Altur

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File:Planet altur.jpg
Altur
Astrographical
Region:

Expansion Region

System:

Kr'Tal System

Suns:

Kr'Tal

Moons:
  • Aifuhr
  • Utamu
Rotation period:

25 Standard Hours

Orbital period:

380 Standard Days

Physical
Class:

Adaptable

Diameter:

5,000km

Atmosphere:

Type I

Climates:

Warm (-15 to 40˚C

Gravity:

Standard (0.90 Standard)

Primary Terrain:

Mountainous

Points of interest:
  • Dinaari Headquarters
Societal
Native species:

Alturians

Primary language(s):

Galactic Basic

Population:

500,000 approx.

Major cities:
  • Cefath
  • Mocan
  • Winrak
  • Dolta
  • Guin'Fay
  • Alturius Prime
  • Shui Loth
Affiliation:
[ Source ]


Altur resides in the Kr'Tal System, which is currently controlled by Clan Taldryan. Altur is the home planet of House Dinaari.


History

Altur is a relatively small world, made up of large valleys surrounded by threatening mountains. The mountains stand as a defense against the onslaught of asteroids and space debris that easily travel through the planet's weak atmosphere. Hidden in the mountains are great networks of tunnels created by an ancient civilization that is no longer in existence. The atmosphere is Type I breathable, but is very thin compared to most planets. Fortunately, with such a small sun this allows for enough heat and no harmful radiation to reach the planet. The only major asset lacking from Altur, is its water sources. Water is very uncommon above ground and the Alturians had rarely seen running water. Upon Dinaari's arrival they quickly set up water mining stations to take moisture from the air and from underground, so that human life could be sustained on the planet. These mining stations helped forge the alliance between Dinaari and the Alturians.

Altur was first discovered by ingenious pirates looking for an out of the way planet in which to conduct their smuggling operations, and to have a base in which to sell their goods. Discovering the ancient tunnels, the pirates used them for smuggling and other criminal operations. The pirates thrived for decades without trouble from the Galactic Empire. However, when the Rebel Alliance became a threat to the Empire, the pirates were forced to flee their planet from fear of the Empire discovering their hidden base while searching for Rebels. Ironically, the empire never found Altur, but found the pirates as they tried to escape from the Kr'Tal system.

Continents

Aturach

This is perhaps the largest mountain range in the entire Taldryan system. Aturach's mountains spread to touch every continent on Altur. The types of rocks in this range alter almost every mile from hard edged to almost soft and sponge like. It's almost impossible to be on the planet and not set foot on this mountain range.

Utampa

This is the northern most desert continent used exclusively by House Dinaari for the training of its members. Here Obelisk soldiers are trained to use distance weapons such as blasters and rocket launchers as well as melee weapons like knives, vibro blades, and sabers. The roughest stones of the Aturach Mountains stretch into this continent providing excellent survival training for the newcomers as well as refreshers for experienced veterans. Sith members are taught basic flying skills in a TIE fighter in simulators first before being allowed to utilize an actual fighter first as well as being forced to learn the physics of atmospheric flight. Once ready trainees are given stripped down versions of the actual fighters to use incase any of them make a mistake and crash the ship.

Kythan

Here is the only place where the mountains influence is seen the least. The valleys formed by the chasms of the Aturach Mountains have allowed settlement on the Kythan continent for three cities. Fortunately the slopes here are at a very manageable angle for farming which allows the people to take care of themselves and not have to rely heavily on imported goods.

Fotin

Fotin is the forest continent on Altur with lush green trees and small flowered plants covering most of the ground here. Despite no large source of fresh water here the plants have managed to grow to become less dependant on water and rely more on the sun to sustain themselves. The Aturach Mountains blend well with the trees to provide a protective barrier for the people that inhabit this continent.

Amalian

The desert continent Amalian is the most dangerous one on Altur. The Aturach Mountains cover this entire continent with sharp stones and perilous cliffs. It is here that Dinaari places its headquarters and has its military star port nearby for defensive purposes as well as practical ones.

Tolbot

This icy mountain rang is the only source of fresh water on the planet. Located far south of the other continents Tolbot doesn't provide enough water to maintain the populace on Altur which forces Dinaari to import most of its fresh water needs from neighboring planets.

Cities

Cefath

The only city to actually have a source of fresh water located underneath it, Cefath is the most self-sustaining city on Kythan. Buildings and streets aren't set down in a grid like most civilized places, rather streets wind in almost every direction and houses and shops are set down in random intervals.

Mocan

Mocan is the most industrialized of the three cities on Kythan. Here half the city is built into the mountains to allow easier transportation of the material Ditanium, which is mined in certain sections of tunnels inside the mountains. Ditanium is used in armor plating that covers military installations and is one of the main reasons Altur was colonized.

Winrak

The rough and tumble town of Kythan, Winrak is littered with bars and brothels of every sort. Gangs run rampant and brawls fill the streets as local law enforcement turns a blind eye to criminal activities due to payoffs.

Dolta

This is the city where all civilian and merchant space traffic must check in first before being allowed anywhere else on the planet. Here a medium sized space sport can accommodate roughly forty transports at any given time and still maintain order in the skies.

Guin'Fay

This is a must stop place for merchants looking to sell their wares. Guin'Fay is a large tourist attraction, bringing visitors from all over to see the artwork that is in the city's numerous cultural buildings as well as some very well known clubs.

Alturius Prime

The capital of all Altur this city houses the headquarters of the house with a small civilian population along with it. The city isn't built with the Dinaari HQ in the middle; rather the city is built in a straight line with the HQ. There is one major road way that is off limits except for Dinaari personnel to travel to Shui Loth where the military port is at.

Shui Loth

Dinaari's main military fortification makes up the entire city of Shui Loth. Here supplies are delivered from Dolta to be inspected for the Dinaari fleet before being taken to the ships that protect Altur. The surrounding cliffs and drop offs have been leveled out to make a large clearing to ensure that no one can approach the base without the knowledge of the military. Shuttles carrying the crew and troops of the capital ships of Dinaari's fleet ferry the men and women to the planet for leave or additional training.

Moons

Aifuhr
Aifuhr

Aifuhr

The first of two almost identical moons, Aifuhr is an extremely humid moon with numerous tiny islands scattered about in a random fashion. Beautiful beaches crafted by the ocean and nature surround the edges of each scrap of land as the inner most parts of the islands are filled with plants ranging from plain green to exotic colors of purple and red. Poisonous insects along with a few other larger animals capable of killing humanoid species have kept colonization of this moon down to a minimum. Only biologists and their teams go to study the life forms on Aifuhr in the hopes to learn more on how the creatures live and if it would be possible to coincide with them.

Utamu
Utamu

Utamu

The second of two identical moons, Utamu is almost like Aifuhr in the fact that it also has hundreds of tiny islands all over the planet with vast oceans. Instead of beaches however, most islands are encompassed by high cliffs that lead down to rocky waters filled with coral reefs and typical aquatic animals. Here colonizing hasn't been slowed down by poisonous creatures but rather by the limitations set forth by Taldryan leadership in an effort to maintain a natural beauty in the Kr'Tal system. Land animals are scarce on Utamu and it's been theorized that once the moon used to be more land than water, then when Altur's gravity pulled it into orbit a shift must have occurred to cause the water levels to rise and force most animals to adapt to an aquatic lifestyle.

Points of Interest

Dinaari Headquarters

More information can be found at the Dinaari HQ