Elementalism: Difference between revisions

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Elementalism is a Clan Force Power specifically of [[Clan Taldryan]].
{{Quote|The powers of the earth are great, for its strength can be a savior, or the destruction of entire armies. [[starwars:Fire|Fire]] has long-since been thought of as a gift from the gods, to stave back the cold, and usher in the age of man. [[starwars:Water|Water]] is a tool of life, and brings to us nourishment, and renewed vigor. The wind can be a curse, or a blessing; none are quite sure what the minds of the cardinal winds have in store from one day to the next. And from the skies, electric fire rains down in the midst of the great, and torrential storms that threaten the very sanity of us all. These powers have been sought after, and mastered by the Clan, Taldryan. For long years, they have studied nature, and sought to bend it to their will. Finally, the Dark Side has bestowed these great secrets upon them--and Taldryan is ready to turn Elementalism loose on their foes.|Unknown}}


"The powers of the earth are great, for its strength can be a savior, or the destruction of entire armies. Fire has long-since been thought of as a gift from the gods, to stave back the cold, and usher in the age of man. Water is a tool of life, and brings to us nourishment, and renewed vigor. The wind can be a curse, or a blessing; none are quite sure what the minds of the cardinal winds have in store from one day to the next. And from the skies, electric fire rains down in the midst of the great, and torrential storms that threaten the very sanity of us all. These powers have been sought after, and mastered by the Clan, Taldryan. For long years, they have studied nature, and sought to bend it to their will. Finally, the Dark Side has bestowed these great secrets upon them--and Taldryan is ready to turn Elementalism loose on their foes."


== [[Journeyman]] ==
=== Level 1: Vortex ===
Level 1; Twister: The Dark Jedi has the ability to cause great gusts of wind. These gusts can be powerful enough to knock people from their feet, kick up sand to cause storms in the desert, cause trees to be knocked over, etc. Wind speeds range from 50+ miles an hour to immense gale winds found in the most devastating hurricanes. These kinds of winds are only used for destructive measures, as they cannot be "controlled" enough for anything else.


=== Level 2: Guiding Winds ===
Level 2; Guiding Winds: With this controlled gust of wind, the Dark Jedi can actually give himself limited flight, with very minor "steering" capabilities, which necessitates "slow flight", but he is also able to levitate other objects, of no greater weight than his own body weight (which is the maximum a Dark Jedi can lift at any one time; so no group flying sessions by one Jedi). These winds usually feel calmer, and not as destructive. They can be used for any fine work the Dark Jedi might seek to use with wind.


=== Level 3: Water Forms ===
Level 3; Water Forms: With this power, the Dark Jedi has the power to give the water defined, visible shape. People can be tricked into seeing 3D images through a still body of water, as if they were being shown images through a magic pool. Watery minions can be formed from pools of water, as great or as large as the Dark Jedi desires to create the watery beings.


=== Level 4: Water Manipulation ===
Level 4; Water Manipulation: With this power, a Dark Jedi can control how and where a body/gathering of water moves. A Dark Jedi could change the course of a river, or simply move a tablespoon of water around a table as if it were marching on parade. This power allows control enough to cause walls of water; it can stop a waterfall in its tracks as if time itself had been frozen, etc. With this power, bodies of water are at the complete control of the Dark Jedi.


== [[Equite]] ==
[[Elementalism]] was the Clan Force Power School of [[Taldryan|Clan Taldryan]]. [[starwars:The_Force|The Force]] school was phased out in favor of canon [[Clan Force Powers]].<div class="floatright">[[File:Elementalism_taldryan.png|300px]]</div>
=== Level 5: Fissure ===
Level 5; Fissure:  With this power, a Dark Jedi has learned to manipulate the core of a world, pure magma, and can move the crust of the earth around it, to open up flumes of lava that spew forth on the Jedi's command. While the Jedi cannot open up flumes the size of volcanoes, he can open up man-sized flumes, which will still be destructive, and since it's superheated magma, it will basically destroy all it touches, even if slowly (for resistant metals and such).


=== Level 6: Earth Manipulation ===
== Minor Tier  ==
Level 6; Earth Manipulation:  The Dark Jedi now has gained the ability to move earth as if it had liquid properties of being able to "flow" in the desired direction. The Jedi can move the earth around as if it were a stream or river moving on a plotted course. This power also has the ability to use the earth to trap individuals, by guiding the earth to creep up and around their feet and lower legs, encasing them in earthen "boots." Attempts at destroying the earth to free one's self can be successful, but if the Dark Jedi is focusing on that person after trapping them, they can always encase them again. This power is one used to erect earth/stone walls for defense, etc., but is not precise enough to construct useful things, like houses, city walls, etc.


=== Level 7: Incinerate ===
=== Level One: Vortex  ===
Level 7; Incinerate:  As one learns to control heat and flames, one begins to understand how to manipulate anything into combustion. With this power, a Jedi can cause combustion in nearly anything, even inside the body of another being (although it IS difficult). The Jedi can cause anything to ignite, and incinerate within minutes. The force behind the power is to ignite rapid movement in the molecules in, or around something, causing such intense heat to build up that the very air around the person, or item, might almost ignite in a conflagration of flames.
The basis of this power allows the practitioner power to manipulate the currents of air to create different effects. A minor user can use it to sweep enemies off their feet, while several adepts working together can fell entire battalion of soldiers. These kinds of winds are only used for non-destructive measures, as they cannot be "controlled" enough for anything else.


=== Level 8: Flame Manipulation ===
Level 8; Flame Manipulation: With this power, the Dark Jedi has the ability to manipulate flames, in intensity and size, being able to control and spread fire, intensify the heat or lessen it to no more than a candle. However, the Jedi lacks the ability to create the fire. It can only be manipulated.


== [[Elder]] ==
=== Level 9: Force Storm ===
Level 9; Force Storm:  With this power, the Dark Jedi gains control over calling lightning from nature, directing great bolts of lightning to descend from the clouds. As it is necessary to have storm clouds overhead to do so, this is a relatively easy feat, once the Dark Jedi has mastered Elemental Control. The Dark Jedi would then be able to combine the paths of Air and Water, and create storm conditions. However, for Dark Jedi who have yet to reach mastery, the weather conditions must be perfect to call lightning.


*Note: this power is not to be confused with the Dark Jedi power of the similar name.
===  Level Two: Fissure  ===
This ability allows a [[starwars:Dark_Jedi|Dark Jedi]] to shake the depths of the earth creating fissures in the ground. A practitioner can use this power to devastate enemy ground forces by opening up holes in the ground in which to swallow '''troops''' and vehicles whole.


=== Level 10: Lightning Shield ===
Level 10; Lightning Shield:  When this power is evoked, blue bolts of electricity encircle the Dark Jedi. The electric bolts in no way cause harm to the Dark Jedi, nor do they harm any victims, but anyone who comes in contact with the Dark Jedi, or the electricity that sometimes arcs outwards to a range of 10 feet, will become temporarily paralyzed from being "electrocuted." The paralysis only lasts minutes, but sometimes a few short minutes are all that is needed. The Dark Jedi can use this power offensively, with a more limited range of 5 feet, but the lightning is not as controllable as Force Lightning, and cannot be completely accurate in its aim.


== Mastery ==
=== Level 11: Mastery ===
Level 11; Mastery:  Mastery of the elements at this level allow for the combining of elements to create other catastrophic effects, such as hurricanes, by combining the Air, Water and Electric Paths, or violent pillars of fire by combining Fire and Air, etc. Combining Fire and Earth might allow someone to stir up some volcanic trouble, causing great flumes of magma to erupt with superheated fury. Masters of this level can combine up to three different elements and wield them together to devastating effect.


=== Level 12: True Mastery ===
=== Level Three: Water Manipulation  ===
Level 12; True Mastery:  Like the first level of Mastery, the true master of the elements can combine paths to create cataclysmic events capable of devastating entire cities and worlds. True mastery allows the user to wield all four different elements together to bring about such horrors as could only be managed by one immersed in the Dark Side.
With this power, a Dark Jedi can control how and where a body/gathering of water moves. A Dark Jedi could change the course of a river, or simply move a tablespoon of water around a table as if it were marching on parade. This power allows control enough to cause walls of water; it can stop a waterfall in its tracks as if time itself had been frozen, etc. With this power, bodies of water are at the complete control of the Dark Jedi.


[[Category:Clan Taldryan]]
 
[[Category:Inner Order (Clan Taldryan)]]
 
==  Major Tier  ==
 
===  Level Four: Barrier  ===
The Dark Jedi can summon the earth to shield him from incoming projectiles, force powers, etc. When using this power the Jedi is able to will a pillar of earth to rise up in front of him to block most weapons.
 
 
 
===  Level Five: Combustion  ===
Combustion is the ability to increase the base temperature of any object, including Humans (though this requires much greater effort). . The force behind the power is to ignite rapid movement in the molecules in, or around something, causing such intense heat to build up that the very air around the person, or item, might almost ignite in a conflagration of flames.
 
 
 
===  Level Six: Lightning Shield  ===
When this power is invoked, a thin shield of electrical energy surrounds the user. Physical contact with this shield will incapacitate any attackers by paralyzing them for a brief period of time, allowing the practitioner to escape or finish his opponent off. Greater power extends the duration of the paralysis effect.
 
 
 
===  Level Seven: Cyrokinesis  ===
Cryokinesis is the ability to rapidly decrease the temperature of moisture in the air. This power allows for a freezing effect on most inorganic materials.
 
 
 
==  Inner Order  ==
 
===  Level Eight: Pyrokinesis  ===
The ability to create, alter and extinguish fire. One of the most powerful Elemental powers a Dark Jedi may possess. With it, the practitioner can create violent gouts of flame to launch at his enemies to devastating effect.
 
 
 
===  Level Nine: Levitation  ===
Harnessing the unbridled power of the wind, the practitioner can focus his power into lifting himself and possibly others with greater skill. Though not fully controlled, the Dark Jedi gains the ability of self-propelled flight, however it takes a great deal of power and skill to use for any length of time.
 
 
 
===  Level Ten: Kinetic Charge  ===
Harnessing the elemental power of electricity, the Dark Jedi can focus his power on an inanimate object to increase it’s electrical charge allowing him to make powerful EMP explosives from anything at hand. With greater power the practitioner can increase the charge vastly amplifying the damage, or charge larger objects.
 
 
 
===  Level Eleven: Elemental Empathy  ===
Elemental Empathy is the ability to connect with and communicate with nature itself. This power allows the practitioner to learn things otherwise unknowable. The wind can carry the sound of distant conversations; the earth knows the number of '''troops''' marching over it. Though one of the most difficult powers to learn, mastery gives the Dark Jedi a powerful edge in any battle.
 
 
 
===  Level Twelve: Elemental Transference  ===
Like the fabled [[Grand Master]] power, a Dark Jedi who has mastered this ability can transfer the essence of any element into himself gaining the properties of that element. Earth increases the physical resistance of the user. Air allows the user to phase through solid objects. Water increases the users dexterity. Fire adds an inferno-like quality to any physical strikes. Lightning increases the users reflexes.
 
 
[[Category:Former Taldryan locations]]

Latest revision as of 06:17, 18 December 2018


"The powers of the earth are great, for its strength can be a savior, or the destruction of entire armies. Fire has long-since been thought of as a gift from the gods, to stave back the cold, and usher in the age of man. Water is a tool of life, and brings to us nourishment, and renewed vigor. The wind can be a curse, or a blessing; none are quite sure what the minds of the cardinal winds have in store from one day to the next. And from the skies, electric fire rains down in the midst of the great, and torrential storms that threaten the very sanity of us all. These powers have been sought after, and mastered by the Clan, Taldryan. For long years, they have studied nature, and sought to bend it to their will. Finally, the Dark Side has bestowed these great secrets upon them--and Taldryan is ready to turn Elementalism loose on their foes."
―Unknown




Elementalism was the Clan Force Power School of Clan Taldryan. The Force school was phased out in favor of canon Clan Force Powers.

Minor Tier

Level One: Vortex

The basis of this power allows the practitioner power to manipulate the currents of air to create different effects. A minor user can use it to sweep enemies off their feet, while several adepts working together can fell entire battalion of soldiers. These kinds of winds are only used for non-destructive measures, as they cannot be "controlled" enough for anything else.


Level Two: Fissure

This ability allows a Dark Jedi to shake the depths of the earth creating fissures in the ground. A practitioner can use this power to devastate enemy ground forces by opening up holes in the ground in which to swallow troops and vehicles whole.


Level Three: Water Manipulation

With this power, a Dark Jedi can control how and where a body/gathering of water moves. A Dark Jedi could change the course of a river, or simply move a tablespoon of water around a table as if it were marching on parade. This power allows control enough to cause walls of water; it can stop a waterfall in its tracks as if time itself had been frozen, etc. With this power, bodies of water are at the complete control of the Dark Jedi.


Major Tier

Level Four: Barrier

The Dark Jedi can summon the earth to shield him from incoming projectiles, force powers, etc. When using this power the Jedi is able to will a pillar of earth to rise up in front of him to block most weapons.


Level Five: Combustion

Combustion is the ability to increase the base temperature of any object, including Humans (though this requires much greater effort). . The force behind the power is to ignite rapid movement in the molecules in, or around something, causing such intense heat to build up that the very air around the person, or item, might almost ignite in a conflagration of flames.


Level Six: Lightning Shield

When this power is invoked, a thin shield of electrical energy surrounds the user. Physical contact with this shield will incapacitate any attackers by paralyzing them for a brief period of time, allowing the practitioner to escape or finish his opponent off. Greater power extends the duration of the paralysis effect.


Level Seven: Cyrokinesis

Cryokinesis is the ability to rapidly decrease the temperature of moisture in the air. This power allows for a freezing effect on most inorganic materials.


Inner Order

Level Eight: Pyrokinesis

The ability to create, alter and extinguish fire. One of the most powerful Elemental powers a Dark Jedi may possess. With it, the practitioner can create violent gouts of flame to launch at his enemies to devastating effect.


Level Nine: Levitation

Harnessing the unbridled power of the wind, the practitioner can focus his power into lifting himself and possibly others with greater skill. Though not fully controlled, the Dark Jedi gains the ability of self-propelled flight, however it takes a great deal of power and skill to use for any length of time.


Level Ten: Kinetic Charge

Harnessing the elemental power of electricity, the Dark Jedi can focus his power on an inanimate object to increase it’s electrical charge allowing him to make powerful EMP explosives from anything at hand. With greater power the practitioner can increase the charge vastly amplifying the damage, or charge larger objects.


Level Eleven: Elemental Empathy

Elemental Empathy is the ability to connect with and communicate with nature itself. This power allows the practitioner to learn things otherwise unknowable. The wind can carry the sound of distant conversations; the earth knows the number of troops marching over it. Though one of the most difficult powers to learn, mastery gives the Dark Jedi a powerful edge in any battle.


Level Twelve: Elemental Transference

Like the fabled Grand Master power, a Dark Jedi who has mastered this ability can transfer the essence of any element into himself gaining the properties of that element. Earth increases the physical resistance of the user. Air allows the user to phase through solid objects. Water increases the users dexterity. Fire adds an inferno-like quality to any physical strikes. Lightning increases the users reflexes.