks up his/her backpack you cannot attack them
  • You may not grab items, weapons, etc until you’ve picked up your backpack and your opponent can again start attacking
  • If you and your opponent can’t decide on settings you will each get to choose one (Example: One person chooses Force the other weaponry)
  • Kill/Capture limit can be decided by players before the start of the match
  • There will be no use of COGs or other hacks to enhance or alter the gameplay. If you’re worried someone may try using hacks request that you play with an Anti-Hack Patch

General Rules of Multi-Player Combat (XWA, XvT)

  • Matches will be hosted by each player for a minimum of five (5) minutes
  • Kills for each host are added up to determine a winner in One vs. One matches
  • Craft type and shield/warhead usage must be decided prior to the match and used for both hosts (No changing from Interceptors to Defenders on different hosts, etc)
  • Starting distance of two to three kilometers
  • Running to recharge shields constitutes automatic forfeiture
  • Use of hyperspace is forbidden
  • If ship type can’t be agreed upon the default is TIE Interceptor
  • You may not use the "W-trick" to increase your rate of fire

General Rules of Multi-Player Combat (BF 1 & 2, SWGB and EaW)

  • Tech level and game settings must be decided on by all players prior to the start of the match
  • Hosting for each game should be decided before they’re played.
  • Game Type (Space or Ground) should be decided before playing

Game Reporting Through the Database

  • All Battle Front 1&2, Galactic Battlegrounds and Empire at War scores should be reported as 1-0 this is for each game you play.
  • All JA – JO – RC games should be reported as single matches 5-0, 5-1, and 5-3 would be a good example of three games submitted through the database. Please remember that if you submit the score as 15-5, the database will not break this up and you will be awarded for a Single game.
  • All XWA and XvT scores are the total kills per person not the points total.
  • Winners of the total games played is the one that submits to the Database.
  • To submit to the database, you need to log on to the DJB.com site. Under you’re Administration page, there are a link that says “Submit Gaming Scores” and go through the normal procedures for submitting. If you do not know you’re opponents dossier or “pin” number just simply ask them.

General Rules of Multi-Player Combat (ACCLive!)

  • Matches are of the 2+2 ACC format.
  • Once started, both participants have 3 minutes to read the intro, followed by five minutes each
  • for their first post, and finally five minutes each for their deathpost. The Judge will keep track of this time, by the means of a mIRC script.
  • The fight will be judged by the hosting ACC Staff member immediately
  • The winner of the fight submits the score
  • This document does not supersede rules in effect for the Antei Combat Centre; other than those conducted through the ACCLive! system/format.

General Rules of Multi-Player Combat (Allegiance)

  • (Conquest Mode) Drydock *may* be built for Speed GA, but cap ships are not to be used unless both commanders clearly agree to their use before the match begins (Commanders: please use common sense, cap ships don't scale well with small teams. If in doubt, don't suggest it). Disabling the drydock is recommended if you want to remove that particular tempation.
  • (Conquest Mode) Money settings shall be Starting Money: Medium, Total Money: Medium, Resources: Scarce+ unless commanders can agree to different settings.
  • (Conquest Mode) Do not place probes inside enemy stations.
  • Allow Defections must stay off. Similarily, you may not purposely harm your team during the match.
  • Do not initiate a mutiny against your commander unless there is a specific reson for doing so. Be prepared to back up your reason.
  • Unless all parties agree to it beforehand, there will be no creating of new rules for a match.
  • When playing on the public servers, be sure to follow the additional guidelines posted on their site: [and http://www.freeallegiance.org/documents/FAOROC.htm]

General Rules of Writing

A note about fictional activities and competitions within the Dark Brotherhood: Due to the varied nature of such activities there are very few accepted standards when it comes to writing. Each competition should state its own requirements for your entry to be counted. If you can’t seem to find a list of such requirements, talk to the person running the competition directly to find out what’s going on.

  • A page refers to one typed page of 12-point TNR or Arial font, single-spaced
  • Standard minimum pages requirement is one (1) page
  • No plagiarizing of other works, published or otherwise
  • Writing must be in English unless explicitly stated otherwise (Example: SW-text)

Multiplayer Gaming Forfeitures: All Gaming Platforms

What is forfeiting: When the opponent has or is experiencing technically difficulties or has other items that have come up, causing him to leave early in the game, without returning and making an effort to finish the match..

What is not forfeiting: When your opponent quits because he is losing, a forfeit will probably be granted, but you may not submit the forfeit on your own. These are conduct issues that must be documented and addressed by the Event Organizer. You will most likely be awarded the forfeiture, but the event organizer needs to be the one to give it to you, since it was due to a blatant rules violation. See below.

Submitting/Requesting forfeiture: If you are in the middle of the game, and the other person has the issues without returning and making an effort to finish the match., you gain the win. Submit that Game only as a Forfeiture.

If you have agreed to more games with the person, give them time to come back later on. If you leave the event early then the subsequent non-played matches will not be considered forfeits since both parties did not return or they missed each other. If you are around for the entire event, and the other person doesn’t show back up, you are allowed to submit the rest of the games as forfeits, up to 3 games max

In cases of people wishing to quit the game early for unsportsmanlike like conditions, you will need to ask the event organizer and or his staff. The decision could range from allowing no forfeitures, to allowing three forfeiture matches, to a recommendation to the CoJ for misconduct.

General rules of Conduct

Conduct in Gaming Nights and Other Events

In all Dark Jedi Brotherhood events, members are expected to give their best behavior. Complaints will arise from time to time, but it is important to keeping order and good sportsmanship to keep those issues out of the public channels. If you have a complaint, please send a private message or email to the Tribune of the event. The leader will work to end the issue and give out warnings to members. If the issue persists, members will be kicked from the channel or server. Continued violations will result in members involved on both sides of the issue will be banned from the event until there is a resolution to the problem. Keep in mind that both parties involved with laming, cheating, or any other activity deemed as a problem will receive the same punishment since both parties are equally guilty. If you have been attacked during a match, or had your matches interfered with, inform the Tribune for the event and the issue will be handled as soon as all possible.

Acting out on your own in any form will land you the same punishment as the original offender.

Laming: Laming is usually spamming the same move time after time to gain an advantage over you're opponents. It can also be abusing the Force powers in a non-force match. With laming each person has there own definition, but it boils down to how you treat the other opponent, and vice versa. Random attacks by people running by will not be tolerated and will be treated as Laming. If you are messing around on the server, please keep away from those that are involved with personal matches.

Cheating: Cheating is a big offense. It includes using any kind of alternate program allowing an advantage. This can be aiming bots, or Hacks. Cheating complaints will be dealt with in the strictest fashion. If you feel that you have an opponent cheating with any of these issues, bring it to the Tribune, Justicar, Grand Master, and Deputy Grand Master's attention with your reason. Please supply proof.

Punishments for infractions of the rules

We usually try to avoid being harsh or too strict. However, if you have continuously disregarded the rules you’re punishment can range from being kicked from the Server or Channel, to being banned from the Server or Channel. Furthermore if the actions continue you will receive a trip to the Justicar and his hands of justice. There decisions are final and which can lead to being banned from Gaming Nights, Sunday Invitational Tournaments, and Vendettas all together. So please remember that we try to give everyone a chance, but those that choose to not listen will be dealt with on a firm basis.