Character Sheet Express Guide: Difference between revisions

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=== Disciplines ===
=== Disciplines ===
:''Main Article: [[Disciplines]]''
Select your character’s class; In classic RPG terms, this is where you pick, “Tank”, or “DPS”.  Each Discipline comes with two unique feats. One Modifies an existing Force Power, the other is unique to the discipline
Select your character’s class; In classic RPG terms, this is where you pick, “Tank”, or “DPS”.  Each Discipline comes with two unique feats. One Modifies an existing Force Power, the other is unique to the discipline


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=== Aspects ===
=== Aspects ===
:''Main Article: [[Aspects]]''
Choose your aspects; An aspect is a word, phrase, or sentence that describes something centrally important to your character. It can be a motto your character lives by, a personality quirk, a description of a relationship you have with another character, an important possession or bit of equipment your character has, or any other part of your character that is vitally important. You get 6 aspects total; two general, two personality, and two combat.  Stock aspects are built into the Character Creation Tool, but you are welcome to create an aspect of your own. Make sure you follow the guide <here> on how to write custom aspects, as each custom aspect must be approved by the Combat Master or Voice.
Choose your aspects; An aspect is a word, phrase, or sentence that describes something centrally important to your character. It can be a motto your character lives by, a personality quirk, a description of a relationship you have with another character, an important possession or bit of equipment your character has, or any other part of your character that is vitally important. You get 6 aspects total; two general, two personality, and two combat.  Stock aspects are built into the Character Creation Tool, but you are welcome to create an aspect of your own. Make sure you follow the guide <here> on how to write custom aspects, as each custom aspect must be approved by the Combat Master or Voice.


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=== Skills ===
=== Skills ===
:''Main Article: [[Skills]]''
Even with the Force, Dark Jedi still need to make an honest living. Here you can build a tree of skills that fit your characters style in combat and in everyday situations.
Even with the Force, Dark Jedi still need to make an honest living. Here you can build a tree of skills that fit your characters style in combat and in everyday situations.


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=== Force Powers ===
=== Force Powers ===
:''Main Article: [[Force Powers]]''
The entire reason you became a Dark Jedi in the first place. Here you build a tree of Force Powers that fit your characters style in combat and in everyday operation. The higher the power is on the tree, the more proficient you are with it and the greater you’ll be able to use it.
The entire reason you became a Dark Jedi in the first place. Here you build a tree of Force Powers that fit your characters style in combat and in everyday operation. The higher the power is on the tree, the more proficient you are with it and the greater you’ll be able to use it.


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=== Specializations ===
=== Specializations ===
Here you select your primary and secondary [[Lightsaber forms as well as your primary and secondary Martial Arts styles. With Lightsaber forms specifically, you only get a secondary form upon hitting a certain rank and by having a set number of points in the Lightsaber form skill.
Here you select your primary and secondary [[Lightsaber Forms]] as well as your primary and secondary [[Hand to Hand Combat Guide|Martial Arts]] styles. With Lightsaber forms specifically, you only get a secondary form upon hitting a certain rank and by having a set number of points in the Lightsaber form skill.


=== Feats ===
=== Feats ===
:''Main Article: [[Feats]]''
Feats are tricks, manoeuvres, or techniques your character has that change how a skill or Force Power behaves. Generally, this means you get a bonus in certain situations, but sometimes it gives you some other ability
Feats are tricks, manoeuvres, or techniques your character has that change how a skill or Force Power behaves. Generally, this means you get a bonus in certain situations, but sometimes it gives you some other ability
or technique.
or technique.

Revision as of 04:41, 15 August 2013

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Welcome to the Express version of the DJB Character Sheet Guide! As the title implies, this guide is designed to give a streamlined, barebones look at the way the new Character Sheets work and will hopefully make you feel more comfortable in this new system.

The new Character Sheets are based on the FATE roleplaying system. While the FATE system is designed for tabletop, it focuses heavily on the act of telling a compelling story through interesting, unique characters. A lot of these elements have been taken and used in constructing an entirely new type of system, specifically designed for the Dark Jedi Brotherhood’s various writing activities.

This guide aims to help members both new and old get acquainted with this new system. So, let’s get to it!

Creating Your Character

After logging in on the main DJB site, head over to your administration panel and click on the “Character Sheet Administration” link. From here you can manage existing sheets. Since this is your first one, however, click the big green button that says “Create Character Sheet From Scratch”.

File:CS1.jpg

File:CS2.jpg

File:CS3.jpg

After a few moments, a new window will open up in your current one. Welcome, to the Character Sheet Construction Tool!

File:CSIntro.JPG

Coded from the ground up by Seneschal James Entar for use with the new FATE system, this tool is what you’ll use to create your first character sheet. From here, the construction tool will walk you through creating your new character sheet. The tool has several different sections, allowing you to define the following things about your character:

Personal Details

Select your species from the DB-approved list, write a physical description for your character, define their handedness, height, weight, and preferred weapons.

File:CSDetails.jpg

Disciplines

Main Article: Disciplines

Select your character’s class; In classic RPG terms, this is where you pick, “Tank”, or “DPS”. Each Discipline comes with two unique feats. One Modifies an existing Force Power, the other is unique to the discipline

File:CS4.jpg

Aspects

Main Article: Aspects

Choose your aspects; An aspect is a word, phrase, or sentence that describes something centrally important to your character. It can be a motto your character lives by, a personality quirk, a description of a relationship you have with another character, an important possession or bit of equipment your character has, or any other part of your character that is vitally important. You get 6 aspects total; two general, two personality, and two combat. Stock aspects are built into the Character Creation Tool, but you are welcome to create an aspect of your own. Make sure you follow the guide <here> on how to write custom aspects, as each custom aspect must be approved by the Combat Master or Voice.

File:CSAspect.JPG

File:CSAspect2.jpg

Skills

Main Article: Skills

Even with the Force, Dark Jedi still need to make an honest living. Here you can build a tree of skills that fit your characters style in combat and in everyday situations.

File:CS5.jpg

Force Powers

Main Article: Force Powers

The entire reason you became a Dark Jedi in the first place. Here you build a tree of Force Powers that fit your characters style in combat and in everyday operation. The higher the power is on the tree, the more proficient you are with it and the greater you’ll be able to use it.

File:CSFP.jpg

Specializations

Here you select your primary and secondary Lightsaber Forms as well as your primary and secondary Martial Arts styles. With Lightsaber forms specifically, you only get a secondary form upon hitting a certain rank and by having a set number of points in the Lightsaber form skill.

Feats

Main Article: Feats

Feats are tricks, manoeuvres, or techniques your character has that change how a skill or Force Power behaves. Generally, this means you get a bonus in certain situations, but sometimes it gives you some other ability or technique.


File:CSFeat2.jpg

File:CSFeat.jpg

FATE System: How it Works

Skill/Force Power Tree System

You need to build up to the skills you want to master, and to reach a higher tier you need a set of skills filling the prior tier. Think of it like a pyramid: you can’t build a pyramid upside down, can you? The top layer needs to always be supported by a layer below it. An image of a proper skill pyramid can been seen below.

File:CS5.jpg

If you build your tree improperly, and don’t have the proper pyramid base, you will see a red highlight appear around your skills, as seen in the image below. Your sheet will not be approved and you will not be able to move forward.

File:CS6.jpg

Writing With The FATE System

Blurb to go here about how to write it.