Immobilization

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Revision as of 20:40, 26 December 2008 by Shadow Taldrya (talk | contribs) (New page: == Immobilization == === Stun === '''Prerequisites:''' * Second Rite (PRT - DJK) A power that temporarily deadens the senses of a target; it does not immobilize, but can render on...)
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Immobilization

Stun

Prerequisites:

A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force.

Stasis

Prerequisites:

  • Third Rite (EQ1 - EQ4)
  • Force power: Stun, 5 points

An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless.

Stasis Field

Prerequisites:

  • Mastery (DA - DP)
  • Force power: Stasis, 5 points

This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds.

Stasis Wave

Prerequisites:

  • Grand Mastery (GM only)
  • Force power: Stasis Field, 5 points

Allows the Grand Master to simultaneously incapacitate multiple targets rendering them in a catatonic state for up to 30 seconds.