The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the Twelfth Great Jedi War that call themselves the Collective.
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The Collective
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Rath Oligard
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Unknown
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The Liberation Front, Capital Enterprises, The Technocratic Guild
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Organization
The Collective is a powerful organization that has chosen the recent events of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known.
Leaders of the Collective
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Rath Oligard
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Daggo Mouk
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Ghafa Ordam
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The Three Pillars
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.
The Liberation Front
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.
Rath Oligard
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Name: Rath Oligard Position: Lord Superior Faction: The Liberation Front Character Sheet
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The mastermind and visionary leader behind the Collective, Rath is also the head of The Liberation Front. A former Fleet Admiral for the Iron Navy, he possess a keen understanding for how the Brotherhood operates, and has deep rooted reasons for wanting to see it burn to ashes.
Capital Enterprises
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.
Varryn Antillus
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Name: Varryn Antillus Position: Chancellor Faction: Capital Enterpises Character Sheet
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The reclusive leader of Capital Enterprises is pragmatic and practical to his core. He does not outwardly project the exuberance and excitement in the Collective's mission and purpose, and is usually seen on a holocomm call or his datapad signing off on every operational movement of the Collective's assets. While Rath is a prodigy in naval and military tactics, Oligard still relies heavily on Varryn's abilities to make the Collective work. This level of job security allows Varryn to speak more bluntly and plainly than anyone else in the Collective. While his outlook on operations can sound rather jaded, he does believe in what Rath is trying to accomplish, and knows that his success will allow Antillusto achieve his true goals of financial dominance.
Ghafa Ordam
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Name: Ghafa Ordam Position: Field Commander Faction: Capital Enterprises Character Sheet
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As Field Commander, Ghafa is the front-facing leader of Capital Enterprises. She has a professional relationship with Varryn, who trusts her to handle the agents in the field and to coordinate operational assets. A former slave, Ordam has a personal vendetta against the Dark Jedi of the Brotherhood, which helps keep her usually mercenary attitude to stay focused and on task with the Collective's mission.
Sencara A'theri
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Name: Sencara A'theri Position: Field Agent Faction: Capital Enterprises Character Sheet
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Sencara is one of Ghafa's most trusted agents. Known simply as "Sen" or "Cara" to her closest friends, she is a respected marksman and sniper for Capital Enterprises. While she has an obnoxious penchant for always wanting to be right, she is a professional and takes her jobs seriously. Pride and ego are important to her, and she often uses her dry but sharp wit and predisposition for sarcasm as a defense mechanism.
Capital Enterprises Agents
Agents are Muun operatives that serve in various roles across Capital Enterprises. They are brokers, spies, and runners that help ensure smooth operational efficiency for the Collective.
The Technocratic Guild
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of The Collective is the best way to keep it so.
Daggo Mouk
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Name: Daggo Mouk Position: Guild Master Faction: Technocratic Guild Character Sheet
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Guildmaster Daggo Mouk is a master of blurring the lines between mechanical and biological technology. He has spent years developing experimental methods to push the limits of the Technocratic Guild’s members mental and physical capabilities well beyond their genetic capabilities. Daggo repeatedly uncovered the name Darth Plagueis throughout pursuit of scientific and experimental studies. Darth Plagueis’s capability to manipulate an organism’s capability mortality was a fascination that the Guild Master could not shake.
Advanced Scouting Report
The following report provides greater detail into the three sub-factions of the Collective.
Technocrats
The following data has been identified about the members of the Technocratic Guild.
Technocrat (Granted Character Feat)
As a member of the Technocratic Guild, the Character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Endurance skills by +1.
Technocrat Cybernetics
Designed by Guild Master Daggo Mouk, a Technocrat's cybernetic enhancements do not register pain and are shielded against standard ion weaponry and grenades. Blunt impact to a cybernetic from an electric weapon does not register more than a temporary stagger. However, when exposed to the powerful tendrils of a Force User's Lightning, the power cells contained within the cybernetics can be disabled entirely.
Any kind of Electro-magnetic pulse or bomb would also be effective against a Technocrat's cybernetics, disabling and short-circuting them. This method would also fry any kind of weapon or utlity that has an ignition, such as lightsabers, blasters, and datapads.
Cybernetics and the ACC
The Technocrats Cybernetic modifications function in line with the current ACC Guide policy. Cybernetics are cosmetic only.
The bonus stat attributes and stat modifiers are a factor to consider in Fiction and Run-On writing.
Stronghold: Nancora
The Inquisitorius has identified the Collectives stronghold on the planet Nancora.
Following the conclusion of the Twelfth Great Jedi War, Nancora has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity.
Technocratic Guild Presence
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor's to finding it's location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.
The Collective Forces
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.
Navy
Flagship
The Dreadnaught-class Skylla serves as the Collectives current flagship. Combined with Rath Oligard's deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.
Rose Squadron
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that Emery Rose has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked “Rose” Squadron at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.
Suicide Bomber Tactics
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.