Karufr: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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Actually the northern ocean of the planet Karufr, it is the deepest and most mysterious waterway. Geological analysis shows this ocean may have been created when a large meteor crashed down on Karufr bringing water crystals and most astoundingly microorganisms to the planet. This theory would corroborate the reason why some trenches here are nearly five kilometers deep. The frigid glaciers here are home to the most prehistoric and monstrous beasts. Navigation is only possible during the four summer months as during the winter and fall seasons the entire area is densely covered in ice caps.  
Actually the northern ocean of the planet Karufr, it is the deepest and most mysterious waterway. Geological analysis shows this ocean may have been created when a large meteor crashed down on Karufr bringing water crystals and most astoundingly microorganisms to the planet. This theory would corroborate the reason why some trenches here are nearly five kilometers deep. The frigid glaciers here are home to the most prehistoric and monstrous beasts. Navigation is only possible during the four summer months as during the winter and fall seasons the entire area is densely covered in ice caps.  
==== Ishtali Fjord ====
No one knows who constructed this small islet in the Sq'Van Sea yet it is man-made. Locals tell of it being created by the original settlers of this planet, an unknown species of navigators who were marooned on Karufr millennia ago. What is most puzzling is in its labrythian outlines and structures there is only one actual room on the entire complex, some fifty kilometers wide. This room is said to hold the communications array to the navigator's long-lost home world, which they hide so carefully that they had the entire compound sealed off and the survivors banished to the corners of the world. Aside from legends this small island is as hostile as it comes on Karufr. Avalanches, frost heaves, earthquakes, blizzards; and even mammoth serpentine predators roam this island, guarding the so-called 'Navigator's Temple'. The only Taldryan presence here is a small scientific station manned by droids and overseen by a team of scientists.


=== Placiro Sea ===
=== Placiro Sea ===

Revision as of 00:02, 12 February 2008

File:Planet karufr.jpg
Karufr
Astrographical
Region:

Expansion Region

System:

Kr'Tal System

Suns:

Kr'Tal

Moons:
Rotation period:

24 Standard Hours

Orbital period:

359 Standard Days

Physical
Class:

Terrestrial

Diameter:

10,340km

Atmosphere:

Type I

Climates:

Temperate

Gravity:

Standard (1.50 Standard)

Primary Terrain:

Grassy plains

Points of interest:
  • Taldryan HQ
  • Taldryan Temple
Societal
Primary language(s):

Galactic Basic

Population:

25,000,000 approx.

Affiliation:

Clan Taldryan

[ Source ]


Karufr resides in the Kr'Tal System, which is currently controlled by Clan Taldryan. Karufr is the home planet of Clan Taldryan.


History

Upon entering the Kr'Tal system, the Houses of Clan Taldryan all traveled to the planets they had pre-scouted and planned to occupy. The Clan Summit, with their advisers, assistants, workers, and guards made their way to the lush, third planet of the system, Karufr. The planet is mostly ocean; however there are three large landmasses as well. The terrain on each landmass varies slightly. One is quite mountainous, one contains a very large jungle, and the third is made up of mostly plains with a large canyon in the middle.

Continents

Teramon

This is the notorious mountain continent. Karufr is not known for its mineral deposits yet this landmass has many large mines and foundries that roll out the life-blood of the ever-growing industrialization of the Taldryan home world. Two garrisons are manned on this continent as well as large underground training facilities for the Obelisk knights. Auxiliary Naval fighters as well as local miner's guild terra-fighters patrol the skies to ensure that the minerals are safely sent to their destinations. Efforts are underway to rapidly expand and increase the output of the mining industry here.

Thana

Not much is known about this jungle continent. It is the smallest on Karufr and the least populace aside from millions of animal life forms. Thick underbrush and forests prohibit any real exploration or development at the present although a few local shrines operate on the northern shores. Ektrosis has established a small outpost here to investigate local legends and archaeological finds here linking Exar Kun to this region.

Karufr

This flat and rolling continent lends its name to the planet. Karufr is the heart of the indigenous population with nearly 75% living in the beautiful cities and villages dotting the landscape. The locals have fertilization techniques that match interstellar standards and can produce astounding amounts of grain and other needed foods. Idyllic and serene, this continent is where the Taldryan headquarters is located.

Cities

Rarel

This city is the central hub for the mining activity on the Teramon Continent. In the center of Rarel is the processing facility for Axidite, the metal used to form protective coverings and control boxes. The streets are full of cargo trucks delivering loads of the metal to the small starport to be taken to Karufr Calidomar.

Klu Naga

This garrison is located a few miles northwest of the main processing center. A group of Interceptors usually do flying drills here to keep in form while small platoons of soldiers set up on mountain ranges and do sniper practice.

Mei'ntal

This small town is a luxury resort for the social elite and the leaders of Taldryan. A fairly isolated place there are no roads that go in or out of the town with the only way to get there is by ship. The second garrison is located only a mountain top away for security purposes as guests enjoy their time in resorts.

Osterith

The second garrison has fighters on standby launch pads as pilots do their training in simulators to be ready to launch for defense of Mei'ntal. A small group of shock troopers do drills in the ranges along with a few Obelisk soldiers from the training facility at Caidon.

Caidon

Located under the mountains of Qu Xil this installation is shut off from the rest of the world by tons of rock and thin layers of un-mined metal. It's here that some of the new Obelisk recruits to Taldryan come to begin their training. In this location they learn the basics of hand to hand combat, wilderness survival and some melee weapons tactics.

Suthist

Location of the small Ektrosis outpost this place is manned by a few Krath Priests and their assistants. They spend their time researching a temple nearby that may be the ruins of ancient Sith Lords. The locals avoid this place because of many stories of those who enter the temple and never return.

Ren Tulzen

This town is lightly populated with natives and few outsiders. This town is secluded by thick jungle with almost no technology that interweaves with life. The natives keep to themselves and avoid all contact with the Krath researchers at Suthist.

Karufr Calidomar

This is the main capital for the Headquarters of Taldryan. Here the ore mined at Teramon is sent to the other planets and ship docks to be used for ship computers. This is the largest city on the planet with merchants and military personnel on leave traveling the sites of statues and the outside of the official headquarters for Taldryan. The city is loaded with hover cars transporting people to numerous cites for shopping and tourism. Here the Consul and Proconsul spend much of their time working towards the betterment of the clan.

Loth Setien

A small farming community filled with agricultural drones and row upon row of yellow grains. Here people work with the drones sun up to sun down to provide food for their protectors.

Welbutr

This is one of two coastal cities that sports vacation harbors for those of middle income. Here anyone can get away for a few hours and enjoy the calm blue waters of Dru'tal.

Karufr Remas

The military starport resides here along with the maintenance for Taldryan's ground mechanical forces like their two Self Propelled Heavy Artillery units and their Mobile Planetary Defense Super Lasers. A few AT-STs and AT-ATs are on station. The LAAT's are rotated monthly to and from this port to the capital ships for Taldryan's fleet for special maintenance.

Eathsi

A medium sized town with a rental speeder place for the younger population. Fortunately for miles around there's nothing but short grass fields and small hills to provide a form of excitement for those that enjoy high speed riding.

Joc'olan

The other farming community on Karufr, this land is cultivated with small bushels for fruits. Small mounds with vegetables are in rows laid along the southern side of the city.

Nas Gral

Along the southern coast these mountains cover every little inch of land. These ranges are barren of any vegetation with rough terrains and high cliffs that make passage difficult.

Forests

Kul Lyn Forest

This is the largest forest on the Thana continent. Both official law and local suspicions about the true contents of the forest keep out residents and travelers. Trees are packed tightly together so that the interior of the forest is dark and traveling to the interior is difficult at best.

Mountain Ranges

Epidome Mountains

In the western regions is Epidome Mountains and they are some of the gentlest sloping ranges possible. Covered in tall grass and soft dirt this is an ideal range to go and relax. Tall and slightly curved trees provide shade against the evening sun as random bushes with wild berries litter the hill sides.

Seas

Sq'Van Sea

Actually the northern ocean of the planet Karufr, it is the deepest and most mysterious waterway. Geological analysis shows this ocean may have been created when a large meteor crashed down on Karufr bringing water crystals and most astoundingly microorganisms to the planet. This theory would corroborate the reason why some trenches here are nearly five kilometers deep. The frigid glaciers here are home to the most prehistoric and monstrous beasts. Navigation is only possible during the four summer months as during the winter and fall seasons the entire area is densely covered in ice caps.

Ishtali Fjord

No one knows who constructed this small islet in the Sq'Van Sea yet it is man-made. Locals tell of it being created by the original settlers of this planet, an unknown species of navigators who were marooned on Karufr millennia ago. What is most puzzling is in its labrythian outlines and structures there is only one actual room on the entire complex, some fifty kilometers wide. This room is said to hold the communications array to the navigator's long-lost home world, which they hide so carefully that they had the entire compound sealed off and the survivors banished to the corners of the world. Aside from legends this small island is as hostile as it comes on Karufr. Avalanches, frost heaves, earthquakes, blizzards; and even mammoth serpentine predators roam this island, guarding the so-called 'Navigator's Temple'. The only Taldryan presence here is a small scientific station manned by droids and overseen by a team of scientists.

Placiro Sea

The southern Ocean of Karufr, which separates two of the three continents, it is also the most voluminous and abounding with flaura and fauna. Dotting this waterway system are tropical atolls and island getaways that the locals cling to dearly. Truly it is paradise with very few predators and many exotic plants and wildlife to gaze upon. A Taldryan Complex has been built on a larger atoll as a resort and spa for the many members and leaders of the Clan.

Moons

Oteuky
Oteuky

Oteuky

A moon covered more by landmass than ocean Oteuky is considered by many members of Taldryan to be a perfect moon for vacations for the more adventurous type. Mountains scattered on the continents provide wonderful opportunities for rock climbing and the view from the mountaintops are fantastic. Gentle rolling hills accompany grassy plains to allow leisure hikers and outdoors type a relaxing day or two of just sitting out in the sun on soft dirt. Warm temperatures with little humidity and few rainstorms leave the skies clear blue as divers can visit the oceans and lakes to do some scuba diving or just float in the gentle waters.

Oteuky
Oteuky

Amaho

The most unusual of all moons in the Kr'Tal system, Amaho's surface is easily spotted from even a distance due to the ocean's composition. The chemicals Vanadyl, Cobalt, and Vanadium all combine in the waters of this moon to form an almost milky white color. A stark contrast against the blackness of space the moon has one large landmass of a cream colored brown. The mix of these three chemicals has made living on the moon impossible and visiting very rare. Still, Consul Duga Taldrya Arkarso admired the settings of the moon and ordered that a space station be setup so he could visit his beloved moon. Infinity Station was built to serve as a research platform and a personal retreat for reigning Consuls. It is one of the greatest mysteries on how those three chemicals could have come to be at the same place. Some think that asteroids may have brought them there while others think that the chemicals may have been dumped there by certain people in power.

Points of Interest

Taldryan Headquarters

Information on the Taldryan HQ can be found here

Taldryan Temple

After construction of Taldryan's headquarters was completed, then Consul Kir Taldrya Katarn ordered that a temple be constructed in the jungle nearby. The Temple would be the home of Taldryan's Rank Initiation Rituals, mysterious ceremonies that would signify each member's advancement through the Brotherhoods rank hierarchy.

No clear paths led from the Headquarters to the Temple, as if it had been dropped into a clearing in the center of the jungle. The Temple was large, but the surrounding jungle seemed to swallow the structure, making it appear much smaller than it is. Outwardly it did not appear to be an architectural wonder, but rather a very simple stone structure. The real marvel of the Temple was the use of its interior space. There were ten rooms inside the structure. Two were large audience chambers that backed up to each other, and each large chamber had four smaller antechambers. The chambers were lined with different types of stone, and were all designed to be easily modifiable for the many different rituals they would house. All of these rooms were connected by a maze of corridors that were built to confuse Initiates who would travel through them.

The same workers and artisans that had constructed Taldryan's Headquarters had quickly gone to work on the Temple, after a "polite" request from the Consul. They had worked night and day and managed to complete the Temple in record time. The Consul then had the workers move in the many artifacts Taldryan had brought with them when they have fled the Emperor's Hammer territories, as well as the force-enhanced objects that make the many Initiation Rituals possible.

Kir Taldrya Katarn and former Proconsul Sharad Taldrya Hett personally presided over the opening of the Temple, using ancient Sith incantations to ensure its sanctity. Nearly every rank elevation in Taldryan takes place inside the Initiation Temple. These rituals are known only to the Consul and the Ritual Master, an elder and respected member of the Clan, as well as those who have gone through them. The Initiation Temple is both feared and admired by the members of Clan Taldryan, who yearn for promotions but fear the mysterious rituals that accompany them.