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Jorm "The Jester" Na'trej
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Biographical Information
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Homeworld:
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Nar Kreeta
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Birth:
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0 ABY
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Physical Description
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Species:
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Kiffar
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Gender:
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Male
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Height:
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2.03 meters
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Weight:
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105 kilograms
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Hair:
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Dark brown, almost black
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Eyes:
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Citrine
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Personal Information
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Fighting Style(s):
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Multiple
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Chronology & Political Information
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Profession:
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Actor, acrobat, infiltrator, impostor, jester, saboteur, Sith
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Position:
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Sith Flight Member of Dorimad Sol, Independent House Scholae Palatinae
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Personal Ship:
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modified YT-2400 "Fool's Keep"
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Dossier:
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12044
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[ Source ]
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Character History
Birth and early years - Nar Kreeta - 0-6 ABY
Jorm was born on Nar Kreeta in 0 ABY as the son of a dying shuttlecrash victim. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, he developed a certain talent for languages, from which Huttese became his first.
Late childhood and Adolescence - The Errant Circus - 6-21 ABY
When Jorm was six, he was adopted into an errant circus family. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn't perform unless he had gym time in a freight room, he developed a distaste for narrow spaces. To distract himself, he aquired the basic skills of acting, humor, make-up art, carpentry, piloting, navigation and mechanics. Within his fifteen years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents about the circus leadership and the next big event guided him onto a slightly different path.
Early Adulthood - The Blazing Chain - 21-33 ABY
When Jorm was twenty-one, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and offered him to join. Since Jorm had nothing to lose, he accepted the offer and began a carreer which would span over more than a decade. He quickly adapted his acrobatics into combat and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 Thief's Luck, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, hampered his potential in the force greatly. Due to these circumstances he never developed more potential than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm is reportedly the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.
A Fresh Start - The Dark Jedi Brotherhood
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before.
Description
Appearance
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn't wear it in dreadlock fashion. He styles them into strings instead. His features are overall handsome with tendencies to sharpness, and his build is very athletic.
Whenever he's not wearing his formal robes - which is normal - he will don an all-black attire made up by cargo pants, tank top, steel toe boots and sunglasses.
Also important is that he doesn't have the typical Kiffar tattoos since he didn't grew up in his species' culture. People usually take him for a human if he doesn't correct them. He also looks a whole decade younger than he really is.
Personality & Traits
- "We're all wearing our masks. I just don't hide it."
- ―Jorm Na'trej
Jorm is an outwardly very moody character who strives for pleasure in everything he does, ignoring or attacking unpleasantries. He likes to deceive enemies with his conduct and makes them play the game after his ever-changing rules. From this attitude and his acting experience stems his motto about masks.
Among friends, he is much more open and reveals a well-developed intelligence, empathy and even modesty. He doesn't take himself too serious at all times.
Jorm is one who can't sit and wait for long. He either needs physical or intellectual activity, lack of both will make him twitchy and aggressive.
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to lose his temper, as his favorite weapon - the knife - doesn't allow for the wielder to get carried away by emotions. His age is also a factor in this. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - in some cases devastating - reaction.
Abilities
Although he has been knocked from his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, acting and combat as well as a fairly large amount of street smarts.
Apart from Huttese, he speaks Basic, Ryl and enough Vong to start a fight. He also understands Shyyriwook, Rodian and Sullustan.