Xar'Kahn

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"Oyula Basic gedet'ye"
―Xar'Kahn

Xar'Kahn is a member of House Galeres, formerly of House Oriens Obscurum. He is the only person to have served in Bas-Tyra from its inception to its closure. Xar was momentarily in House Qel-Droma when it was reopened after Oriens was closed as part of 'Project: Ressurection'.

Character History

Early Life - Our choices are made for us (16 BBY - 2 ABY)

Xar'Kahn is born. Following a great lineage of Kahn's he is named in a rather odd fashion for humans with his first and last names combine, only separated by an apostrophe. Before he is old enough to walk Xar's parents, wealthy business types, have a large dinner party at the family mansion. The building collapses and all are killed, save for the child. It took two hours for Xar to be saved. Rescue crews work for days pulling the dead from the rubble. When Xar was pulled out, he had lost the use of his right eye. Thanks to the kindness of a wealthy Imperial family, he was taken in. His life was set out before him. As he was not their child they sent him to the Imperial Academy as soon as they could.

During his schooling he never excelled in any of the written theory, however his practical assessments always topped the class. Creating a fondness for blaster rifles and pistols, Xar took on extra-curricular studies about the subjects and excelled. As part of his education he grasped a working knowledge of most weaponry used by humans and an ability to pilot most Imperial land-based transports. He also found a fascination for daggers later on in his studies, grasping the techniques quickly. Before graduating, his adopted family sent him for a surgery to receive a new cybernetic right eye. He was not accepted into the Officer Academy, instead enlisted straight into the action as a sniper. His cybernetic right eye an obvious advantage for the placement.

Survival - We do what we must (2 ABY - ? ABY)

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Personality

Xar'Kahn is a dim-witted, loner, soldier. With Xar, you must be very careful as to how you address him, for he cannot perceive things like sarcasm very well. He only trusts a few people and they know who they are. Xar is mostly insecure about himself when around people he doesn't know, in particular females. But, give him a weapon and he will learn it to proficiency in almost no time at all. He doesn't talk much unless he has something useful to say (this may only be useful in his mind). Is known for his overly-simplistic ideas and is never one to try to make something more complicated. Try not to use complicated or technical language around Xar. He will most likely tune out. He is almost child-like and a lot of his humour is thus. He loves practical jokes.

Xar has grasped a very basic knowledge of Mando'a from listening to his fellow Arconan brethren and members of the Erinos family. As it is a language of fighters, Xar strives to learn all he can about them. The fact that these "Mandalorians" do nothing but train for combat all day fascinates Xar. He has a great respect for the Brothers.


Personal Effects

Weapons

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Ship

Xar owns more than one ship, but more for show than anything else. He uses one ship predominently, that being the Broken Alliance.


Trivia

  • The name Xar'Kahn is derived from the words 'tsar' a male monarch or emperor (especially of Russia prior to 1917) and 'khan' a title given to rulers or other important people in Asian countries.